Cities Without Number
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closes April 5
An introductory one-shot for Cities Without Number
Miscellaneous
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closes April 5
A Storypath game using Trinity Continuum: Aberrant about Novas, superheroes changing the world and you are fresh new recruits to Team Tomorrow, gotta save the world!
Pathfinder 1e
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closes April 6
Heroes are sometimes born of desperation. When the last defenses containing the Worldwound fails and the demon horde spills forth from the Abyss, who will rise up and crusade for Golarion's salvation?
D&D 5e
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closes April 6
You are about to embark on a great adventure that pits heroes against giants bent on reshaping the world. Storm King’s Thunder is a Dungeons & Dragons adventure for four to six player characters. You will start the adventure with a 1st-level character. The character should reach at least 11th level by the adventure’s conclusion. Because giants figure prominently in the story, at least one character should be able to speak and understand the Giant language.
The adventure takes place in the Forgotten Realms, specifically in a region known as the Savage Frontier, in the northwest corner of the continent of Faerûn.
Miscellaneous
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closes April 10
You were knocked out and taken to another world via portal. A game about discovery, battle, and corporate exploitation. Has custom rules.
Savage Worlds Adventure Edition (SWADE)
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closes April 12
Players find themselves thrust into a harrowing struggle for survival as the "Zombie Flu" pandemic wreaks havoc on humanity. Cut off from the outside world, these survivors must band together to withstand the relentless onslaught of the infected.
Deathwatch
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closes April 12
As the 30th Millennium draws to a close, the Great Crusade reaches its crescendo. In the Ullanor Sector, a dozen star systems teeming with orks, the mighty and crafty Overlord Urrlak Urg has united the greenskins into the largest gathering of their kind on a scale never before seen by the nascent Imperium. The Legiones Astartes approach en masse for the largest campaign of the Great Crusade, to break the back of the greentide and end the greatest threat to the Emperor's realm. But already, the seeds of sedition and heresy are being planted...
Champions
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closes April 13
The seedy underbelly of the city is diseased.
You are the cure!
Shadowrun 5e
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closes April 13
Pathfinder 1e
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closes April 14
(Norse-themed Pathfinder Game) In the harsh mountains, dark forests and deep fjords of Jarnheim only the most rugged are forged into heroes fit for the sagas. As the great clans vie for power, riches and glory they must also protect their people from giants, wurms and fell beasts that come from the wild places. Many have strived to make a name for themselves in the hall of champions and have the skalds sing their names only to end up littering the ground of a battlefield, pressed in to the mud by the shield wall or sunk to the dark icy depths of the sea. So take up your spear and shield to see what destiny the Norns have woven for you.
Homebrew
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closes April 15
Homebrew rulest for testing High fantasy sword and sorcery, rules loosely based off D&D and World of Darkness.
Homebrew
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closes April 17
An Isekai litRPG Adventure in a strange, yet sometimes eerily familiar setting.
D&D 5e
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closes April 20
On the edges of the Mana Waste stands a monolithic spire of stone, peppered with ancient ruins, and mostly forgotten.
The spire contains a temple complex rich in history and steeped in the mysteries of the past, untouched for a millennium, but it is not without its dangers, for ancient evil stagnates within.
This is Rultmoork, where, according to legend, the very land died to the sound of a single falling tear.
Powered by the Apocalypse
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closes April 21
A series of unconnected cases investigated by a ragtag group of individuals with superpowers. Heavy focus on investigation.
We are currently in the middle of an investigation. We are looking for 1 or 2 more players.
D&D 5e
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closes April 25
Curse of Strahd, Vecna: Eve of Ruin, into my own homebrew campaign. Level 1-30 (Yes 30!)
Pathfinder 1e
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closes April 27
A short little venture into saving a trade route from a confusing assault.
Pathfinder 1e
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closes April 29
Over 100 years ago Lord Acridia Bastion took control of a large chunk of Chrystal, he ruled for nearly twenty years. In that time he made many changes, most of which were bad and the people suffered. All this came about because he had had some mirror portals made that allowed him to move his troops around really quickly, the designer was one Ilyrana Sazorwyn. Ilyrana had made them to Acridia's specifications, they were flawed. Ilyrana had added a flaw that would allow troops from outside of the wall to enter, and that is just what happened. The forces of good were informed of the flaw by Ilyrana herself, she was watched morning and night so it took a while for her to make contact with her allies. Once the forces of good entered the portals they made quick work of the unsuspecting guards, as he lost more and more troops Acridia made a plea to his ally in the abyss. A portal was opened and a balor passed through, it killed Acridia and then went on a rampage. More demons poured through and undead now joined them, panic set in and a full-scale rout happened. Many died in the first hours, more in the next few days, and then the refugees stopped coming.
Present day
One-eyed Whalebone, the pirate, was disembarking with an eye for a change. He now had it on good authority that the gold Acridia left was still inside the city of Nortonia, he had an army of pirates with him to look for it. Captain Zmythe was tasked with the job of stopping him, the plan was to send out a party of capable adventurers to grab it before Whalebone got it. He has to oversee every village idiot that could carry a pitchfork, filtering them out he hopes to gather a decent party to stop the pirate.
Homebrew
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closes April 30
Investigating Hauntings in the Post-Apocalyptic Deep South
D&D 5e
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closes April 30
My first attempt at running a DnD game. I'm going to keep it as simple as possible just I can get comfortable with running a game.
D&D 5e
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closes April 30
A testing environment that has the ability to provide both full games, and one shot, or single battle sessions allowing people to test out characters and other homebrew for Dungeon and Dragons, open to the public, newbie and homebrew friendly
Pathfinder 2e
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closes May 20
Central community for Paizo's Organized Play Campaigns- Pathfinder Society, Pathfinder Society 2E, and Starfinder Society.
Ironsworn
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closes May 31
A place to find others to play Vaults & Vows.
Miscellaneous
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closes July 1
The public forum for Myth Weavers Meetup 2024 in Kalamazoo, Michigan! This in-person gaming event takes place July 13-14, details may be found in the forum!
Personal Creative Hub
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closes August 22
People love to play TTRPGs... and eat! Weavers love to show off their cooking skills, and share recipes on the Discord, so this seemed like a good idea to consolidate it into one spot!
Pathfinder 2e
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closes December 23
Pathfinder 1e
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closes December 23
D&D 5e
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closes December 31
The world of Abiglaicer needs your help as a Corrupt King wants to awaken a beast that is a "world eraser" and it is up to you to stop it from happening
D&D 3.5e
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closes December 31
The Realm Folded Tavern sits, as the name suggests, in a wrinkle in the Universe. Between planes, of the planes but not part of the planes.
From here the Barkeep runs a tidy house where adventurers of all shapes, sizes, skills, and experience can rest, socialise, and (most importantly) find work.
D&D 5e
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closes December 31
Central hub for AL Games community members. Discuss with other AL Players and DMs.
Starfinder
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closes December 31