World:Crossroads Inn/Character Creation
Character Creation Rules
Sources allowed: SRD only. Psionics are allowed. Not all of the other variants and additional rules beyond Core are allowed, but the following sections are: Divine Feats, Additional Domains & Spells, Variant Character Classes, Specialist Wizard Variants, Spontaneous Divine Casters, Class Feature Variants, Traits.
Class: Any in the SRD. No custom classes will be created for individual players. See Sources Allowed above for which variants are included. See special rules for creating wizards below.
Ability scores: 32 point buy. Point Buy Calculator
Hit Points: Max at 1st level, average for your hit die at subsequent levels (do not round or truncate).
Skills: For this game, all skills are considered class skills for all classes. There are no cross-class skills.
GP: GP is awarded in "IG" or Inn Gold, and 1 IG = 1 GP, but for the sake of simplicity, all units are kept as IG.
- Barbarian 165 IG
- Bard 165 IG
- Cleric 205 IG
- Druid 85 IG
- Fighter 245 IG
- Monk 25 IG
- Paladin 245 IG
- Psion 125 IG
- Psychic Warrior 205 IG
- Ranger 245 IG
- Rogue 205 IG
- Sorcerer 125 IG
- Soulknife 205 IG
- Wilder 165 IG
- Wizard 125 IG
Additional IG is awarded as per WBL. At first level PCs may buy whatever they can afford. At second level and beyond, PCs may not spend more than 1/2 the WBL for their class on a single item.
Items costing less than 1 IG are considered negligible in price but should be limited to reasonable quantities. Up to a week's supply of such negligible cost items the character might need is generally considered reasonably fair.
All characters are considered to have "personal basics" free of charge. Personal basics consists of a handkerchief, poor clothing, a fork, spoon, cup or bowl, and any other negligible cost item that one might expect to find on a vagrant of a fantasy world. A player can opt not to have these things should they choose.
Alignment: Any non-evil alignment.
Item creation feats are not allowed.
Clerics note that the Turn Undead Level Check variant is in use.
Traits are allowed. Flaws are not.
If, at any time, you wish to take the Improved Familiar feat, your existing familiar can be upgraded, so you can keep the same personality and it retains memories of past adventures. Familiars (along with everything else) can be reskinned and refluffed as desired, so long as the mechanics are the same as an existing approved creature. The bonus conferred to the master corresponds to the creature used for mechanical purposes.
Background: End your background with the character entering the Inn somehow. They could die, walk through a strange portal or door, or anything else that suits your character so long as they end up at the Crossroads Inn. Keep backgrounds to no more than a few paragraphs.
Religion: Pick any deity you want from any source. There is an unspoken, mysterious cosmic mechanism that gets prayers to the right deity and has them answered as normal, no matter where your character is. Always. If you wish to use a custom deity, that is allowed - include a short write-up with your character application.
Auditing: Before you can jump in and play, your character sheet will need to be audited by a DM. Create a new thread in the Front Lobby with a link to your sheet, a copy of your posting format code, and a request to be audited. Allow 72 hours to pass before posting in Room 0 to get the Head GM's attention for your sheet.
DM Characters: Crossroads Inn DMs can be players, but always have lower priority than players and can be refused without explanation. Character threads for DMs must be created with the tag "(DM)" after the character name in the thread title. DM characters must be submitted in the usual method and vetted by another DM (you cannot approve your own character).
On Your Honor: While characters are encouraged to be clever and resourceful, repeated patterns of system exploitation are frowned upon even if considered legal by the letter of the law. It is impossible to plan for every potential eventuality of this kind and it is not practical to make magnificent lists of rules that address each individual issue, so we don't attempt to. If you think something might be an exploit, it probably is, so don't do it.
Special Wizard Rules
Because Item Creation is not allowed, Wizards do not gain Scribe Scroll as a bonus feat. Instead, choose one of the following four feats to replace it:
- Eschew Materials
- Magical Aptitude
- Spell Focus
- Spell Penetration
Wizards may not trade spells for free or learn new spells from scrolls. Any new spell to be added to your spellbook - aside from those gained normally from advancing in class level - costs 150IG per spell level, no matter where you get it from, and all spells are always available at the Inn. This is the cost to acquire and scribe it in your book and cannot be circumvented by any means, or be reduced by purchasing a scroll. You can gain new spells during an adventure without paying the IG (the DM determines availability and if any sort of in-adventure payment must be made), but any such spells disappear at the end of the adventure unless you pay the IG cost to Tim the Enchanter, just as if it were an item to be made permanent.
Special Turn Undead Rules
All DMs and PCs are required to use the Variant TU Rules. This is NOT optional. All other instances of variant rules in place can work either way at the player's option, however, this one cannot. For details please see HERE.
Attendance Policy and Rewards
As a player, you can leave your character in their private chambers for an indefinite period of time. After a month of inactivity, your character will be archived. This process is easily reversible. Post your request for un-archiving in Room 0 at any time. Once you join an adventure, however, you have made a commitment to participate in that adventure, and are required to adhere to the posting requirement of it in order to remain an active player.
Check our thread on attendance rewards to learn how you can earn in game bonuses just by posting regularly!
You DO NOT qualify for attendance bonuses until your character is audited and approved.
I'm Done, Now What?
It's generally a good idea to introduce yourself and maybe throw out some info about the character you are playing in the OOC thread. This will give you a chance to talk OOC with some of the other players. Join the Pub when you are ready and try your hand at RPing your new character, or enter into an arena battle, or join an adventure! It's up to you!