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  2. Fortunately, no undead or other threats trouble the group as they return to camp. The captain and crew have been busy, and a number of half-finished crude log structures have joined the canvas shanty-town far from the water's edge. The news of fresh water a half-day's walk is greeted with much gladness; in return, their own scouts have located breadfruit and banana trees not far in the other direction. For being shipwrecked, the mood is positive, almost jovial among the sailors. OOC If you need to borrow any additional supplies from camp, now is the time to do it. Otherwise, unless my rolls are exciting, you can depart the following morning: 🕒 DAY 2 - 08:00 Exploring a new hex takes either half a day or a full day depending on terrain. Passing through an already explored hex takes half that time. For new hexes, there is an increased possibility of encounters, and always the potential for getting lost (which is worse the fewer adjacent hexes have been explored).
  3. Focusing on the hob in front of him so that his attention can be focused on the ore dangerous bugbears, Orin launches another attack. Badger, wounded once more, again lapses into a berserk fury, clawing and biting at the hobgoblin. Active Auras Motivate Dexterity +3 to Dexterity-based checks, 60' radius Motivate Attack +1 to melee attack rolls, 60' radius Toughness DR 1/magic, 30' radius %5BCenter%5D%5BSpoiler%3DStatblock%5D%5BURL%3Dhttp%3A%2F%2Fwww.myth-weavers.com%2Fsheet.html%23id%3D2893768%5D%5BB%5D%5BSIZE%3D%2B1%5DOrin%20Dalmar%5B%2FSIZE%5D%5B%2FB%5D%5B%2FURL%5D%0AMale%20Chaotic%20Good%20Human%20(Dragonblooded)%20Totemist%20%7C%20Marshal%2C%20%5BB%5DLevel%5B%2FB%5D%203%2C%20%5BB%5DInit%5B%2FB%5D%200%2C%20%5BB%5DHP%5B%2FB%5D%2013%2F34%2C%20%5BB%5DSpeed%5B%2FB%5D%2030'%0A%5BB%5DAC%5B%2FB%5D%2014%2C%20%5BB%5DTouch%5B%2FB%5D%2010%2C%20%5BB%5DFlat-footed%5B%2FB%5D%2014%2C%20%5BB%5DFort%5B%2FB%5D%206%2C%20%5BB%5DRef%5B%2FB%5D%203%2C%20%5BB%5DWill%5B%2FB%5D%203%2C%20%5BB%5DBase%20Attack%20Bonus%5B%2FB%5D%202%20%20%20%0A%5BB%5DMasterwork%2C%20Trip%20Scythe%20(-)%20%5B%2FB%5D%20%2B4%20(2d4%2B1%2C%20x4)%0A%5BB%5DMithral%20Chain%20Shirt%5B%2FB%5D%20(%2B4%20Armor)%0A%5BB%5DAbilities%5B%2FB%5D%20Str%2012%2C%20Dex%2010%2C%20Con%2016%2C%20Int%2012%2C%20Wis%2010%2C%20Cha%2016%0A%5BB%5DCondition%5B%2FB%5D%20None%0A%2B1%20to%20Save%20vs%20Paralysis%20and%20Sleep%20effects%0A%2B4%20to%20Save%20vs%20Magical%20Beast%20supernatural%20abilities%0A%2B4%20to%20Wild%20Empathy%20checks%20to%20influence%20Magical%20Beasts%20of%20the%20same%20kind%20as%20soulmeld%20bound%20to%20Totem%20chakra%0A%2B2%20Disguise%20bonus%20when%20being%20observed%20and%20trying%20to%20act%20in%20character%20(Bluff%20synergy)%0A%2B2%20to%20Wild%20Empathy%20checks%20(Handle%20Animal%20Synergy)%5B%2FSpoiler%5D%5BSpoiler%3DActive%20Effects%5DSoulbinds%0A%5Bb%5DBlink%20Shirt%5B%2Fb%5D%0ALocation%3A%20Heart%3B%20Bind%3A%20-%3B%20Essentia%3A%200%0A%5Bb%5DBasilisk%20Mask%5B%2Fb%5D%0ALocation%3A%20Brow%3B%20Bind%3A%20Totem%3B%20Essentia%3A%202%0A%5Bb%5DLammasu%20Mantle%5B%2Fb%5D%0ALocation%3A%20Shoulders%3B%20Bind%3A%20-%3B%20Essentia%3A%200%0A%5B%2FSpoiler%5D%5BSpoiler%3DBadger%20Statblock%5D%0A%5BURL%3Dhttp%3A%2F%2Fwww.myth-weavers.com%2Fsheet.html%23id%3D2893856%5D%5BB%5D%5BSIZE%3D%2B1%5D%20%5B%2FSIZE%5D%5B%2FB%5D%5B%2FURL%5D%0A%20%20Badger%20Badger%20Badger%20(Warbeast)%2C%20%5BB%5DLevel%5B%2FB%5D%203%20HD%2C%20%5BB%5DInit%5B%2FB%5D%203%2C%20%5BB%5DHP%5B%2FB%5D%2011%2F36%2C%20%5BB%5DSpeed%5B%2FB%5D%2030'%20(Burrow%2010')%0A%5BB%5DAC%5B%2FB%5D%2019%2C%20%5BB%5DTouch%5B%2FB%5D%2014%2C%20%5BB%5DFlat-footed%5B%2FB%5D%2016%2C%20%5BB%5DFort%5B%2FB%5D%207%2C%20%5BB%5DRef%5B%2FB%5D%206%2C%20%5BB%5DWill%5B%2FB%5D%203%2C%20%5BB%5DBase%20Attack%20Bonus%5B%2FB%5D%202%20%20%20%0A%5BB%5D%20%20Claw%20%5B%2FB%5D%20%2B6%20(1d2%2C%20%20)%0A%5BB%5D%20%20Claw%20%5B%2FB%5D%20%2B6%20(1d2%2C%20%20)%0A%5BB%5D%20%20Bite%20%5B%2FB%5D%20%2B1%20(1d4%2C%20%20)%0A%5BB%5DMasterwork%20Studded%20Leather%5B%2FB%5D%20(%2B3%20Armor%2C%20%2B3%20Dex%2C%20%2B1%20Size%2C%20%2B2%20Natural)%0A%5BB%5DAbilities%5B%2FB%5D%20Str%2011%2C%20Dex%2017%2C%20Con%2018%2C%20Int%202%2C%20Wis%2014%2C%20Cha%206%0A%5BB%5DCondition%5B%2FB%5D%20None%20%5B%2FSpoiler%5D%0A%5B%2FCenter%5D Statblock Male Chaotic Good Human (Dragonblooded) Totemist | Marshal, Level 3, Init 0, HP 13/34, Speed 30' AC 14, Touch 10, Flat-footed 14, Fort 6, Ref 3, Will 3, Base Attack Bonus 2 Masterwork, Trip Scythe (-) +4 (2d4+1, x4) Mithral Chain Shirt (+4 Armor) Abilities Str 12, Dex 10, Con 16, Int 12, Wis 10, Cha 16 Condition None +1 to Save vs Paralysis and Sleep effects +4 to Save vs Magical Beast supernatural abilities +4 to Wild Empathy checks to influence Magical Beasts of the same kind as soulmeld bound to Totem chakra +2 Disguise bonus when being observed and trying to act in character (Bluff synergy) +2 to Wild Empathy checks (Handle Animal Synergy) Active Effects Soulbinds Blink Shirt Location: Heart; Bind: -; Essentia: 0 Basilisk Mask Location: Brow; Bind: Totem; Essentia: 2 Lammasu Mantle Location: Shoulders; Bind: -; Essentia: 0 Badger Statblock Badger Badger Badger (Warbeast), Level 3 HD, Init 3, HP 11/36, Speed 30' (Burrow 10') AC 19, Touch 14, Flat-footed 16, Fort 7, Ref 6, Will 3, Base Attack Bonus 2 Claw +6 (1d2, ) Claw +6 (1d2, ) Bite +1 (1d4, ) Masterwork Studded Leather (+3 Armor, +3 Dex, +1 Size, +2 Natural) Abilities Str 11, Dex 17, Con 18, Int 2, Wis 14, Cha 6 Condition None
  4. Thank you, I also thought it was funny a tall woman falling in love with a dwarf, I had the idea the moment I made him a dwarf, I want to be more open with the children to give the opportunities for the other players to create them if they want to, but I'm thinking of 2 or 3 children, the oldest being a male that dreams to be a merchant, and isn't too interested in the works of his family, the middle being a girl that wants to defy stereotypes and be a Knight and protect her family from the bad guys (the rival family) and the youngest is a boy that is too young to have any formed ideas, but is being groomed to be the successor of the family, the oldest didn't had the aptitude for the craft.
  5. Molgrug casts a spell and envelops the kitchen hatch are in thick mist. Kerapsis, no longer able to contain himself, tears one of the wait staff into pieces and begins feeding, oblivious to everything else. Between the 6 armed snake, the maw of darkness and the kitchen fire, the remaining people in the restaurant lose it, and despite Synner's suggestion run about like headless chickens. The staff in the mist tremble in fear, unable to see much, but definitely hearing the crunching and eating noises over all the other noises. Your turns. DC 13 will save or do what Kerapsis is doing.
  6. It's not like you to say "Sorry" I was waiting on a different story This time, I'm mistaken For handing you a heart worth breaking And I've been wrong, I've been down Been to the bottom of every bottle These five words in my head Scream, "Are we having fun yet?"
  7. - Aberrant Mind Sorcerer - Level 2 AC: 14 (Mage Armor) | HP: 18/18 () | HD: 2/2 | Speed: 30 ft. | Initiative: +1 Senses: Passive Perception 12, Insight 14, Investigation 11. StrSave: -2 Athletics: -2: 7 (-2) | DexInitiative: +1 Save: +1 Acrobatics: +1 Slight-of-Hand: +1 Stealth: +1: 12 (+1) | ConSave: +6 Concentration: +6: 18 (+4) | IntSave: -1 Arcana: +1 History: -1 Investigation: +1 Nature: -1 Religion: -1: 8 (-1) | WisSave: +2 Animal Handling: +2 Insight: +4 Medicine: +2 Perception: +2 Survival: +2: 14 (+2) | ChaSave: +6 Deception: +4 Intimidation: +4 Performance: +4 Persuasion: +6: 19 (+4) Languages: Common, Elvish, Dwarvish, Gnomish, Exotic (Infernal) Spell Slots: L1 2/3 | L2 0/0 Sorcery Points: 2/2 “My words,” Victor said. | ‘My thoughts,’ Victor thought. | My actions . . . OOC Combat I added Victor next to one of the stalagmites. Looks like he is in range of the B2 cry. It is unclear if this is a new round where Victor can attack. I'm assuming this is still round #1 and other characters can do their attack action before Victor/Trisae go again. Victor failed his save. The powerful shriek of the bat rattles Victor's already fragile mind. Teeth clenched and eyes closed, the slight sorcerer clings desperately to the mushroom covered stalagmite for support as the sound echoes in his head.
  8. The doorman, a kindly and pleasant old fellow named Bruce with a ridiculously thick Brooklyn accent, took a few minutes of thinking to recall which unit Emma was talking about. But when he did his explanation dropped a few clues, "Oh yeah, that's one of the cheaper units. Just a single office, really. I don't remember the guy coming in regularly, I would guess no more than once or twice a week, and usually just to check the mail room. Often he doesn't even go upstairs. He's a younger guy, fit, and has a weird way of speaking, but nice enough. Not really sure what he does up there, but he wouldn't be the only 'office' in the building that is little more than a glorified drop box and mailing location." The description he provides of the guy matches Emma's own recollections of Sebastian. She felt a dropping sensation in her stomach as his involvement was fairly confirmed, unless he has a twin or something running around.
  9. Laurana Everhart Human, Thief 4 AC: 4 | HP: 7/7 | Missile Attack Bonus: +3 | Melee Attack Bonus: +0 | Reaction Bonus: +2 | Initiative bonus: +2 Death: 13, Magic Wands: 14, Paralysis: 13, Dragon breath: 16, Rod Staff or spell: 15 Sword Dmg: 1d8 | Spear +1 Dmg: 1d6+1 | Short bow Dmg: 1d6 | Thac0: 19 "Sure, let's head back. The day has flown by," she said with an elegant yawn. They had walked a lot today.
  10. Syra scans around and doesn't see any sign of the other Match. Her attention is drawn back to the news crew. "Miss, who are you?" the reporter asks, as Syra is being filmed. "Who are your friends that drove off the attacker?" Meanwhile, David suggests, "Let's get the Titans and make our way home. Either that, or we should get them checked out in the Tower." He points at the T-shaped building and its physics-defying architecture.
  11. Looks like, me, you, Scary wizard, jarg, diggersby, do not fear, dts, fritz, and mho. So 9...
  12. Xerathos said, "That is a very solid foundation. So are you looking for someone that can help you with your studies in Life, Death & Spirit, or are you wanting to shift your focus to new territory?"
  13. Elowen Talanis Aasimar, Starwalker 1 () AC: 14 | HP: 11/11 | Maneuver DC: 12 | Passive Perception/Insight: 14/16 Spell Slots: 1st 2/2, | Spell Attack: +6 | Spell DC: 14 DM Inspiration: 1/1 "Are you not wounded by that dart? That was an impressive move, by the way," she says, referring to how he removed the dart from his own chest and used it to open the skull of one of the blue creatures. Elowen, her bow at the ready, is covering him as he checks the door. OOC: Move DD29 and ready an arrow Mechanics Main Hand: Bow Off Hand: Bow Action: Your action goes here. Bonus Action: Your bonus action goes here. Move: Your movement goes here. Manipulate: Your one free object interaction goes here.
  14. Gotcha! When I have God Powers and such, I'll see if I can incorporate them into the Beyond sheet in a way that makes sense and is easy to track. If not, I'll maintain one official MW sheet for the game, and use a D&DB sheet for my own reference.
  15. I fixed the map already, i noticed my mistake. It's fine for Xho position, she doesnt try to go over it entirely. The coffin are not really on scale as they appear on the map.
  16. What if I'm already on one? Also did the statue move it didn't look like it on the map.
  17. NULIA LORATHIL Shadow elf, Champion of Mordos AC: 15 | HP: 11/11 | Maneuver DC: 13 | Passive Perception/Insight: 12/11 Spell Slots: 1st 2/2 | Spell Attack: +5 | Spell DC: 13 Prepared Spells: Bless, Cure Wound, Protection from evil, Divine Favor | Cantrips: True Strike, Guidance, Dancing Lights DM Inspiration: 1/1 | Lay on hands: 1/5 | Divine Sense: 3/3 Stepping beside Lawrence, Nulia feels confident that she can handle this situation. Lowering her hood to reveal her face and adopting a polite tone, she interjects, "Nothing? I understand it's unpleasant to lose good money, but a deal is a deal. You wouldn't want to gain a reputation as someone who doesn't pay their debts—bad for business, don't you think?" OOCTotal is 11, unfortunately the dice god abandon Nulia who is suppose to be good at this... Mechanics Main Hand: Long Sword Off Hand: Shield Action: Your action goes here. Bonus Action: Your bonus action goes here. Move: Your movement goes here. Manipulate: Your one free object interaction goes here.
  18. Before someone ask, you can go over a sarcophagus, but it cost half your move, unless you succeed an acrobatic check DC 12. If succeed you are not hindered and can do your full move. Thanks.
  19. Today
  20. Despite Onryo's politeness to allow her to finish preparations, Nori seemed to be caught slightly on the backfoot as Onryo made the first move. She tried to side-step the kick.... Dodge ...just getting out of the way in time, the Kai's foot passing an inch from her. He had struck a bit faster than she was expecting. "Right," Nori growled, "you can just do that." Not wanting to get caught unprepared, Nori focused her rage to unleash a portion of her ki energy. (Power Up) Mechanics Round 1, Phase 1 Damage: 61 Defense: 15 Hits: 200/200 Total Power: 6,950/8,000 Available Power: 1,050
  21. Jorenis Moonstone Statblock [URL=/sheets/?id=2880518][B][SIZE=+1]Jorenis Moonstone[/SIZE][/B][/URL] Male Lawful Good Grey Elf Monk 4//Ranger3/Fighter 1, [B]Level[/B] 4, [B]Init[/B] 8, [B]HP[/B] 38/38, [B]Speed[/B] 40 [B]AC[/B] 17, [B]Touch[/B] 16, [B]Flat-footed[/B] 13, [B]Fort[/B] 7, [B]Ref[/B] 8, [B]Will[/B] 4, [B]Base Attack Bonus[/B] 4 [B]Masterworked/Weapon Focus Drow Long Knife (-) [/B] +7 (+9) (1d6+2, 19-20×2) [B]Masterworked/Weapon Focus Drow Long Knife (-) [/B] +7 (+9) (1d6+2, 19-20×2) [B]Masterworked Elven Courtblade [/B] +8 (1d10+2, 18-20×2) [B]Unarmed Strike [/b] +5 (1d8+2, 19-20×2) [B] Bracers of Armor +1[/B] (+1 Armor, +4 Dex, +2 Misc) [B]Abilities[/B] Str 14, Dex 18, Con 12, Int 14, Wis 10, Cha 10 [B]Condition[/B] None [B]Languages:[/b] Common, Elven, Goblin, and Sylvan Healing Belt: 1 charge: Heals 2d8 points of damage. 2 charges: Heals 3d8 points of damage. 3 charges: Heals 4d8 points of damage. Male Lawful Good Grey Elf Monk 4//Ranger3/Fighter 1, Level 4, Init 8, HP 38/38, Speed 40 AC 17, Touch 16, Flat-footed 13, Fort 7, Ref 8, Will 4, Base Attack Bonus 4 Masterworked/Weapon Focus Drow Long Knife (-) +7 (+9) (1d6+2, 19-20×2) Masterworked/Weapon Focus Drow Long Knife (-) +7 (+9) (1d6+2, 19-20×2) Masterworked Elven Courtblade +8 (1d10+2, 18-20×2) Unarmed Strike +5 (1d8+2, 19-20×2) Bracers of Armor +1 (+1 Armor, +4 Dex, +2 Misc) Abilities Str 14, Dex 18, Con 12, Int 14, Wis 10, Cha 10 Condition None Languages: Common, Elven, Goblin, and Sylvan Healing Belt: 1 charge: Heals 2d8 points of damage. 2 charges: Heals 3d8 points of damage. 3 charges: Heals 4d8 points of damage. Skills Skill Name Modifier Appraise 2 Balance 9 Bluff 0 Climb 2 Concentration 1 Craft 0 Decipher Script 2 Diplomacy 7 Disable Device 2 Disguise 0 Escape Artist 4 Forgery 2 Gather Information 0 Handle Animal 0 Heal 0 Hide 5 Intimidate 5 Jump 2 Knowledge(Geography) 2 Knowledge(History) 2 Knowledge(Local) 2 Knowledge(Nature) 2 Knowledge Listen 7 Move Silently 8 Open Lock 4 Perform 0 Profession(Cook) 4 Ride 4 Search 8 Sense Motive 5 Sleight of Hand 4 Spellcraft 2 Spot 7 Survival 5 Swim 2 Tumble 10 Use Magic Device 0 Use Rope 4 Feats and Abilities Feats: ,Weapon Finesse (Monk Bonus) Weapon Focus( Drow Long Knife) (lvl 1), Kung-fuGenius (Fighter bonus ), Improved Initiative (Monk Bonus) Constant Guardian (Drow of Undedark pg 47)( lvl3), Track (Ranger bonus) Two Weapon Fighting (Combat Style) Racial Abilities: +2 Dexterity, -2 Constitution +2 Intelligence, - Strength Medium: As Medium creatures, elves have no special bonuses or penalties due to their size. Elf base land speed is 30 feet. Immunity to magic effects, and a +2 racial bonus against enchantment spells or effects. : An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions. Weapon Proficiency: Elves receive the feats for the longsword, , longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats. +2 racial bonus on , , and checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a check to notice it as if she were actively looking for it. Automatic Languages: Common and Elven. Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan. Favored Class: . A multiclass elf’s wizard class does not count when determining whether she takes an experience point penalty for multiclassing. Monk Abilities: Flurry of Blows, Unarmed Attack, Evasion, 2x Bonus Feats, Still Mind, Ki Strike, Slow Fall +20 ft Fighter Abilities: Bonus Feat Ranger Abilities: First Favored Enemy(Goblinoid), Track, Wild Empathy, Combat Style(Two-Weapon Fighter), Endurance Equipment Equipment: Bracers of Armor +1 (1000GP) Dungeon Masters Guide MW Drow Long Knife(315GP) Races of Ebberon MW Drow Long Knife(315GP) Races of Ebberon MW Elven Courtblade (450GP) Races of The Wild Healing Belt (750GP) Magic Item Compendium Pg 110 Backpack (2GP) Players Handbook Bedroll (1SP) Players Handbook Blanket, Winter (5SP) Players Handbook Fishhook (1SP) Players Handbook Flint & Steel (1GP) Players Handbook Small Steel Mirror (10GP) Players Handbook Iron Pot (5SP) Players Handbook Belt Pouch (1GP) Players Handbook 5x Bread, 5x Cheese, 5x Meat(3GP) Players Handbook Silk Rope 50 Ft (10GP) Players Handbook Sewing Needle (5SP) Players Handbook Shovel (2GP) Players Handbook Soap (5SP) Players Handbook Tent (10GP) Players Handbook Waterskin (1GP) Players Handbook Whetstone (2CP) Players Handbook Sunrod x2 (4GP) Players Handbook Explorers Outfit (10GP) Players Handbook Spices (Pepper, Salt, Garlic, Cumin, Basil, Rosemary, Onion) (31GP 1 SP, and 5 CP) Arms and Equipment Guide Pg 31 Wheat Flour (3 GP) Arms and Equipment Guide Pg 31 Olive Oil (5GP) Arms and Equipment Guide Pg 31 Honey (1SP) Arms and Equipment Guide Pg 31 Funds Left over 74GP, 5 SP, and 3 CP Joren moves forward to engage the closest enemy moving in a zig zag pattern so as not make his movements be predictable and to attempt to avoid getting hit. OOC His unarmed attacks are now considered magic weapons through ki strike. With distances I am not sure if he could attack or not this round or if it would be the next one. I assume at the least it would be only one attack instead of three for a full rounds actions. Will add an attack roll if needed.
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