Liberating Farland - Myth-Weavers Lethe


Liberating Farland


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The Elhil or Elves awoke first, in twilight, and wandered free for many years. The dwarves and other early
races were born soon after, and by the whim of the gods, strife followed on their heels. Fantastic wars were
waged during the Age of the Immortals, long before the first barbarous men ever walked the earth.

But soon the Age of Men began when the original human kingdom Aelfar, now called the Ancient, arose in the East.
Borrowing the learning of the demi-humans, this kingdom quickly rose to glory. Alas, it was not to continue.
The untimely fall of Aelfar resulted in the birth of five human tribes, which eventually went on to found the
five human kingdoms, namely Kelerak, Daven the First, Zeland, Orland, and Farland the Great, from which
the continent takes its name. Kale was established later, and her Kings are of the blood of Daven. Long did
these Kingdoms dominate the land, fighting among themselves yet ever stemming the tide of evil.

The continent of Farland takes its name from Farland, the greatest kingdom within its borders. The kingdom
of Farland was once the foundation of the Far Empire, but after the legendary Wars of Sorrow, Farland lost
its grip on the other kingdoms. It never, however, lost its stature as the most powerful kingdom, for right up
until the Dark Conquest, some 400 years ago, every Kingdom in the realm acknowledged Farland's might,
either openly with tribute or by alliance.

Unfortunately, a dark power has existed since the beginning of time: Vornoth, the Walker in Darkness. This
Vornoth, who should not be named, is the God of evil. As such, in the primordial beginnings of history,
legends say, he recruited a being to be his emissary in the world. This being has been known from time
immemorial as The Dweller in the Wintervale, or simply The Dweller. Throughout the endless march of
years, the Dweller has had its evil hand in many things. Indeed it is whispered that the Wintervale was
responsible for the beginnings of the Wars of Sorrow and the end of the Mighty Far Empire.

But the tragedy does not end there. For in due time, unsuccessful in its other evil endeavors, the Dweller
began slowly and insidiously to formulate the scheme to end all schemes, a plan that would spell near doom
for all of Farland. Using some secret ritual or artifact, it recruited seven personages, seven different beings
to represent each of the Seven Deadly Sins. These creatures each came from a different race, and each
seemed to be the sin personified that they were chosen to represent. The Dweller called them the Seven
Deadly Lords, or the Seven Lords of Sin. The sins represented were: Pride, Lust, Gluttony, Envy, Sloth,
Greed, and Wrath. The Lord of Wrath stood as Captain and Lord of the other six. With these evil beings
each commanding a portion of its armies, as well as bringing their own resources to bear, the Dweller
initiated a Blitzkrieg attack on the kingdoms of Farland. The last to fall was Farland herself, but in time she
too fell. The Lord of Pride was set to rule Kale, the Lord of Lust ruled Kelerak, the Lord of Gluttony Daven,
the Lord of Envy Orland, the Lord of Sloth Zeland, the Lord of Greed ruled the Dwarf Kingdom of Wawmar,
and the mysterious Lord of Wrath himself was set to rule the Kingdom of Farland. And so for 350 years the
land was locked in the evil grip of the Dark Occupation and the populace were chattel.

But over time the Lords grew lax from lack of resistance. Then, with little warning, goodness stirred in the
West when a band of heroes led by Valanduil the Elf and Bartarius the barbarian were able miraculously to
slay Thuldin the Fallen, the Dwarf Lord of Pride, and free Kale. They then proceeded to slay and banish the
demonic Brathelathor, the Lord of Lust, and free Kelerak. They even managed to destroy Saithith the
vampire, the Lord of Gluttony, thus freeing Daven, but there their luck ended and they were sundered to the
four winds by the forces of the Lord of Envy. Thus, as of the year 8170 Farland Reckoning, the continent is
divided, with Kale, Kelerak, and Daven free in the West while Zeland, Orland, Wawmar, and Farland remain
under the Dark Occupation in the East. Indeed, it is whispered that the armies of the Lords are massing at
the command of the Dweller, poised to retake the lands they have lost to the paltry Forces of Light.

Farland is just emerging from a "dark ages" period wherein the Lords of Sin have controlled almost all of the
history that has been dispensed to humans. Although the history of Farland has been kept by the Elves for
over 20,000 years, humans have only kept history for less than 9000, and most of that knowledge has been
lost during the Dark Occupation.



All of the above and everything contained In-Game is copyright to S. Baker (With me, the DM, taking some poetic license and modifications where I deem necessary for story flow). Additionally, I have been granted permission to reproduce these works upon Myth Weavers in the form of a game only to be held here on Myth Weavers. Anyone seeking to run something similar should request permission from the Farland board. No permission is given to copy anything within my game thread.

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