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bwatford

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  1. Ok, I finished writing up the info on the handful of powerful Valya that are worshipped in the area. You can find them in the Worshipped Valya section of the Cosmos of Elissar tab.
  2. Thanks for the application. I don't see the "Possible Talent" ability listed for him? Other than that, everything looks good. I have marked them as completed. Good luck in final selection.
  3. I have extended the application deadline until May 14th, as I will be out of town on vacation from May 5th - 13th, so that will give everyone an extra week to get their applications in.
  4. Thanks for the application. I have marked him as completed. Good luck in final selection.
  5. so first task. Give me the default marching order for the group and watch order (if any).
  6. Thanks for the application, I have marked Seyeth as completed. One thing of note is, be careful how you throw around the words divinity and celestial in this particular setting. While there are no direct gods per say, what most refer to as angels, or demons are all the same race of beings known as the Valya (of course most would not know that). Some say angels and demons live amongst men and your heritage may bring this blessing/fear to life in some NPC's, especially those claiming worship of certain Valya. Most people believe that "heaven" is across the ocean, and "hell" is deep in the earth and have a very superstitious nature about them when it comes to those things. While true "gifts" like spellcasting clerics and priest are very rare. Most are nothing more than fanatics to a being that doesn't care or are con men and charlatans. Seyeth would be of Valya blood, at least somewhere in his recent past lineage a Valya mated with a distant relative. That bloodline has manifested in Seyeth for whatever reason. Good luck on final selection.
  7. I do believe for it to work correctly, that each die roll needs to have a different name. i.e Knowledge Nature Check 1, Knowledge Nature Check 2, etc.
  8. You have plenty length of rope to get to the egg, the issue was that an unseen servant would set the mold off, and it only has 1 hit point and because of the item being small boulder size and egg shaped it would need a complex cross tie that a single mage hand could not pull off. Now you might be able to do it with two mage hands, but you would still have to get pretty close to be within 60 feet (every other diagonal is 10 feet). It was also mentioned that if it is an egg, pulling it off the stand may break it. The only reason it was answered on discord is because that is where the question was asked. I thought everyone was on there. Sorry if that was not the case.
  9. We probably should nominate a group captain as well, to simplify group discussion and final decisions, it is just easier that way. That way when discussions are over the captain can submit a list of what has been decided to me.
  10. Thanks for the application, Aewyn is an interesting fellow. I have marked him as completed. Good luck in final selection.
  11. Based on my experience, maintaining a full sandbox game in play-by-post (pbp) is challenging due to decision paralysis. When presented with numerous options, players often engage less and take more time to act. A pseudo-sandbox approach, offering limited choices such as A, B, or C, tends to be more effective than an open-world format. In many cases, the mere illusion of choice is just as effective. For instance, whether players choose option X or Y, both lead to event 2. This approach also simplifies game planning. I tend to prefer AP's with DM modifications to suit the party build or to incorporate character elements.
  12. Dungeons & Dragons 5e with DM BWatford As Thodin alerted the group to the danger, Allera was preoccupied with devising a solution to their predicament, one that was currently just beyond their grasp, both literally and physically. Simultaneously, Riffraff edged just enough to peer down the opposite way, with Armando closely following. The vast area to the east remained devoid of anything, yet the northern part of the chamber was still out of sight. However, Riffraff noticed an alcove on the eastern side of the central pillar. The east face of the central pillar featured a niche running from the floor to the ceiling. The niche's walls are fitted with pegs, some vacant, others holding ancient architectural tools. On the niche's floor rest two large drain grates, their purpose as yet unclear. THE WHISPERING CAIRN The Cairn HillsThe Cairn Hills refers to the rolling hills and valleys surrounding Diamond Lake, and they are rife with hundreds of burial sites and ruins, the remnants of a civilization long forgotten. Local youth like to dare each other to explore various cairns as a rite of passage, though they have to evade the roving patrols of soldiers from the Garrison and The Bronzewood Lodge to do it. Every decade or so, someone comes across an undisturbed cairn and lives to tell the tale. (Two hours E of ) 8:17 pm MoondayMonday the 9th of ReapingJuly, 595 CY Lingering Poison Effects: Everyone except for Thodin and Allatia has -2 on strength-based attacks, damage, saves, and ability checks. Allatia has disadvantage on strength-based attacks, damage, saves, and ability checks. Map Information: Please use directions (N,S,E,W,NE,SE, etc) when moving. (i.e. I move 2 squares N and 4 E). Active Maps WHISPERING CAIRN Bookkeeping PASSIVE PERCEPTION Alatia 18 | Riffraff 15 | Armando 13 | Sunny 12 | Thodin 12 | Allera 11 INITIATIVE Not in Use!! MECHANICS Not in Use!! CONDITIONS ALATIA Has disadvantage on strength-based attacks, damage, checks, and saves. Has a Everburnig Yellow Lantern. ALLERA Has -2 on strength-based attacks, damage, checks, and saves. ARMANDO Has -2 on strength-based attacks, damage, checks, and saves. RIFFRAFF Has -2 on strength-based attacks, damage, checks, and saves. SUNNY Has -2 on strength-based attacks, damage, checks, and saves. THODIN Has a torch lit (55 minutes remaining) DESCRIPTIONS Not in Use!! ALATIA CARNWHEAT Hit Points: 10/10 Hit Dice: 1/1 Warding Flare: 3/3 *L Spell Slots: (+5, DC 13) *L 1st Level: 0/2 DM Inspiration: 1/1 ALLERA LORABELIS Hit Points: 8/8 Hit Dice: 1/1 Arcane Recovery: 1/1 *L Spell Slots: (+6, DC 14) *L 1st Level: 1/2 DM Inspiration: 1/1 ARMANDO RAILWALKER Hit Points: 9/9 (gnome cunning) Hit Dice: 1/1 Pact Magic: (+4, DC 12) *L 1st Level: 1/1 DM Inspiration: 1/1 RIFFRAFF Hit Points: 5/9 Hit Dice: 1/1 DM Inspiration: 1/1 SUNNY Hit Points: 15/15 Hit Dice: 1/1 Rage: 1/2 *L DM Inspiration: 1/1 THODIN EVERSHARP Hit Points: 13/13 (RESIST: poison SAVADV: poisoned) Hit Dice: 1/1 Divine Sense: 3/3 *L Lay on Hands: 5/5 *L DM Inspiration: 1/1
  13. Not just you, in Advanced 5th Edition Level Up, it got the nerf bat. It didn't change the spell but it did add a cost to it. (piece of thatched roof woven into a dome and a sculpture of a protective deity worth 200 gold, consumed by the spell) I will be moving to A5e fully going forward. I believe this one will be my final o5e campaign. lol
  14. Ley Line Effect Each ally within 20' of you gains resistance to psychic damage type for the rest of the encounter. So basically, no effect here. And the Dice tutorial is here:
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