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Powderhorn

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Everything posted by Powderhorn

  1. I, for one, hate how long lives break history, and generally every time I get too annoyed by them I slash the life expectancy of the races again I don't think any of mine live past 100 anymore, and if they do, I'll probably slash them again! That said, - I think you could very easily accomplish what you want where the conditions for coal and oil just didn't exist. All that ancient plant and animal matter just got processed / digested / recycled however, but it didn't turn into fossil fuels. Without that, no industrial revolution, no plastics, etc. etc.
  2. One potential "quick" adventure - I would *swear* there were some cannon hidden away east of the Havenwood Union, but cannot immediately find that thread.
  3. Late Summer - Day 84, Noon - Free Harbor Quickly, everyone finds that the food situation is on sure-footing due to the works of Iahalae, supported by the sure guidance and leadership of comrades past - not least of which Aephren and Elladra. While the promise of Drokvian refugee mouths to feed might have raised an issue, it is quickly recalled that they were sent to the Fortune, which in turn is likely to sail for Aweholme. As such, the only new mouths are your own. How they will be assimilated into Aweholme may need to be a question for the spring. The offer of repairing the Philadelphia is one that falls on welcome ears - but there is a question of if you repair and take it - what will Free Harbour have for itself? A compromise offer is made instead: The Order of the Dragon will harvest materials from the not-too-far distant forest to build a second hull, laborers will be provided, and in the end there could be two vessels - the Gunboat Philadelphia and a different hull. Which would go to who could be a matter of some discussion. Greta Starling, herself a bit of a polyglot, quickly finds herself offering to teach any who would desire to learn over the course of the winter, and, concerned about the rigors of campaigning, anticipates also remaining here in the spring.
  4. All I can say is that I'm stoked that people are thinking of the world as a living thing where things are happening regardless of what you're doing. As to where theory meets practice, that seems like something that, if desired, could be pursued after winter encampment :)
  5. Thus far, all encounters have been land-based. Maliente at sea are an open question for the group.
  6. I wonder if a good use of that craft score is to build your own private warship? 🤔 Free Harbour has the dilapidated gunboat Philadelphia, Aweholm (I'm perfectly happy to make that name canon) has the Fortune - but in a way you're a bit tethered to other groups and their needs. There was also the Ghost Ship kicking around that might be an adventure in and of itself, and of course there are various Kelmarites who might make their way north as word spreads, as word inevitably does. Re: The Map - Something close to it is, though without New Haven labeled. Maps are all in "The World Thus Far."
  7. At the risk of seeming like the meme of the crazed guy with the string board, let me start with the map (which I see left "New Haven" unlabeled, which has not been rectified) Kelmar Local Area Map The original group had settled Haven, then located a more advantageous position in New Haven - which had access to a river and forest. New Haven collapsed in what is termed by the players to be a tyrannical leader (Captain Lily Stoddert) and what is termed by the DM as "just a regular person sorely misunderstood!" Fleeing New Haven for the potential return of said Lily Stoddert, the group settled an abandoned town which I have named Free Harbor. After all that went down, Brother Koji's group settled to the nameless establishment in the east. They made their way north, in a narratively convenient way for me to consolidate groups. The refugees were found north of New Haven, where they had been deposited by a person I may have named IC - but if it didn't come up it didn't come up. Those refugees were sent south to find your own vessel, the Fortune - which in turn was anticipated to sail to the nameless location out east - not Free Harbor. I hope that makes things a little more clear (ish). Let me know if there's anything that I'm too muddy on :) Edit: The island in the middle is indeed where everyone came from - the island continent(?) of Kelmar.
  8. Yeah, I kinda figured there was nothing ancillary about 20s beyond always hitting, but wanted to look it up when I got time. Sounds like you already did :)
  9. Haven was the first settlement for your group - then there was New Haven at the mouth of the river where the falling out with Stoddert was, and then another settlement was established over the stone ruins of an ancient harbor with the statue to Wushall.
  10. Just a club in this case, though without looking at the rules for a natural 20, I'm surprised there's no allowances for that.
  11. Re: Atlas - it's mostly about the Latter Earth setting, which we're not using. I don't know that you necessarily need it. For the Unique Gift, I'm entirely OK with using that as a way to look into magic. The location you came from does not, as yet, have a name! Freeharbour is from an earlier group in this part of the map. If you look at the map thus far, the easternmost explored section is where you guys started.
  12. Day 5 - The Road North of Erilune, Late Night The morale of the bandits start to wane, and two involved in melee break and run after Otto and Xan get amongst them - but not before one lands a meaty blow on Otto before he runs past! That same bandit is then knocked unconscious by Toktok, while three other bandits with bows fire into the circle of wagons, aiming for Eabha - one arrow striking her! Meanwhile, the bandit leader closes with Otto, perhaps overestimating his own abilities, and is unable to knock him down. Battle Map
  13. Yeah, that was where the idea of going back and re-leveling if desired was coming from. Otherwise, it would definitely be a while! Book I'm looking at is the Deluxe WWN Base book. While I do have Atlas, I don't reference it often.
  14. "No objections from my end," Astrid says. She swaps her warhammer for her sling, and prepares to launch a missile into whatever may be beyond.
  15. Second ping for and . Will push ahead tomorrow after work.
  16. No comment on the happenings in-game. Weirdly, I have that book right next to me as we speak... The rough intent behind doing the foci in such a manner was to design a way to dip very gently, and at great cost, into the magic-user realm. That was why at best, you would have two arts (which are supposed to be less potent than high-magic spells), and you can only use one per day, full-stop. I don't think any arts are level-gated, but the intent would be to avoid any that happened to be that I'm not seeing on a quick look.
  17. I also rather like Brother Koji - but I am entirely OK with you refluffing some skills / abilities to more closely match what the campaign has become.
  18. We are late summer, and just about into early fall. It will swap over at the 90 day mark (figuring 3 months per season). Conveniently, a year in this setting is 360 days exactly, which someone should have thought of when they were setting up the meat space. You probably have about a month and a half before it's likely too dangerous to travel. Mid-Fall -> Spring is not impossible to campaign in, but there would likely be a lot of survival-type rolls and the like to not get Valley Forged.
  19. Thinking out loud here, how do we feel about a Foci that looks like this: The Dusting of Magic Gain One Effort. Choose a magical tradition. At Foci Level 1: Choose one art from your chosen magical tradition. Commit Effort for 1 day to use this art. At Foci Level 2: Choose a second art from your chosen magical tradition. Commit Effort for 1 day to use this art.
  20. Good call on experience - we should be gaining 3XP for adventuring. Uncertain if that brings us to a level off hand. Similarly, uncertain if there are mechanics already in place for developing magical talents. If there are, we can use that, and if there aren't, I wonder if we can write a Foci for it?
  21. In any game, I'm generally recruiting players instead of characters. If people want to make a new character entirely, that's entirely fine. I'm not running this as a hardcore style game, where everyone has to start at level 1, and in truth, I'm of a mind that if people want to simply refluff their characters and do levels previously taken a bit differently, I'm not opposed to that either - I might suggest doing that as a "Down time" activity - particularly if everyone wants to lay low for the winter which is coming.
  22. This would be less "open recruitment" and more "recommend a friend" - I'm not aiming to do an ad, just asking around.
  23. For sure, it would need to be someone who is a bit of a known quantity, as there is a lot to take in and mesh into. Such a person may or may not exist, but if they do I'd be happy to bump us up to 5, and if not, it's not a big deal. It just came up as we're about in a good spot for it.
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