Jump to content

Powderhorn

Moderators
  • Posts

    10,376
  • Joined

  • Last visited

6 Followers

About Powderhorn

Recent Profile Visitors

1,962 profile views
  1. I think just generally speaking, Avena would like to have the opportunity to bake as much as possible, spread the love, and then have enough for marching. However, I think a full single day of baking, and then a day of farmer's market-esque booth hounding would be adequate to the task, if that makes sense.
  2. Day 11 - Jaston, Early Morning Word is quickly spread through Jaston that what has ailed them is a vampire from three quarter's day walk away. That there is a tangible object to focus their attentions on gives rise to an ad-hoc militia forming, quickly trying to gather up what silver is available to form weaponry. Some, of course, instead choose to flee - with words such as "I'll try my luck on the road to Erilune," and things in that spirit muttered. It is, in a word, a chaos similar to if a fire started in the middle of the night - except without a fire to point to and attack. Otto is joined by the local blacksmith to turn out as many silvered weapons as possible, not only able to equip the party, but also a sizable portion of the formed militia. The night continues to pass - and though there are some false starts, words of "I see a shadow moving!" in the end, no vampire arrives. With the dawn, the town wants to vent their anger at someone, or something, and they are prepared to march on the vampire's lair.
  3. We'll go for the denarius-style coin, having a long historical reach.
  4. Dungeon Master Those doing the math will find that it should currently be late fall outside. If the group wishes to avoid wintering over with the dwarves, they will have to depart imminently.
  5. Dwarf Mine "Well, I reckon it's about a hundred to one, so to speak. A day in here, a hundred out there, and so on and so forth. But if there are more of you on the surface, maybe you ought to get back to them before too long passes!"
  6. Awesome to have you, and that remote life sounds sweet! Feel free to look around and ask any questions you might have :)
  7. I feel like most of that list has ran on here before, so you're in good company. Be sure to take a look at what's advertising if you're interested in applying to any games, but as I often say - the fastest way to make friends is to run something ;)
  8. Dwarf Mine "Ah, I am Mackintire of the Spearbreaker Clan. It is a pleasure to meet survivors from the surface. As for how long we've been away...?" Mackintire scratches at his beard. "A couple of generations down here, which the gnomes have some magical thing where time passes more slowly here. I suppose it's been thousands of years on the outside, but I don't quite understand how it all works."
  9. Wonderful, and happy to have you! Believe it or not, there's a strong showing for what would now be termed "OSR" games, or "Old School Renaissance." You may well find something you played in your youth get advertised! Be sure to check out the advertisements section and see if anything strikes your fancy. You can also subscribe to any systems in particular you're interested in so that you get notified when something gets advertised in that rules set :)
  10. Dwarf Mine "We have no history at all of these Dragons you speak of - this sounds to be something that has happened in the intervening years. If it forces people to travel in smaller groups, however, this should be spoken of to those more able to decide the direction of this enclave. It may well change things, as part of the dark elves strength was their ability to bring large armies to the field." The dwarf nods solemnly, however it does occur to Karadoon that this man, though kind and polite, is not a decision-maker.
  11. Day 11 - Jaston, Late Evening The walk back to Jaston is a dour affair. Finding the lair of a vampire is no easy feat, but leaving it unresolved leaves a bitter taste in some mouths. Still, others would argue that you still have the faculty of taste - a fate not guaranteed had you stayed to fight. Exhausted, you enter town as the last light of day begins to fade. The streets are empty - but this is no surprise anymore, for Jaston is a town suffering under its casualties to date. No new sheriff has been appointed. While it may have only been a day, so too is there the suspicion that none would accept if offered. And so, returned at last, you must decide what to do next.
  12. Avena "This sounds the most effective way to meet the desires of Beorn. While my knowledge of the wider world is faint, I can perhaps extend some good graces to my current company by arriving there beforehand and laying the groundwork. Still, if I had the opportunity, I would like to ensure they are well-supplied with food before I take my leave of them. From there, I would be curious where your travels take you. I seek new ingredients to make the most exquisite dishes known to anyone."
  13. Totally fine migrating Avena into the main party. It would be a weird thing to join a game and be like, "Oh, adventuring? That's not what I'm here for." Like the idea of sneaking some honeycakes into Gandalf's bags. The man's practically a stick! How is he supposed to stay warm without appropriate caloric intake?
  14. Dwarf Mine "No trouble at all!" the dwarves respond. "Why, we'll be telling this story for the rest of our lives, as the first ones to meet the survivors! Now," speaking to Stavard, "I don't know what has happened in the intervening time it's been many years and a couple of generations, you understand, but as for what you can give us in return - fresh fruit and vegetables are always well appreciated down here - though the gnomes have cooked up quite a system to get us by!"
  15. Dwarven Mine Two days later, Iphigenia has had the opportunity to rest up - and not only be tended to by their hosts, but also her own friend Brother Koji. Doona, uncomfortable with being underground so long, stated her intent to return back to town and explore the natural world with the only other elf she has met in this part of the world, Iahalae. Unwilling to be talked out of it, and a bit standoffish on her own, she makes it clear that she does not want company for the journey - leaving the group to continue to marvel at the dwarven town. Not too long after she leaves, discussion with the dwarves about "the elf" makes Karadoon suddenly intuit two things: First, somehow there has been a vowel shift either here or in Kelmar that didn't happen in both places. Rather than "elf" they say, for example, "alf." Second, this group has been together so long they don't really enunciate much, and slur a lot of their words together. Once Karadoon figures that out, it is perhaps surprising that the dwarven language had not changed much, and he can, in fact, understand them!
×
×
  • Create New...