World:Hobbes FR Campaign/Campaign Info/Party Information

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Character Sheets

PC's

Arlen
Cat
Marcus
Mekur
Tarin

Animal Companions

Mara
Whiskers

Mounts

Lemak
Tiger
War Horse
War Pony

Marching Order

Single File

Arlen
Mekur
Cat
Whiskers
Tarin
Marcus

Single File (Scouting)

Mekur

Arlen
Cat
Whiskers
Tarin
Marcus

Double File

Arlen Mekur
Tarin Cat
Marcus Whiskers

Watch Order

Tarin and Bede
Mekur
Arlen
Marcus
Cat and Whiskers

Stat Blocks

Arlen's War Horse

Mara
Female Horse
N Large Animal
Init +3; Senses low-light vision, scent; Perception +12


Defense


AC 23, touch 13, flat-footed 19 (+3 Dex, -1 size, +10 natural, +1 dodge)
hp 71 (+32)
Fort +10, Ref +9, Will +3 (+4 morale bonus vs. Enchantment spells and effects)
Defensive Abilities evasion


Offense


Speed 50 ft.
Melee Bite (Horse) +11 (1d4+6/x2) and

Hooves x2 (Horse) +11 x2 (1d6+6/x2)

Space 10 ft.; Reach 5 ft.


Statistics


Str 22, Dex 16, Con 18, Int 6, Wis 12, Cha 6
Base Atk +6; CMB +13; CMD 27 (31 vs. Trip)
Feats Dodge, Mobility, Multiattack, Power Attack -2/+4, Vital Strike
Tricks Attack [Trick], Attack [Trick], Attack Any Target [Trick], Combat Riding [Trick], Come [Trick], Defend [Trick], Down [Trick], Guard [Trick], Heel [Trick], Other Trick [Trick] (Maneuver), Stay [Trick], Track [Trick]
Skills Acrobatics +3 (+11 jump), Fly +1, Perception +12, Stealth -1
Languages
SQ attack any target [trick], combat riding [trick], devotion +4, hero points, multiattack / extra attack, other trick [trick] (maneuver), stay [trick], track [trick]
Other Gear You have no money!


Special Abilities


Attack Any Target [Trick] The animal will attack any creature on command.
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Devotion +4 (Ex) +4 Morale bonus on Will Saves vs. Enchantments.
Evasion (Ex) No damage on successful reflex save.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Mobility +4 to AC against some attacks of opportunity.
Multiattack / Extra Attack Multiattack or second attack with primary weapon at a -5 penalty.
Other Trick [Trick] (Maneuver) The animal does something else you've trained it to do.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Stay [Trick] The animal will stay where it is.
Track [Trick] The animal will track a scent.
Vital Strike Standard action: x2 weapon damage dice.

Cat's Riding Tiger

Riding Tiger CR 2
XP 600
N Large animal
Init +7; Senses low-light vision, scent; Perception +8

DEFENSE:
AC 15, touch 12, flat-footed 12
hp 17 (2d8+8)
Fort +5, Ref +8, Will +3;

OFFENSE:
Speed 40 ft.
Melee 2 claws +4 (1d6+2), bite +3 (1d6+2)
Space 10 ft.Reach 5 ft.

STATISTICS:
Str 14, Dex 16, Con 11, Int 2, Wis 12, Cha 6;
Base Atk +1; CMB 7; CMD 20
Feats Improved Initiative, Skill Focus (Perception), Weapon Focus (claw)
Skills Acrobatics +11, Perception +8, Stealth +8, Swim +7; Racial Modifiers +4 Acrobatics, +4 Stealth (+8 in tall grass)

ECOLOGY:
Environment any forests
Organization domesticated
Treasure none

Cat's Summons

The following stat blocks include the Augmented Summoning feat.

Young Leopard

With each graceful step, this leopard's steely muscles ripple beneath its spotted fur.


Leopard, Young CR 1
XP 400
Male Young Cat, Leopard
N Small Animal
Init +6; Senses low-light vision, scent; Perception +5


Defense


AC 17, touch 17, flat-footed 11 (+6 Dex, +1 size)
hp 19 (3d8+6)
Fort +5, Ref +9, Will +2


Offense


Speed 30 ft., climbing (20 feet)
Melee Bite (Young Cat, Leopard) +9 (1d4+3 plus grab/x2) and

Claw x2 (Young Cat, Leopard) +9 x2 (1d2+3/x2) and
Rake x2 (Young Cat, Leopard) +9 x2 (1d2+3/x2)

Special Attacks pounce


Statistics


Str 16, Dex 23, Con 15, Int 2, Wis 13, Cha 6
Base Atk +2; CMB +4 (+8 Grappling); CMD 20 (24 vs. Trip)
Feats Skill Focus (Stealth), Weapon Finesse
Skills Acrobatics +10, Climb +11, Fly +8, Perception +5, Stealth +17 (+21 in undergrowth)
Languages
SQ +4 stealth in undergrowth
Other Gear You have no money!


ECOLOGY


Environment Any forest
Organization Solitary or pair
Treasure None


Special Abilities


+4 Stealth in undergrowth (Ex) You gain a bonus to Stealth Checks under the listed conditions.
Climbing (20 feet) You have a Climb speed.
Grab: Bite (Small) (Ex) You can start a grapple as a free action if you hit with the designated weapon.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Pounce (Ex) You can make a full attack as part of a charge.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.

Leopard

With each graceful step, this leopard's steely muscles ripple beneath its spotted fur.


Leopard CR 2
XP 600
Male Cat, Leopard
N Medium Animal
Init +4; Senses low-light vision, scent; Perception +5


Defense


AC 15, touch 14, flat-footed 11 (+4 Dex, +1 natural)
hp 25 (3d8+12)
Fort +7, Ref +7, Will +2


Offense


Speed 30 ft., climbing (20 feet)
Melee Bite (Cat, Leopard) +7 (1d6+5 plus grab/x2) and

Claw x2 (Cat, Leopard) +7 x2 (1d3+5/x2) and
Rake x2 (Cat, Leopard) +7 x2 (1d3+5/x2)

Special Attacks pounce


Statistics


Str 20, Dex 19, Con 19, Int 2, Wis 13, Cha 6
Base Atk +2; CMB +7 (+11 Grappling); CMD 21 (25 vs. Trip)
Feats Skill Focus (Stealth), Weapon Finesse
Skills Acrobatics +8, Climb +13, Perception +5, Stealth +11 (+15 in undergrowth)
Languages
SQ +4 stealth in undergrowth
Other Gear You have no money!


ECOLOGY


Environment Any forest
Organization Solitary or pair
Treasure None


Special Abilities


+4 Stealth in undergrowth (Ex) You gain a bonus to Stealth Checks under the listed conditions.
Climbing (20 feet) You have a Climb speed.
Grab: Bite (Medium) (Ex) You can start a grapple as a free action if you hit with the designated weapon.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Pounce (Ex) You can make a full attack as part of a charge.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.

Dire Lion

This immense spotted lion stands as tall as a man at the shoulder, its fur matted with the blood of its victims.


Lion, Dire CR 5
XP 1600
Male Lion, Dire
N Large Animal
Init +6; Senses low-light vision, scent; Perception +11


Defense


AC 15, touch 11, flat-footed 13 (+2 Dex, -1 size, +4 natural)
hp 76 (8d8+40)
Fort +11, Ref +8, Will +3


Offense


Speed 40 ft.
Melee Bite (Lion, Dire) +14 (1d8+9 plus grab/x2) and

Claw x2 (Lion, Dire) +15 x2 (1d6+9/x2) and
Rake x2 (Lion, Dire) +14 x2 (1d6+9/x2)

Space 10 ft.; Reach 5 ft.
Special Attacks pounce


Statistics


Str 29, Dex 15, Con 21, Int 2, Wis 12, Cha 10
Base Atk +6; CMB +16 (+20 Grappling); CMD 28 (32 vs. Trip)
Feats Improved Initiative, Run, Skill Focus (Perception), Weapon Focus (Claw)
Skills Acrobatics +11 (+15 to jump with a running start, +15 jump), Fly +0, Perception +11, Stealth +7 (+11 in undergrowth); Racial Modifiers +4 Acrobatics, +4 Stealth
Languages
SQ +4 stealth in undergrowth
Other Gear You have no money!


ECOLOGY


Environment Warm plains or hills
Organization Solitary, pair, or pride (3-8)
Treasure Incidental


Special Abilities


+4 Stealth in undergrowth (Ex) You gain a bonus to Stealth Checks under the listed conditions.
Grab: Bite (Large) (Ex) You can start a grapple as a free action if you hit with the designated weapon.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Pounce (Ex) You can make a full attack as part of a charge.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.

Tiger

This powerful feline predator moves with a deadly grace, its reddish-orange fur slashed with black stripes.


Tiger CR 4
XP 1200
Male Tiger
N Large Animal
Init +6; Senses low-light vision, scent; Perception +8


Defense


AC 14, touch 11, flat-footed 12 (+2 Dex, -1 size, +3 natural)
hp 57 (6d8+30)
Fort +10, Ref +7, Will +3


Offense


Speed 40 ft.
Melee Bite (Tiger) +11 (2d6+8 plus grab/x2) and

Claw x2 (Tiger) +12 x2 (1d8+8 plus grab/x2) and
Rake x2 (Tiger) +11 x2 (1d8+8/x2)

Space 10 ft.; Reach 5 ft.
Special Attacks pounce


Statistics


Str 27, Dex 15, Con 21, Int 2, Wis 12, Cha 6
Base Atk +4; CMB +13 (+17 Grappling); CMD 25 (29 vs. Trip)
Feats Improved Initiative, Skill Focus (Perception), Weapon Focus (Claw)
Skills Acrobatics +10 (+14 jump), Fly +0, Perception +8, Stealth +7 (+11 in areas of tall grass), Swim +13; Racial Modifiers +4 Acrobatics, +4 Stealth
Languages
SQ +4 stealth in areas of tall grass
Other Gear You have no money!


ECOLOGY


Environment Any forests
Organization Solitary or pair
Treasure None


Special Abilities


+4 Stealth in areas of tall grass (Ex) You gain a bonus to Stealth Checks under the listed conditions.
Grab: Bite (Large) (Ex) You can start a grapple as a free action if you hit with the designated weapon.
Grab: Claw (Large) (Ex) You can start a grapple as a free action if you hit with the designated weapon.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Pounce (Ex) You can make a full attack as part of a charge.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.

Dire Tiger

This large tiger grumbles a warning as it crouches. Two saber-like fangs jut downward from its powerful jaws.


Tiger, Dire CR 8
XP 4800
Male Tiger, Dire
N Large Animal
Init +6; Senses low-light vision, scent; Perception +12


Defense


AC 17, touch 11, flat-footed 15 (+2 Dex, -1 size, +6 natural)
hp 133 (14d8+70)
Fort +14, Ref +11, Will +5


Offense


Speed 40 ft.
Melee Bite (Tiger, Dire) +20 (2d6+10 plus grab/19-20/x2) and

Claw x2 (Tiger, Dire) +20 x2 (2d4+10 plus grab/x2) and
Rake x2 (Tiger, Dire) +19 x2 (2d4+10/x2)

Space 10 ft.; Reach 5 ft.
Special Attacks pounce


Statistics


Str 31, Dex 15, Con 21, Int 2, Wis 12, Cha 10
Base Atk +10; CMB +21 (+25 Grappling); CMD 33 (37 vs. Trip)
Feats Improved Critical (Bite), Improved Initiative, Run, Skill Focus (Perception), Skill Focus (Stealth), Weapon Focus (Bite), Weapon Focus (Claw)
Skills Acrobatics +6 (+10 to jump with a running start, +10 jump), Fly +0, Perception +12, Stealth +15 (+21 in tall grass), Swim +15; Racial Modifiers +4 Acrobatics, +4 Stealth
Languages
SQ +6 stealth in tall grass
Other Gear You have no money!


ECOLOGY


Environment Any forests, plains, and swamps
Organization Solitary or pair
Treasure None


Special Abilities


+6 Stealth in tall grass (Ex) You gain a bonus to Stealth Checks under the listed conditions.
Grab: Bite (Large) (Ex) You can start a grapple as a free action if you hit with the designated weapon.
Grab: Claw (Large) (Ex) You can start a grapple as a free action if you hit with the designated weapon.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Pounce (Ex) You can make a full attack as part of a charge.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.

Marcus - Righteous Might

Marcus
Male Human Cleric 9
NG Large Humanoid (human)
Init -1; Senses Perception +5


Defense


AC 22, touch 8, flat-footed 22 (+10 armor, +2 shield, -1 Dex, -1 size, +2 natural)
hp 75 (9d8+36)
Fort +10, Ref +3, Will +12
Defensive Abilities remote viewing (9 rounds/day); DR 5/evil


Offense


Speed 20 ft.
Melee Heavy Shield Bash +3/-2 (1d6+2/x2) and

+2 Morningstar +9/+4 (2d6+4/x2)

Space 10 ft.; Reach 10 ft.


Statistics


Str 14, Dex 8, Con 17, Int 10, Wis 20, Cha 17
Base Atk +6; CMB +9; CMD 18
Feats Armor Proficiency (Heavy), Combat Casting, Extra Channel, Improved Channel, Persuasive, Selective Channeling
Skills Acrobatics -6 (-10 jump), Climb -3, Diplomacy +16, Escape Artist -6, Fly -8, Heal +14, Intimidate +5, Knowledge (religion) +9, Ride -6, Sense Motive +15, Stealth -10, Swim -3


Special Abilities


Damage Reduction (5/evil) You have Damage Reduction against all except Evil attacks.

Tarin's Summons

Ankylosaurus

Thick bony plates armor the domelike back of this quadrupedal dinosaur, its powerfully muscled tail ending in a bony club.


Dinosaur, Ankylosaurus CR 7
XP 3200
Male Celestial Dinosaur, Ankylosaurus
N Huge Animal
Init +0; Senses darkvision 60 ft., low-light vision, scent; Perception +14


Defense


AC 22, touch 8, flat-footed 22 (-2 size, +14 natural)
hp 75 (10d8+30)
Fort +12, Ref +7, Will +4
DR 10/evil; Resist acid 15, cold 15, electricity 15; SR 12


Offense


Speed 30 ft.
Melee Tail slap (Celestial Dinosaur, Ankylosaurus) +14 (3d6+12/x2)
Space 15 ft.; Reach 15 ft.
Special Attacks smite evil (1/day)


Statistics


Str 27, Dex 10, Con 17, Int 2, Wis 13, Cha 8
Base Atk +7; CMB +17 (+19 Bull Rushing, +19 Overrunning); CMD 27 (29 vs. Bull Rush, 29 vs. Overrun)
Feats Great Fortitude, Improved Bull Rush, Improved Overrun, Power Attack -2/+4, Weapon Focus (Tail slap)
Skills Fly -4, Perception +14, Stealth -8
Languages
SQ stun (dc 23)
Other Gear You have no money!


ECOLOGY


Environment Warm forests and plains
Organization Solitary, pair, or herd (3-12)
Treasure None


Special Abilities


Damage Reduction (10/evil) You have Damage Reduction against all except Evil attacks.
Damage Resistance, Acid (15) You have the specified Damage Resistance against Acid attacks.
Damage Resistance, Cold (15) You have the specified Damage Resistance against Cold attacks.
Damage Resistance, Electricity (15) You have the specified Damage Resistance against Electricity attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Improved Bull Rush You don't provoke attacks of opportunity when bull rushing.
Improved Overrun You don't provoke attacks of opportunity when overrunning, and foe can't choose to avoid you.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Smite Evil (1/day) (Su) +0 to hit, +10 to damage when used.
Spell Resistance (12) You have Spell Resistance.
Stun (DC 23) (Ex) The ankylosaurus's tail can deliver a powerful, stunning blow. A creature struck by this attack must make a DC 23 save or be dazed for 1 round. If the strike is a critical hit and the target fails its save, it is instead stunned for 1d4 rounds. The s