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Hooray Rat

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  1.   Alexander Kirkpatrick (Human Cleric) AC: 14 | HP: 17 | Current: 17 | Hero Points: 1 Fortitude: +4 | Reflex: +4 | Will: +8 | Perception: +6 Focus Pool: 1 | Current: 1 | Spell Slots:  Cantrips: 5/5,  1st: 2/2 | Cleric Font: Healing 3/3 Active Effects: None. Conditions: None Alexander rushes up to Shaggy and casts a divine spell, Magic Weapon.
  2.   Alexander Kirkpatrick (Human Cleric) AC: 14 | HP: 17 | Current: 17 | Hero Points: 1 Fortitude: +4 | Reflex: +4 | Will: +8 | Perception: +6 Focus Pool: 1 | Current: 1 | Spell Slots:  Cantrips: 5/5,  1st: 2/2 | Cleric Font: Healing 3/3 Active Effects: None. Conditions: None Alexander hurries to catch up with Michael. "Michael, Sarenrae will help protect you!" The cleric prays a prayer of Protection over the fighter. Then Alexander moves to catch up to Shaggy.
  3.   Alexander Kirkpatrick (Human Cleric) AC: 14 | HP: 17 | Current: 17 | Hero Points: 1 Fortitude: +4 | Reflex: +4 | Will: +8 | Perception: +6 Focus Pool: 1 | Current: 1 | Spell Slots:  Cantrips: 5/5,  1st: 2/2 | Cleric Font: Healing 3/3 Active Effects: None. Conditions: None   Alex moves on to the next companion, applying his healing skills to their wounds. Since it seems that they have some time, he looks after his patients continuously.
  4. Ok. Alex has Assurance but it is for Athletics. So I should roll again for Shaggy's Treat Wounds?
  5. Does PF2 allow for taking a "10" on a roll? Alex failed his Medicine check on Shaggy.
  6.   Alexander Kirkpatrick (Human Cleric) AC: 14 | HP: 17 | Current: 17 | Hero Points: 1 Fortitude: +4 | Reflex: +4 | Will: +8 | Perception: +6 Focus Pool: 1 | Current: 1 | Spell Slots:  Cantrips: 5/5,  1st: 2/2 | Cleric Font: Healing 3/3 Active Effects: None. Conditions: None   Alex looks around at the gathered townsfolk. "We will do everything we can to help protect the town."  Alex hears Shaggy ask for some medical help. "Let me take a look at those wounds. I should be able to fix you up." Alex leads Shaggy into the inn to see to his injuries.
  7. Thanks! I had the code in a Word doc but I couldn’t find it.
  8. I am still here! Sorry for the unplanned absence. I would have posted now but I can’t find the code I was using.
  9.   Alexander Kirkpatrick (Human Cleric) AC: 14 | HP: 17 | Current: 17 | Hero Points: 1 Fortitude: +4 | Reflex: +4 | Will: +8 | Perception: +6 Focus Pool: 1 | Current: 1 | Spell Slots:  Cantrips: 5/5,  1st: 0/2 | Cleric Font: Healing 0/3 Active Effects: None. Conditions: None   Alexander speaks up next. "We need to prepare for when Haanar shows up. I suggest that word get to the outlying homes and encourage the people to seek safety within the village walls. I will stand with the village to help protect it."
  10. I'm keen to finish this up. Another PC is always welcome.
  11. Sorry for the delay. I forget about this game sometimes because it is on Baldr. All my other games oar on the old MW.
  12.   Alexander Kirkpatrick (Human Cleric) AC: 14 | HP: 17 | Current: 17 | Hero Points: 1 Fortitude: +4 | Reflex: +4 | Will: +8 | Perception: +6 Focus Pool: 1 | Current: 1 | Spell Slots:  Cantrips: 5/5,  1st: 2/2 | Cleric Font: Healing 3/3 Active Effects: None. Conditions: None   Realizing that the others seem to be trying to avoid a situation, Alex relaxes a bit and stows his weapon and shield. In his mind he is hoping that it is not a bad decision. He says a quick prayer to his goddess, "Sarenrae, bless me with the right words." His held out in front of him in a sign of peace, Alex take s couple of steps towards Haanar. "Please, Haanar, do come join us so that we may talk and understand together what Lazino has to say."   To the other's, "let's put our weapons away so that we may all have a peaceable conversation."   ActionsCasting Guidance for a +1 to Diplomacy Charisma is 14, gives a +2 to Diplomacy
  13.   Alexander Kirkpatrick (Human Cleric) AC: 14 | HP: 17 | Current: 17 | Hero Points: 1 Fortitude: +4 | Reflex: +4 | Will: +8 | Perception: +6 Focus Pool: 1 | Current: 1 | Spell Slots:  Cantrips: 5/5,  1st: 2/2 | Cleric Font: Healing 3/3 Active Effects: None. Conditions: None   Alexander is taken aback at the sudden appearance of the deformed man. Having no more blessings at his disposal, the priest readies his weapon and shield.
  14.   Alexander Kirkpatrick (Human Cleric) AC: 14 | HP: 17 | Current: 17 | Hero Points: 0 Fortitude: +4 | Reflex: +4 | Will: +8 | Perception: +6 Focus Pool: 1 | Current: 1 | Spell Slots:  Cantrips: 5/5,  1st: 0/2 | Cleric Font: Healing 0/3 Active Effects: None. Conditions: None   Alexander stays at the cave entrance with Lazino, while the others explore. He takes out his healing kit so that Lazino can make use of it. The priest prays to Sarenrae, thanking her for sparing their lives.
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