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  2. Hello, everyone, Does this mean we need to log in to roll20 regularly to participate in the game? Does this mean there will be real-time sessions on roll20?
  3. Thura - fatigued HP: 44/44 AC: 17 Perception +9 Fort +7 Ref +7 Will +11 Thura casts another healing spell on Sorena. This one is a bit weaker, but she uses the 'momentum' of this spell to cast an offensive one against the enemy. Actions Heal on Sorena Electric Arc on the baddie - basic Reflex, DC 20
  4. Poop!! Grappling just Adult Red Dragon, no one in "Goliath Weekly" would be impressed by that. Jokes aside, yeah when I rectified the mistake thanks to you and opened Book of Stone I did notice that a LOT of feats and stuff for Goliaths have prerequisite Raging or Divine Magic. Since barbarian and Druid seem to be Martial and Spellcaster classes they take. But I sacrificed a lot of that mostly because I wanted to make barbarian with one of those other heavy hitters when I saw how many of them were there and now with I don't want to grow I seriously thinking of taking one of the Large classes and use that to negate penalty on Dex. Basically catching Barbarian Triplet: Str, Dex, and Con. And because I don't want to repeat myself with so many classes Goliath will have to live without all of those specializations. Not really too big of a bummer, maneuvers are substitute enough, but that is the reason why I didn't go the Barbarian route. Of course, I could've gone Warblade 3 II LA+1/Barbarian 2 and gotten the best of both worlds, so to speak but I think I'll need all the feats I can get. Build will not be optimal of course but I think it might be more interesting. Will not suffer in damage department in any case. While on the subject of damage if I took Monkey Grip does this mean I'd be able to wield Huge weapons with -2 penalty?
  5. Are you going to open the door or search the room for anything?
  6. Hit Points 51/51 Bloodies: 25 Healing Surge: 12 Str 11 Con 14 Dex 15 Int 12 Wis 19 Cha 8 Defense AC 22 Fort 18 Ref 19 Will 21 Race Features: bonus At- Will power, Bonus Feat, Bonus Skill, +1 Fort, Reflex, Will Class Features: Primal Predator, Ritual Casting, Wild Shape, Implements, +1 Reflex & Will, Balance of Nature Feats: Enraged Boar, Totem Focus, Primal Fury, Impending Victory Stat Block [url=http://www.myth-weavers.com/sheet.html#id=1179780][size=4][B]Crimsonbeard Millerson[/B][/size][/url], Human Druid- Primal Predator [B]Init[/B] +9 [B]HP[/B] 51/51 [B]Bloodied[/B] 25 [B]Healing Surge[/B] 12 ( used /8) [B]AC[/B] 22 [B]Fort[/B] 18 [B]Reflex[/B] 19 [B]Will[/B] 21 [B]Speed[/B] 7 [B]Str[/B] 11 (0) [B]Con[/B] 14 (+2) [B]Dex[/B] 15 (+2) [B]Int[/B] 12 (+1) [B]Wis[/B] 19 (+4) [B]Cha[/B] 8 (-1) [OOC='[color=green]Wild Shape[/color]'][B][color=green]Wild Shape[/color][/B] At Will- Polymorph, Primal Minor Action (special) Change fro Humanoid form to beast for or vice versa. When change from Beast form back to human shift 1 square. While in beast form can't use attack, utility or feat powers that lack beast form keyword though can sustain such power. Beast form is same size, equipment becomes part of beast form, but drop anything holding , except implements you can use. Continue to gain benefits of equipment you wear. [/OOC], [OOC='[color=green]Pounce[/color]'][B][color=green]Pounce[/color][/B] At-Will- Best form, Implement, Primal Standard Action Melee touch Target: one creature Attack: Wis vs Reflex Hit: 1d8+Wis (5)- grants combat advantage to next creature that attacks it EONT Special: When charging , you can use this power in place of a melee basic attack[/OOC], [OOC='[color=green]Savage Rend[/color]'][B][color=green]Savage Rend[/color][/B] At-Will Beast Form, Implement, Primal Standard Action Melee touch Attack: Wis vs Reflex Hit 1d8+W (5)- slide target 1 square Special: power can be used as basic melee attack[/OOC], [OOC='[color=green]Flame Seed[/color]'][B][color=green]Flame Seed[/color][/B] At Will Fire, Implement, primal, zone Standard action Ranged 10 Target: one creature Attack: Wis Vs Reflex Hit: 1d6 fire and squares adjacent to target become fiery zone till EONT. Any enemy that enters or starts there takes Wis (5) damage.[/OOC], [OOC='[color=green]Thorn Whip[/color]'][B][color=green]Thorn Whip[/color][/B] At-Will Implement, Primal Standard Action Ranged 10 Target: one creature Attack: Wis vs Fort Hit: 1d8+W (5) and pull target 2 squares.[/OOC], [OOC='[color=red]Darting Bite[/color]'][B][color=red]Darting Bite[/color][/B] Encounter Beast form, Implement, Primal Standard action Melee- touch target: one or two creatures Attack: Wis vs Reflex hit: 1d10+W (5), if at least one attack hits can shift squares = Dex (3)[/OOC], [OOC='Savange Frenzy'][B]Savange Frenzy[/B] Daily- Beast form, implement, Primal Standard Action Close burst 1 Target: each enemy you can see in burst Attack: Wis vs Reflex hit: 1d6 + W (5) - target dazed and slowed (save ends both) Miss: half damage and slowed EONT[/OOC], [OOC='Fleet Persuit'][B]Fleet Persuit[/B] Daily- Beast form, Primal Minor Action Personal Effect: Until end of encounter, gain a power bonus to you speed while you are in beast form equal to you Dex modifier (3)[/OOC], [OOC='[color=red]Predatory's Flurry[/color]'][B][color=red]Predatory's Flurry[/color][/B] Encounter- Best Form, Implement, Primal Standard Action Melee- touch Primary Target: one creature Primary Attack: Wisdom vs Reflex Hit: 1d6 + Wis (5) and the primary target is dazed UEoNT Effect: you shift Dex (3) squared and them make a secondary attack. Secondary Target: One creature other than the primary target Secondary Attack:Wisdom vs Reflex Hit 1d6+ Wis (5) and the secondary target is dazed UEoNT[/OOC], [OOC='Roar of Terror'][B]Roar of Terror[/B] Daily- Beast Form, Feat,Implement, Primal, Psychic Standard Action Close burst 5 Target: Each creature in blast Attack: Wis vs Will Hit 2d6+Wis (5) and the target is dazed, save ends Miss: half damage and the target is dazed UEoNT[/OOC], [OOC='Animal Messenger'][B]Animal Messenger[/B] Once per day can use Animal Messenger without expending components.[/OOC], [OOC='Enduring Beast Armor'][B]Enduring Beast Armor[/B] While you are in beast form you regain 2 additional hit points whenever you spend a healing surge. Power- Daily- Healing) minor action- you spend a healing surge. [/OOC], [OOC='Autumn Harvest Totem'][B]Autumn Harvest Totem[/B] Enhancement: Attack rolls and damage rolls Critical 1d6 per plus, 1d10 against bloodied. Attacks made though this totem deal extra damage 2 against bloodied creatures [/OOC], [OOC='[color=red]Camouflage Cloak[/color]'][B][color=red]Camouflage Cloak[/color][/B] Encounter, Primal Minor Action range 5 Target: you or ally Effect: The target becomes invisible until he or she moves or UEONT[/OOC], [OOC='Autumn Harvest Totem +2'][B]Autumn Harvest Totem +2[/B] Critical =2d6 or 2d10 against bloodied Property- does +2 extra damage against bloodied.[/OOC], [OOC='Endruing Beast Hide Armor +2'][B]Endruing Beast Hide Armor +2[/B] Armor: hide Enhancement: AC Property While in beast form regain 2 hit points whenever you spend a healing surge Power(Daily)+ Healing) minor actin. You spend a healing surge.[/OOC], 'Amulet of protection +2', [OOC='[color=green]Acrobat boots[/color]'][B][color=green]Acrobat boots[/color][/B] +1 check on acrobatics Power (at will) minor action- stand up from prone[/OOC] [B]Notes[/B] +1 hit, 1d6+2 damage on charge; +1 to attacks with primal power against bloodied +1 to attacks with at will power against bloodied +2 damage with basic melee attack +1 to attack with Totem Sin: Gluttony Curse: Everyday an appendage changes to take a beast form or an aspect of a beast manifests, be it feathers or tail or mane. At the start of the week he reverts back to his true form for a day. Favorite place of the guild: Walled garden that he attends and retreats to if his appearance changes too much. Half of the garden is taken up with raised beds where vegetables and herb are grown. A third s of the garden is seating area under an oak tree. There is also a small shack where tools and supplies are kept and also where Crimson sometimes sleeps.
  7. The Hexenniel Sarah Huddleston Shadowclaw had been to the Arkhive. Once. Twenty years ago. It was perhaps the worst day of her career, even compared to the decade long spice debacle. It's funny how a near death experience causes things to stick in the mind. Unfortunately, she'd been sent back, an unexpected 'perk' of her rising to the position of Minister of Agriculture and being the highest ranking government official who had actually 'met' Constance. A meeting she doesn't recall being exactly graceful on her end. Still, twenty years, no doubt Constance will have forgotten, she was a nobody back then and she looks older and more refined and dignified. That is to say she's wearing a bright green dress with a blue and gold neckerchief that clashes horribly, especially combined with her elegant red and purple silk shawl. But she has pulled her grey-streak golden hair back in a messy bun and wears glasses now. Very refined. Again she carries a briefcase marked "botanical samples" in Low Imperial and approaches Queen Constance once an opening has made itself available. "Your Arkhival Majesty, on behalf of the people of the Kingdom of High Ishtahnos I would like to bestow upon the Arkhive Eternal this gift in the hopes that it shall be kept safe for centuries to come," she bows politely and opens the heavy metal case to reveal its contents. One hundred and twenty neatly labelled glass vials of tiny seeds. On the vials are the names of the plants in four languages and a small colour picture of an orchid flower. "These seeds are of the rarest orchids of the Highlands of Ishtahnos, some of which have only recently been successfully reintroduced into the wilderness once more. Should our efforts fail and our botanical gardens be lost it will be a great comfort to know that these wonders shall remain in Tekhum."
  8. "I don't know if it means anything... but we have a body this way and a spirit the other way. D'ya think the old spook's getting all philosophical with us again?"
  9. No it specifies you don't get the benefit of powerful build while mountain raging. I only included the first sentence. Moutain Rage overwrites the powerful build when you become large.
  10. Sure thing, still kinda agonize over one Stat (Changing Charisma for intelligence), since I basically took Charisma because the book recommended it but besides skill Mod bonuses it doesn't really gel with Class while Int would already give me a much-needed boost to Saves and bonus to Crit confirm. Once that is done mechanics are basically done only fluff left and I have something in mind.
  11. And then thanks to Goliath counting as size larger when doing Grapple, Trip, Pin etc. he would count as Gargantuan (Red Dragons are considered Gargantuan since they become Old). So I could Grapple and theoretically Pin Great Wyrm Red Dragon without any size penalties. That's something to cross off the bucket list 😂
  12. Today
  13. The porter looks at you all a little suspiciously, as though suspecting a prank or scheme, but looks reassured by David's presence, and wordlessly picks up the desk phone and dials through to Alice's room. He lets it ring for a minute, then replaces it. "Since you've raised a safeguarding concern, I'll check her room. You can come, but I can't let you in." He picks up a ring off keys and leads you around the main quad, a large portion of which has been hastily covered with tarpaulin, and cordened off with cones and cheap orange tape. The porter leads to you to the first floor and an oak door. He knocks for over a minute, and then turns a key and steps inside, calling out. Thirty seconds later, he's back. "No one home". He sounds a little accusing. "We can keep a note at the front desk?"
  14. Statblock Lummobella Ironback Female Chaotic Good Bard (Dwarven Scholar) Level 1, Init 1, HP 12/12, Speed 30' AC 14, Touch 11, Flat-footed 13, CMD 12, Fort 4, Ref 4, Will 5, CMB +1, BAB 0 Silversheen MC Dwarven Dorn-dergar +2 (1d10+1, x2) Reach Weapon (variable), Bludgeon Shortbow +1 (1d6 x3), 60' (Pierce) Whip +1 (1d3+1, x2) 30' range (Slash), disarm, nonlethal, reach (15'), trip Studded leather (+3 Armor, +5 max Dex) Abilities Str 13, Dex 12, Con 12, Int 14, Wis 16, Cha 12 Condition Darkvision 60' Bella switched to her bow and moving beside Rawanne and started shooting at the ghoul. OOC move next to Rawanne shoot at ghoul 2
  15. Or a free hand ;) Anyway, not important as Garion escaped through his own means. "Guys, we should get the hell out of here, it won't follow us!" And Nalah tries to escape the grasp of the tree. Escape She succeeds and moves out of the room. Just for information, the only time my party ever tried to destroy a Hazard it took us more than 10 rounds. I'm not sure I want to take the risk with this tree :D
  16. [tbd] Serving 3 resolution Santokumaru attacks Cap'n Akimbold, and hits his Fire weakness for 32 fire damage! The Ramenooze uses the Guard action and covers Cap'n Akimbold. Vesper can't melee attack Cap'n Akimbold due to being covered, so the attack is aimed at the Ramenooze instead. Vesper hits for 7 physical damage due to the Ramenooze Guarding (but it also has a Physical resistance anyway)! The Kobold Krew attacks Vesper with Fan Slap!, melee, targeting Def, but misses. Tourna attacks the Kobold Krew with a critical hit for 12 physical damage! The Opportunity is used for Scanning the Ramenooze, revealing a Poison vulnerability! Cap'n Akimbold attacks Santokumaru with Swinging Spoon, melee, targeting Def, but misses. Eleanora uses the Inventory action to use an Elixir, restoring 50 MP! Cap'n Akimbold attacks Eleanora with Spoonerang, ranged, targeting Def, but misses.
  17. Well, Goliath make good barbarians as well. They have a racial barbarian class levels you can take. When you rage, you become actual large. All the following are features of the goliath barbarian's racial substitution levels. Mountain Rage (Ex): A goliath barbarian who takes the 1st-level racial substitution level can tap into the mountain's strength to increase his size and power during a rage. When he rages, his size category increases to Large. Then you can have someone toss Enlarge on you to become huge.
  18. There is a lot of interesting stuff there, now when we have Arena in swing I might make some experimental characters and see how they do. I don't want to grow definitely sounds like the winner for some builds. I will have to go there and check some crazy build. A slightly more sane one might be Half-Ogre Barbarian, barbarian basically needs just Str, Dex, and Con. Use Build points to boost a Dex to a reasonable degree. That thing whacking you with Power Attack with Large Greataxe would be hideous. By the way, forgot to ask. Warblade 3 II LA 1/Fighter 2, seemed interesting as a maneuver barbarian basically. Hell, it gets maneuvers back by attacking and Fighter is plugging Feat holes left from LA+1 and gives proficiencies. I plan to concentrate on Iron Heart and Stone Dragon since they seem kinda Goliathy, maybe throw in a few White Raven stuff as the buff for others but not too many. The build is far from over, but it takes the shape in my mind. What is your opinion on the class combo considering the race.
  19. The basic idea is just an item granting +2 to an ability score, FYI. I forgot one question: when multiclassing, do we use fractional saves/BAB? Or just add them as usual?
  20. lol. Yeah since I am a fan of pathfinder and 3.5 as well has PF/3.5 Hybrid games when I see other players using ideas that are intriguing, I tend to take note for my own potential use in the future. I also understand things that can be broken, even in 3.5 and dragon magazine content. Like playing a Grell or Yochlol with 8+ tentacle attacks and so on. Or the Troll with the Fighter acf Pugilist special options. Iron Jaw: Whenever the pugilist suffers nonlethal damage, the damage is reduced by a number equal to the pugilist's Constitution bonus. The pugilist also gains a +1 bonus to saves to resist any attack that would leave her stunned. Shake it Off: The pugilist develops non-lethal damage only and reduces the duration of all stunning effects by 1 round, with a minimum of 1 round. The pugilist can take this ability multiple times; its effects stack. As for PF content. Look at the Shikigami feat chain. You can throw an improvised weapon and treat it 3x larger than it's original size. My halfling throws rocks that deal like 1d6 damage, And with the Rogue Archetypes, being able to throw a 4d6 bomb and sneak attack with it for another 4d6 if I move 10' in a round. Or 3.5 Playing an awakened diminutive spider warlock|rogue and you can sneak attack with a hideous blow (bite)
  21. Well, that is basically what I was going for (only with Feat democracy so to speak but never mind), Steel found like between 3 and 6 (I did not check), and with 2 old ones that would be say 5-8 preapproved Feats so far. Then don't do anymore as that goes, if Steel or someone else drags the corpse of a preapproved Feat that is not on the list just add it (after making sure whoever dragging that corpse is not BSing you), and make those 5 Feats new beginning, then as new Feats come and get approved or disapproved add them to the list as they come to your docket. I understand that this is both stressful and time-consuming, having you go hunting for Feats would be ungrateful, so just let them come to you. Since it would be a trickle more than a flood, going over the list once a week and adding a few that were accepted would be less stressful than having the same feat asked about several times. Or simply promote someone to do that job. I am not a Mod but a trusted oldhand just to keep Feat's bookkeeping in check. So Mods can concentrate on doing their job and just write it down in a designated place. I mean it is obvious that I'm pointing at Steel behind his back since he kinda semi-volunteered but since there are a lot of dark alleys around my house I'm not telling it out loud 😂
  22. Inter-Orbital Diplomatic Delegation VIP Box #X Johnathon Royston Rageclaw, First Minister of Ishtahnos, stands at Hanyeo's side, but far enough away to avoid any enthusiastic gestures. Compared to the Llort Consul, he appears almost shockingly mundane, an older gentleman with hair turned almost entirely silver-grey by time, one eye beginning to cloud from the early stages of a cataract. He stands just shy of seven feet, his back slightly bent by the burdens of age and office and so he is forced to look up at Hanyeo, a strange experience for an Ishtahn. He has on a black suit with a blood red neckerchief and matching scarf under a heavy coat of black aurochs leather which has been studded with tiny pieces of black glass to make it glitter slightly in the light. It seemed appropriate given he's with the Llort right now, though given Hanyeo's grey robe he's unsure. "As am I Consul. It's a shame we were unable to field competitors, but that just means I'll be excited whoever wins," he says politely.
  23. Personally, I'm very happy to just let this game continue running at a very very lax pace, so long as it's actually continuing. Every day, I check my games for updates and for games I run, I check to see if everyone's posted a turn and then post myself. If that takes a while for each of you, that's fine with me. If MW auto-archives the game because none of you posted for a sufficiently long time, then that's fine with me, too. The moment I see that everyone's posted, I'll (try to) get a DM post up. As for not getting notification, now that you know that something's faulty, check your settings, perhaps contact an admin, and consciously check the game for any new posts just in case the software hasn't notified you. That goes for all you, not just Astonavagatrix. I don't rely on notifications; I go down my list and check each day. Maybe each day is hard for one or more of you--that's fine, but do what you can.
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