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Phntm888

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  1. I was looking to see if there was a Perk or Grid Talent in the core rulebook that did so, but there isn't. There are Grid Talents to increase Zord Health, but not Ranger Health. I don't know if maybe one got added in the expansion books or not.
  2. I'm struggling a bit when it comes to time to post, so I think I will back out of the game once we finish up where we are. I've enjoyed playing with everyone, but we're fast approaching a point where it will be easy for people to leave, so that is my plan.
  3. From some of the reviews I've read online, level 1 (and low levels in general) in this game is dicey. It's easy for players to go down in one or two hits because you don't have much health to start. Requiring an attack to overcome both Evasion and Toughness would help with survivability, especially since being Morphed adds an armor bonus to your Toughness defense, which has a good chance of being the higher of the two defenses that way. Given how it could make combat drag on in PbP, however, the boost to survivability/feeling more heroic might not be worth the extra time. We'd probably have to experiment with it in actual play. I also noticed that when reading the monster stat blocks in the Core Book that it actually specifies what Defense a monster's attack targets. It looks like Energy-based attacks typically target Evasion, and physically damaging attacks typically target Toughness. That might be a better way to decide it, but it's up to you in the end.
  4. - Aiuvarin Alchemist Medic 2 AC 19 | HP 26/26 | Fort +7, Ref +9, Will +5 | Perception +5; low-light vision | Resistances poison 1 | Conditions: Infused Reagents: 1/6 Feeling courage rise within his breast as Jet's song filled his ears, Carthas saw some of the hobgoblins bunched up, and the archer moving to flank. He knew that the vermin poison he had brewed up that morning could affect a bunch, but he needed to get closer, first. He advanced yet again, reloading his crossbow and firing another shot at the archer. 54 seconds left. We can't delay too much longer. Ragna's right, though - we need to keep them from cutting us off from the bridge. OOC Advanced Alchemy 2 x Minor Elixir of Life 2 x Antidote 1 x Lesser Blight Bomb Action 1: Stride SW-SW-SW-W (25 ft total) Action 2: Reload Crossbow Action 3: Strike vs Ranger 1. I have low-light vision.
  5. A week late on this, but the PDF I just bought last week from the publisher's website lists step 3 of the Attack Action (p. 163) as typically the GM or possibly the acting player choosing the Defense that an attack targets. My read on that is that the GM could choose to resolve the attack against either the target's Evasion defense or Toughness defense, depending on the nature of the attack. The Evasion Defense paragraph that goes more in depth on the Attack Action (p. 169) also says that the target must be aware of the attack in order to use their Evasion defense. Alternatively, the Toughness Defense paragraph on the same page says the target could choose not to actively evade the attack and use their Toughness defense for "absorbing the blow". As for the question of unarmed strikes, I'm guessing it's the traditional RPG reasoning of, "Unarmed strikes do nonlethal (or stun, in this case) damage by default."
  6. AC 19, T 14, FF 16 | HP 49/58 (Nonlethal 15) | Perception +10 | Initiative +3 | FeaturesBurn 6/7 Enveloping Winds - 25% miss chance vs ranged attacks Languages: Common, English | ConditionsConditions: Normal "I concur. We do not have time right now to look through these files, but we should come back when the threat is dealt with. Perhaps it can shed more light on our lost memories." OOC OOC text goes here.
  7. This is one of the biggest stumbling blocks when it comes to PbP, is keeping personal/game momentum. A routine can help, even if it's just every other day or M-W-F or something like that. That way you don't have too much time elapsing between checks, and what you were planning on doing, saying, or contributing likely remains relevant (unless a game is moving particularly quickly). For instance, I rarely have time to post on the weekends, but I always try to make sure I check in Monday and Friday so I can either get a post in before the weekend starts or once the weekend ends.
  8. - Aiuvarin Alchemist Medic 2 AC 19 | HP 26/26 | Fort +7, Ref +9, Will +5 | Perception +5; low-light vision | Resistances poison 1 | Conditions: Infused Reagents: 1/6 With the fuse lit, Carthas turns and sees the three small forms coming from the west, and Ealdred setting up to stand against four armored hobgoblins backed up by the two archers. Curses! Ealdred's never going to be able to disengage from those hobgoblins without them advancing on us! Turning, he ran back towards the western side of the bridge, pulling out his original crossbow and firing a bolt at one of the archers, hoping that if the archers could be stopped it would be easier to deal with the soldiers. OOC Advanced Alchemy 2 x Minor Elixir of Life 2 x Antidote 1 x Lesser Blight Bomb Action 1: Stride SW-W-W-W-W Action 2: Interact to draw regular Crossbow (120 ft range) Action 3: Strike vs Ranger 2 (who I believe is the more heavily damaged of the two). I have low-light vision.
  9. - Aiuvarin Alchemist Medic 2 AC 19 | HP 26/26 | Fort +7, Ref +9, Will +5 | Perception +5; low-light vision | Resistances poison 1 | Conditions: Infused Reagents: 1/6 Carthas stares at Oreld for a minute, then says, "I don't typically do much with explosives, so you're right about that. Well, if it will take that long to burn, let's light it now." Carthas lit the fuse, starting the inevitable countdown. "Don't dally too long over there!" he called to the others. OOC Advanced Alchemy 2 x Minor Elixir of Life 2 x Antidote 1 x Lesser Blight Bomb Light the fuse! Rounds until it explodes: 10
  10. As long as Kistler is okay with it, I don't see why not. Eagleheart is in that game, as well.
  11. I would like to agree with Eagleheart on Pathbuilder not being necessary for building a character. I should have clarified that a bit better.
  12. Yes, PF2 works in PbP. I've played multiple PF2 games in PbP, and am running 2 PF2 games, and have had no issues whatsoever with the game. You do have to adapt how you handle certain actions/activities to the medium of PbP versus at the table, but that was the case with PF1, as well. For instance, rather than make all Recall Knowledge checks Secret, as you're supposed to, I put up a spoiler with the relevant skill(s) that can be rolled and the DC needed to pass the check. If there is a result that can be achieved through Critical Success, I add another spoiler with that information and the higher DC. For reactions, those are handled largely by having players post what reactions, if any, they intend to use in their post and making any relevant rolls, as well. If an enemy would have a reaction that would affect the player's turn (such as reactive strike), I will roll that in my GM post and apply it as needed at the correct spot. I had the same policy regarding PF1 Swashbucklers and Opportune Parry and Riposte - Roll all your potential Parries/Ripostes, and then I'll resolve them in order as needed. Character creation is actually a lot more straightforward than it looks, although there are a lot of tools to help with it, too, such as Pathbuilder. It's a fantastic character builder for PF2, and the $5 for the full version is absolutely worth it. It has Google Drive integration for saving characters, too, or you can download the PDF character sheet or JSON file to save elsewhere and upload next time you need it. Status tracking isn't too hard - I make sure to emphasize when a PC is inflicted with a status condition, and if an enemy is inflicted with a status condition, I track it in my gameplay post, as well as the duration if needed.
  13. - Human Warlock AC: 13 | HP: 15/15 | Saves: Str +0, Dex +2, Con +1, Int +2, Wis +1, Cha +5 | Passive Perception: 9 | Passive Insight: 9 | Init: +2 | Spell Slots: 2/2 Well, then. One Ghast left. Time to see if he could finish it off. Trying to carefully line up his attack, he called forth the magical blast and fired it off at the ghast. OOC Movement: No move Action: Eldritch Blast vs George
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