Lightning Warrior

From Myth-Wiki
Jump to: navigation, search

Homebrew Type:Class

Hit Dice: d20
Alignment: Any
Level 1 Skill Points: (6 + Int Modifier) x 4
Skill points per level: 6 + Int Modifier
Starting Gold: "10d20 x 10" is not in the list of possible values (2d4 x 10 (50 gp), 3d4 x 10 (75 gp), 4d4 x 10 (100 gp), 5d4 x 10 (125 gp), 6d4 x 10 (150 gp)) for this property.


The Lightning Warrior is a powerful fighter and an excellent spellcaster. Trained in the arts of war, he wields his two blades with perfect form and fires off spell after spell at his foes. He is named the Lightning Warrior for he can slay his enemies faster than lightning itself!

Making a Lightning Warrior

The Lightning Warrior is a skilled fighter and mage, using a mix of the two abilities to enhance its lightning-quick prowess in battle. The Lightning Warrior interacts well with a full party, though the Lightning Warrior, like any balanced class, is competent enough to adventure on its own. The lack of a familiar, however, makes adventuring solo much harder; that loss is a huge penalty to the class. The average roll-player may not want to play the class, due to how much power it sacrifices in the name of flavor. It also suffers from MAD.

At first glance, the Lightning Warrior looks like a weaker version of the Wizard, due to the fact that it lacks a familiar and can’t specialize in a school like most Wizards can. However, the special abilities and increased stats of the class help it catch up to the wizard somewhat, though it will probably continue to lag behind it. Trained in the arts of war, the Lightning Warrior has a bit more hp than a normal wizard, and can fight with two swords in order to offset his loss of his familiar. He gets a couple more spells to offset his lack of ability to specialize in a school of magic.

This is a class which truly sacrifices power for flavor.

Abilities: The Lightning Warrior needs an 18 in every ability to survive without a familiar.

Races: All races are equally likely to become Lightning Warriors, as its various flavorful qualities appeal to all races. Its grace in combat appeals to the poetic elves, and its lightning-quick speed appeals to the impatient humans. Dwarves admire the courage the Lightning Warrior bears, and Halflings and Gnomes alike admire the quick thought held by the Lightning Warrior.

Skill Points: 6 + Int modifier per level, ×4 at 1st level

Class Skills: The Lightning Warrior’s class skills (and the key ability for each skill) are Climb (Str), Concentration (Con), Craft (Int), Decipher Script (Int), Handle Animal (Cha), Heal (Wis), Hide (Dex), Jump (Str), Knowledge (all skills, taken individually) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Ride (Dex), Search (Int), Spellcraft (Int), Spot (Wis), Survival (Wis), Swim (Str), and Use Rope (Dex).

Class Features

The Lightning Warrior
Level BAB Saving Throws Special Abilities
Fort Ref Will
1 +1 +2 +2 +2 Spellcasting, Armor Proficiency, Bonus Feat, Two Weapon Mastery
2 +2 +3 +3 +3
3 +3 +3 +3 +3
4 +4 +4 +4 +4
5 +5 +4 +4 +4 Bonus Feat
6 +6 +5 +5 +5 Improved Two Weapon Mastery
7 +7 +5 +5 +5
8 +8 +6 +6 +6
9 +9 +6 +6 +6
10 +10 +7 +7 +7 Bonus Feat
11 +11 +7 +7 +7 Greater Two Weapon Mastery
12 +12 +8 +8 +8
13 +13 +8 +8 +8
14 +14 +9 +9 +9
15 +15 +9 +9 +9 Bonus Feat
16 +16 +10 +10 +10 Perfect Two Weapon Mastery
17 +17 +10 +10 +10
18 +18 +11 +11 +11
19 +19 +11 +11 +11
20 +20 +12 +12 +12 Bonus Feat

All of the following are class features of the Lightning Warrior.

Weapon and Armor Proficiency: Lightning Warriors are proficient with all simple and martial weapons, and with light armor.

Armor Proficiency: A Lightning Warrior can cast spells while wearing light armor without incurring the normal arcane spell failure chance. However, like any other arcane spellcaster, a Lightning Warrior wearing medium or heavy armor or using a shield incurs a chance of arcane spell failure if the spell in question has a somatic component (most do). A Lightning Warrior still incurs the normal arcane spell failure chance for arcane spells received from other classes.

In addition, the Lightning Warrior may perform a spell with a somatic and/or material component even while holding a weapon in each hand. Casting a spell in this way still provokes an attack of opportunity. The Lightning Warrior can deliver a touch spell through a weapon attack (either a melee touch attack or a normal melee attack).

Spellcasting: A lightning warrior casts arcane spells which are drawn from the sorcerer/wizard spell list. A lightning warrior must choose and prepare her spells ahead of time (see below).

To learn, prepare, or cast a spell, the lightning warrior must have an Intelligence score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a lightning warrior’s spell is 10 + the spell level + the lightning warrior’s Intelligence modifier.

Like other spellcasters, a lightning warrior can cast only a certain number of spells of each spell level per day. Her base daily spell allotment is given on Table: The Lightning warrior (See below). In addition, he receives bonus spells per day if he has a high Intelligence score.

Unlike a bard or sorcerer, a lightning warrior may know any number of spells. He must choose and prepare her spells ahead of time by getting a good night’s sleep and spending 1 hour studying. While studying, the lightning warrior decides which spells to prepare.

A lightning warrior begins play with all 0-level lightning warrior spells plus six 1st-level spells of your choice. For each point of Intelligence bonus the Lightning warrior has, he receives two additional 1st-level spells of your choice. At each new lightning warrior level, he gains four new spells of any spell level or levels that he can cast.

Unlike the wizard, the Lightning Warrior does not need to use a spellbook, he simply memorizes his spells. The Lightning Warrior can learn spells from scrolls in the same manner wizards do, but do not need to spend money copying the scroll, as he simply looks at it and memorizes it.

Bonus Feats: At 1st, 5th, 10th, 15th, and 20th level, a Lightning Warrior gains a bonus feat. At each such opportunity, he can choose a metamagic feat, an item creation feat, or a fighter feat. The lightning warrior must still meet all prerequisites for a bonus feat, including caster level minimums. These bonus feats are in addition to the feat that a character of any class gets from advancing levels. The lightning warrior is not limited to the categories of item creation feats, metamagic feats, or fighter feats when choosing these feats.

Two-Weapon Mastery: A Lightning Warrior receives the Two-Weapon Fighting and Two-Weapon Defense feats as bonus feats at 1st level, even if he doesn’t meet the prerequisites for them.

Improved Two-Weapon Mastery: A Lightning Warrior receives the Improved Two-Weapon Fighting and Improved Two-Weapon Defense (Complete Warrior) feats as bonus feats 6th level, even if he doesn’t meet the prerequisites for them.

Greater Two-Weapon Mastery: A Lightning Warrior receives the Greater Two-Weapon Fighting and Greater Two-Weapon Defense (Complete Warrior) feats as bonus feats at 11th level, even if he doesn’t meet the prerequisites for it.

Perfect Two-Weapon Mastery: A Lightning Warrior receives the Perfect Two-Weapon Fighting feat (complete warrior) as a bonus feat at 16th level, even if he doesn’t meet the prerequisites for it.

Campaign Information

Playing a Lightning Warrior

You don't play a Lightning Warrior; the Lightning Warrior plays you.

Lightning Warriors in the World

Lightning Warriors are everywhere.

Lightning Warrior Lore

Lightning Warriors are looked down upon by many other professions due to their weaknesses. However, gamers, in a meta-fashion, see the true power of the Lightning Warrior in the flavor it holds.

Lightning Warrior Spell Progression
Level Spells Per Day
0th 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st 5 3
2nd 6 4
3rd 6 4 3
4th 6 5 4
5th 6 5 4 3
6th 6 5 5 4
7th 6 6 5 4 3
8th 6 6 5 5 4
9th 6 6 6 5 4 3
10th 6 6 6 5 5 4
11th 6 6 6 6 5 4 3
12th 6 6 6 6 5 5 4
13th 6 6 6 6 6 5 4 3
14th 6 6 6 6 6 5 5 4
15th 6 6 6 6 6 6 5 4 3
16th 6 6 6 6 6 6 5 5 4
17th 6 6 6 6 6 6 6 5 4 3
18th 6 6 6 6 6 6 6 5 5 4
19th 6 6 6 6 6 6 6 6 5 5
20th 6 6 6 6 6 6 6 6 6 6

Note: I did not create this class, nor have I modified any of its crunch, save one bit to make it work with this form. The original class was created on the Wizards of the Coast boards, by some user, whose name I cannot recall. If you know that user's name, please furnish me with it.

Another Note: This is a joke class. It is not meant to be used in a real game, due to being more than a little broken.

Back to Main PageD&D 3.5e