Ships and Underwater Combat - Myth-Weavers


World of Farland

A world conquered by evil and ruled by the Lords of Sin; A unique campaign setting designed to be used with all editions of D&D.


Ships and Underwater Combat

   
Ships and Underwater Combat

I have only modified this slightly. I don't know why I didn't post this sooner, but this has helped tremendously with one of my campaigns, as they boarded a Keelboat to go from Orland to Farland. There wasn't any real naval battle, but they were close a couple times.

https://docs.google.com/document/d/1...it?usp=sharing

Is there a way to send private messages on this site? I can send an editable link to the powers that be.

Click the envelope in the upper right corner. Did you write those rules?

These ship rules not too much. I found these in my searches to improve the merchantry skill which I was preparing, and left it as it was aside from a small addition here and an edit there.








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