Character creation - Myth-Weavers


Character creation

 
Character creation

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Read the setting information and all the house rules, which includes basic character creation rules and a special system for buying access to various levels of point buy and combinations of classes.

Ask character creation questions here, aside from discussions about the house rules, which go here.

Post a separate thread with your application in this threadgroup; the first post should be your complete application (so you should just start with "complete application goes here" and edit it as you make decisions). The rest of the thread will be about character-specific questions and answers, or posts where you do rough work. Consider using the template in the second post of this thread. On your sheet, when you refer to some feat or ability or magic item not in the SRD, use book abbreviation and page number to remind me where to find it.

Campaign starting level is 7. 6 character creation points. One free
Or negotiate something else appropriate to your role as an officer.
Stormwrack
feat on top of the ones in the house rules. WBL is 19,000; no more than half on any one item.

After acceptance each player gets
Preferably via negotiation
2000 GP to spend on "ship's consumables" not belonging to any specific character, such as wands of cure light wounds.
The original characters got this money, but it's already spent.

Allowed sources:Notice: no psionics or Leadership feat.

Quality of writing, party balance, and fit to campaign themes are the most important factors in choosing a character but, all else being approximately equal, I'll give preference to people currently in fewer games.

Template for first post in an application

There is a version of this you can just copy-paste into your thread.

Status: of the application e.g. "just getting started", "withdrawn", "complete", whatever other intermediate states make sense to you
BasicsName: (with link to character sheet)
Gender:
Race: plus nationality
Class(es):
Alignment:
Role: What you expect to contribute to an adventuring party
Office: What role(s) do you expect to play in the command structure of the ship.
AppearanceHow someone else would describe you on first meeting. Can be omitted if you find a picture you consider reasonably good.
PersonalityA brief statement about how you interact with other people; also likes, dislikes, quirks.
a picture in img or img2 tags, if you find one you like. Can be omitted, in which case write a somewhat longer Appearance section and probably delete all the table-related tags.

Background2-3 paragraphs, including how you wound up in the
Stated in the game ad
starting location. This is partly a writing exercise that could influence whether I choose your character if it's comparable in suitability to some other submission.


[ private = you ]1 or at most 2 plot hooks -- things about your character that might lead to interesting events or NPC interactions in the game, e.g. "running from the authorities in Rodana" or "secretly working for the Sahaugin" [ /private ]

Advice

You're working for a privateer, not a pirate. If the Rodanese are nearby, an Iverinan ship that captures you has to treat you as a prisoner of war. You don't wantonly slaughter captives, and prefer to capture combatants instead of killing them.

You could be at sea for days or weeks between shore visits, oceans being what they are. Plan for not being able to run back to town between encounters.

The best favoured enemy for a ranger is probably human. Maybe undead second. Not dragons; there are
or are there?
none.

Easily copyable template

[b]Status[/b]: of the application e.g. "just getting started", "withdrawn", "complete", whatever other intermediate states make sense to you
[table=2,1][r=1,1][fieldset=Basics][B]Name[/B]: (with link to character sheet)
[B]Gender[/B]:
[B]Race[/B]: plus nationality
[B]Class(es)[/B]:
[B]Alignment[/B]:
[b]Role:[/b] What you expect to contribute to an adventuring party
[b]Office:[/b] What role(s) do you expect to play in the [URL="https://www.myth-weavers.com/showthread.php?p=13216587#post13216587"]command structure[/URL] of the ship.
[/fieldset][fieldset=Appearance]How someone else would describe you on first meeting. Can be omitted if you find a picture you consider good enough.[/fieldset][fieldset=Personality]A brief statement about how you interact with other people; also likes, dislikes, quirks.[/fieldset][r=2,1]a picture in img or img2 tags, if you find one you like. Can be omitted, in which case write a somewhat longer Appearance section.
[/table]
[fieldset=Background]2-3 paragraphs.[/fieldset]
[spoiler=statblock]From your character sheet[/spoiler][spoiler=build]Two things:[LIST=1][*]How you used your [URL="http://www.myth-weavers.com/showthread.php?p=8286042#post8286042"]character creation points[/URL] to pay for classes and other character creation features.[*]How you arrived at your ability scores: which point buy you used, and, for each score, how many points you paid for it and what bonuses (e.g. race, levels, tomes) you added to the base score[/LIST][/spoiler]
[private]1 or at most 2 plot hooks -- things about your character that might lead to interesting events or NPC interactions in the game, e.g. "running from the authorities in [URL="http://www.myth-weavers.com/showthread.php?p=8296443#post8296443"]Rodana[/URL]" or "secretly working for the Sahaugin" [/private ]

Writing "Plot Hooks"

A plot hook is a short description of something from your character's past (or desired future) that might lead to interesting interactions or even full adventures as the campaign progresses. A couple of sentences is sufficient, and multiple paragraphs are too much. I don't want to put too many limitations on your creativity, so the following is just a set of suggestions.
  • Some goal your PC has for themselves that might come up in play, such as saving up to buy a farm for your impoverished sister and brother-in-law.
  • A non-prominent NPC you've interacted with, directly or indirectly, who might do something interesting if we met up with them later in the campaign. For example, someone to whom you owe money; the true source of some unfortunate incident in your backstory; someone you helped who might grow into a position where they could help you. It's fairly easy for me to approve this kind of thing because it's relatively unlikely to require much work on my part to incorporate it into the campaign.
  • A generic group active in the campaign, such as the crew of some other ship, the police force of some city, the bankers trying to foreclose your parents' farm. This requires a little more work from me to figure out where that group fits and what other effect they may have on the campaign, but not necessarily a lot.
  • Some NPC or group one might expect to be highly involved in the campaign world, such as court intrigue in Queenston. This requires negotiation and more work on my part, which I'm willing to do if it seems interesting enough.








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