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  1. Appearance Age 129 | Height 5' 11" (1.80m) | Weight 126 lbs. (57kg) | Hair Copper Red | Eyes Emerald Green | Complexion Pale Bronze Description Cyrienne is a fiery wood elf maiden, with blazing red curls and expressive emerald eyes, and sharp cut features. She is naturally curvier than most elves, but not excessively so. She wears a green wood elven armour complete with yellow cape. While it is as authentic a wood elf armour as it gets, it does appear to sacrifice some functionality for grace, and some carmouflage for appeal. Nevertheless, it still provides both, along with protection. The silver brooch, which fixates the cloak upon her shoulder, is holy symbol of Sune. Statblock Sheet | Alignment Chaotic good | Type medium humanoid (elf) | Classes Cleric (Light) 3 | Background Acolyte Init +3 | AC 15 (leather) | Senses 60' darkvision | Passive Insight 21Temporary Effect: Owl's Wisdom; Investigation 9; Perception 21Temporary Effect: Owl's Wisdom | Saves Str -1, Dex +3, Con +1, Int -1, Wis +6, Cha +4 Immunities/Resistances Adv. on saving throws vs. magical charms Immune to magical sleep effects Languages Common, Elvish, Sylvan HD 4/4d8 | HP 30/30 | Warding Flare ☐☐☐☐ | Channel Divinity ☐ | Arrows 20/20 | Spell Slots I: ☒☐☐☐ II: ☐☐☐ Underscored: Replenish on long rest | Italic : Replenish on short or long rest. | Numbers count available resources, not used resources. | "☐" indicates an available resource, "☒" used resource. Status - | Effects for a bit less than an hour | Concentrating on Owl's Wisdom | Hands Main -, Off Holy Symbol Durations in rds. denote the remaining rounds after the current one. Cyrienne was cowering in the undergrowth, fighting to keep her drive to be radiant and magnificent at bay. "I am worried sick about Eku..." she said aloud and added mentally: 'and I'd much rather be in the center of attention.' "But yes, we better get lost and get as far away as possible from this witch. Let's just hope that Eku did the same and is going to catch up with us as soon as we get away from this... whatever she is. There is no beauty to be found here, only lies." She sighed, and whispered a prayer: "Sune, guide my steps as I escape this village of lies." Colourful spark momentarily engulfed Cyrienne, but against her habit she kept it down. Quietly she slipped away from the pterafolk and around the village to continue their journey in the original direction. ((... unless anybody really wants to fight those, I suppose.)) OOC Guidance on self for immediate use on the stealth check.
  2. Trawarin gets inspiration. Michelle may keep her inspiration, you get advantage given the circumstances. I'll let you react to the situation a little bit more and conclude the gathering with the next posts if there is nothing else.
  3. The head of the young noble became as red as his fancy jacket when Lady Michelle spoke. He jumped onto his feet, gesticulated with his hand as exclaimed: "Such an insolence woman! But what else should I expect from the common riff raff..." his eyes traced Michelle once more and it was blatantly obvious, even to him, that there were little common about Michelle. "Nobody in this lousy town get a joke." He tried to smack his empty cup on the floor, but failed doing so, hitting a table with his hand. Without further words, he left the Brass Crab and acted like he didn't hear the laughter and the lighthearted mood by everybody else around. While the noise was loudest Cathra quickly turned to Trawarin. "It was brave of you to share this story. I loved hearing it." She leaned closer to him, obviously hoping for a kiss; she certainly didn't give up easily. A particularly loud laughter came from the dwarven woman that had stood by Becklins side at the pier. The dark haired, armoured woman put a firm hand on Michelle shoulder. "Couldn't have said it any better myself!" "If you're ever in need of a place to stay, the Ironclad Regiment will have your back." She took a step back and offered a light bow. "I am Ridomir Ironsmille, also known amongst Ispin's friends as Cudgel. Ispin and I used to travel together, and we hit many a bar, pompous noble, orc, and even the dragon, or too... depending on the time of night at which the story is told. By now, I command the Ironclad Regiment; it's different from adventuring in a small group, but effective. Someone like you, I always have need for, someone with the wits to get a hydra in the sewers get drunk." She invited Michelle with a gesture to her table. "Have you tasted Yalme's fish pie yet? Nothing can beat a good Volger-style fish pie."
  4. Appearance Age 23 | Height 5’ 10" (1.78m) | Weight 132 lbs. (60 kg) | Hair Chestnut | Eyes Brown | Complexion Warm, light tan Description Despite her identity being revealed, Mareen continues to don her Red Dancer costume in action, consisting of tight leather armor that provides minimal protection but allows for maximum agility. Her hair is styled into a braid. The armor shields only her torso, complemented by protective sleeves, thigh-high boots with steel accents, and a shoulder guard. An opaque silk veil masks the lower half of her face. She applies makeup to enhance her eyes with a feline look. Statblock Mareen Ulicci Links Alignment Chaotic good | Type medium humanoid (human) | Classes Bard (Swords) 3 | Background Entertainer (Acrobat, Dancer) Init +3 | AC 14 (Leather) | Passive Insight 12; Investigation 12; Perception 11 | Saves Str +1, Dex +5, Con +2, Int 0, Wis 0, Cha +5 Languages Common, Elvish HD d8 ☒☒☒| HP 21/21 | Bardic Inspiration ☒☒☒ | Spell Slots I: ☐☐☐☐ II: ☒☐ Underscored: Replenish on long rest | Italic : Replenish on short or long rest. | Numbers count available resources, not used resources. | "☐" indicates an available resource, "☒" used resource. Status - | Effects - | Concentrating on - | Hands Main Scimitar, Off Scimitar Durations in rds. denote the remaining rounds after the current one. Mareen's eyes clung to Krone at the elaboration, not unlike the effects of a fascination spell. Except, of course, the effect was perfectly natural. "I would love to explore such a crystal cave with you and dance beneath the undersky," she murmured with a rhythm like a song. 'Where was I again? Oh, yes. Demon. Two headed dogs. Fight for our lives.' Maya and Spark parked in inconspicuous places so that the illumination did at least not change suddenly. Kitty assumed a red shimmer and flew slowly through Krone's leg before it looked for a good hiding place. With a deep breath she grasped her sabres more tightly and slipped from behind the cover into an attack position.
  5. Appearance Age 23 | Height 5’ 10" (1.78m) | Weight 132 lbs. (60 kg) | Hair Chestnut | Eyes Brown | Complexion Warm, light tan Description Despite her identity being revealed, Mareen continues to don her Red Dancer costume in action, consisting of tight leather armor that provides minimal protection but allows for maximum agility. Her hair is styled into a braid. The armor shields only her torso, complemented by protective sleeves, thigh-high boots with steel accents, and a shoulder guard. An opaque silk veil masks the lower half of her face. She applies makeup to enhance her eyes with a feline look. Statblock Mareen Ulicci Links Alignment Chaotic good | Type medium humanoid (human) | Classes Bard (Swords) 3 | Background Entertainer (Acrobat, Dancer) Init +3 | AC 14 (Leather) | Passive Insight 12; Investigation 12; Perception 11 | Saves Str +1, Dex +5, Con +2, Int 0, Wis 0, Cha +5 Languages Common, Elvish HD d8 ☒☒☒| HP 21/21 | Bardic Inspiration ☒☒☒ | Spell Slots I: ☐☐☐☐ II: ☒☐ Underscored: Replenish on long rest | Italic : Replenish on short or long rest. | Numbers count available resources, not used resources. | "☐" indicates an available resource, "☒" used resource. Status - | Effects - | Concentrating on - | Hands Main Scimitar, Off Scimitar Durations in rds. denote the remaining rounds after the current one. Mareen looked up in surprise when Audren mentioned stars. 'Stars? Which stars? Maybe she means fluorescent mushrooms?' It took her a moment to realise that Audren was talking about the Dancing Lights. For a moment she fell out of the roll of the Red Dancer and giggled; though she caught herself quickly, considering they were in hostile terrain. As Mareen turned to Audren, the three whisps bounced into a rigid formation in front of Audren, yet there was an undercurrent of vibration in them that indicated eagerness. "Those belong with me. Maya, Spark and Kitty." The dancing lights each might a bounce as they were introduced and shifted their color momentarily from white to pink. "On the stage, they are just a spell I use to illuminate the show. Out here... well, I leave it up to you whether they're still just a spell, and expression of my subconscious, or creatures of their own." For a moment they glimmered in varying colours, spun in a circle around Audren and then shot up to continue exploring their surroundings. "Either way, they like you," remarked the Red Dancer, no back in character, in her typical professional manner and marched on. The dancing lights did attract attention, of course. Unfortunately, she couldn't see in the dark and had assume that many of their enemies could, thus it wasn't entirely avoidable. However, Mareen would rather avoid any further light shows; hopefully, the enemy hadn't seen that.
  6. If you need an idea for story, here is a list with story starts. Ispin’s Stories d6 Story For three days, a trireme crewed by minotaur pirates had been chasing Ispin’s ship across the Blood Sea of Istar, when finally... Ispin spent the night in a roc’s nest high in the Vingaard Mountains, but when the sun rose... The Lord of Palanthas ordered Ispin arrested after the adventurer shaved the lord’s twin Solamnic poodles, but Ispin talked his way out of it by... Ispin weathered a week locked in the dungeons of the mountain dwarf nation of Kayolin, but he secured his release by promising to... One night, Ispin shared a campfire with a befuddled old man who disappeared before dawn, never to be seen again. Ispin always remembered the strange advice the traveler offered... Once, Ispin saved an entire village by using his shield to... If you don't want to tell a story that's fine, too. I'll let the party progress. and get inspiration. Who knows, maybe there is more where that came from?
  7. While Aric and Michelle are telling their respective stories of Ispin Greenshield, the folk in the Brass Crab cling to their lips. Sometimes they chuckle, sometimes they nod and utter a melancholic, 'Yes, that was Ispin'. A young man in fancy clothes stands out from the crowd, though. Every now and then he remarks something like "You're telling it worse than he did!" or "We've heard this a thousand times!" Michelle can infer that it is the uth Estide scion. The other people around him lean away from him and clearly feel uncomfortable, but nobody wants to say anything. OOC You may still present a story about Ispin Greenshild - some ideas are in the OOC thread.
  8. All right, new post is up. It was necessary to move the story forward, lest anybody gets bored. I hope i didn't cut anything important off. Unfortunately, I didn't have a neat action sequence at hand, the funeral will have to do. As the post was getting long, I must confess I was too lazy to write out the story about the weasel. However, everybody is invited to tell the story of how you met Ispin Greenshield, preferably in humours and exaggerated way.
  9. Becklin gave Aric an affectionate smile: “The past it was the root of all heroes and stories worth remembrance lies. This is why I had these ruins excavated. Did you know that Vogler was an island before the Cataclysm, for example? It’s impossible to truly understand the battle against the forces of Istar without considering that. These monsters you encountered are no different…” Upon Holt’s elaboration, she returned: “Sir Alaric is a wise man; you descent from a line of noble knights, Holt, and I am sure you will prove to be a worthy. In fact, the way you handled these monsters is promising, but they might make the intervention of a gallant knight more necessary.” She smirked when her squire Darrett fluffed up at this. “Don’t worry your time will come, too. If any great deeds remain to be done at this point.” Turning back to Holt, she elaborated: “Unfortunately, we do not know as much about Lord Soth’s folly than we’d like to. There are so many different testimonies and no way to tell truth from fiction.” She indicated the library that she had assembled in this place. “Accounts leading up the cataclysm are plentiful, alas only a few acting figures really knew what was going on and the gods have been silent since then…” At that, Michelle appeared. Becklin recognised her from Ispin’s stories, of course. “I always thought Ispin had exaggerated your beauty. Turns out that I was mistaken; he must have understated it to make his stories seem more plausible. Welcome!” As the afternoon progresses you return to the Brass Crab, where Yalme is already preparing for the feast. Becklin follows you not long after. She gave her armour an extra polish and assembled her weapons after you left. The funeral is taking place on a small pier behind the Brass Crab at dusk. Around the pier, the locals assembled in their own respective boats. Those who were closest to Ispin Greenshield gather on the dock overlooking the Vingaard River. There, Ispin’s body rests in a small boat, his body wrapped in a shroud. A musician plays a soft song as the knight Becklin Uth Viharin steps forward in her ornate Solamnic armor. She smiles gently at those assembled, and her voice carries clearly across the water. “You all knew Ispin as a friend, and there were none like him. Before he died, he told me this: ‘There should be tales, not tears, for an old scoundrel like me. Make sure everyone knows my stories when I head off on the greatest adventure of them all.’” Becklin nods, and villagers carry the boat containing Ispin’s body to the dock’s edge, where she and Cudgel lowered it into the water. “So, let us do just that,” Becklin continues as the tiny vessel drifts out onto the Vingaard River. “On the eve of the Kingfisher Festival, we celebrate you, Ispin. Good travels, friend. Until we meet again.” (Becklin and Cludgel, the mercenary commander, at the funeral.) With that, she lets the boat slowly into the water and, once the ropes are removed, gives it a little push. Slowly and solemnly, it begins its journey to the Kalaman Bay and the open water of of the Turbidus Ocean, where it will sink beneath the waves. After the ceremony ended the reception awaits the characters in the Brass Crab. Everything is laden with food and drink and Yalme is everywhere at once, talking to people, serving drinks, and anticipating everybody's needs. It's a good thing that Cathra decided to help her though, for even the energetic owner of the Brass Crab might not have been able to keep up with the amount of people squeezing into the Brass Crab. Basically, the entire village is here, plus people like yourself, who have been invited from near and far. The mayor, whom some of you have met earlier is in the center of a small group of people. The gnome Than is discussing sketches for ship plans, drown with coal onto the table, with stout human man next to him. Darrett remains ever ready to assist Becklin and the mysterious elven maiden, whose presence Yalme had indicated towards Trawarin, observes the scene with a half-smile from the shadows. Once most are present, Becklin once asks for everybody's attention from the center of the room. She tells the story how the 'High Sub-Senior Artillerist' of Mount Nevermind launched her pet weasel from the gnome enclave all the way to Sanscrit Island, and then hired Ispin Greenshield to save the weasel... or at least record the exact trajectory. Everybody else is invited to tell their story. Some more explicitly than others. "Come on," Trawarin hears Cathra whisper into his ear, "please tell your story. I'd love to hear it..." She lifted her voice a little to make sure the folks in the vicinity heard it. "You're a hero!" OOC Everybody is invited to tell their stories about Ispin Greenshield. The more hillarious, the better. Truthfulness is optional.
  10. Appearance Age 23 | Height 5’ 10" (1.78m) | Weight 132 lbs. (60 kg) | Hair Chestnut | Eyes Brown | Complexion Warm, light tan Description Despite her identity being revealed, Mareen continues to don her Red Dancer costume in action, consisting of tight leather armor that provides minimal protection but allows for maximum agility. Her hair is styled into a braid. The armor shields only her torso, complemented by protective sleeves, thigh-high boots with steel accents, and a shoulder guard. An opaque silk veil masks the lower half of her face. She applies makeup to enhance her eyes with a feline look. Statblock Mareen Ulicci Links Alignment Chaotic good | Type medium humanoid (human) | Classes Bard (Swords) 3 | Background Entertainer (Acrobat, Dancer) Init +3 | AC 14 (Leather) | Passive Insight 12; Investigation 12; Perception 11 | Saves Str +1, Dex +5, Con +2, Int 0, Wis 0, Cha +5 Languages Common, Elvish HD d8 ☒☒☒| HP 21/21 | Bardic Inspiration ☒☒☒ | Spell Slots I: ☐☐☐☐ II: ☒☐ Underscored: Replenish on long rest | Italic : Replenish on short or long rest. | Numbers count available resources, not used resources. | "☐" indicates an available resource, "☒" used resource. Status - | Effects - | Concentrating on - | Hands Main Scimitar, Off Scimitar Durations in rds. denote the remaining rounds after the current one. Mareen was relieved that they were finally out of the worst of the cold, but the depth of this cave surprised here. She didn't produce her lantern as she had only oil for an hour left, instead she summoned three dancing lights; even though Mareen seemed stoic as they progressed deeper, the whisps of light were curious and nosey, very fond of Krone (and perfectly willing to obey the white maiden's commands) and not shy about exploring dark corners in the vicinity of the group.
  11. Appearance Age 23 | Height 5’ 10" (1.78m) | Weight 132 lbs. (60 kg) | Hair Chestnut | Eyes Brown | Complexion Warm, light tan Description Despite her identity being revealed, Mareen continues to don her Red Dancer costume in action, consisting of tight leather armor that provides minimal protection but allows for maximum agility. Her hair is styled into a braid. The armor shields only her torso, complemented by protective sleeves, thigh-high boots with steel accents, and a shoulder guard. An opaque silk veil masks the lower half of her face. She applies makeup to enhance her eyes with a feline look. Statblock Mareen Ulicci Links Alignment Chaotic good | Type medium humanoid (human) | Classes Bard (Swords) 3 | Background Entertainer (Acrobat, Dancer) Init +3 | AC 14 (Leather) | Passive Insight 12; Investigation 12; Perception 11 | Saves Str +1, Dex +5, Con +2, Int 0, Wis 0, Cha +5 Languages Common, Elvish HD d8 ☒☒☒| HP 21/21 | Bardic Inspiration ☒☒☒ | Spell Slots I: ☐☐☐☐ II: ☒☐ Underscored: Replenish on long rest | Italic : Replenish on short or long rest. | Numbers count available resources, not used resources. | "☐" indicates an available resource, "☒" used resource. Status - | Effects - | Concentrating on - | Hands Main -, Off - Durations in rds. denote the remaining rounds after the current one. Mareen was slightly confused when the strange girl showed up. "Who... Aren't you c... Do you need... What...?" Her first impulse was naturally to goad the girl into putting more cloths on, but it soon became obvious that the girl was in some kind of extraplanar entity. Mareen still had a puzzled look on her face when she took the stick, tried a few swings with it. "It's a good stick, I'll make sure to ram it up one of 'fancy man's' ends. Can I persuade you to take my cloak in turn?" To Krone she hushed: "I think the lass is alright. The world is just weird sometimes and it's conducive to one's mental health to abstain from all too much critical thinking under such circumstances." She looked around to the others: "Does anybody want it? It's not an ideal weapon for me, but I like how it feels and am perfectly comfortable with holding on to it." Either way, she was ready to march on, though she made sure she remained behind Fuma.
  12. The parlour in the mayor's home: Raven looks slightly confused, but nonetheless amused as Michelle elaborates on her curious interpretation on noble protocol. “Handle that as you will, my forte is fishing, rather than courtly demeanour.” She indicated the taxidermized fish on the wall, some of which are rather impressive specimen. As the topic of guards comes up. “There are a couple of citizens which are assigned to the guard, to protect from bandits and monster raids from the Northern Wastes. I am not sure whether they are what you’d call a regular guard though, more likely citizens who are willing to step in and protect the village. Men and women who have already raised a family. The only regular guardians we have is Dame Becklin and her squire. I could ring the belt outside at the tree to summon them, but I’d rather not disturb their daily business. Besides, with the mercenaries camping outside the town, bandits wouldn’t dare messing with us right now.” She gauged her guests’ reaction and elaborated: “The Ironclad Regiment currently camps outside the village, about a mile past the High Hill. Cudgel, their leader, is here for Ispin’s funeral – you’ll meet her tonight. They will also participate in the historic battle reenactment.” Raven’s expression becomes a little darker as she hears the adventurers’ report on the attack. “You better report this to Becklin in person. We’ll have to figure out who these interlopers are. They probably won’t dare messing with our walls, but we need to protect the smaller farms in the area. That there aren’t many refugees doesn’t bode well, but it’s good you saved Cathra.” She smirked after all. “Just because Yalme has seen her first, doesn’t mean she gets to keep her for herself, I’ll make sure to introduce her to everybody during the festival.” She smirks as Max asks to stay as well. “If you’re but half the hero that Michelle’s story lets on, we’d be honoured to have you here. Ispin must have thought you had potential… With your skills you may wish to meet Than. He’s a gnome, and responsible for our most peculiar defensive mechanism up on Thornwall Keep.”
  13. In Thornwall Keep: As Aric and Trawarin searched through historic documents, the squire, Darrett Highwater, assisted them. Becklin watches the proceedings curiously and points out references to the one or the other recent report she read. They find very little in the old books about ‘Fire-Eyes’ or draconians, but they do appear frequently in more recent reports. ‘Kansaldi Fire-Eyes’ is one of their leaders though sources disagree on whether she in fact a dragon, draconian or a fire giant; they do agree that she isn’t particularly pretty to behold and that she tore one of her eyes out to replace it with an artifact. There are at least four kinds of draconians, the ones you encountered were one Kapak and four Baaz, two of which you killed. The red Kapaks are extremely lithe and despite their large size sneaky. The use poisoned weapons and are themselves immune to poison. The considerably shorter Baaz are just stupid grunts. All draconians encountered so follow every order immediately and without hesitation. They all have wings, but can’t fly, but use the wings to break their fall. Aric doesn’t really expect to find anything more as you utter a thoughtless invocation to the Red Moon and put the books back. At that he catches himself mindlessly pulling a book out of the shelf. Before he can put it back his eye fell on the title: ‘The Fall of Lord Soth’ They had found the copy of a letter from a Lord Soth on draconians. As Becklin noticed the book in Aric’s hands, she elaborated: “Lord Soth was one of the greatest and brightest Knight of Solamnia in the time leading up to the cataclysm. Rumour has it that the gods called upon him to prevent the heresy of the Istar and thus the need for the cataclysm, but whether out of pride, ignorance, or sheer bad lack, Soth failed. When the gods brought the cataclysm, they also cursed Lord Soth, and with him his domain, Nightlund. Kalaman is in Nightlund and doesn’t seem particularly cursed to me, but the deeper one gets into the rural backwater areas, the stranger things become, like it just not a good place. Lord Soth’s fall is a disgrace carried by all Knights of Solamnia.”
  14. I added a roll to my last post. A modified 20. Also: Shariel casts "Shield" as a reaction if she's hit by an attack.
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