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Phntm888

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Everything posted by Phntm888

  1. I recently tried to get the dice roller to multiply by 1.5 for Empowering kinetic blast damage in Pathfinder and got a Syntax error. Some things may simply be beyond it. There's this article on that may help. Maybe the way to do it is to use the CLI mode to roll 1d20 then use the keep function? EDIT: Could also put in a request to have the Essence20 system added to the dice roller. It wouldn't be instantaneous, but it might make it easier down the line.
  2. Events Reflex 20 (FF 16) | Fort 15 | Will 15 | DT 15 | HP: 43/43 | Init: +3 | Perception: +8 | Force Points 6/6 | Destiny Points 3 | FeaturesSecond Wind: 2/2 Languages: Basic Combat Options: Point Blank Shot | ConditionsCondition Track: Normal "A gamble that's got almost no chance to work, but needs to be taken anyway." Shade's voice seemed distant, as though he wasn't entirely speaking about the here and now. He was staring in the direction the Vipers went, but whether he was actually watching to see if they came back or just staring into space was hard to say with the helmet on. With a small shake of the head, he said, "I hope this Raden fellow is more amenable to conversation than Kessra." OOC
  3. AC 19, T 14, FF 16 | HP 49/58 (Nonlethal 15) | Perception +10 | Initiative +3 | FeaturesBurn 6/7 Enveloping Winds - 25% miss chance vs ranged attacks Languages: Common, English | ConditionsConditions: Normal Mike nodded. "I understand. Thank you for offering to look through the files. I do not know if we found any sign of Accuser Omari or not, as I do not know what the Accuser looks like. However, the fort's dungeons did hold two bodies. We do not know who they are, but one could be Accuser Omari. Can you describe the Accuser? I'll see if the description matches my memory of either of the two." OOC OOC text goes here.
  4. Events Reflex 20 (FF 16) | Fort 15 | Will 15 | DT 15 | HP: 43/43 | Init: +3 | Perception: +8 | Force Points 6/6 | Destiny Points 3 | FeaturesSecond Wind: 2/2 Languages: Basic Combat Options: Point Blank Shot | ConditionsCondition Track: Normal Well, roast me and call me a nerf steak. I didn't think that would work. Shade watched the Vipers fly off as he switched his rifle back to single fire. "I've got to hand it to you, Nina. I was sure that nothing we could say would get her to back down. Of course, if it gets out that we don't actually work for the Hutt, they'll be back." Hitting the safety on his blaster rifle and slinging it over his shoulder, he said, "Let's track down this Warrick Raden fellow. That seems to be our best option, if that Nemoidian was telling the truth." Shade still had a certain amount of skepticism in his voice regarding the Nemoidian's information. It had been obvious to him that the Nemoidian was suffering from some kind of delusion, and Warrick Raden was just as likely to be a figment of that delusion as he was a real being. OOC
  5. AC 19, T 14, FF 16 | HP 49/58 (Nonlethal 15) | Perception +10 | Initiative +3 | FeaturesBurn 6/7 Enveloping Winds - 25% miss chance vs ranged attacks Languages: Common, English | ConditionsConditions: Normal While Murd used his healing touch to restore Cesadia to consciousness, Miek and Jack unloaded the documents. With the documents removed from the bags of holding in Cesadia's presence, Mike turned to her and said, "I bring apologies for the troubles that have been delivered upon you due to any actions we have taken. We have taken this paperwork from the fort - there is still some there that we could not fit into the bags. It is the hope of us that some of this paperwork reveals more of the dealings of Count Lowls. If we are going to rescue townsfolk kidnapped and taken to the manor, we must do so after we rest for a short while, and do not have time to go through this paperwork now. While we rest and go do the rescuing, could you begin the process of looking through the information. We will assist you with this work once you are done, and there may be villagers here who can assist you, as well. Again, I am sorry we are being of such burden to you." OOC OOC text goes here.
  6. I was looking to see if there was a Perk or Grid Talent in the core rulebook that did so, but there isn't. There are Grid Talents to increase Zord Health, but not Ranger Health. I don't know if maybe one got added in the expansion books or not.
  7. I'm struggling a bit when it comes to time to post, so I think I will back out of the game once we finish up where we are. I've enjoyed playing with everyone, but we're fast approaching a point where it will be easy for people to leave, so that is my plan.
  8. From some of the reviews I've read online, level 1 (and low levels in general) in this game is dicey. It's easy for players to go down in one or two hits because you don't have much health to start. Requiring an attack to overcome both Evasion and Toughness would help with survivability, especially since being Morphed adds an armor bonus to your Toughness defense, which has a good chance of being the higher of the two defenses that way. Given how it could make combat drag on in PbP, however, the boost to survivability/feeling more heroic might not be worth the extra time. We'd probably have to experiment with it in actual play. I also noticed that when reading the monster stat blocks in the Core Book that it actually specifies what Defense a monster's attack targets. It looks like Energy-based attacks typically target Evasion, and physically damaging attacks typically target Toughness. That might be a better way to decide it, but it's up to you in the end.
  9. A week late on this, but the PDF I just bought last week from the publisher's website lists step 3 of the Attack Action (p. 163) as typically the GM or possibly the acting player choosing the Defense that an attack targets. My read on that is that the GM could choose to resolve the attack against either the target's Evasion defense or Toughness defense, depending on the nature of the attack. The Evasion Defense paragraph that goes more in depth on the Attack Action (p. 169) also says that the target must be aware of the attack in order to use their Evasion defense. Alternatively, the Toughness Defense paragraph on the same page says the target could choose not to actively evade the attack and use their Toughness defense for "absorbing the blow". As for the question of unarmed strikes, I'm guessing it's the traditional RPG reasoning of, "Unarmed strikes do nonlethal (or stun, in this case) damage by default."
  10. AC 19, T 14, FF 16 | HP 49/58 (Nonlethal 15) | Perception +10 | Initiative +3 | FeaturesBurn 6/7 Enveloping Winds - 25% miss chance vs ranged attacks Languages: Common, English | ConditionsConditions: Normal "I concur. We do not have time right now to look through these files, but we should come back when the threat is dealt with. Perhaps it can shed more light on our lost memories." OOC OOC text goes here.
  11. This is one of the biggest stumbling blocks when it comes to PbP, is keeping personal/game momentum. A routine can help, even if it's just every other day or M-W-F or something like that. That way you don't have too much time elapsing between checks, and what you were planning on doing, saying, or contributing likely remains relevant (unless a game is moving particularly quickly). For instance, I rarely have time to post on the weekends, but I always try to make sure I check in Monday and Friday so I can either get a post in before the weekend starts or once the weekend ends.
  12. As long as Kistler is okay with it, I don't see why not. Eagleheart is in that game, as well.
  13. I would like to agree with Eagleheart on Pathbuilder not being necessary for building a character. I should have clarified that a bit better.
  14. Yes, PF2 works in PbP. I've played multiple PF2 games in PbP, and am running 2 PF2 games, and have had no issues whatsoever with the game. You do have to adapt how you handle certain actions/activities to the medium of PbP versus at the table, but that was the case with PF1, as well. For instance, rather than make all Recall Knowledge checks Secret, as you're supposed to, I put up a spoiler with the relevant skill(s) that can be rolled and the DC needed to pass the check. If there is a result that can be achieved through Critical Success, I add another spoiler with that information and the higher DC. For reactions, those are handled largely by having players post what reactions, if any, they intend to use in their post and making any relevant rolls, as well. If an enemy would have a reaction that would affect the player's turn (such as reactive strike), I will roll that in my GM post and apply it as needed at the correct spot. I had the same policy regarding PF1 Swashbucklers and Opportune Parry and Riposte - Roll all your potential Parries/Ripostes, and then I'll resolve them in order as needed. Character creation is actually a lot more straightforward than it looks, although there are a lot of tools to help with it, too, such as Pathbuilder. It's a fantastic character builder for PF2, and the $5 for the full version is absolutely worth it. It has Google Drive integration for saving characters, too, or you can download the PDF character sheet or JSON file to save elsewhere and upload next time you need it. Status tracking isn't too hard - I make sure to emphasize when a PC is inflicted with a status condition, and if an enemy is inflicted with a status condition, I track it in my gameplay post, as well as the duration if needed.
  15. - Human Warlock AC: 13 | HP: 15/15 | Saves: Str +0, Dex +2, Con +1, Int +2, Wis +1, Cha +5 | Passive Perception: 9 | Passive Insight: 9 | Init: +2 | Spell Slots: 2/2 Well, then. One Ghast left. Time to see if he could finish it off. Trying to carefully line up his attack, he called forth the magical blast and fired it off at the ghast. OOC Movement: No move Action: Eldritch Blast vs George
  16. AC 19, T 14, FF 16 | HP 49/58 (Nonlethal 15) | Perception +10 | Initiative +3 | FeaturesBurn 6/7 Enveloping Winds - 25% miss chance vs ranged attacks Languages: Common, English | ConditionsConditions: Normal Mike nodded in agrement. "It is a good plan. When we go to the manor, we should also figure out a physical identifier. The mirrorfriend is a reflection - by necessity, it is a reflection, and physical markings are switched to the other side." OOC OOC text goes here.
  17. AC 19, T 14, FF 16 | HP 49/58 (Nonlethal 15) | Perception +10 | Initiative +3 | FeaturesBurn 6/7 Enveloping Winds - 25% miss chance vs ranged attacks Languages: Common, English | ConditionsConditions: Normal "Yes, but now we are aware of the ghost and will be prepared for it. Also, we will be fully rested and can hopefully take it down quickly." Mike frowned. "Skum are aquatic creatures, aren't they? Could they have entered the fort via the well? It would explain how they managed to take the fort with no one noticing. Something to consider later. For now, let's go to the chapel and meet up with Winter." OOC OOC text goes here.
  18. AC 19, T 14, FF 16 | HP 49/58 (Nonlethal 15) | Perception +10 | Initiative +3 | FeaturesBurn 6/7 Enveloping Winds - 25% miss chance vs ranged attacks Languages: Common, English | ConditionsConditions: Normal Mike had completely forgotten about the trap Murdir had warned them of until after Jack’s second swing. "A lesson has been learned. Stand back when the door is being broken." He then looked down the hallway, trying to see anything down there. Title Perception check on the hallway.
  19. My personal preference as a player is for an Adventure Path with Sandbox elements. I really enjoy playing in games where you're told, "You have to accomplish X" but leave open the option of how and maybe when you accomplish "X". It gives players a certain amount of freedom to do their own thing, while also making sure everyone is focused on a cohesive goal. I also sometimes struggle to stay engaged with a more sandboxy campaigns. As a GM my preference largely depends on what kind of game I want to run and how much prep I want to do. I've only done a pure sandbox once back in college. We had a large D&D group (something on the order of a dozen of us), and we had a standing game night in the lobby of the one dorm, but the one time it was only me and 3 other people who showed up. We were playing 3.5 and wanted to play, so I just said, "Okay, everyone roll up a Rogue," and then ran a Thieves Guild sandbox for a session. I had no stats for any NPCs, don't even remember what I called the city, and all 3 players did their own thing. One went robbing houses, another decided to start a protection racket, and the third decided to go find blackmail on city officials. It was a lot of jumping back and forth between three different storylines as I tried to make sure everyone had fun. It was fun, but I don't think I could do it for a whole campaign. Eventually I was gonna need to flesh out the Thieves Guild, the local government, create some notable NPCs and locations in the city to make the world feel alive and not just like a painted canvas background. Doing that kind of prep was beyond my abilities at the time, and now I don't have the time to do it - especially if every single PC needs their own separate storylines. These days, most of my time for GM'ing is either Adventure Paths, or Adventure Paths with Sandboxy elements, like Kingmaker, which I'm running 2 games of the PF2 conversion here on MW. A lot of the prep work is already done for me - I just need to make sure I know where the stat blocks I need for any given enemy/random encounter are, and I'm good to go. It means I don't need to spend as much time prepping for each game session, when I have a limited amount of time available to do so.
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