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Dmerilo Dmerilo will stay with blue, punching. Standard: MW Strike (Combine damage for DR, +1 enh to AC if either hit) Stat Block Vesk Solider 9 SP: 81/81 | HP: 69/69 | F: 9| R: 6 | W: 6 Init: +7 | Speed: 35 | KAC: 27 | EAC: 26 Offense: Punch +15 (2d6+18 B) | Unarmed MW Strike (Standard): 2x Punch +12 (2d6+18 B) Conditional Bonuses MW Strike: Combine damage for DR Frenzy: +4 Melee Dmg, +1 Will, -1 AC, +9 Temp HP Close Enough to Kill: Miss but not Nat 1 when frenzied, spend 1 RP to treat as hit, do minimum dmg (24)
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DM Dax| Dead Suns Book 4| OOC
Peff replied to Dax Thura's topic in 1E Starfinder Society- Official's Dead Suns Table 2
Can you throw down some harrying or covering fire? That's not nothing.- 92 replies
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Dmerilo Dmerilo will continue against yellow Standard: MW Strike v Yellow If that doesn't kill it, will spend 1 RP on the miss for min dmg (24) as well Stat Block Vesk Solider 9 SP: 81/81 | HP: 69/69 | F: 9| R: 6 | W: 6 Init: +7 | Speed: 35 | KAC: 27 | EAC: 26 Offense: Punch +15 (2d6+18 B) | Unarmed MW Strike (Standard): 2x Punch +12 (2d6+18 B) Conditional Bonuses MW Strike: Combine damage for DR Frenzy: +4 Melee Dmg, +1 Will, -1 AC, +9 Temp HP Close Enough to Kill: Miss but not Nat 1 when frenzied, spend 1 RP to treat as hit, do minimum dmg (24)
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Dmerilo Dmerilo screams in yellows face, teeth, claws, and tail all lashing, then slams down onto it with both fists Move: Imp Demoralize Standard: MW Strike (Combine damage for DR, +1 enh to AC if either hit) Going to spend 1 RP for Close Enough to Kill assuming a miss on the 13 for 24 dmg. Stat Block Vesk Solider 9 SP: 81/81 | HP: 69/69 | F: 9| R: 6 | W: 6 Init: +7 | Speed: 35 | KAC: 27 | EAC: 26 Offense: Punch +15 (2d6+18 B) | Unarmed MW Strike (Standard): 2x Punch +12 (2d6+18 B) Conditional Bonuses MW Strike: Combine damage for DR Frenzy: +4 Melee Dmg, +1 Will, -1 AC, +9 Temp HP Close Enough to Kill: Miss but not Nat 1 when frenzied, spend 1 RP to treat as hit, do minimum dmg (24)
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DM Dax| Dead Suns Book 4| OOC
Peff replied to Dax Thura's topic in 1E Starfinder Society- Official's Dead Suns Table 2
and to answer the question about Frenzy, yup. Should have been 4 more damage.- 92 replies
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Dmerilo Seeing Kaeon get surrounded, Dmerilo takes a step south, then swings are Red Move: Guarded Step Standard: MW Strike (Combine damage for DR, +1 enh to AC if either hit) (assuming only one of those hit) Stat Block Vesk Solider 9 SP: 81/81 | HP: 69/69 | F: 9| R: 6 | W: 6 Init: +7 | Speed: 35 | KAC: 27 | EAC: 26 Offense: Punch +15 (2d6+18 B) | Unarmed MW Strike (Standard): 2x Punch +12 (2d6+18 B) Conditional Bonuses MW Strike: Combine damage for DR Frenzy: +4 Melee Dmg, +1 Will, -1 AC, +9 Temp HP Close Enough to Kill: Miss but not Nat 1 when frenzied, spend 1 RP to treat as hit, do minimum dmg (24)
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DM Dax| Dead Suns Book 4| OOC
Peff replied to Dax Thura's topic in 1E Starfinder Society- Official's Dead Suns Table 2
Its fine with my turn. Part of the point of playing Dmerilo is "oh no, consequences!"- 92 replies
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Dmerilo Dmerilo gives a low laugh "Is that all you idiots ever have to say? GRAH!" He shoots down the hallway like a bullet, screaming and bringing hits fists above his head to strike. Swift: Frenzy Move: 15ft Standard: MW Strike (Combine damage for DR, +1 enh to AC if either hit) (Gah...if I were Frenzied beforehand, that save would have passed...) Stat Block Vesk Solider 9 SP: 81/81 | HP: 69/69 | F: 9| R: 6 | W: 6 Init: +7 | Speed: 35 | KAC: 27 | EAC: 26 Offense: Punch +15 (2d6+18 B) | Unarmed MW Strike (Standard): 2x Punch +12 (2d6+18 B) Conditional Bonuses MW Strike: Combine damage for DR Frenzy: +4 Melee Dmg, +1 Will, -1 AC, +9 Temp HP Close Enough to Kill: Miss but not Nat 1 when frenzied, spend 1 RP to treat as hit, do minimum dmg (24)
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Dmerilo Dmerilo hits the door and moves in, heading up to the intersection to look around. Darkvision, 60ft Stat Block Vesk Solider 9 SP: 81/81 | HP: 69/69 | F: 9| R: 6 | W: 6 Init: +7 | Speed: 35 | KAC: 27 | EAC: 26 Offense: Punch +15 (2d6+18 B) | Unarmed MW Strike (Standard): 2x Punch +12 (2d6+18 B) Conditional Bonuses MW Strike: Combine damage for DR Frenzy: +4 Melee Dmg, +1 Will, -1 AC, +9 Temp HP Close Enough to Kill: Miss but not Nat 1 when frenzied, spend 1 RP to treat as hit, do minimum dmg (24)
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Dmerilo "Told you no one could stand up to the Maiden." Dmerilo grabs his gear from his room and heads to the lock "Anyone have a preference between 11 and 4? Never heard of an 11 toothed doshko before, so I vote for 4." Stat Block Vesk Solider 9 SP: 81/81 | HP: 69/69 | F: 9| R: 6 | W: 6 Init: +7 | Speed: 35 | KAC: 27 | EAC: 26 Offense: Punch +15 (2d6+18 B) | Unarmed MW Strike (Standard): 2x Punch +12 (2d6+18 B) Conditional Bonuses MW Strike: Combine damage for DR Frenzy: +4 Melee Dmg, +1 Will, -1 AC, +9 Temp HP Close Enough to Kill: Miss but not Nat 1 when frenzied, spend 1 RP to treat as hit, do minimum dmg (24)
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Dmerilo Already in the depths of the ship, Dmerilo decides to realign the targeting to one of the remaining ships Role/Action: Chief Mate - Realign Targeting Systems Stat Block Vesk Solider 9 SP: 81/81 | HP: 69/69 | F: 9| R: 6 | W: 6 Init: +7 | Speed: 35 | KAC: 27 | EAC: 26 Offense: Punch +15 (2d6+18 B) | Unarmed MW Strike (Standard): 2x Punch +12 (2d6+18 B) Conditional Bonuses MW Strike: Combine damage for DR Frenzy: +4 Melee Dmg, +1 Will, -1 AC, +9 Temp HP Close Enough to Kill: Miss but not Nat 1 when frenzied, spend 1 RP to treat as hit, do minimum dmg (24)
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