General Use Thread

   
General Use Thread

This is for rolling dice.

format is easy using the Roll tags.

Please add a "z" on the end to allows me to see the result. For example 1d20+5z

In the [Roll="___"] tag, please include the character's name, the purpose of the roll and the target.
For example "Vlad attack with rapier vs. orc 1"

The post the link to the post itself in the IC forum.

Dice Roll: 1d20+13z
d20 Results: 4 (Total = 17)
Coraline, Smite Evil with +1 Lance, vs. Enemy Knight (17)
Dice Roll: 1d8+10z
d8 Results: 1 (Total = 11)
Coraline, Damage with Smite Evil and +1 Lance, vs. Enemy Knight (11)
Dice Roll: 1d20+8z
d20 Results: 9 (Total = 17)
Terra, Hoof 1, vs. Enemy Knight (if no penalty to attacking him) or Nightmare (otherwise) (17)
Dice Roll: 1d6+4z
d6 Results: 4 (Total = 8)
Terra, Damage with Hoof 1, vs. Enemy Knight (if possible) or Nightmare (otherwise) (8)

Dice Roll: 1d20+8z
d20 Results: 17 (Total = 25)
Terra, Hoof 2, vs. Enemy Knight (if no penalty to attacking him) or Nightmare (otherwise) (25)
Dice Roll: 1d6+4z
d6 Results: 1 (Total = 5)
Terra, Damage with Hoof 2, vs. Enemy Knight (if possible) or Nightmare (otherwise) (5)

Dice Roll: 1d20+3z
d20 Results: 2 (Total = 5)
Terra, Bite, vs. Enemy Knight (if possible) or Nightmare (otherwise) (5)
Dice Roll: 1d4+2z
d4 Results: 1 (Total = 3)
Terra, Damage with Bite, vs. Enemy Knight (if possible) or Nightmare (otherwise) (3)


I forgot about Improved Natural Attack. Rerolling damage.

Dice Roll: 1d8+4z
d8 Results: 6 (Total = 10)
Terra, Damage with Hoof 1, vs. Enemy Knight (if possible) or Nightmare (otherwise) (10)
Dice Roll: 1d8+4z
d8 Results: 6 (Total = 10)
Terra, Damage with Hoof 2, vs. Enemy Knight (if possible) or Nightmare (otherwise) (10)
Dice Roll: 1d6+2z
d6 Results: 1 (Total = 3)
Terra, Damage with Bite, vs. Enemy Knight (if possible) or Nightmare (otherwise) (3)

Dice Roll: 1d20+2z
d20 Results: 5 (Total = 7)
Coraline, Constitution for Grip on +1 Lance (7)
Dice Roll: 1d20+7z
d20 Results: 14 (Total = 21)
Terra, Fortitude for Nightmare's Smoke (21)
Dice Roll: 1d20+8z
d20 Results: 5 (Total = 13)
Terra, Hoof 1, vs. Nightmare (13)
Dice Roll: 1d100z
d100 Results: 84
Terra, Hoof 1 Concealment vs. Nightmare (84)
Dice Roll: 1d8+4z
d8 Results: 8 (Total = 12)
Terra, Damage with Hoof 1, vs. Nightmare (12)
Dice Roll: 1d20+8z
d20 Results: 13 (Total = 21)
Terra, Hoof 2, vs. Nightmare (21)
Dice Roll: 1d100z
d100 Results: 25
Terra, Hoof 2 Concealment vs. Nightmare (25)
Dice Roll: 1d8+4z
d8 Results: 8 (Total = 12)
Terra, Damage with Hoof 2, vs. Nightmare (12)
Dice Roll: 1d20+8z
d20 Results: 17 (Total = 25)
Terra, Bite, vs. Nightmare (25)
Dice Roll: 1d100z
d100 Results: 7
Terra, Bite Concealment vs. Nightmare (7)
Dice Roll: 1d6+2z
d6 Results: 6 (Total = 8)
Terra, Damage with Bite, vs. Nightmare (8)

Forgot the -2 to Coraline and Terra's saves if they apply from the aura still. Coraline still fails, Terra still succeeds either way.

Dice Roll: 1d20+3z
d20 Results: 4 (Total = 7)
Coraline, Fast Mount onto Terra (7)
Dice Roll: 1d20+15z
d20 Results: 9 (Total = 24)
Coraline, Smite Evil with +1 Lance, vs. Nightmare (24)
Dice Roll: 1d8+10z
d8 Results: 3 (Total = 13)
Coraline, Damage with Smite Evil and +1 Lance, vs. Nightmare (13)
Dice Roll: 1d20+10z
d20 Results: 3 (Total = 13)
Terra, Hoof 1, vs. Nightmare (13)
Dice Roll: 1d8+4z
d8 Results: 7 (Total = 11)
Terra, Damage with Hoof 1, vs. Nightmare (11)
Dice Roll: 1d20+10z
d20 Results: 2 (Total = 12)
Terra, Hoof 2, vs. Nightmare (12)
Dice Roll: 1d8+4z
d8 Results: 4 (Total = 8)
Terra, Damage with Hoof 2, vs. Nightmare (8)
Dice Roll: 1d20+5z
d20 Results: 7 (Total = 12)
Terra, Bite, vs. Nightmare (12)
Dice Roll: 1d4+2z
d4 Results: 2 (Total = 4)
Terra, Damage with Bite, vs. Nightmare (4)

Dice Roll: 1d20+3z
d20 Results: 3 (Total = 6)
Orekk Spot Check for round. (6)
Dice Roll: 1d20+3z
d20 Results: 20 (Total = 23)
Orekk Listen Check for round. (23)
Dice Roll: 1d20+2z
d20 Results: 2 (Total = 4)
Knowledge Devotion (Local) vs Troglodytes (4)

Dice Roll: 1d20+6z
d20 Results: 1 (Total = 7)
Fort Save vs Stench DC 13 (7)
Dice Roll: 1d20+3z
d20 Results: 16 (Total = 19)
Orekk Spot Check for the round. (19)
Dice Roll: 1d20+3z
d20 Results: 17 (Total = 20)
Orekk Listen Check for the round. (20)
Dice Roll: 1d20+7+1+1+2z
d20 Results: 14 (Total = 23)
Charge Attack vs Trog 1 (23)
Dice Roll: 1d10+1+1+3z
d10 Results: 9 (Total = 13)
Damage (13)

Failed Fort Save bestows -2 on all other rolls.




 

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