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8w_gremlin

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  1. "Arr, Outsiders you be, nice to see a new face, We have Old Thumper, a strong ale, well it's not that strong, it's just what and all it be called. we have Sixpenny Best, a nice Session Ale not too strong, something you can drink all day, and still get a good night's work done, if you know what I mean. oh, and we have Criple Cock scrumpy cider, as well as some peaty whiskeys from up north. So what will yea be having then" The barman looks down at the coins "I'd recommend the Old Thumper, Maisy get this fine gentleman a pint of Thumper, do you want a straight or a handle?" you see him start to reach up to a rack of handelled pewter tankards hanging from hooks in the ceiling of the bar. "So you here for the festival?"
  2. The Clover Tavern As the party stands and looks at the Clover Tavern, the six-story building wrapped around the tree, the clank once again gestures towards a sign that reads, "Shoes off, no exceptions." It is a local tradition for newcomers to remove their shoes and hang them on a line that spans the bar’s main floor, adding a quirky charm to the warm and inviting atmosphere. The fox-bat yawns and stretches its wings.
  3. Willowveil Willowveil Piney Warlock 5 AC: 15 (leather and shield) | HP: 38/38 | Initiative: +2 | Passive Perception: 12 Spell Slots: 3rd 2/2 | Spell Attack: +7 | Spell DC: 16 As the others engaged with the enigmatic automaton, Willowveil struggled to mask her unease. To her, it was an artificial entity, not born of the natural order she cherished. Yet she mused, "Its creator was spawned by nature, touched by countless generations before. Perhaps, then, there is a thread connecting it to the life force I hold dear." Amidst these contemplations, Willowveil grappled with the nature of this mechanical being. Did it possess true sentience, or was it merely mimicking life through intricate programming? Did it house a spirit? While the notion of a soul was irrelevant to her, she pondered whether its body would return to the earth, contributing to the cycle of life and death, or if it was exempt from this sacred rhythm. With these thoughts swirling in her mind, she approached the automaton and handed it a bowl of mushroom soup and some bread. Her gesture was simple yet meaningful, accompanied by a single word, "Sustenance." In this act, Willowveil sought to bridge the gap between her world and that of the automaton, a tentative acknowledgement of its presence, if not yet its essence. Mechanics Main Hand: Rod of the pact keeper Off Hand: Wooden shield Skills Performance +6, Medicine +4, Survival +4, Arcana +3, Deception +3, History +3, Intimidation +3, Nature +3, Persuasion +3, Acrobatics +2, Sleight of Hand +2, Stealth +2, Animal Handling +1, Insight +1, Perception +1, Investigation +0, Religion +0 Action: Your action goes here. Bonus Action: Your bonus action goes here. Move: Your movement goes here. Manipulate: Your one free object interaction goes here.
  4. I kind of know those people, I've roleplayed and larpped with some of them. They are from Auckland, New Zealand.
  5. if it was a gunship, I hope it would have some cannons on it as well.
  6. Lausa Stalwind's eyes light up with admiration as she discusses weaponry with Kurith, thoroughly impressed by his expertise. "Should any of your fine weapons ever suffer a nick or scrape, just bring them my way," she offers generously, a twinkle in her eye. "But I must be off now—the lads upstairs are waiting for another barrel on the third floor." As the party approaches the Clover Tavern, they are greeted by the remarkable sight of a six-story structure winding around the trunk of an ancient tree. This bustling hub of the community resonates with the sounds of lively music and hearty laughter, welcoming all who enter. Inside, a humanoid clank accompanied by a small fox-bat gestures towards a sign that reads, "Shoes off, no exceptions." It seems that this is a local tradition for newcomers to remove their shoes and hang them on a line that spans the bar’s ground floor, adding a quirky charm to the warm and inviting atmosphere.
  7. Brother Koji "This is a remarkable location, have you done this all yourselves, how long have you been here?" Koji admires the workmanship and ingenuity of the location, running his hands over the walls and earthen roof "We had a similar idea, but using camouflaged cargo nets, to hide us from the Dragan, and make us less likely to be seen, even routing the campfire smoke out to other locations" He wanders around, smiling and introducing himself to the people who look up to him, it seems that this is very natural to him, he stops and looks out at the harbour "Is that a gunboat out there? it looks damaged, has anyone looked at repairing it, for that is something I am well skilled to do, if it is desirable?" Later as the others talk of ranging and commitments Koji remarks, "Initial forays into the territories around here and close to the enemy as to cause disruptions, scout out locations, sabotage, and steal supplies from enemy encampments, and get out before they can rise a muster. Is that the right gist Mr Stavard? Small team engagements and not massed unit warfare? more like a naval battle than cavalry, heavy and light infantry and archer units?" "talking of the Navy, I saw an abandoned Gunship laying in the harbour, it looked very dilapidated, but I think with some effort we could repair it and make it shipshape and Bristol fashion. Then perhaps map out the coastline, and see if we can find other settlements or ruins around the coast line?"
  8. Human Druid 2 Hp: 17/17 | Ac: 15 | Init: +2 | Perception: 15 | Insight: 15 | Investigation: 11 STRSave: -1 Athletics: -1 8, DEXSave: +2 Acrobatics +2 Slight of Hand +2 Stealth +2 14, CONSave: +2 14, INTSave: +3 Arcane +1 History +1 Investigation +1 Nature +1 Religion +1 12, WISSave: +5 Animal Handling +5 Insight +5 Perception +5 Medicine +3 Survival +5 16, CHASave: +0 Deception +0 Intimidation +0 Performance +0 Persuasion +0 10 With the numbers quickly turning to their side, Eira again calls out to her ancestors the spectral hand of "Yurin, the deathless" reaches out and claws at the last remaining unliving, but instead, it turns and makes a rude gesture at Eira and dissipates. Eira hangs her head in shame and starts to appease her great great great grandfather's spirit. OOC, Mechanics Action: Cast Chill touch (disadvantage on attack rolls against me until the end of my next turn) (nat 1) Bonus Action: nothing Move: not moving
  9. I'm happy to retrofit and repair the dilapidated gunboat Philadelphia perhaps renaming it to Pheonix I can make that the focus of my winter's work. I think getting a better understanding of the coastline, mapping out the area, seeing if we can't find other settlements near the sea or rivers (prime real estate) , and starting diplomacy with them. Koji isn't against unliving, as the Faith hasn't had to deal with them en masse, so there may be avenues to pursue there. Exception for the hostile ones we've fought. Also, I didn't know the spell ligneous dissolution existed, and doubt we do, so when they use it on us for the first time, will be interesting, and we'll then have to find a way to counter it. Perhaps a quest in itself. I'm happy to brainstorm ideas and see what we agree on to pursue.
  10. So nameless location, I don't know why but in my head, it's called Aweholm, did we agree to that, or was there another name? We also had a conversation about roofing the village, with camo nets, etc to protect it from Dragons, as we witnessed one, which got me confused with the description of New Haven. So Brother Koji is an extremely competent craftsman and polymath. (his craft skill is 2, an he's an expert craftsman) so anything he can do to help with the building would be offered, he's very community-focused, Smiley, and holds religious ceremonies in the evening for those who follow his faith. (the Father) but he is a bit more liberal in his interpretation of some of the tenants and beliefs
  11. An older woman with a thick greying hair, and the hint of fine downy sideburns, balancing the barrel effortlessly on her shoulder, beams at Ellu with a warm smile. "Alright my luver, what a pleasure it is to chat with new faces! Lausa the name, Lausa Stalwind" She stands there and looks up at Ellu "You probably know my cousin Evard, he went off with a lovely fae girl not two summers ago" She seems lost in the moment before looking down at your arms and armour. "But tell me, before we get into any serious business, let's indulge in a bit of chinwag about those fine tools of the trade you've got there. What are the names of your weapons, and who was skilled enough to forge such beauties?" Her eyes twinkle with unabated curiosity as she eagerly waits to listen to each party member. "And the year, don't skip on that—every mark on a blade tells a story, doesn’t it? There’s nothing quite like a good tale of metal and fire to stir the soul!" Lausa’s enthusiasm for the history and details of each weapon is infectious, clearly showing her deep appreciation for the art of weapon making. Finally, seeing that you’re all just as engaged, she leans in closer, lowering her voice with a conspiratorial wink. "Now, about that Whitefire Arcanist you’re looking for, last I saw, they were cosied up by the fire in the tavern. Might still be there, lost in a pint or perhaps a page. You can probably catch them if you hurry—but don’t forget to tell him Lausa sent you, alright my luver?"
  12. I agree with Ayeba, Entangle over fairie fire, unless the DM says no plants = no entangle. Also, note that we have a ritually cast "Leomund's Tiny Hut" (thank you, it's one of my fave spells) which is very powerful for what it can do. As well as goodberry, and create water, we should be fairly well provisioned, unless the winds of chaos alter the effects. I too was under the impression that using bonus action would counteract the winds of chaos aspect, but good to know that isn't the case and it's just a reduction, thanks for clarifying. (catching up with posts, timezones do that, sorry if delaying)
  13. AC: 16 | Hp: 8 | Init: +3 Per: +0 | Ins: +0 | Inv: +0 Roach's antennae twitched with interest as he observed the list of names - some crossed out, others not. "Sign name, should talk to those whose names not struck through," he conveyed telepathically, sending images of if these individuals were still lurking within the mysterious confines of Blue Alley or if they had long since departed with whatever treasures or knowledge they had gleaned. he signed a series of glyphs across the parchment, presumably his name. His wings quivered slightly, a sign of his readiness, as he swiftly manoeuvred his smaller arms underneath them to retrieve an assortment of tools—picks, rods, and other necessities for the task at hand. With everything in place, Roach moved stealthily to the edge of the alleyway, his presence nearly imperceptible in the shadows. "We go now?" his thoughts reached out, questioning yet decisive, prepared to delve into the depths of the alley and uncover its secrets, with or without the aid of those who had ventured there before.
  14. Droid (1st Degree) Technician HP 26/26, Condition Normal Damage Threshold 13 Defences: Fort 13, Ref 14, Will 17 Force Points 5 (1), Destiny Points 0 Lang: Basic, Binary, Bocce, Bothan, Geonosian, Huttese "Intercepted encoded transmission, from the large building on the far end of the land bridge, attempting to decrypt" Remy transmits on their own encoded personal channels. "It is proving to be highly encrypted..." OOC Decrypt transmission: 19 (damn low roll)
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