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Peff

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  1. Dmerilo Dmerilo will stay with blue, punching. Standard: MW Strike (Combine damage for DR, +1 enh to AC if either hit) Stat Block Vesk Solider 9 SP: 81/81 | HP: 69/69 | F: 9| R: 6 | W: 6 Init: +7 | Speed: 35 | KAC: 27 | EAC: 26 Offense: Punch +15 (2d6+18 B) | Unarmed MW Strike (Standard): 2x Punch +12 (2d6+18 B) Conditional Bonuses MW Strike: Combine damage for DR Frenzy: +4 Melee Dmg, +1 Will, -1 AC, +9 Temp HP Close Enough to Kill: Miss but not Nat 1 when frenzied, spend 1 RP to treat as hit, do minimum dmg (24)
  2. Can you throw down some harrying or covering fire? That's not nothing.
  3. Dmerilo Dmerilo will continue against yellow Standard: MW Strike v Yellow If that doesn't kill it, will spend 1 RP on the miss for min dmg (24) as well Stat Block Vesk Solider 9 SP: 81/81 | HP: 69/69 | F: 9| R: 6 | W: 6 Init: +7 | Speed: 35 | KAC: 27 | EAC: 26 Offense: Punch +15 (2d6+18 B) | Unarmed MW Strike (Standard): 2x Punch +12 (2d6+18 B) Conditional Bonuses MW Strike: Combine damage for DR Frenzy: +4 Melee Dmg, +1 Will, -1 AC, +9 Temp HP Close Enough to Kill: Miss but not Nat 1 when frenzied, spend 1 RP to treat as hit, do minimum dmg (24)
  4. Dmerilo Dmerilo screams in yellows face, teeth, claws, and tail all lashing, then slams down onto it with both fists Move: Imp Demoralize Standard: MW Strike (Combine damage for DR, +1 enh to AC if either hit) Going to spend 1 RP for Close Enough to Kill assuming a miss on the 13 for 24 dmg. Stat Block Vesk Solider 9 SP: 81/81 | HP: 69/69 | F: 9| R: 6 | W: 6 Init: +7 | Speed: 35 | KAC: 27 | EAC: 26 Offense: Punch +15 (2d6+18 B) | Unarmed MW Strike (Standard): 2x Punch +12 (2d6+18 B) Conditional Bonuses MW Strike: Combine damage for DR Frenzy: +4 Melee Dmg, +1 Will, -1 AC, +9 Temp HP Close Enough to Kill: Miss but not Nat 1 when frenzied, spend 1 RP to treat as hit, do minimum dmg (24)
  5. and to answer the question about Frenzy, yup. Should have been 4 more damage.
  6. Dmerilo Seeing Kaeon get surrounded, Dmerilo takes a step south, then swings are Red Move: Guarded Step Standard: MW Strike (Combine damage for DR, +1 enh to AC if either hit) (assuming only one of those hit) Stat Block Vesk Solider 9 SP: 81/81 | HP: 69/69 | F: 9| R: 6 | W: 6 Init: +7 | Speed: 35 | KAC: 27 | EAC: 26 Offense: Punch +15 (2d6+18 B) | Unarmed MW Strike (Standard): 2x Punch +12 (2d6+18 B) Conditional Bonuses MW Strike: Combine damage for DR Frenzy: +4 Melee Dmg, +1 Will, -1 AC, +9 Temp HP Close Enough to Kill: Miss but not Nat 1 when frenzied, spend 1 RP to treat as hit, do minimum dmg (24)
  7. Its fine with my turn. Part of the point of playing Dmerilo is "oh no, consequences!"
  8. Dmerilo Dmerilo gives a low laugh "Is that all you idiots ever have to say? GRAH!" He shoots down the hallway like a bullet, screaming and bringing hits fists above his head to strike. Swift: Frenzy Move: 15ft Standard: MW Strike (Combine damage for DR, +1 enh to AC if either hit) (Gah...if I were Frenzied beforehand, that save would have passed...) Stat Block Vesk Solider 9 SP: 81/81 | HP: 69/69 | F: 9| R: 6 | W: 6 Init: +7 | Speed: 35 | KAC: 27 | EAC: 26 Offense: Punch +15 (2d6+18 B) | Unarmed MW Strike (Standard): 2x Punch +12 (2d6+18 B) Conditional Bonuses MW Strike: Combine damage for DR Frenzy: +4 Melee Dmg, +1 Will, -1 AC, +9 Temp HP Close Enough to Kill: Miss but not Nat 1 when frenzied, spend 1 RP to treat as hit, do minimum dmg (24)
  9. Dmerilo Dmerilo hits the door and moves in, heading up to the intersection to look around. Darkvision, 60ft Stat Block Vesk Solider 9 SP: 81/81 | HP: 69/69 | F: 9| R: 6 | W: 6 Init: +7 | Speed: 35 | KAC: 27 | EAC: 26 Offense: Punch +15 (2d6+18 B) | Unarmed MW Strike (Standard): 2x Punch +12 (2d6+18 B) Conditional Bonuses MW Strike: Combine damage for DR Frenzy: +4 Melee Dmg, +1 Will, -1 AC, +9 Temp HP Close Enough to Kill: Miss but not Nat 1 when frenzied, spend 1 RP to treat as hit, do minimum dmg (24)
  10. Dmerilo "Told you no one could stand up to the Maiden." Dmerilo grabs his gear from his room and heads to the lock "Anyone have a preference between 11 and 4? Never heard of an 11 toothed doshko before, so I vote for 4." Stat Block Vesk Solider 9 SP: 81/81 | HP: 69/69 | F: 9| R: 6 | W: 6 Init: +7 | Speed: 35 | KAC: 27 | EAC: 26 Offense: Punch +15 (2d6+18 B) | Unarmed MW Strike (Standard): 2x Punch +12 (2d6+18 B) Conditional Bonuses MW Strike: Combine damage for DR Frenzy: +4 Melee Dmg, +1 Will, -1 AC, +9 Temp HP Close Enough to Kill: Miss but not Nat 1 when frenzied, spend 1 RP to treat as hit, do minimum dmg (24)
  11. Dmerilo Already in the depths of the ship, Dmerilo decides to realign the targeting to one of the remaining ships Role/Action: Chief Mate - Realign Targeting Systems Stat Block Vesk Solider 9 SP: 81/81 | HP: 69/69 | F: 9| R: 6 | W: 6 Init: +7 | Speed: 35 | KAC: 27 | EAC: 26 Offense: Punch +15 (2d6+18 B) | Unarmed MW Strike (Standard): 2x Punch +12 (2d6+18 B) Conditional Bonuses MW Strike: Combine damage for DR Frenzy: +4 Melee Dmg, +1 Will, -1 AC, +9 Temp HP Close Enough to Kill: Miss but not Nat 1 when frenzied, spend 1 RP to treat as hit, do minimum dmg (24)
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