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8w_gremlin

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Everything posted by 8w_gremlin

  1. Katrina Fairlight LN, Female Human| AC:20* | HP:65/65| Speed:30ft | Perception:14 | Insight:10 * Reaction: shield +5 ac | Favored by the Gods: 1 | Speaking thinking | "Do you think Mimir could get down there? and relay what it senses" Kat asks Brühl. then looks over to Lotham "You got one of these familiars you could send down as a backup?"
  2. Long, but bloody lovely... I wish I was there to see it in person!
  3. Katrina Fairlight LN, Female Human| AC:20* | HP:65/65| Speed:30ft | Perception:14 | Insight:10 * Reaction: shield +5 ac | Favored by the Gods: 1 | Speaking thinking | "Well, there wouldn't be much eating, familiar? " Kat asks thinking that the moment the creature died it would evaporate back to the aether from which it came. "it is good to meet you Everan and Brühl, did I say that right Brühl" Her pronunciation is not bad, it's as if she had heard your accents before. "Everan, as you've said you've scouted the area, perhaps you should lead on and show us this vent that we might traverse"
  4. Hey, thanks fro the Heads up I appreciate your vigilance. It would be nice if they had a changes doc, so I can tell at a glance what has changed, with each version. (beyond the base one)
  5. This is why I update on each and every post and have the total, you'll have to write down each hit you took and what your total is.
  6. As Ivy turns to collect her boots, she notices that they are swinging a little more vigorously than when she left them, as she gets there she notices a couple of small candies and a tiny carved wooden doll, as well as her boots, have never looked so shiny and new, since she got them. All the scuffs have been buffed and repaired. As she looks around she notices that all the group's boots have candies and small carved wooded gifts in them, and all the boots and shoes look pristine. The Clank at the door looks at her placing his finger to his mouth in a Shush manner, He looks to the rafters and back at her and winks.
  7. Willowveil Piney Warlock 5 AC: 15 (leather and shield) | HP: 38/38 | Initiative: +2 | Passive Perception: 12 Spell Slots: 3rd 2/2 | Spell Attack: +7 | Spell DC: 16 As the others start to make out tiny winged creature approaches, it mentally contacts its master. "Thistlewing reports back, that it has found something" Willowveil then recounts to the the others all that was seen and reported, leaving no detail out. Turning to Taborlin "What now then?" she raises her hand, and the tiny winged child of the briar lands gracefully. Willowveil whispers sweet words of gratitude and how proud they are of the tiny fae plantling.
  8. Willowveil Willowveil Piney Warlock 5 AC: 15 (leather and shield) | HP: 38/38 | Initiative: +2 | Passive Perception: 12 Spell Slots: 3rd 2/2 | Spell Attack: +7 | Spell DC: 16 Willowveil raises her eyebrows, and shakes her head, as she listens to Deidre and Question talk to each other
  9. Brother Koji Understanding the scepticism of his comrades, Koji chose his words carefully to emphasize the practical and strategic benefits of formal agreements. He addressed them with a tone of earnest persuasion: "Friends, I understand your doubts, and indeed, in a perfect world, a person's word would be as binding as any written contract. However, we do not live in such a world. Written agreements serve not just as a testament to one's intentions but also as a safeguard, a means to hold each party accountable to their promises. It is not merely a matter of trust, but of creating a framework within which trust can flourish under the rule of law." He continued, emphasizing the strategic advantages: "Consider this: when we have trade agreements and constitutions in place, we create a system of mutual obligations. These documents are not just pieces of paper but bindings that hold each party to a standard. If they break these, it's not just a breach of trust, but a breach of a legal agreement, providing us clear recourse to seek remediation or justice. This structure doesn't just protect us; it provides clarity and stability for all parties involved." Koji paused, letting his words resonate with his listeners. "Moreover, having these documents allows us to set precedents for future dealings, not only with our current counterparts but with others who will see how seriously we take our commitments and the rule of law. It lays a foundation not only for accountability but also for the kind of society we aspire to build—one based on order, respect, and mutual benefit." Brother Koji aimed to show that written agreements were not merely a formality but a critical step towards establishing a reliable and enduring society, providing a clear path for resolving disputes and building trust among various factions.
  10. can you post a character header, as I can't see how wounded you are, and to the others if you could have something I don't have to open to check your hp I would be grateful. cheers.
  11. Lajal LN, Male Tortle Druid 10th AC 20 disadvantage | HP 31/83 | THP 0 | Init +0 | Speed 30' | Perception +7 Conditions: none| Concentration: nothing | Wildshape: 2 | Totem: 0/1 | With ferocious force, the Glazabru's twin pincers crash into the towering T-rex. The second blow lands with a brutal impact against its colossal head, staggering the beast. It stumbles and, in a swirling cascade of magical energy, the mighty dinosaur morphs back into the battered form of Lajal. The aged Tortle hits the ground hard, bloodied and battered. As the demon's fists pound into him, Lajal defiantly raises his head, gritting his teeth, and roars back, "Is that all you've got?" "Nature come to my aid and show this unnatural thing that might does not make right" he reaches out, hoping that nature has a sense of humour. OOC, Actions Concentration check: failed after the second attack, so I took the rest of the damage on Lajal. When I change back, can I appear in any of the squares I took up, if that was the case I would like to be as far away as I could from the demon. Action: Cast Conjure Woodland Beings - 2 x 1cr Fae, appear - Hoping for Nilnog's - having them appear next to the demon. Move: move 30' back if I am out of the demon's threat range. tell me what I get and I'll do their action next.
  12. 1320 feet about 44 rounds to walk there (30ft movement), half that if you dash.
  13. Yeah Drakenheim looks the most interesting to me
  14. Those things can take ages! I work for Sumo Logic, which is part of our business. Hope everything went well.
  15. Cool thank you it's what I thought. I might have to get this next
  16. The telepathy is 100 feet, but is the senses only that range or is it further?
  17. Willowveil Willowveil Piney Warlock 5 AC: 15 (leather and shield) | HP: 38/38 | Initiative: +2 | Passive Perception: 12 Spell Slots: 3rd 2/2 | Spell Attack: +7 | Spell DC: 16 "Thistlewing, go see what that shiny object is and report back what you sense," Willowveil instructed her familiar. The malevolent-looking, tiny winged-humanoid gave a sharp nod, its jagged silhouette cutting against the sky as it darted off, swiftly gliding over the rocky terrain. Willowveil added a final directive as Thistlewing zipped away, "Spend no more than ten minutes there before coming back," ensuring her command reached the creature before it was out of range. "It shouldn't take more than four or so minutes to get there," she murmured to herself, calculating the distance and the speed of her familiar. As Thistlewing disappeared into the distance, Willowveil settled herself onto the rough ground, closing her eyes to better tune into her familiar's senses. She slipped into a deep focus, her mind extending out to perceive through Thistlewing's senses, preparing to experience whatever mysteries the shiny object might reveal through the bond they shared. Mechanics Main Hand: Rod of the pact keeper Off Hand: Wooden shield Skills Performance +6, Medicine +4, Survival +4, Arcana +3, Deception +3, History +3, Intimidation +3, Nature +3, Persuasion +3, Acrobatics +2, Sleight of Hand +2, Stealth +2, Animal Handling +1, Insight +1, Perception +1, Investigation +0, Religion +0 Action: Your action goes here. Bonus Action: Your bonus action goes here. Move: Your movement goes here. Manipulate: Your one free object interaction goes here.
  18. Is there a way to add "Through the Breach" by Wyrd Games? () and add in their fate card deck system? /draw 3, /shuffle etc. as I want to start running adventures here, and the card mechanic is the only thing really stopping me. Thank you
  19. "We're currently celebrating the Firstmoss Festival—the time when the new crops in the Sunless Farms have the first layer of moss growing upon them, meaning they’re beginning to ripen for the season. It’s a celebration of spring's arrival and the abundance of fresh fruits and vegetables the town will soon have. There is a good-natured arm wrestling competition, a stone-painting class, and a small marketplace full of homemade trinkets if you're interested" The barman looks expectantly at Ivy as if he's waiting to be told something... He waits just in case then adds "The Arcanist is quite busy at the moment, but if you’ve travelled so far, I’m sure she’ll be more than hospitable. We would be lost without her. She keeps this whole place under a powerful ward so that no dangers from the Sablewood can pass into town. You’ll find her house to the south, through the farmland. It’s hanging from one of the old Sablewood trees, you can’t miss it."
  20. Brother Koji "We could send word to Aweholm, and get them to approach on Free Haven's behalf, they do not have the history that the colonists here have. Also, the powers that be might not know of the history of some of these individuals, but people can be motivated by greed, and there is a whole lot of knowledge and resources out here that they would want back home. " thinking about this for a moment, he adds. "Whatever we do, we should write up a charter, a bill of rights, a constitution for the people settling here, so that we don't get taxed by the powers back home, and any resources we ship back, are paid for properly, and these people are not swindled or cheated out of their due." He pauses and thinks for a while," I'll draft something up, and then we can amend it until it works for all of us"
  21. "Arr, Outsiders you be, nice to see a new face, We have Old Thumper, a strong ale, well it's not that strong, it's just what and all it be called. we have Sixpenny Best, a nice Session Ale not too strong, something you can drink all day, and still get a good night's work done, if you know what I mean. oh, and we have Criple Cock scrumpy cider, as well as some peaty whiskeys from up north. So what will yea be having then" The barman looks down at the coins "I'd recommend the Old Thumper, Maisy get this fine gentleman a pint of Thumper, do you want a straight or a handle?" you see him start to reach up to a rack of handelled pewter tankards hanging from hooks in the ceiling of the bar. "So you here for the festival?"
  22. The Clover Tavern As the party stands and looks at the Clover Tavern, the six-story building wrapped around the tree, the clank once again gestures towards a sign that reads, "Shoes off, no exceptions." It is a local tradition for newcomers to remove their shoes and hang them on a line that spans the bar’s main floor, adding a quirky charm to the warm and inviting atmosphere. The fox-bat yawns and stretches its wings.
  23. Willowveil Willowveil Piney Warlock 5 AC: 15 (leather and shield) | HP: 38/38 | Initiative: +2 | Passive Perception: 12 Spell Slots: 3rd 2/2 | Spell Attack: +7 | Spell DC: 16 As the others engaged with the enigmatic automaton, Willowveil struggled to mask her unease. To her, it was an artificial entity, not born of the natural order she cherished. Yet she mused, "Its creator was spawned by nature, touched by countless generations before. Perhaps, then, there is a thread connecting it to the life force I hold dear." Amidst these contemplations, Willowveil grappled with the nature of this mechanical being. Did it possess true sentience, or was it merely mimicking life through intricate programming? Did it house a spirit? While the notion of a soul was irrelevant to her, she pondered whether its body would return to the earth, contributing to the cycle of life and death, or if it was exempt from this sacred rhythm. With these thoughts swirling in her mind, she approached the automaton and handed it a bowl of mushroom soup and some bread. Her gesture was simple yet meaningful, accompanied by a single word, "Sustenance." In this act, Willowveil sought to bridge the gap between her world and that of the automaton, a tentative acknowledgement of its presence, if not yet its essence. Mechanics Main Hand: Rod of the pact keeper Off Hand: Wooden shield Skills Performance +6, Medicine +4, Survival +4, Arcana +3, Deception +3, History +3, Intimidation +3, Nature +3, Persuasion +3, Acrobatics +2, Sleight of Hand +2, Stealth +2, Animal Handling +1, Insight +1, Perception +1, Investigation +0, Religion +0 Action: Your action goes here. Bonus Action: Your bonus action goes here. Move: Your movement goes here. Manipulate: Your one free object interaction goes here.
  24. I kind of know those people, I've roleplayed and larpped with some of them. They are from Auckland, New Zealand.
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