XP and Level Advancement - Myth-Weavers


XP and Level Advancement

   
XP and Level Advancement

This is a system for character advancement that I think is more fun, because you dont have to wait for months before leveling up to your new level. However, you don't have to use it. If you want to use it, read on. If you don't want to use it, I will let you know when your character advances to the next level, but know that those characters who do use it will be moderately more powerful than yours.

XP and Level Advancement
I'm not going to distribute XP to the characters. Instead I will tell you when to upgrade your character. Normally, when increasing in level, characters often gain new abilities and powers seemingly overnight. This is, in my opinion, unrealistic, and therefore we're going to use a Staggered Advancement System. The staggered advancement allows you to gain some of your bonuses, such as skill ranks, hit points, and saving throws, at even breaks between levels. This allows some verisimilitude to the way in which characters grow in power. Instead of gaining all your new abilities when you advance to the next level, you divide each level to tiers. As beginning 1st level characters, you are all in level 1, and will upgrade to tiers 1.1, 1.2, 1.3 and then to level 2, then to tiers 2.1, 2.2, 2.3, Level 3, and so on.
When your character advances from one tier to the next I will let you know and you can apply the changes of that tier to your character sheet. You basically complete a full level upgrade every four tiers. For purposes of calculations using your character level (for example for caster level or when you have to add half your character level etc.), you are not considered to reach a certain level before you complete a full upgrade to that level. In other words, you are not considered level 3 before you reach Level 3, even though you were already gaining level 3 benefits and modifiers on tiers 2.1, 2.2 and 2.3.

The basic guidelines for advancing through the tiers of a level are:
1. You must meet all the prerequisites for the class level you plan on leveling up to. For example, if a 3ed level Wizard wishes to take a Loremaster 1st level, he must fulfill all the requirements of the Loremaster class before upgrading to tier 3.1 of the Loremaster 1st level.
2. Skill ranks divide equally between the tiers. Any extra skill ranks go to the later tiers, in such a way that will not allow an early tier to grant you more ranks than a later tier (if in tier 1.2 you gain more skill ranks than in tier 1.3, or in tier 1.3 you gain more than in the final upgrade to level 2 then something is wrong). The two extra background skill ranks are gained at the final full level upgrade.
3. Hit Points: you gain half your level hp (rounded down) on tier x.2 and the remaining hp upon completing a full level upgrade.
4. BAB and SAVES: If on your next level you gain a better BAB and/or Saves, on every tier you may choose to upgrade either your BAB or one of your saving bonuses.
5. Special Abilities: If you gain only one new special ability, you gain it when you complete a full upgrade to your next level. If you get two new special abilities, you can take the extra special ability on tier x.3, and if you get three of them, you can gain one on tier x.2. However, an improvement of a former special ability (e.g. sneak attack that improves on rogue level 3) will always be gained on an earlier tier than special abilities that are new to the character.
Domain powers are considered as special abilities here.
Bonus Feats (such as those gained by wizards and fighters) are considered as regular feats for the level advancement (see 7 below).
6. Spells: Spell casters gain one spell per tier, but a later tier must always give you a number of new spells that is equal to or higher than the earlier tiers, and spells of lower levels are gained first. In other words, if you gain 2 new spells on your new level, one of level 1 and one of level 0, you will gain the level 0 spell on tier x.3 and the level 1 spell when completing a full level upgrade.
If you have two separate lists of spells (e.g. sorcerer's list of "spells per day" and "spells known" list) treat them separately but in the same manner.
Bonus spells from high ability are immediately gained on the same tier when you gain a spell of the same level. For example, when a sorcerer advances from level 3 to level 4, she will add a 2ed level spell to her "spells per day" list for the first time on tier 3.2. She will immediately gain the bonus spells from her high charisma as well.
A cleric's domain spell is always gained at the final full level upgrade.
You reach a new Caster Level only upon completing a full level upgrade. E.g. you become caster level 4 only upon reaching level 4.
7. Feats: treat feats as you did Special Abilities. New feats are always gained when a full level upgrade is completed. If you gain more than one feat, a feat that is an improvement of a feat you already have, must be gained first (Greater Weapon Focus for example, is an improvement of Weapon Focus). If both feats are new to the character, you can choose which one you want to gain first.
8. Ability score (every fourth level) upgrades are gained when the character completes a full level upgrade to level 4, 8, 12 and so on.
9. Animal companions, familiars, Paladin's mounts etc. will be advancing as separate characters with their own advancement tiers.
10. If you have any doubts, ask me!

I know this may appear complicated at first glance, but it isn't!
I would be happy if each of you will reply here in this thread with an advancement chart, similar to the ones below, for your next tiers (tiers 1.1 to 2)

Example for advancement tiers from level 1 to level 3 for a Rogue
Skills: Berny Dangleblade (Rogue 1) has +2 Int modifier, so every level he gains 10 skill ranks. 10 ranks divided by 4 tiers will grant him 2 ranks on the two early tiers, and 3 ranks on the later tiers when he completes full level upgrade. On level 3 he decided to take another skill rank for his favored class bonus. This final rank will be gained on tier 2.2.
HP: Berny uses a d8 hit die and has +1 Con modifier. Rolling for level 2 he gained 3hp and decided to add +1 of his favored class bonus (to a total of 4hp). For level 3 he gained 7hp. Therefore he gains 2hp on tier 1.2, 2hp on tier 2 when completing a full level upgrade, 3hp on tier 2.2 and 4hp on tier 3.
BAB and Saves: for level 2, a rogue gains +1 to BAB and +1 to Ref save. Berny decided to gain the BAB bonus on tier 1.1, and the Ref save bonus on tier 1.2. For level 3, a rogue gains +1 BAB and +1 to Fort and Will saves. Berny decided to gain the saves first and the BAB bonus later.
Special Abilities: In 2ed level a rogue gains Evasion and a Rogue Talent as new special abilities. He must gain one of them at the completion of the level upgrade (tier 2) and the other on the tier before that (tier 1.3). None of these two new abilities is one that improves from 1st level, so he is free to choose which one of them he gains first. On 3ed level a rogue gains Trap sense +1 and 2d6 Sneak Attack. Since the 2d6 sneak attack is an improvement from the 1d6 sneak attack Berny gained in first level, he must gain this improvement before he gains the Trap sense which is a new special ability for the character.
Feats: at level 3, Berny gains a new feat. Since this is the only feat he gains on this level, he gains it on the final tier (tier 3)

Advancement Chart:
Level 1 – New 1st level character
Tier 1.1 – 2 skill ranks; +1 BAB
Tier 1.2 - 2 skill ranks; 2hp; +1 Ref Save;
Tier 1.3 - 3 skill ranks; Evasion;
Tier 2 - 3 skill ranks; 2hp; Rogue Talent;
(Completed a full upgrade to level 2)

Tier 2.1 - 2 skill ranks; +1 Fort Save;
Tier 2.2 - 3 skill ranks; 3hp; +1 Will Save;
Tier 2.3 - 3 skill ranks; +1 BAB; Sneak Attack 2d6;
Tier 3 - 3 skill ranks; 4hp; Trap sense +1; Feat
(Completed a full upgrade to level 3)


Example for advancement tiers from level 1 to level 3 for a Wizard
Skills: Naurness Everburn (Wizaed 1) has +4 Int modifier, so every level she gains 6 skill ranks. 6 ranks divided by 4 tiers will grant her 1 rank on the two early tiers, and 2 ranks on the latter two tiers when she completes full level upgrade.
HP: Naurness uses a d6 hit die and has -1 Con modifier. Rolling for level 2 she gained 4hp and decided to add +1 of her favored class bonus (to a total of 5hp). For level 3 she gained 5hp and add the +1 favored class bonus again to a total of 6hp. Therefore she gains 2hp on tier 1.2, 3hp on tier 2 when completing a full level upgrade, 3hp on tier 2.2 and 3hp on tier 3.
BAB and Saves: for level 2, a wizard gains +1 to BAB and +1 to Will save. Naurness decided to gain the Will save bonus on tier 1.1, and the BAB bonus on tier 1.2. For level 3, a wizard gains +1 to Fort and Ref saves. Naurness decided to gain the Fort save first and the Ref save later.
Spells: on her way to level 2, Naurness gains a new spell of level 0 on tier 1.3 and a new level 1 spell on tier 2. On level 3, she gains a new level 2 spell on tier 3.
Special Abilities: wizards gain no special abilities.
Feats: at level 3, Naurness gains a new feat. Since this is the only feat she gains on this level, she gains it on the final tier (tier 3).

Advancement Chart:
Level 1 – New 1st level character

Tier 1.1 – 1 skill ranks; +1 will save
Tier 1.2 - 1 skill ranks; 2hp; +1 BAB;
Tier 1.3 - 2 skill ranks; new level 0 spell
Tier 2 - 2 skill ranks; 3hp; new level 1 spell
(Completed a full upgrade to level 2)

Tier 2.1 - 1 skill ranks; +1 Fort Save;
Tier 2.2 - 1 skill ranks; 3hp; +1 Ref Save;
Tier 2.3 - 2 skill ranks; +1 BAB;
Tier 3 - 2 skill ranks; 3hp; new spell level 2; Feat
(Completed a full upgrade to level 3)

Jack's Advancement tracker

Advancement Chart:
Level 1
*Tier 1.1 – 2 skill ranks; +1 BAB
*Tier 1.2 - 2 skill ranks; =hp; +1 Ref Save;
Tier 1.3 - 3 skill ranks; Evasion;
Level 2 - 3 skill ranks; 2 background skill ranks; =hp; Rogue Talent; favored class bonus


Tier 2.1 - 2 skill ranks; +1 Fort Save;
Tier 2.2 - 2 skill ranks; =hp; +1 Will Save;
Tier 2.3 - 3 skill ranks; +1 BAB; Sneak Attack 2d6;
Level 3 - 3 skill ranks; 2 background skill ranks; =hp; Trap sense +1; Feat; favored class bonus

Tier 3.1 - 2 skill ranks; +1 BAB or REF save;
Tier 3.2 - 2 skill ranks; =hp; +1 BAB or REF save;
Tier 3.3 -3 skill ranks; +1 BAB; Uncanny Dodge
Level 4 - 3 skill ranks; 2 background skill ranks; =hp; Trap sense +1; Rogue Talent; favored class bonus; +2 Ability

No problem, just know that if you add things to the "private notes" box on the CS, I can't see them and tell you if you missed something or got something wrong.

I noticed that Pathfinder Unchained actually introduced an 'official' Staggered Advancement variant rule,if you'd be interested in reading it. It's similar, to this, and same number of 'steps', just a little different in the ordering of the various skills and abilities.

Unchained - Staggered Advancement

I bring it up mainly because I think Hero Lab has this new variant rule as an option, which would certainly make things easier to keep track of.

If you prefer using the Unchained Staggered Advancement, you can, but you may also keep using the house rule for advancement.








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