Starfleet Applications - Myth-Weavers

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Starfleet Applications

   
Starfleet Applications

Please post your Starfleet Applications here.

Character sheets can be posted using this format.
Nobody McRedshirt
Ensign, Security Officer





ATTRIBUTES
Control: 0
Daring: 0
Fitness: 0
Insight: 0
Presence: 0
Reason: 0
DISCIPLINES
Command: 0
Conn: 0
Security: 0
Engineering: 0
Science: 0
Medicine: 0
FOCUSES
1
2
3
4
5
6

TALENTS
Rules info
1st
Rules info
2nd
Rules info
3rd
Rules info
4th
Values
1
2
3
4

EQUIPMENT
Type, Qualities, etc.
Phaser type-1 (0 ∆)
Operations Uniform
Tricorder
Traits: Human, Expendable
Determination: 0
Stress: 0/0
Injuries: He's dead, Jim.


Solona, MD, PsyD
Lieutenant Commander, Chief Medical Officer





ATTRIBUTES
Control: 11
Daring: 9
Fitness: 8
Insight: 10
Presence: 7
Reason: 11
DISCIPLINES
Command: 2
Conn: 1
Security: 3
Engineering: 1
Science: 4
Medicine: 5
FOCUSES
Emergency Medicine
Interrogation
Intimidation
Psychiatry
Telepathy
Xenobiology

TALENTS
You have undergone training in telepathic techniques that allow the melding of minds through physical contact. This will always require a Task with a Difficulty of at least 1, which can be opposed by an unwilling participant. If successful, you link minds with the participant, sharing thoughts and memories; Momentum may be spent to gain more information, or perform deeper telepathic exchanges. This link goes both ways, and it is a tiring and potentially hazardous process for you. Complications can result in pain, disorientation, or lingering emotional or behavioral difficulties.
Mind-Meld
You have learned numerous techniques for the stimulation and control of nerve impulses — collectively called neuropressure. Some applications of neuropressure can be used to swiftly and nonlethally incapacitate assailants. The nerve pinch counts as a melee weapon with 1 ∆ Intense, Size 1H, and the Nonlethal quality. You may use Science or Medicine instead of Security when attempting a nerve pinch Attack, and may increase damage by your Science or
Medicine Discipline instead of Security.
Nerve Pinch
Whenever you succeed at a Task using Reason or Control as part of an Extended Task, you may ignore up to two Resistance for every Effect rolled.
Intense Scrutiny
When attempting a Task that will involve an unfamiliar medical procedure, or which is to treat an unfamiliar species, ignore any Difficulty increase stemming from your unfamiliarity.
Quick Study
VALUES
The Needs of the Many Outweigh the Needs of the Few
Anger and Folly Walk Cheek by Jowl
Suffer Not a Tyrant to Live
Sometimes Logic Isn't Enough

EQUIPMENT
1H Melee, Nonlethal

Intense: The Cost to Avoid an Injury caused by an Intense weapon increases by one for each Effect rolled.
Nerve Pinch (Attack 14, Damage 6 ∆)
1H Ranged

Charge: If you perform a Prepare Minor Action before attacking with this weapon, you may add one of the following weapon Damage Effects to the attack: Area, Intense, Piercing 2, or Vicious 1.

* Area
The attack affects a wider area, and can affect several targets at once. The attack automatically affects any character or damageable object within Reach of the initial target, and then one additional target within Close range of the initial target for each Effect rolled, starting with the next closest (as determined by the Gamemaster). If one or more Complications is rolled when using an Area attack, the Gamemaster may choose to use Complications to have an ally in the area affected by the attack. A target cannot be hit if it would have been more difficult to hit than the initial target.
* Intense
The Cost to Avoid an Injury caused by an Intense weapon increases by one for each Effect rolled.
* Piercing 2
The attack ignores 2 points of the target's total Resistance for each Effect rolled.
* Vicious 1
The attack inflicts 1 additional damage for each Effect rolled.
Phaser type-2 (Attack 14, Damage 6 ∆)
Tri-laser Connector
Dermal Regenerator
Laser Scalpel
Hypospray
Medkit
Combadge
Sciences Uniform
Medical Tricorder
Traits:
Due to the harsh, arid, high-gravity world they come from, Vulcans are naturally resistant to extreme heat and dehydration; they are also extremely strong, with keen auditory and olfactory senses. They are also telepathic, though this takes training to properly manifest, and they learn mental discipline and emotional control from childhood. However, this control takes regular meditation to maintain, and their controlled nature and desire for privacy can distance them from others, and make interactions awkward.
Vulcan,
This Advantage represents the ship's medical personnel, but is only available while on board the ship itself.
Medical Department
Determination: 1
Stress Track: 11/11
Injuries: None (yet)

Naomi Saunders
Lieutenant Commander, Engineering Officer





ATTRIBUTES
Control: 9
Daring: 9
Fitness: 11
Insight: 9
Presence: 7
Reason: 11
DISCIPLINES
Command: 2
Conn: 3
Security: 2
Engineering: 4
Science: 2
Medicine: 3
FOCUSES
Navigation
Survival
Transporters & Replicators
Outdated Systems
First Aid
Etiquette

TALENTS
You have the drive, spirit, and courage to voyage into the unknown. You may spend one Determination to add three points to the group Momentum pool. The normal conditions for spending Determination still apply.
Spirit of Discovery
Whenever you attempt an Engineering Task to perform repairs, you may reduce the Difficulty by two, to a minimum of 0. If you do this, however, then the repairs are only temporary and will last only a single scene, plus one additional scene per Momentum spent (Repeatable) before they fail again. Jury-rigged repairs can only be applied once, and the Difficulty to repair a device that has been Jury-rigged increases by 1.
Jury-Rig
Whenever the character spends a point of Determination, roll 1 . If an Effect is rolled, immediately regain that spent point of Determination. The character has a rank of at least lieutenant commander.
Veteran
When attempting a Medicine Task, you may ignore any increase in Difficulty for working without the proper tools or equipment.
Field Medicine
Values
At Home in the Wilderness
Threw Out The Handbook and Wrote My Own
Old Doesn't Mean Worse
Starfleet's the Family Business

EQUIPMENT
Type, Qualities, etc.
Phaser type-1 (0 ∆)
Operations Uniform
Tricorder
Traits: Human
Determination: 0
Stress: 0/13
Damage Bonus +2
Injuries: None


Lucas Stirling
Lieutenant Junior Grade: Security/Tactical Officer





ATTRIBUTES
Control: 9
Daring: 10
Fitness: 10
Insight: 9
Presence: 9
Reason: 8

DISCIPLINES
Command: 3
Conn: 1
Security: 4
Engineering: 3
Science: 1
Medicine: 2

FOCUSES
Smuggling Routes
Investigation
Shipboard Tactical Systems
Interrogation
Hand to Hand Combat
Emergency Medicine

TALENTS
+3 to maximum Stress
Resolute
Unarmed Strike has Vicious 1 damage effect.
Mean Right Hook
When attempting a Task to detect danger/hidden enemies, Difficulty reduced by 1.
Constantly Watching
When succeeds at a task w/additional dice from momentum, roll 1d6 & add result to momentum.
Untapped Potential
Values
Early Life of Crime
Starfleet Is Home Now
Career Value
Mistrusted by the Brass

EQUIPMENT
Ranged, Charge
Phaser type-2 (3+4 ∆)
Melee, Knockdown, non-lethal
Unarmed Strike (1+4 ∆)
Operations Uniform
Tricorder
Communicator
Traits: Human
Determination: 0
Stress: 17/17
Injuries: None, yet.


Kevin MacQuillan
Lt Commander, Helms Officer






ATTRIBUTES
Control: 10
Daring: 9
Fitness: 10
Insight: 7
Presence: 9
Reason: 9
DISCIPLINES
Command: 4
Conn: 5
Security: 2
Engineering: 1
Science: 1
Medicine: 1
FOCUSES
1: Athletics
2: Helm Operations
3: Evasive action
4: Astronavigation
5: Survival
6: Small craft

TALENTS
You are indomitable, and unwilling to succumb to
adversity. You increase your maximum
Stress by 3.
Resolute
Whenever you Avoid an Injury, the cost is reduced by 1, to a
minimum of 1.
Tough
When you attempt a Conn Task that has increased in
Difficulty due to environmental conditions or damage to the
engines, reduce the Difficulty by 1, to a minimum of 1.
Push the limits
Your Unarmed Strike Attack has the Vicious 1 Damage Effect.
Mean right hook

Values
Bitten by wonderlust
This looks interesting, lets try it
Leave no one behind
Never trust a machine that scatters your atoms around the cosmos!

EQUIPMENT
Type, Qualities, etc.
Phaser type-1 (2 ∆)
Operations Uniform
combadge
Tricorder
Traits: Human
Determination: 0
Stress: 12
Injuries: None

[/QUOTE]

Kestra Stadi
Lieutenant J.G., Command Yeoman





ATTRIBUTES
Control: 7
Daring: 8
Fitness: 8
Insight: 0
Presence: 0
Reason: 9
DISCIPLINES
Command: 4
Conn: 2
Security: 2
Engineering: 1
Science: 3
Medicine: 3
FOCUSES
1 Psychology
2 Composure
3 Diplomacy
4 Team Dynamics
5 Emergency Medicine

TALENTS
REQUIREMENT: Betazoid, or Gamemaster’s Permission. Character creation only.
You can sense the surface thoughts and emotions of most living beings nearby,
and can communicate telepathically with other empaths and telepaths, as well
as those with whom you are extremely familiar. Surface thoughts are whatever a
creature is thinking about at that precise moment. The character cannot choose
not to sense the emotions or read the surface thoughts of those nearby, except
for those who are resistant to telepathy. It will require effort and a Task to pick out
the emotions or thoughts of a specific individual in a crowd, to search a creature’s
mind for specific thoughts or memories, or to block out the minds of those nearby.
Unwilling targets may resist with an Opposed Task.
Telepath
REQUIREMENT: Command 3+
Whenever you attempt a Task to persuade someone not to
resort to violence, you may add a bonus d20 to your dice pool.
Defuse the Tension
REQUIREMENT: Command 3+
Once per scene, when you succeed at a Task during
combat or another perilous situation, you may spend one
Determination. If you do, choose a single ally. The next Task
that ally attempts counts as having assistance from you,
using your Presence + Command.
Follow My Lead
REQUIREMENTS: Young Officer (only available during
character creation)
The character’s is inexperienced, but talented and with a bright
future in Starfleet. The character may not have or increase any
Attribute above 11, or any Discipline above 4 while they have
this Talent (and may have to adjust Attributes and Disciplines
accordingly at the end of character creation). Whenever the
character succeeds at a Task for which they bought one or more
additional dice with either Momentum or Threat, they may roll 1 .
The character receives bonus Momentum equal to the roll of the
, and adds one point to Threat if an Effect is rolled. The character
cannot gain any higher rank than lieutenant (junior grade) while they
possess this Talent.
Untapped Poential
Values
1 Complete openness is the best way to live.
2 Trust your Captain
3 There is something worthwhile in every opponent; find it!

EQUIPMENT
Command Uniform
Combadge
Traits: Betazoid, Friend of the Orions
Determination: 0
Stress: 0/0
Injuries:




(Still in progress; I'm composing the background in my head, need to type it up. I also need to find a picture, and put in the rules info.)

Durvin Razix
Male Trill Lieutenant, Science Officer




ATTRIBUTES
Control: 10
Daring: 8
Fitness: 7
Insight: 10
Presence: 9
Reason: 12


DISCIPLINES
Command: 1
Conn: 3
Security: 1
Engineering: 4
Science: 5
Medicine: 2


FOCUSES
Genetics
Warp Field Dynamics
Computers
Astrophysics
Higher Dimensions/Parallel Universes
Metaphasic Technology




TALENTS
Rules info
Former Initiate
Rules info
Computer Expertise
Rules info
Collaboration (Science)
Rules info
In the Nick of Time


Values
Be The Best That You Can Be
The Unknown Will Be Understood
Science Should Serve The Public Good
I Am My Crew's Symbiont



EQUIPMENT
Type, Qualities, etc.
Phaser type-1 (0 ∆)
Science Uniform
Tricorder

Traits: Trill
Determination: 0
Stress: 8/8
Injuries:



WIP
Latha Essa
Ensign, Security Officer





ATTRIBUTES
Control: 9
Daring: 10
Fitness: 12
Insight: 9
Presence: 9
Reason: 7
DISCIPLINES
Command: 3
Conn: 3
Security: 5
Engineering: 2
Science: 1
Medicine: 2
FOCUSES
1 Infiltration
2 Shuttle Craft Pilot
3 Phaser Combat
4 Hand to Hand Combat
5 Serious
6 Betrayed

TALENTS
Whenever you attempt a Task to resist being coerced or threatened, you reduce the Difficulty of that Task by 1.
Strong Pagh

You must choose a single Discipline (Security) when you select this Talent. Whenever you attempt a Task with that discipline, and you buy one or more d20s by spending Momentum, you may re-roll a single d20. You may select this talent multiple times, once for each Discipline. You may not select this Talent for any Discipline for which you already have the Bold Talent.
Cautious
REQUIREMENT: Security 3+ During the first round of any combat, you and your allies may ignore the normal cost to Retain the Initiative.
Quick to Action
REQUIREMENT: Security 4+ When you make a successful Attack, you may spend one Momentum to protect a single ally within Close range. The next Attack against that ally before the start of your next turn increases in Diffculty by 1
Close Protection
Values
1 I Fight for Freedom
2 Starfleet
3 Young Officer
4 Finishing

EQUIPMENT
Type, Qualities, etc.
Phaser type-1 (0 ∆)
Operations Uniform
Tricorder
Traits: Bajoran
Damage Bonus: +5
Determination: 0
Stress: 17/17
Injuries: He's dead, Jim.


Naomi Shao
Lt Commander, Conn Officer





ATTRIBUTES
Control: 10
Daring: 10
Fitness: 10
Insight: 9
Presence: 10
Reason: 7
DISCIPLINES
Command: 5
Conn: 3
Security: 3
Engineering: 2
Science: 2
Medicine: 1
FOCUSES
Starfleet History
Composure
Diplomacy
Inspiration
Cultural Studies
Lead by Example

TALENTS
You have the drive, spirit, and courage to voyage into the unknown. You may spend one Determination to add three points to the group Momentum pool. The normal conditions for spending Determination still apply
Spirit of Discovery
Whenever you attempt a Task to resist being intimidated or threatened, you may add a bonus d20 to your dice pool
Dauntless
Once per scene, when you succeed at a Task during combat or another perilous situation, you may spend one Determination. If you do, choose a single ally. The next Task that ally attempts counts as having assistance from you, using your Presence + Command.
Follow My Lead
When you succeed at a Task to coerce someone to reveal information in a social conflict, you will gain one bonus Momentum, which may only be spent on the Obtain Information Momentum Spend
Interrogation
Values
Hard work and determination can get you anything.
In the end only I can achieve what I desire.
By embracing Star Fleets past we can help build its future.
4

EQUIPMENT
Type, Qualities, etc.
Phaser type-1 (0 ∆)
Operations Uniform
Tricorder
Traits: Human
Determination: 0
Stress: 0/13
Injuries:


Arthur Chance
Lieutenant Commander,





ATTRIBUTES
Control: 10
Daring: 9
Fitness: 9
Insight: 10
Presence: 8
Reason: 10
DISCIPLINES
Command: 3
Conn: 2
Security: 3
Engineering: 4
Science: 3
Medicine: 1
FOCUSES
1: Survival Training
2: Hand Phasers
3: Electro-Plasma Power Systems
4: Warp Field Dynamics
5: Fusion Reactors
6: Starfleet Protocol

TALENTS
+3 stress
Resolute
Rules info
Testing a Theory
Rules info
Intense Scrutiny
Rules info
I know my Ship
Values
1: Live at one with nature, wherever you should go.
2: Make nature friendly technology.
3: A ship crew is like a family.
4: Undefined relationship with a fellow crew member

EQUIPMENT
Type, Qualities, etc.
Phaser type-2 (0 ∆)
Operations Uniform
Tricorder
Engineering Tools
Traits: Human
Determination: 0
Stress: 15/15
Injuries:








 

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