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Eagleheart

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  1. I don't mean to step on any toes by applying as a Jedi. If anyone else wants to make a Force user, feel free to go for it and may the best applicant win.
  2. WIP (the portrait looks kinda evil-ish, but she's not evil, I promise :p) [Sheet Link] Race: Cathar Background: Force Adept Class: Sentinel STR 8 (-1) DEX 16 (+3) CON 12 (+1) INT 10 (+0) WIS 16 (+3) CHA 14 (+2) 9 HP Saves -1 STR | +1 CON +5 DEX | +0 INT +3 WIS | +4 CHA —Feats and Features— Background Feature: Guided by the ForceWhen you attempt to learn a piece of knowledge, you often instinctively know where or from whom you can obtain it. Usually, this information comes from a seemingly random person, book, or data file. Your GM might rule that the knowledge you seek is secreted away in an almost inaccessible place, or that it simply cannot be found. Race Features: Cat's ClawsYour unarmed strikes deal 1d6 kinetic damage and have the finesse property. DarkvisionYour vision can easily cut through darkness. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. Feline AgilityYour reflexes and agility allow you to move with a burst of speed. When you move on your turn in combat, you can double your speed until the end of the turn. Once you use this trait, you can’t use it again until you move 0 feet on one of your turns. Silent StepYou have proficiency in the Stealth skill. TreeclimberYou have a climbing speed of 30 feet. You have advantage on Strength saving throws and Strength (Athletics) checks that involve climbing. Class Features: Forcecasting Led by the ForceYou can add half your proficiency bonus to any ability check you make that doesn’t already include your proficiency bonus. Feats: EmpathicYou possess keen insight into how other people think and feel. You gain the following benefits: Increase your Wisdom score by 1, to a maximum of 20. You gain proficiency in the Insight skill. If you are already proficient in it, you instead gain expertise in it. You can use your action to try to get uncanny insight about one humanoid you can see within 30 feet of you. Make a Wisdom (Insight) check contested by the target’s Charisma (Deception) check. On a success, you have advantage on attack rolls and ability checks against the target until the end of your next turn. —Items— WIP —Background— [name]'s parents were Jedi trainees who got drummed out of the Order. When they learned that their daughter was Force-sensitive, instead of sending her to the Order, they took it upon themselves to teach her what they'd learned. They explained to her that she would have to hide her abilities from everyone else, but that those abilities could eventually do great things for the galaxy. She has heard stories about the Jedi Exilemain character of KOTOR2 and has come to idolize them. She imagines them as being like herself - someone who wants to help, but is forced to hide. (more to be added) —Personality— WIP —Appearance— WIP —Traits— WIP —Ideal— WIP —Bond— WIP —Flaw— WIP —Skills— (unlisted = untrained) Insight (Expertise) Deception Stealth Perception Acrobatics Intimidation —Other Proficiencies— Simple lightweapons & vibroweapons Martial lightweapons & vibroweapons with the finesse property Light armor Forgery Kit Pazaak Deck Artificer's Implements
  3. Even with Syhlas and Baldric being supportive, Gerhard is still a bit hurt by what Vharag said. "Hm... well, I'll prove myself yet. You'll see!" "The kobolds used to work for the Cinderclaws," explains Tom. "But then they got sick an' couldn't work anymore, so the Cinderclaws cast 'em away, leavin' em to the mercy of the jungle." The next day, Tom leads you to an area where several huge, rotting trees lie in various states of decomposition, vibrantly decorated with colorful mushrooms and moss. The deadfall is shaped in a rough “C”, making a sheltered area within. You approach cautiously (especially cautiously now that you know they are ex-Cinderclaws) but you find no tricks or traps; just a small pack of unarmed kobolds hiding among the dead wood. All of them are skinny, and their scales are a bit discolored - they must still be recovering from the poison Tom mentioned. <Human boy brought friends?>Draconic says one kobold, who then looks at you. <Who are you?>
  4. I have some vague ideas for a wealthy socialite type character, but I'm not sure what class I want to play XD
  5. Mr. P forces a smile. "Right, let me explain. My real name is Gerhard Pendergrast, but... that's not a very good name, is it? Unbecoming of a great adventurer. So I'm trying to... rebrand myself. And this fine fellow is one of my assistants." "Hullo, I'm Tom," says the young man. "It was yesterday mornin' I ran off. I went downriver and found the kobolds. They told me I had to leave 'cause the Cinderclaws are on the hunt, but they also told me someone's been kickin' Cinderclaw arse - they want to meet whoever that is." End of Day 5you met Mr. P on Day 4, but considering the distance you've traveled, I think it's fair to say another day has passed Hexcrawl Map
  6. The iruxi doesn't seem to be lying - and even if he were, it would take about a week for any others to arrive. Plenty of time for the Ekujae to prepare. "Yes, you've made your point." He smiles coolly at Arionne. "I take my leave now." Later, after you've set up camp, a young man approaches, carrying a heavy-looking satchel. "Mr. Pendergrast!" he calls out. "Varisia Paine" runs over to him. "You—you didn't get petrified like the others?" "...I ran away, sir. M'sorry." Paine (Pendergrast?) shakes his head. "If you ran off on your own, and lived to tell about it, that's frankly impressive." "Well, I met some kobolds," the younger man explains. "Sick kobolds, afflicted by some kind of poison. I used some of your potions to help them." Mr. P smiles, but he also mutters something under his breath. Perception DC 23
  7. That's what I was rolling for.
  8. Flick HP: 25/38 AC: 18 Perception +8 Fort +8 Ref +8 Will +8 Still recovering from the sickened state he was in a moment ago, Flick manages to rasp out "I could use some healing, please." Once that's done, he follows Khaine into the courtyard.
  9. The iruxi frowns and looks at Nketiah. "I was hoping the Ekujae might consider—" "No," she says. "We want nothing to do with the Terwa Lords." "...understood. I'll tell them that I found nothing of value here. That will dissuade them from sending any others."
  10. Syhlas kills one of the charau-ka. Another, terrified by Nketiah's spell, runs away and shows no signs of stopping. The third keeps fighting, cackling <You are the first of many Ekujae we will kill,> as he drives his weapon into Nketiah. Nketiah, though a bit unsteady, manages to say <Better than you have tried,> and slams her wooden arm into his head, breaking his neck. With that, the iruxi quickly throws up his hands. "Hold, I yield," he says in Common. "Clearly the Cinderclaws lied to me about how powerful they are. They are not worth dying for." End of Combat
  11. Nketiah moves in with a fear spell at the ready. She casts it, and two of the charau-ka yelp with absolute terror. The iruxi is unsettled too, which causes him to miss when he tries to cast a spell at Vharag. Round 2 cont'd. Nketiah Stride 3rd-level Fear vs all enemies - would provoke, but CK3 already used his reaction Iruxi - frightened 2 Sustain Girzanje's March Searing Light vs Vharag - I forgot the -2, that makes it a miss @VennDygrem and @Bearlord are up. Map
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