Korlian Empire

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A realm divided by ideology, faith, and a patchwork of complex feudal obligations and holdings, the Korlian Empire of Berlberg, colloquially simply the Empire, rots. The Cult War pitted the faithful of the Imperial Cult against the new heresies springing up in the northern districts. No sooner had the Cult War come to its bloody close than the privation it had wrought among the people spurred the Summer Rising, an Empire-wide rebellion of the underclasses that was only barely suppressed. Since then, the twin specters of heresy and reform have haunted the Empire, threatening to rip it apart or transform it into something else.




Imperial Seal Weapons


Korlian Empire Feats


See Races of the Korlian Empire

Martial Disciplines

Meckler School--Longsword and Bastard Sword

Hermoza School--Rapier and sideswords

Nassau School--Spears, pikes, and halberds


See History of the Korlian Empire



Races in the Empire

The Empire is dominated by humans, and they make up the entirety of the nobility and the vast majority of other civil and political posts. Those of nonhuman races who dwell in the Empire typically are either specialized craftsmen or advisors who make their living plying their unusual trade, or poor laborers who have come seeking opportunity or on the run from the law in other lands, or both.

The people on the whole are quite racist. The nobility is often more accepting than the commoners, though this may be a practicality rather than a result of "better breeding". A noble has a use for an elven fencing master, and so is inclined to treat him well. By the same token, the merchant class is much more cosmopolitan, provided that their interactions with other races can prove lucrative.

Nonhumans are not legally protected, and so if one intends to survive they either ingratiate themselves to powerful people or keep their heads down. Large concentrations of nonhumans are rare, but when they do they tend to settle in insular communities within cities for mutual protection.

Politics and Law

The main governing body of the Empire is the College of Electors. Originally composed of the five Prince-Electors (Kuerfuersten) and five Ecclesiastical Electors, the Treaty of Lorges expanded the College to include the mayors of the five largest free cities and representatives from the five largest heretical faiths in the Empire. The College elects the Emperor and his successor, the King of the Korli, at the death of each reigning Emperor.


Foreign Affairs


The small crown republic of Geldindarn, located on the Empire's easter border, is unique among the nation's of the world for its racial makeup. The "ruling class" is an amalgam of halflings and hobgoblins. The halflings serve as civil administrators and diplomats, while the hobgoblins are military leaders. This curious arrangement came about around two hundred years ago, when the hobgoblins enslaved a large population of halflings living in the area. Intially their rule was brutal and harsh, but they recognized the value of the halflings and have since cultivated more harmonious relations with them. While the hobgoblins are still nominally supreme, the relationship between the two races is startlingly egalitarian. Halflings and hobgoblins call each other "cousin" as a term of respect, and hobgoblins often act as guardians of halfling children and vice versa. Purely ceremonial "weddings" between hobgoblin and halfling families are also not unheard of. It is often held up as a sterling example of racial harmony by anti-racists in the Empire.

Geldindarn is a close ally of the Imperial House, and despite its small size is a creditor for many nobles. Because so many are indebted to it, Geldindarn wields influence incongruous with its small size.


On the extreme northern border lies Orkmark, a cold and unforgiving land home to barbaric orc tribes. While the Empire's embrace of gunpowder has neutralized their threat somewhat, their raids still pose a great danger, especially now that many are more focused on internal threats. In some northern districts, orcs have settled with the permission of the local nobles, who grant them land in exchange for defense from other orc tribes. Some of these settled tribes have grown quite powerful and wealthy, much to the alarm of the nobles who procured their services.