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Gwyn-finity

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  1. Les Hiddins Goblin Figher 2 AC 12 HP 25/25 Speed 30ft  DV 60ft FOTS [x] SW [X] AS [X] Les accepted the pliers but had another plan to test first! As the convoy began to walk, she took the rolling pin and examined the teeth set into the wood. With an excited growl she clomped her molers around one of the teeth and began to gnaw and pull at the exposed tooth! "Thish gnewng tchnique hsh b'n p'sh'd d'wn f'r G'N'RASIONS!"
  2. HP: 4/4 SKILLS: Survive-0 Combat/Axe-1 Notice-0 Stab-1 SAVES: Physical-(14) Evastion-(15) Mental-(15) Luck-(15) Bace Attack Bonus: +1   STR: 16 (+1) DEX: 12 (+0) CON: 13 (+0) INT: 5 (-1) WIS: 8 (+0) CHA: 9 (+0) Barbarian Your people or past were counted savage even in a  world as brutal as this one. Primitive hill tribes, hard- pressed jungle clans, or simple frontiersmen too long out of contact with a more sophisticated civilization might all qualify for this background. You know how to live without the comforts a softer and more pacified people might require and you have a ready acceptance of violence that can keep you alive where others might perish. Still, the material privation of your life does not mean you are necessarily stupid or unadaptable, nor that you lack your own forms of culture.   Free Skill: Survive-0 Quick Skills: Any Combat-0, Notice-0 Growth Learning +1 Any Stat Any Combat +2 Physical Connect +2 Physical Expert +2 Mental Lead  Expert Notice Any Skill Punch   Sneak   Survive The Warrior Class Ability: Killing Blow Whenever a Warrior inflicts damage with any attack, spell, or special ability they may add half their character level, rounded up, to the damage done. This damage is also added to any Shock they may inflict. Combined with Foci meant to improve Shock attacks such as Armsmaster, Close Combatant, or Shocking Assault, this ability ensures that an experienced Warrior will almost always kill any ordinary human soldier or minor monster, regardless of their attack roll result.   Class Ability: Veteran’s Luck Once per scene, as an Instant action, the Warrior may turn a missed attack they have made into a hit. Alternately, they may turn a successful attack against them into a miss, also as an Instant action. This ability is particularly lethal when used with the Make a Snap Attack action and leveled against weaker monsters or ordinary human warriors, as explained on page 44. Only one exercise of this ability is possible in a scene, either to force a miss or ensure a hit on a foe; both options may not be employed in the same fight. A Warrior may use this ability with crew served weapons they are assisting in firing. This ability cannot be used to negate environmental damage or damage done to a vehicle or mount they are riding.   Level Hit Dice Attack Bonus Focus Pick 1 1d6+2 +1 1 Any + 1 Warrior 2 2d6+4 +2 1 Any 3 3d6+6 +3   4 4d6+8 +4   5 5d6+10 +5 1 Any 6 6d6+12 +6   7 7d6+14 +7 1Any 8 8d6+16 +8   9 9d6+18 +9   10 10d6+20 +10 1 Any Shocking Assault You’re extremely dangerous to enemies around you. The ferocity of your melee attacks stresses and distracts enemies even when your blows don’t draw blood. Level 1: Gain Punch or Stab as a bonus skill. The Shock damage of your weapon treats all targets as if they were AC 10, assuming your weapon is capable of harming the target in the first place and the target is not immune to Shock. Whirlwind Assault You are a frenzy of bloody havoc in melee combat, and can hack down numerous lesser foes in close combat… assuming you survive being surrounded. Level 1: Gain Stab as a bonus skill. Once per scene, as an On Turn action, apply your Shock damage to all foes within melee range, assuming they’re susceptible to your Shock.
  3. Les Hiddins Goblin Figher 2 AC 12 HP 25/25 Speed 30ft  DV 60ft FOTS [x] SW [X] AS [X] Les shadowed the much taller Alex back to 'the one with bread'. She tilted her head at the request for pliers and an idea loped into her head. "Hey! Breadman, if i can get that tooth out of your rolling pin... can make a whole loaf if bread, like... the size of my head?"
  4. Les Hiddins Goblin Figher 2 AC 12 HP 25/25 Speed 30ft  DV 60ft FOTS [x] SW [X] AS [X] Les was genuinely suprized when her obvious jest was taken seriously and applied in a way that was completely different then what she intended. She chewed on her bagel, and tried to reason if she should keep up the joke or drop it, she decided to drop it. "Ya, I was just pull'n ya' leg Al. Fur real though, I don't know much 'bout this area, so I am as blind as you."   Once her bagel was gone, she pulled her pack axe. It was a normal size for a human, but in her smaller hands it could be mistaken for a great-axe. She checked the blade, looking for any chips or rolling left from last night's scuffle.   
  5. Les Hiddins Goblin Figher 2 AC 12 HP 25/25 Speed 30ft  DV 60ft FOTS [x] SW [X] AS [X] Les was sleeping in one of the forward wagons, her head banging off the back as it moved along, the gentle movement causing her snoring to fluctuate. Until a bump in the road literally sent her flying to the ground.    "HUH? I'm up! More bandits? Where? Oh... Nope, nothing, just poor road conditions." She yawned and elected to stay up at that point. She had been on active guard when the bandits struck and she was so amped up afterwords she just couldn't fall asleep at the time.   As the day went on, she got an amazing bagel from the dwarvish baker, she was never gonna say his name right so she just elected to think of him as Eldy. She saved half of it and wound up sitting next to the oddly quite person who was tending to many of the animals. "Howdy, names Les. I noticed you using some spells last night, that's mighty helpful of ya, where'd you learn?"   Upon being prompted for info on Greenrest, she tilted her head in though. "I've not been around these parts for long, mostly in passing to other places so nothing of interest comes to mind. Except of course the landsharks, but everyone knows about those." She bites into her bagel.
  6. Les Hiddins Goblin Figher 2 AC 12 HP 25/25 Speed 30ft  DV 60ft FOTS [x] SW [X] AS [X]  
  7. Les was actually born in a city, the outskirts of Balder's Gate to be precise. She hated it. Ever since they could remember Les hated the busy streets, the noise, the buildings, all of it! She loved the time spent with her father, hunting in the woods around the coastal city. As they grew, she naturally gravitated further and further from the big walls and out into the wilderness. About their teenage years she found someone who was willing to take her on as an apprentice, in the loosest sense of the term. Along with this new friend/mentor not only had Les found their first job but they got to travel traveled far and wide. Les learned not only the basics of the natural world, such as which berries to eat and how to find fresh water, but she learned how to create mould the environment to her wants as well. From chopping timber, to building shelters, creating self-feeding fires so that one could spend all day hunting without needing to restart the fire from the ground up when she got back. Les become someone who didn't just survive in the wilds, she thrives in the great outdoors!   After ten years of traveling together, Les's close friend and mentor decided that a quiet life in one place was his future. The two traveled north, and Les said goodby after helping build the log cabin that was to be his friend's final home. Now, prepared to tackle the world, Les was struck by something she had never done before, a question that they had never had to answer. "Where am I going?" She had always followed their friend, but now she was the one making the path. So, when she stopped by a town to grab some needed supplies and her monthly bath, she heard of a caravan heading to provide relief to a town beset by trouble. Les figured that was as good a place to start as any and signed up to help. 
  8. Shadow Bounder || Pahtra Ghost Operative || Level 1  Shadow dropped to a prowl and headed forward to what looked like a door. She had her pistol drawn, with the cryogun tucked at her waist and her rifle on her back. She stopped at the door and looked up, and gave a heave as she tried to climb to a potential second floor.                
  9. Born in surrounds of Balder's Gate Disliked the city, loved the wilds Began to learn survivable and bush-crafting skills Spent 10 years traveling with and learning from someone Ended their 10-year journey together near Waterdeep Les found his way to the caravan, got hired on as security and a little bit of scouting / survival skill
  10. Shadow Bounder || Pahtra Ghost Operative || Level 1  Shadow sat down cross-legged on the truck bed as they all spoke. "Once we get close, let me scout ahead. I am naturally sneaky and if i need to, almost invisible with my now powered cloak. Lets get within two or three blocks of the workshop, I'll head out first and send back what all is there, if its hot, we go in hot, if its not I can check the immediate area as you bring in the apc-tank-thing to fix it."   As she spoke, she continued to pet R4nger and guided the little bot to sit in her lap.              
  11. I have put forth a character! I need to write out his back story still but I am happy with him! I also figured out a clever 'pioneer'-esk combat style Using the throwing fighting style (From tasha's) I can attack with a onehanded battleax, the draw and throw a handax. I also have the two weapon fighting so that i can two weapon fight with a non lite weapon
  12. Les Hiddins Goblin Figher 2 N  AC 12 HP 25 Speed 30ft  Str 13 (1) Dex 15 (2) Con 16 (3) Wis 12 (1) Int 12 (1) Cha 8 (-1) Attacks Bushcrafter's Ax 1d20+3 1d8+1 Bushcrafter's Ax 2 Hands 1d20+3 1d10+1 Handax, Close 1d20+3 1d6+1 Handax (20/60) 1d20+3 1d6+1 Feature: Wanderer You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth. Size Goblins are between 3 and 4 feet tall and weigh between 40 and 80 pounds. Your size is Small.   Darkvision You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.   Fury of the Small When you damage a creature with an attack or a spell and the creature's size is larger than yours, you can cause the attack or spell to deal extra damage to the creature. The extra damage equals your level. Once you use this trait, you can't use it again until you finish a short or long rest.   Nimble Escape You can take the Disengage or Hide action as a bonus action on each of your turns. Great Weapon Fighting, PHB p72 When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit. Second Wind, PHB p72 You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again. Action Surge, PHB p72 Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action. Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.  
  13. Shadow Bounder || Pahtra Ghost Operative || Level 1  Shadow keeps her eyes on the places that attacks may come from, scanning from buildings to allies to the sky.            
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