Play-by-post roleplaying, since 2006
Myth-Weavers hosts more than 1,350 active games across 153 systems, with free character sheets, dice, and forums for collaborative storytelling.
Features
Game Management
Create and manage multiple campaigns with granular access controls. GMs have full control over visibility and player permissions.
Player Roles
Support for game masters, assistant GMs, active players, and readers. Everyone has the right level of access they need.
Privacy Controls
Set visibility at forum, topic, or post level. Create whispers, GM notes, and player-specific content with ease.
Rich Text Editor
Write immersive posts with full formatting support, character templates, and integrated dice rolling.
Real-Time Updates
See new posts as they happen with WebSocket-powered live updates. No more refreshing to see the latest action.
Character Integration
Link character sheets and post as your characters with custom templates and formatting.
Games looking for players
Star Wars - Nameless Heroes
“Before the Clone Wars, you served as operatives within Republic Intelligence. You might have been a field spy, a direct‑action specialist, a slicer, a technical expert, or even a Jedi assigned to the agency. Everything changed after a joint operation went wrong.”
The Realm Folded Tavern (RFT)
“The Realm Folded Tavern (RFT) is a fairly long-running D&D 3.5E community where members can take part in, and hopefully also host, daring adventures, high-stakes missions, or even a fun and whimsical outing.”
Bodyguard of Lies
“Join an existing cell just starting on their first investigation into a suspect Alien hideout in this Conspiracy X 2.0 campaign.”
Pathfinder & Starfinder Society
“Central community for Paizo's Organized Play Campaigns- Pathfinder Society, Pathfinder Society 2E, Starfinder Society, and Starfinder 2E. Accepting Players and GMs.”
GLINT
“CRAWLERS WANTED: The Forsaken Realms is unmapped and hostile. Seeking adventurers bold enough to investigate grim rumors, brave perilous wilds, delve into forbidden depths, and uncover what treasures and secrets await beyond the torchlight. A glint is enough to remind the darkness it has not won.”
Adventurers League Games
“The D&D Adventurers League is an official organized play system of D&D. It allows your character to travel from one game table to another all while keeping your character's progress and loot intact. Come join the adventure with our community of awesome dungeon masters and wonderful players.”
The Village of Nachtgarten
“A D&D 5E game set in a tiny Teutonic-flavoured medieval town beset by local horrors. The adventure aims for a spooky, Gothic or Grimm's tale horror theme, in an atmospheric 'fachwerk' setting. Includes a Fear mechanic to model creeping dread and fear.”
morgan_'s Candlekeep Mysteries from the Golden Vault
“Seek out legendary treasures, right ancient wrongs, and maybe even save the kingdom in these adventures from Candlekeep Mysteries and Keys from the Golden Vault. With careful planning and flawless execution, the glory—and rewards—will be yours for the taking. Dare you cross the threshold?”
Myth Weavers: Learn by Doing
“Free space to try out the new Myth Weavers (Idunn) with mock campaign elements. The only rule is keep it friendly.”
Playground 10: The Will of Heaven
“In the light of the Imperial throne, chaos boils. Old monsters stir in their forgotten lairs, while young fools seek forbidden knowledge. Paupers and princesses alike strive to seize their destiny, and in the many walls of Huángjing legends are born.”
Last Things Always Last
“It began in Innsmouth, a nowhere town in Massachusetts in 1928. But that isn't where it ended. It expanded and grew into a conspiracy. Those on the inside call it Delta Green, if they call it anything at all.”
Secret '67
“They called it the Summer of Love. Well, I can tell you, there wasn't much love in Peking, Saigon or Haifa that year.”
Four Job Fiesta
“Tired of their not being an excuse to use PF1e 3rd party systems and classes? Want to try some of those out, but aren't sure where to start? Well have I got a deal for you. This game exists as an exuse to make 4-class only gestalt characters with 3 classes picked randomly from a fairly lengthy list.”
Power Rangers Terra Force
“Angel Grove, and the World, are in danger and you have been chosen by the Terra Gems to defend it. As a Terra Force Power Ranger, you have access to a universe of power, though as awesome as your individual power may be, it is only by coming together as a team that you can hope to succeed.”
Shadows of Cyfaraun: An ACKS Undercity Sandbox
“This is a classic sandbox campaign focused on urban intrigue and deep dungeon exploration. The world is indifferent to your arrival; there is no "main quest" and no script to follow.”
Ongoing games
Blood of Dragons
People that pass through the Dragon Forge come out different. Half-Dragons they are called. Fused with the blood and power of a dragon in humanoid form, a group of dragon bloods must figure out how to navigate a world th
Playground 10: Against the Clock
(Freeform RP/Setting Creation/Playground System)
Escape From The Mad Mage's Dungeon
The PCs must escape a dungeon, evade an insane mage, and maybe make some new friends along the way.
Once In Waterdeep
A D&D Adventurers League campaign for Waterdeep: Dragon Heist
Carrion Crown Remaster
From the whispering shadows of haunted Ustalav an ancient evil rises to grip the world in a new age of horror! Amid the mists of this land of dark superstition and dread secrets stand both those who would defy the return
Blood Lords
The undead nation of Geb gains most of its trade from the export of food grown on zombie-worked farms, but one farm has been the site of a series of strange occurrences. The Blood Lords Adventure Path, is a six-part, mon
London's Burning. A Vampire the Masquerade Game.
A Camarilla focused, street level V20 game based in London in the modern nights. A highly factional city where more often than not your most dangerous enemies are those within your own Sect.
A Wrathful and Glorious Heresy
A game set in the Calixis Sector of Dark Heresy, using the Wrath and Glory rules.
Bad Seeds II The Prophecy
In the expanse of the prime material plane, where the Gods vie for influence over the various worlds, there is a virtually unknown world that teeters on the verge of an apocalypse. Good and Evil forces battle for world d
Psionic Trio
I'd like to see psionic classes in play. I planned this as a one-shot, but we'll see if there's general interest in going on with the story.
Vampire: The Southern Chronicles
Darkness has fallen. What awakes can only be described as The Beast. It is within all of us for we are Kindred. Shadows now bend to our will as sound seeks out our ears. A hunger builds within us and only one thing can s
Barony of Felines
Calling 7th level nobles to aid Count Bruce Wayne of New Gotham
Solo Adventures in Savage Worlds
Savage Worlds Adventure Edition - Solo gaming exchange.
No Songs for Menders
After the Dance, wounds fresh and old fester. Dragons lie dead, the realm – broken. Who shall mend what is left?
Phandelver and Further
Level 1-12 campaign using the newly published expansion to the classic introductory Lost Mines of Phandelver campaign. Looking for 4-6 players with a posting rate of 2-3 times a week. Application period ends Saturday, Oc
The Desert of the Real
A game set in the universe of The Matrix before Neo is found, using the OpenLegend RPG engine as the rule set.
Gods' Dustbin
“The abyss calls. Will you answer… or will you fall?” Join us for a LANCER campaign blending mech combat, cosmic horror, and emotional storytelling in a world of vertical megastructures, rival factions, and haunting secr
Forgotten Relics and Other Adventures
An Eberron campaign mostly comprised of 3.5 adventures converted and adapted for Dungeons & Dragons 5th Edition (2014).
Dream of Forever
A vampire Dark Ages game staring in the year 705 AD. Players start as mortals, get picked by an elder from one of the 13 clan and hopefully become elders themselves as they try to survive the turbulent early middle ages
Mystery of the Stigossy
*Transmission begins with heavy static* "...Captain Va-... *static*... of the Fed... *static*... Armada Warship Stigossy. We are... *static*... and the crew...*static*... response. It's...*garbled static*... we're being.
Harengon Curse
The god Tzeentch, The Architect of Fate, is going to curse to test the races upon the most unseen race, the harengon. The god chose to banish them to the southernmost part of the world near a tavern owned by a couple of
Spelljammer: Adventures in Wildspace
When you find a crashed ship in a jungle with a mysterious throne set into the deck, you and your party suddenly find yourself thrust into adventures among the stars. How will you take advantage of this incredible ship?
Eldamon in the Indigo Isles
Embark on an epic journey in The Jewel of the Indigo Isles, where vibrant celebrations, legendary piracy, and ancient secrets await! Your adventure begins in the lively island city of Rumplank, a place of endless parties
Dungeons of Drakkenheim
A group of mercenaries have sought out a job as escorts to the legendary kingdom of Drakkenheim, a place of lost to living memory nearly 1000 years ago and only recently rediscovered. The problem is, the capital city has
The Creeping Darkness
This is something of an experiment to see how the MUTANTS & MASTERMINDS toolset handles fantasy. This campaign takes place in a dark fantasy realm called the Domain of Blood. It is similar in tone to the classic AD&D adv
Meridian
Long have scholars believed that the multiverse had a point of Origin. A source where the gods themselves were born and spread out to create the various worlds that populate creation. If such a world existed it would be
Rusthenge: Salt and Iron
The village of Osprey Cove has been a quiet, humble community since its founding. A quiet place and a refuge for a people who escaped a violent and turbulent past. However, the world of Golarion is not a static one, and
Arkelon Chronicles
Arkelon Chronicles is a tactical/action TTRPG, using polyhedral dice sets, with the twenty-sided dice as the main one used to resolve conflicts. Almost every roll of chance, strategy, and choice is made with two twenty-s