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Building a Library

   
Building an Image Library

Slowly building a library of resources for a possible game in the future. Thought I would share some bits and pieces, maybe get some feedback on things to consider or tweak if needed. Let me know what you think, and I may have more to share as work gets done. Enjoy!

T-65B "X-WING"
MULTI-ROLE STARFIGHTER
Hull Type/Class
Starfighter/T-65B X-wing.
Manufacturer
Incom Corporation
Hyperdrive
Primary: Class 1, Backup: None
Navicomputer
None-astromech droid socket.
Sensor Range Close
Ship's Complement
One pilot, one astromech droid.
Encumbrance Capacity 10
Passenger Capacity 0.
Consumables One week.
Price/Rarity 120,000 credits/5
Customization Hard Points 1
Weapons:
S-foil-mounted medium laser cannons (
Fire Arc Forward; Damage 6; Critical 3; Range [Close]; Linked 3
*)

Forward-mounted proton torpedo launchers (
Fire Arc Forward; Damage 8; Critical 2; Range [Short]; Blast 6, Breach 6, Guided 2, Limited Ammo 6, Linked 1, Slow-Firing 1
*)

RZ-1 "A-WING"
LIGHT INTERCEPTOR
Hull Type/Class
Starfighter/RZ-1 "A-wing".
Manufacturer
Incom/Alliance Underground Engineering
Hyperdrive
Primary: Class 1, Backup: None
Navicomputer Yes.
Sensor Range Medium
Ship's Complement One pilot.
Encumbrance Capacity 4
Passenger Capacity 0.
Consumables One week.
Price/Rarity 150,000 credits/6.
Customization Hard Points 1
Weapons:
Forward-mounted light laser cannons (
Fire Arc Forward; Damage 5; Critical 3; Range [Close]; Linked 1
*)
Forward-mounted concussion missile launchers (
Fire Arc Forward; Damage 6; Critical 3; Range [Short]; Blast 4, Breach 4, Guided 3, Limited Ammo 6, Linked 1, Slow-Firing 1
*)
Special Equipment: Miradyne ltd. 4X-Phantom Senor Jammer. Blocks all sensors within range, counting its ship or vehicle's silhouette as one smaller when being fired at. Immediately notifies all ships in a star system, or within one hundred kilometers if planetside, to the ship or vehicle's existence.

More samples for everyone to ignore....


I don't know about everyone else, but as I don't have any of the FFG Star Wars gubbins, I have no idea how good or bad these are

How about aesthetics? Size appropriate for posts? Appearance? Clarity? Resolution? Its all optimized for my screen, but I have no idea what others are seeing when they pull it up on their monitors.

I don't play the system, but if you are designing these yourself, awesome man. I imagine the stat block stuff is the crunch for the ships for all relevant ship-based combat, so neat there. Size isn't obnoxious, it gives you what you want to know, with an image size that allows for clarity and detail. Clarity and resolution are all good.

For comparison: 3200 x 1800 resolution. I imagine that matters for image size.

Thanks for that! And for pointing out how terrible I am at picking titles for my threads! I wonder how many thought I was building an actual library in game, or something similar?

And for a comparison, a slightly smaller image.

T-65B "X-WING"
MULTI-ROLE STARFIGHTER
Hull Type/Class
Starfighter/T-65B X-wing.
Manufacturer
Incom Corporation
Hyperdrive
Primary: Class 1, Backup: None
Navicomputer
None-astromech droid socket.
Sensor Range Close
Ship's Complement
One pilot, one astromech droid.
Encumbrance Capacity 10
Passenger Capacity 0.
Consumables One week.
Price/Rarity 120,000 credits/5
Customization Hard Points 1
Weapons:
S-foil-mounted medium laser cannons (
Fire Arc Forward; Damage 6; Critical 3; Range [Close]; Linked 3
*)
Forward-mounted proton torpedo launchers (
Fire Arc Forward; Damage 8; Critical 2; Range [Short]; Blast 6, Breach 6, Guided 2, Limited Ammo 6, Linked 1, Slow-Firing 1
*)

And a slightly different format

RZ-1 "A-WING"
LIGHT INTERCEPTOR
Hull Type/Class
Starfighter/RZ-1 "A-wing".
Manufacturer
Incom/Alliance Underground Engineering
Hyperdrive
Primary: Class 1, Backup: None
Navicomputer Yes.
Sensor Range Medium
Ship's Complement One pilot.
Encumbrance Capacity 4
Passenger Capacity 0.
Consumables One week.
Price/Rarity 150,000 credits/6.
Customization Hard Points 1
Weapons:
Forward-mounted light laser cannons (
Fire Arc Forward; Damage 5; Critical 3; Range [Close]; Linked 1
*)
Forward-mounted concussion missile launchers (
Fire Arc Forward; Damage 6; Critical 3; Range [Short]; Blast 4, Breach 4, Guided 3, Limited Ammo 6, Linked 1, Slow-Firing 1
*)
Special Equipment: Miradyne ltd. 4X-Phantom Senor Jammer. Blocks all sensors within range, counting its ship or vehicle's silhouette as one smaller when being fired at. Immediately notifies all ships in a star system, or within one hundred kilometers if planetside, to the ship or vehicle's existence.








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