Factions and NPCs

   
Factions and NPCs


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The Galaxy
Original map linked at end of Rules Compendium

Faction: The New Alliance, Rebels

Info

Description

Type: Military

Enemies and Allies:

Scale: 16 (multiple galactic sectors).

Organization Score Criteria: See FUCG 74.

Titles, Benefits, and Duties: See FUCG 77.

Roleplaying Applications:

Major Personalities

Chancellor Ardinn Kord, Human, Leader of the Alliance

Jedi Master Aurren Rane, Miraluka, 4 Jedi 3 Soldier 1 Jedi Knight.
Jedi Knight Icara Page, Near-Human, 3 Jedi 2 Scoundrel (Loyal to Rane).
Grand Marshall Hackssler

Admiral Am-Bom-Ni, Alliance Navy

General Carlist Rieekan Alvar

Minister Horace Glaston, Human, Military Genius.

Alliance Intelligence

Minister Solon Voth

Captain Leems, Mon Cal.

Diplomatic Corps

Ambassador Prima Agamenan, Human-like.

Ambassador-at-Large Rotta the Hutt, Hutt, Noble.
Diplomatic Security Agents, IG-110 Droids.
Lesser Personalities

General Ettore Greer

Colonel Darus Kernak, Human, 5 Soldier 3 Scout 1 Elite Trooper.

Jedi Knight Kron, Human, Jedi.

1C3, Droid, 4 Scoundrel 5 Independent Droid.

Lieutenant Falgev

Sergeant Darion Sec, Human, 3 Scout, 4 Soldier, 1 Gunslinger.

Commander Andrea Quinn, Human, Elite Pilot.

The Dead

Rynah Mothus, Human, Jedi Master.

Kala Dornal, Jedi.

Magoza saKrin, Gamorrean, 6 Nonheroic (Tag's Minion), Deceased.

Organizations

Mon Gazza Liberation Front.

Vornskyrs.

Ships

Locations


Faction: The Imperial Remnant

Info

Description

Type:

Enemies and Allies:

Scale:

Organization Score Criteria:

Titles, Benefits, and Duties:

Roleplaying Applications:

Major Personalities
Grand Admiral Montross Torwyn, Human.

Special Minister Guy Singh, Human, Imperial Intelligence Service.

General Lassiter Widdom, Human, Imperial Intelligence Service..

Galactic Hawk and Imperial Intelligence

General Vhiran Deo, Human.

Colonel Nema Reth, Bothan, Imperial Intelligence Service.

Major Raina Sharr, Human Jedi (Sith), Imperial Intelligence Service.

Commander Tenzing Norgay, Human (Clone).

IIS Agent X / Captain Edvar Mentel / Lt. Ryo Endel, Clawdite Intelligence Operative.

Clones

L3N, Alchemical Clone.

V1K, Alchemical Clone.

Commander V3K, Alchemical Clone.

ARG1, Alchemical Clone.

5AL, Alchemical Clone.

Doctor, Human, name unknown



Lesser Personalities

Commander Tyranu Keffler, Human, Imperial Naval Forces.

Colonel Kerlos Deo, Human, Imperial Spokesman.

Jeren Case, Human.

The Dead

Mariin Zee, Nautolan, Sith Apprentice.

Major Deena Sal.

The Revenge, Imperial Super-Star Destroyer, The Empire

Organizations

Imperial Express Courier Service, The Empire

Imperial Intelligence Service, The Empire

Ships

Galactic Hawk, Marauder Corvette, The Empire

Locations

Coruscant, Hirkenglade Market.
Skychaser’s Rides, Coruscant.

Jibber's Pawn Shop, Coruscant.

Buttle's Wares, Coruscant.
The Sartis Sector.

Iblis, Sartis Sector.

Maeva, Sartis Sector.

Outpost Zeta, Sartis Sector.


Faction: The New Order

Info

Description

Type:

Enemies and Allies:

Scale:

Organization Score Criteria:

Titles, Benefits, and Duties:

Roleplaying Applications:

Major Personalities

Governor Anders Tarkin, Human.

Jovana Palpatine Tarkin, Human.

Admiral Amirel Rehnou, Human.

New Order Intelligence

Minister Drees As'lano, Bothan, New Order Intelligence.

Colonel Tem Sinda, Nagai Noble, New Order Intelligence

Lieutenant Dathon Kraa, Bothan, New Order Intelligence

Lieutenant Aemi Tunel, Corellian.

Lesser Personalities

Jan Ols, Human.

Captain Griss Thornn, Corellian Soldier.

Vee R-Lan, Gran 4 Scout

Master of the Clones, Human, name unknown

The Dead

Palpatine, Cloned Human, Sith.

Organizations

Imperial Security Service, The New Order

Onyx Squadron.

Ships

The Hammer, The New Order

ISD Legion, The New Order

PX-119 Longarm-class Customs Inspection Craft, The Empire

Locations

Brentaal System, Brentaal IV.

Mysterious mountain stronghold, Cato Neimoidia.


Faction: Dreego’s Dominion

Info

Description

Type:

Enemies and Allies:

Scale:

Organization Score Criteria:

Titles, Benefits, and Duties:

Roleplaying Applications:

Major Personalities

Grand Archon Dreego the Hutt, Cybernetic Hutt.

Gorbag the Hutt, Hutt.

Huura Desilijic Kreyba the Hutt, Hutt.

Captain Ryjer, Human.

Underlings

Captain Nageland Hammer, Twi'lek smuggler and spice-dealer.

Travars Narash, Trandoshan.

Rohan Fulbs, Gungan.

Trolk, Gamorrean.

Fassa, Gungan.

Business Partners (but not Allies)

Captain Billy, Ewok.

Kellor Kerrussian, Human.

Tomia, Ithorian.

Toonda Gree, Sullustian.

Bounty Hunter Stormtroopers, Human Females.

Grazak, Trandoshan.

The Dead

Organizations

Ships

Locations

Nar Shadaa.


Faction: The Sith Lords

Info

Description

Type:

Enemies and Allies:

Scale:

Organization Score Criteria:

Titles, Benefits, and Duties:

Roleplaying Applications:

The Twelve Sith Lords

Darth Soulless, Ardo Reineer, Human Jedi (Sith).

Darth Allor, Ryben Zoid, Khil, Sith Lord

Lesser Sith Lords

Tigani Cisgata, Ryn 4 Jedi (Sith)

Graav Zarka, Togrut, Jedi (Sith).

Other Faction Members

The Dead

Organizations

Ships

Locations


Faction: The Unaligned

Major Personalities

Arsaec, Human Force User.

Naru, Twi'lek, 4 Scoundrel, 3 Jedi, 1 Crime Lord

F0-X1 "Fox", Loyal to Naru, Probe Droid, 1 Scout, 2 Soldier, ID 1.
Lucky the Ysalamiri
3Z3 Medical Droid
Captain Katalyn D'vair, Human, Privateer.

Sinlyn Lev, Mandalorian.

Quagvyuwa, Wookiee.

Tiya, Human, Jedi.

General Graef.

Abid Leechi, Umbaran.

Prince Sookik, Rodian.

Beskreiga Ordo, Mandalorian.

Lord Suarvik, Dashade.


Faction: The Unaligned

Lesser Personalities
Edriss Ordo, Human, Scout 4 Soldier 4 Bounty Hunter 2.

Tarnil, Human, 7 Soldier 3 Elite Trooper.


Chicorrrylwyyk, Wookiee.

Lofbacca, Wookiee

Ashla, Togrut, Force sensitive.

The Dead

Nabbatt Antay, Corellian.

Dakhah Archgana, Corellian.

Aln and Jan Skylan, Corellian.

Redo Leequs, Corellian.

Micus Tunsyn, Corellian.

Organizations

Cato Neimodians.

Ships

Locations

Dreighton.
The Daily Grind Tapcafe, Dreighton.

Maturus Family Motors, Dreighton.

Howlin' Chico's Howlin' Mad Deals, Dreighton.


Misc
Promiscium.

Promiscium Worm.

Promiscium Fever.

Lost Ships

The Midnight Express, Since Destroyed

Other Old Stuff

The BowTIE, TIE/D Defender. See Stat Block below
The BowTIE, TIE Defender

Starships, Pt. II

Okay, we put the starships discussion on hold about two months ago because I said I'd do more when I got home. Which I never did. :P So, uh, sorry about that.

Now first of all, one of my major concerns about the Rebellion has been allayed. I'll get to this more when I finally get around to doing that write-up of each faction, but it turns out there's a very substantial shipyard in Rebellion territory at Yaga Minor. So as far as I'm concerned, the only thing to do is to allocate the ships to the three main factions. DrK started a list in the other thread, but I wanted to suggest several changes.

First of all, I've updated the categories to more accurately reflect air combat tactical designations in the Star Wars universe; also, I've gotten rid of the Jedi/Sith designations as, in every era except the Clone Wars, they basically fly whatever they want from the side they're aligned with. Below are the lists; I'm going to present the explanations for the choices afterwards.

New Order
Scout: TIE Scout
Fighter: TIE Advanced
Interceptor: TIE Interceptor
Bomber: TIE Bomber
Multi-role: TIE Oppressor
Air superiority: TIE Phantom

Empire
Scout: Hyperdrive-equipped TIE Fighter
Fighter: Predator-class Starfighter
Interceptor: Fury-class Starfighter
Bomber: Scimitar Assault Bomber
Multi-role: Neutralizer-class Bomber
Air superiority: TIE Defender

Rebellion
Scout: RC-2 Twilight Scoutship
Fighter: CF-9 Crossfire
Interceptor: E-Wing
Bomber: K-Wing
Multi-role: B-Wing
Air superiority: X-83 Twintail


Rationale

The New Order is fairly simple to arrange. The Order's main production facilities are based around the TIE Bomber chassis; hence, most of its ships (the Scout, the Advanced, and obviously the Bomber) are based around it. The Interceptor is an old standby; the Oppressor slips in nicely as a multi-role fighter. The Order's fleet is somewhat outdated in design compared to the others--its main weapon is its fleet of TIE Phantoms, which give it an unrivaled ability to conduct surprise attacks and ambushes. These cloaks are the edge that the Order has over its foes.

The Empire is also simple to arrange: It's using the most recent designs available. The Fury-class is rare to see on the field of battle, however, and the Scimitar hasn't been used regularly since last uprising. This means that the vast majority of fighters the Empire fields are Predators and Neutralizers... but that weakness is mitigated by their possession of the TIE Defender, likely the best air superiority fighter ever built.

The Rebellion, on the other hand, gets what's left. The E-Wing and B-Wing designs have held up well over the years; other traditional Rebellion designs have been replaced with more modern alternatives. The legacy of the X-wing lives on in the X-83, however.

When the Order and the Empire fight, the Order has a slight advantage if superiority fighters are not being deployed: Their mainline ships, while slow, are of generally better design than the Empire's cost-optimized fleet. The Empire can somewhat mitigate this by sending out far greater numbers than the Order can deploy. If superiority fighters are being deployed, it becomes a tossup--or, if only one side has them, then that side tends to have the decisive advantage.

Both the Order and the Empire have an edge on the Rebellion as currently structured. The Rebellion has attempted to compensate by working with stronger pilots, and by conducting operations that maximize Imperial (of both stripes) casualties while minimizing their own. The Rebellion has also seen fit in many cases to let the two Imperial factions duke it out on their own, occasionally deploying precise, surgical strikes as a mopping-up action after a destructive engagement between both sides.




 

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