The Deadliest Game: an urban adventure of deadly intrigue

Old Nov 8 '12, 9:02pm
KillerK KillerK is offline
Great Wyrm
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The Deadliest Game: an urban adventure of deadly intrigue

The Deadliest Game - Forum
Dungeons & Dragons 3.5e
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So I decided to start up an urban campaign in a capital city of 200,000 ish souls in my homebrew world of Akuroth. Read up on the setting info here. The threads are listed in order of importance (top down) but for the richest understanding of the world and how you can make a character that feels organic to that world necessitate at least skimming all of it.

Character apps go here, please. Character creation instructions can also be found there, but here's the short of it:

Level 6, any 3.0/3.5 sources *except* ToB, ToM, Incarnum, Psionics, or Eberron (even if it was included in a core book later). No exceptions. If you want campaign-specific stuff from other settings, run it by me and I'll see if it works. Also, no BoVD for PCs. Pretty much anything/everything else is on the table. Level includes any racial HD.

Races: I'd rather not have anything more than +2 LA. Also it has to be a race that wouldn't be completely out of place in the city of Ninuroth as described in the setting information. So probably no outsiders or funky monsters or animals.

I'd like to have a balanced party but in the end it will come down to who has the best writing and backstories. Also just because this is an urban campaign doesn't mean I need or want only sneaky/guileful characters. Yes, rogues, bards, beguilers etc. fit well but I'd rather not have every application be for one of those types. I draw HEAVILY from Cityscape (obviously) so anything in there is fine/encouraged.

In your backgrounds at the end make sure you specify how and/or why you are in the city now (if you haven't been in the city forever anyway). Also if you end up having any strange/powerful/out-there magical items it'd be nice but not necessarily required to know how you acquired them, as regular people in Ninuroth can't just go out and throw down a pile of gold to buy a +2 vampiric greatsword of smiting, or whatever.

Game Description:

Soaring towers, gleaming palaces, grand banquets, shining armor, gold flowing like water; dirty shacks, grimy canals, moldy bread, cold nights in dirty rags. Only in Ninuroth, capital city of the nation of Halvar in the world of Akuroth, can such things coexist normally. A city of both luxurious excess and crippling poverty, of haves and have-nots, Ninuroth is the oldest and largest continually inhabited city in the world -- it's also one of the most quietly conflicted.

Perched at the seaside mouth of the great river Ninur, the city is home to an aging and decrepit king and his young trophy wife, who become less concerned with the fate of the people day by day -- and who have no heir. The distant and exotic land of Teth has its own problems, and is trying to weasel its way into Halvar's good graces to share in its wealth. The Great Houses squabble and scheme amongst themselves for power in the shadow of the king's impending death. Rumors of rebellion are stirring from a loosely-governed barony in the North. Accusations of corruption and treason are shot between many. The neglected and downtrodden struggle to make their voices heard. The city's various factions jostle and deal with each other and outside powers to solidify their footing among the people, the poor of whom continue to starve and despair, forgotten and unmourned by their supposedly benevolent rulers.

It's all business as usual in the First City of Man. That is, until someone comes along to change it. Could it be you?

Can use metal weapons, can only use a buckler and padded leather and such. Dm has a choice to allow any armor up to +4 or not.

Uses Charisma instead of wisdom for casting

Spotntanously cast repair spells instead of heal spells

City has a "soul" and life energy, blah blah urban hippie stuff.

You could take the Urban Ranger variant from Unearthed Arcana, which is pretty cool and includes a couple other useful urban things besides urban tracking....there's also the Urban Tracking feat from Cityscape. I'm not even familiar with the Eberron Campaign Guidebook so I couldn't say yes or no anyway.

Seriously...I can't say this enough...if you don't have access to Cityscape, get it! I am using a crapload of stuff from that book.

Not much interest yet for spellcasters, I see. Interesting.

If it has to do with the permit required of arcane casters, you can either just buy it (it's not THAT expensive, all things considered) or there are numerous creative ways to get around it. Feats like Invisible Spell, Deceptive Spell, Silent Spell etc...using a disguise while you cast a spell...or just making sure there aren't any guards nearby!

Originally Posted by KillerK View Post
I think the people who wrote the drunken master PrC weren't really taking the published fluff of the monk into account but rather were just thinking of what monks "do."
It annoys me a bit, actually, because the "Drunken Master" concept is based off a real-life fighting style which involves as little alcohol as possible (you want to try fighting when you're drunk?). The name comes from the fact, IIRC, that it looks like you're drunk, to lure foes into a false sense of security or something.

Originally Posted by KillerK View Post
It's not that I hate Incarnum etc. it's just that I think it's all way too much if included with normal magic. If I were to use Incarnum, then I would ban Wizards/Sorcerers/ "normal" magic...just too much to think about.
So how can anyone ever play a Soulcaster!?
It's OK, it's your call and anyway I have some other ideas. Psionics would have been nice, mind, but hey.

Also, you say +2 LA at most is preferred so maybe I'm going out on a limb here, but could I try a Doppelganger? They're 4 HD, +4 LA so I would need to use the Savage Species progression but they would fit the setting just great (since they can disguise themselves as other creatures). Just a thought, fine if it's a no-go, I just think it would be cool.

Nah, too powerful and too easy to abuse in this setting...sorry. I want things to be challenging, not easy. I mean I can always make things challenging, but having a group of four with 3 normal or maybe +1 LA characters and then 1 +4 LA character with crazy abilities wouldn't be ideal.

Crazy abilities like those of a 6th-level spellcaster? According to Races of Destiny, I would only have 3HD, Change Shape 3/day (not unlimited) and would be yet to get my final +1 NA or +2 Wis - plus I'd be trapped until L9 when I could finally take class levels. That said, LA characters can be unbalancing generally and in particular, I can see that you might not want the Detect Thoughts running rampant, so fair enough... though I think "too powerful" is a bit subjective when I'd have less HP than the party wizard.

Still, your call.


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