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VennDygrem

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  1. Baldric | HP 58/58 | AC 22 | Fort +9 | Ref +13 | Will +13 | Speed: 30 | Perception: +10 (Low-light) Hero Points: 0/1 | Focus Points: 2/2 | Spellcasting: CantripsDaze Figment Read the Air Shield Telekinetic Hand Usable At-Will | Rank 1Lose the Path Fear (Muse bonus) Gravitational Pull Soothe {S} Spell Slots: 3/3 | Rank 2Dispel Magic {S} Invisibility Illusory Creature Spell Slots: 3/3 | Rank 3Phantom Pain [H+2] {S} Gravity Well Spell Slots: 2/2 | Spell/Class DC: 21 Conditions: N/A | Effects: Marshal's aura (10 ft): +1 status bonus on fear saves Baldric raises his eyebrow, but doesn't dig deeper. He's not familiar with the organization the warrior mentioned, nor does he recognize the badge. "Well, my friend, if they are responsible for such atrocities, you can consider them enemies of mine! I won't dare speak for all of us on all topics, but I would venture to say that we're all of like mind on this matter." Baldric strums his guitar absent-mindedly. "I like these people! I'm greatly looking forward to seeing how they celebrate." Society 10 = Baldric is blissfully ignorant, though the hunter's told us everything he really needs to know.
  2. That's my understanding, I don't recall seeing votes for anything else.
  3. Dendrick | HP 78/78 | AC 22 | Fort +12 | Ref +11 | Will +11 | Speed: 30 | Perception: +11 Hero Points: 1/3 | Focus Points: 1/1 | Conditions: None | Effects: N/A Dendrick nods in acknowledgement of Andren's response. He never expected to hear positive news after all that's happened, but he had hoped that he would. His face is briefly sullen at the news, or lack thereof, but is quickly returned to beaming with a friendly smile as Sil peppers him and Skog with questions and mild jabs. "I can help! Sure! I figure we've got common problems, right?" Meanwhile, Skog seems somewhat less amused by Sil's antics, though he doesn't show much emotion regardless so it isn't easy to tell the difference. The plant creature responds in a low, creaking rumble, "Yes, I feel that, though you are small and not intending to harm me. It is like a dull tap against my bark." Skog does not seem to be the talkative type, as Dendrick proves to be the more energetic and talkative of the two. The gnome appears to be ready to answer Sil's other questions in place of his companion, but then looks up at Tôl. Despite the size difference, Dendrick had barely registered the Half-Orc's presence in the conversation, a fact which he greatly regrets now that he hears the barbarian's words. "Wait, a dragon? A dragon dragon? That... that doesn't sound good. Do you know anything more about it, Mr... Um, I don't want to call you Mr. Half-orc because Auntie Kessra always says it's rude to limit someone just by who their parents are. She has a lot of sayings like that! Anyway, I don't think I got your name. But also, um, dragons? Maybe Ms. Athrin is right, we should get out of here..." Skog | AC 23 | Fort +13 | Ref +10 | Will +11 | Speed: 25 | Perception: +11 OOC & Actions
  4. The class feature reads: "Beginning at 2nd level, you can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains an extra 1d6 hit points." While it probably doesn't matter who rolls it, it's left a bit vague as to whether it's the same 1d6 value applied to everyone or a separate 1d6 rolled for each creature that benefits. Honestly, at the end of the day it probably doesn't matter, though I think it's sort of left to the DM's interpretation. As long as we set the ruling up front, we can go by that throughout the game. I rolled the extra die myself for my short rest, but if we switch to one result for everyone, I can swap to that result if needed.
  5. Baldric | HP 58/58 | AC 22 | Fort +9 | Ref +13 | Will +13 | Speed: 30 | Perception: +10 (Low-light) Hero Points: 0/1 | Focus Points: 2/2 | Spellcasting: CantripsDaze Figment Read the Air Shield Telekinetic Hand Usable At-Will | Rank 1Lose the Path Fear (Muse bonus) Gravitational Pull Soothe {S} Spell Slots: 3/3 | Rank 2Dispel Magic {S} Invisibility Illusory Creature Spell Slots: 3/3 | Rank 3Phantom Pain [H+2] {S} Gravity Well Spell Slots: 2/2 | Spell/Class DC: 21 Conditions: N/A | Effects: Marshal's aura (10 ft): +1 status bonus on fear saves Baldric chuckles as the surly Ekujae makes his demand. "My friends, I have encountered this sort of ruffian before. He believes that because we're not part of his tribe, we have no right to protect the key. It's a somewhat noble, if misguided attempt to claim responsibility. I might respect him for it more if he weren't being so ham-fisted in his approach." He makes a show of measuring up the hunter, gesturing at him broadly. "My good man, you lack finesse! You approach us out of nowhere and you don't even introduce yourself! Why, you're not even doing a good job of being threatening. My companions here have made good points. Now, who are you, and why do you think you're so special so as to go over your clan leaders' heads and make this demand? Make a case for yourself."
  6. Farah - | AC: 16 | HP: 27/27 | PP: 14 | Psionic Energy 4/4| Conditions: N/A Farah shrugs at Wandile's comment about swimming, though she notes the somewhat odd look he seems to give her after. "Water's not so bad. In the heat, it's actually pretty nice! You know, Tabaxi get confused with housecats a lot, so I'd appreciate keeping in mind that we're very different, big guy." She flashes a toothy grin, showing that she doesn't take offense... yet, anyway. "Y'know, Nami, I think that maze still sounds like fun." OOC/Actions I think I missed where a tiefling showed up from. 👀 From the short rest, Farah will use 1 HD. I'll also add an extra die from Piper's Song of Rest, rolled separately in case the DM decides Song of Rest is not in play.
  7. Baldric | HP 58/58 | AC 22 | Fort +9 | Ref +13 | Will +13 | Speed: 30 | Perception: +10 (Low-light) Hero Points: 0/1 | Focus Points: 2/2 | Spellcasting: CantripsDaze Figment Read the Air Shield Telekinetic Hand Usable At-Will | Rank 1Lose the Path Fear (Muse bonus) Gravitational Pull Soothe {S} Spell Slots: 3/3 | Rank 2Dispel Magic {S} Invisibility Illusory Creature Spell Slots: 3/3 | Rank 3Phantom Pain [H+2] {S} Gravity Well Spell Slots: 2/2 | Spell/Class DC: 21 Conditions: N/A | Effects: Marshal's aura (10 ft): +1 status bonus on fear saves Baldric smirks at the elves' comments, then gives a deferential nod in acknowledgement. <You are correct, of course. But I assure you, this group is capable of great deeds! As for my own, my skills are... less about my own bow's aim, and more about my team's. No commander is worth more than the warriors he leads, as it were. His real value rests in how he leads, how he shapes and directs them. That said, he should not be afraid to join the fray! Where I come from, too many so-called leaders cower behind stronger entities to do their dirty deeds and have the temerity to call themselves superior.> Baldric moves his gaze to the horizon, not bothering to orient his view toward Cheliax, but instead choosing a general point in the distance to focus upon. He grows briefly quiet and pensive before shaking such thoughts from his mind. <Anyway! I also assure you my own capabilities extend beyond just yammering on, but I reserve my magic for fighting the enemy. For my other talents, well, a gentleman must keep some air of mystery, no?> The smirk returns, then he retrieves his guitar and begins plucking the strings to produce a soft melody. I'm adopting Bearlord's use of < > to denote Baldric speaking in another language, in this case continuing in Elven. I'm not trying to use the guitar-playing to replace or follow-up the previous Diplomacy check, it's really just fluff given the scenario. But he is a bard, and he needs to play music every so often or how would you know he's a bard? 😉
  8. Dendrick | HP 78/78 | AC 22 | Fort +12 | Ref +11 | Will +11 | Speed: 30 | Perception: +11 Hero Points: 1/3 | Focus Points: 1/1 | Conditions: None | Effects: N/A Dendrick shakes his head solemnly at Andren's question. "Sorry, sir. Skog and I came across him out in the Fangwood a few weeks ago. He shared our campfire and informed us what happened, we spoke a little while, and he was gone by morning. I actually recognized him from Phaendar, back when I would visit town on market days with my Auntie Kessra and Uncle Torrun. You... you haven't seen them, have you? They're dwarves - it's a long story..." He provides a description of his foster parents, Torrun and Kessra, hopeful that they're among the surviving refugees but already fearing the worst. For all he knows, they weren't even in Phaendar when the Ironfang attacked, but then again he doesn't know much about what happened at all. He proceeds to bow deeply to both Tessera and Nailo in turn. "You've got fey family? I know Uncle Torrun always told me all the elves were connected to the fey, and told me gnomes were all once from the First World, but I don't know much about that. It sounded like bedtime stories to me, but I've always loved stories! There's a lot of truth hidden in even the tallest tales." He grins widely at Sil's compliment. "Thanks! I like your wings! Yeah, my hair's always been green like this, though sometimes it changes colors with the seasons. My auntie Kessra always says I practically sprouted from the ground myself, kind of like Skog. Oh! I should introduce Skog!" The gnome closes his eyes and focuses for a moment. Leaves and vines swirl from out of nowhere around him, weaving themselves into a humanoid form. The plant-creature stretches out, then bows before the gathered party. When Athrin dismisses his remarks altogether, however, Dendrick frowns slightly. This healer - 'nothing more' - did not seem as friendly as the others. There seems to be some deep pain or at least weariness, both of which are not unexpected given the circumstances everyone here has been living through. The frown doesn't last, as the gnome's upbeat attitude once again takes root. Skog | AC 23 | Fort +13 | Ref +10 | Will +11 | Speed: 25 | Perception: +11 OOC & Actions Dendrick takes a moment to Manifest Eidolon which he had not done up until now. He didn't want Skog getting hurt trying to take on his captors.
  9. Sorry, I tried to keep up and catch up but it just didn't happen for me.
  10. Dendrick | HP 78/78 | AC 22 | Fort +12 | Ref +11 | Will +11 | Speed: 30 | Perception: +11 Hero Points: 1/3 | Focus Points: 1/1 | Conditions: None | Effects: N/A The green-haired gnome seems relieved once the fighting stops, taking a moment to breathe and collect himself now that he's free of confinement. He dusts himself off and regards the gathered party, as well as their halfling companion. The gnome appears young, which isn't altogether odd for gnomes, nor are his naturally forest-green hair and vibrant, emerald eyes. For a young gnome to be out, alone, here? That seems to make far less sense. "Thanks for letting me out of that cage! I think it was originally meant for a hare or dog or something, definitely not for me!" He chuckles weakly, finding only a small amount of awkward humor in the subject. "Anyway, my name's Dendrick. Dendrick Deepbriar." His face is warm and friendly, though he's clearly been through some harrowing ordeals lately and is only barely managing to conceal the trauma. "Skog and I - Skog is my friend, you can meet him soon - we came a long way through the Fangwood to get here. We were trying to find others from Phaendar, and... well, you wouldn't happen to be the Heroes of Phaendar, would you? The ones who saved all those folk on the night the Ironfang attacked the town? You look kind of like how that boy in the ill-fitting hobgoblin armor described them... I think his name was Dans? Delz? No, Dalz! Yeah, that was it! Boy, he sure had a lot to say, especially about one of them... 'The Saint' he called her." It's difficult to tell if he's always this talkative, or if it's merely nerves forcing a coping mechanism, but Dendrick looks eagerly and expectantly at each of the others awaiting their response. Skog | AC 23 | Fort +13 | Ref +10 | Will +11 | Speed: 25 | Perception: +11 OOC & Actions We can skip full introductions and just assume we share names at some point in the interest of moving on, I just wanted to get that all out there. Dendrick is eager to help, particularly in getting out of here and getting to safety.
  11. Baldric | HP 58/58 | AC 22 | Fort +9 | Ref +13 | Will +13 | Speed: 30 | Perception: +10 (Low-light) Hero Points: 0/1 | Focus Points: 2/2 | Spellcasting: CantripsDaze Figment Read the Air Shield Telekinetic Hand Usable At-Will | Rank 1Lose the Path Fear (Muse bonus) Gravitational Pull Soothe {S} Spell Slots: 3/3 | Rank 2Dispel Magic {S} Invisibility Illusory Creature Spell Slots: 3/3 | Rank 3Phantom Pain [H+2] {S} Gravity Well Spell Slots: 2/2 | Spell/Class DC: 21 Conditions: N/A | Effects: Marshal's aura (10 ft): +1 status bonus on fear saves Baldric smiles as the clan leaders invite the party to show their capabilities - by far a warmed response than Vharag's, though he understands the mistrust and feeling of alienation one might harbor. Like Nketiah, Baldric responds to the Leopard clan leaders in Elven: "We are well met and honored by your presence, esteemed leader of the Leopard Clan." The commander's eyes narrow as he witnesses his companions' displays, then launches into his own showing. Puffing out his chest, he takes a confident stance as he channels magical energy into his words. "Ose Panin and Ose Atsu, mighty though your clan may be, I assure you that none are more capable of rising to the occasion of stopping the Cinderclaw menace than my companions and I. My friends here aren't just a band of pretty faces - No! - they are fearsome warriors and masters of arcane, divine, and elemental magics, cunning tacticians, and dedicated foes of evil. I would not speak so highly of them if they were only powerful, no... anyone can grasp at power, but it takes experience and wisdom to grasp the responsibility that must come with such power. These fine folk are no agents of chaos, as our shared foes have proven to be. No, these... are true heroes." As he speaks, his magic expands around him, surging to encompass the area in which his allies stand. As stated in the Discord, I'm using Diplomacy as part of my Inspiring Marshal Stance to showcase my support capabilities. Technically, Marshal Auras aren't actually magical, to my knowledge, but I'm combining it with Rallying Anthem to make it more decidedly magical and weave it into my Bard features. --edit-- Fffffff..... always when I write up something fancy do the dice decide not to match the roleplaying... Technically, the result is that I don't enter the stance. But I still use Rallying Anthem (Or more likely, Courageous Anthem if I know the stance didn't work), if allowed, to bolster my allies so the magic is still relevant.
  12. I'd only suggest switching to cleric if you think you'd have more fun playing that. Otherwise, bards are amazing, they get a well-balanced but varied selection of spells, and their ability to support a party is second to none. Plus, they're excellent party faces. The question is, why consider switching to cleric? Is there something about that class that fits Piper better?
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