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VennDygrem

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  1. Baldric | HP 48/48 | AC 21 | Fort +8 | Ref +12 | Will +13+12 base +1 Item bonus (Bravo's Brew); +2 vs. Fear +1 status bonus vs. Fear (Courageous Anthem/Marshal's Aura) | Speed: 30 | Perception: +7 Hero Points: 1/1 | Focus Points: 2/2 | Spellcasting: CantripsDaze Figment Read the Air Shield Telekinetic Hand Usable At-Will | Rank 1Command Fear (Muse bonus) Gravitational Pull Soothe {S} Spell Slots: 3/3 | Rank 2Dispel Magic {S} Invisibility Illusory Creature Spell Slots: 2/3 | Spell/Class DC: 20 Conditions: N/A | Effects: Marshal's aura (10 ft): +1 status bonus toattacks and saves vs. fear or mental effects As the pale half-elf lobs an explosive orb of flame at the group, Baldric's keen eyes and intuition finally kick in as he deftly ducks and dodges the blast. Whether it's his military training or his elven reflexes, he avoids taking any damage, the fire blazing behind him as a sly grin crosses his face. "Ah, an explosive welcome, but I'd expect no less from you! Why, I can't imagine facing you any other way. You always did have a knack for the unexpected, but it doesn't work so well against someone trained to expect the unexpected! You know, you're a sly one, always have been, and a slippery minx at that. Why, it feels like only yesterday, eh Vez?" Baldric has already said Voz's name correctly several times while they were planning their approach, so it seems unlikely for him to slip up now. But given his eccentricities, and how little they actually know about him, it's hard to say for certain what angle he's going for... or if he's speaking genuinely. "These fine folks are exemplars of their craft, so I wouldn't underestimate them. Solid, stalwart, steady... if I were you, whip-smart and a right firecracker, I'd just go along with them. I think it's better for your long-term goals, don't you, Viz?" Bow in hand, he steps up behind Arionne, ready to support the team and face off against their shared threats. Reflex save vs. Voz's Fireball below, then actions (if applicable). Critical Success Action 1: Activate Inspiring Marshal Stance Allies within my Marshal aura gain a +1 status bonus to attack rolls and saves against mental effects; 10' emanation by default, or 20' with a critical success Action 2: Bon Motvs Voz. - On success, she takes a -2 to Will saves and perception until she uses an action to retort. Action 3: Stride SW>SW (15 ft.) adjacent to Arionne,
  2. Aquila | HP 20/20 | AC 17Studded Leather armor +2 item bonus, +2 dex, +3 trained proficiency Raise Shield: +2 circumstance to AC | Fort +9 | Ref +7 | Will +3 | Speed: 25 | Perception: +3 Hero Points: 2/3 | Kinetic Gate: Open| Conditions: None | Effects: As the din of combat subsides, Aquila rushes over to Carthen and channels the healing energy of elemental water to alleviate his wounds, then does the same for Ihrin and, once she rejoins the greater group, will do so for Caltrix. All the while, electricity crackles through her body. "Sorry, I've never been in a fracas like this. Umm, sorry for the zaps, I'm sure that will stop soon." Once everything calms down, the energy suffusing Aquila fades. "Looks like the children have scattered, and all we've got left are a couple of Lamm's underlings." OOC & Actions Out of combat, Aquila will use Ocean's Balm to heal those mentioned above, as applicable. It's not much healing and can only be done once every 10 minutes on each person, so unless we want to spend a long time here, which seems unwise, someone should follow up with some additional medicine checks to treat wounds.
  3. Is there a level of durability below fragile? I'm that. 🤣
  4. 4E games are so very rare... It would be hard for me not to try and whip something up for this...
  5. Honestly, It's been a minute since I've played a full-on wizard type. Martial types can pick armor and weapons more easily, even if there's a lot to choose between. I don't really know what's available, let alone what would work well for me. I suppose I can go scroll shopping, but I don't know much besides that (and besides, there are still only limited level 1 illusionist spells I want or can cast from spell slots).
  6. Sometime in the future, maybe in between adventures, I should look and see if there's any gear that's actually useful for me. 👀
  7. I don't know, Zalven would look pretty cool in a horned helm, don't you think? 😉 In all seriousness, that sounds like a plan. There must be other gear we're missing though, right? Anything we don't need, we can always try to sell.
  8. Baldric | HP 48/48 | AC 21 | Fort +8 | Ref +12 | Will +13+12 base +1 Item bonus (Bravo's Brew); +2 vs. Fear +1 status bonus vs. Fear (Courageous Anthem/Marshal's Aura) | Speed: 30 | Perception: +7 Hero Points: 0/1 | Focus Points: 2/2 | Spellcasting: CantripsDaze Figment Read the Air Shield Telekinetic Hand Usable At-Will | Rank 1Command Fear (Muse bonus) Gravitational Pull Soothe {S} Spell Slots: 3/3 | Rank 2Dispel Magic {S} Invisibility Illusory Creature Spell Slots: 2/3 | Spell DC: 19 Conditions: Wounded 2 | Effects: Baldric's frivolity vanishes as the group sets about to serious matters and Vharag begins his divination through the link to his familiar. "It doesn't sound as though she has noble intentions. If any of you requires extended rest, so be it, but I am feeling more myself by the moment, thanks to Matilde's ministrations. I realize I have no authority here, so I am happy to act as backup. What's the intended approach, here? If she is a necromancer as you posit, Arionne, then she is likely to be a grave threat." It's clear that despite his newly-adopted serious demeanor, Baldric has trouble passing up the opportunity for a ripe pun, although he offers it with no smirk or acknowledgement thereof. Was it accidental, then? While he has been brash and exuberant, the half-elf has otherwise snapped into a tightly-focused, supportive disposition. Without knowing him better, it's impossible to tell how long that will last, or if the earlier performance was just an act. N/A
  9. Rezzik | HP 28/28 | AC 19Base AC: 19 | Fort +7 | Ref +8 | Will +6 | Speed: 20 | Perception: +6 Hero Points: 0/3 | Exploit Vulnerability: N/A | TalismansDaily: 2 1) Potency Crystal: Affixed to Gun 2) Wolf Fang: Unaffixed Conditions: , Effects: Addiction Suppressed; +1 to saves against fear The dwarven drunk swears at his luck, then keeps moving out into the open as Oreld and Rhyna cross his path. He appreciates that they want to help, but not so much that they seem to have moved directly between him and his line of sight on the ranger. Moving north, he picks his firing line up again and reloads before taking his shot. The shield of runes fades from Ragna, but the dwarf feels confident he can coax the magic back up with a bit of effort. "We gotta fall back some, else we ain't gonna get over this bridge!" Action 1: Stride N-N-NW (15 ft.) Action 2: Interactto reload weapon. Action 3: Ranged strike vs. Ranger Should be a hit, but I forgot to add the +1 damage from Courageous Anthem, so that should be 7.
  10. Farah - | AC: 16 | HP: 27/27 | PP: 14 | Psionic Energy 4/4| Conditions: sickened (1 hour) Farah's grin widens. "Well, this seems simple enough, at least in theory! There's always a bit of nuance and finesse needed to really shine in things like this." Luckily, Namira had taught her to speak Goblin long ago. She gathers some food and any other supplies, then picks a healthy-looking horizonback and begins speaking to it in Goblin. "Hello! My name is Farah, I hope that you're being treated well! My, what a strong, beautiful shell you have!" OOC/Actions N/A
  11. Rezzik | HP 28/28 | AC 19Base AC: 19 | Fort +7 | Ref +8 | Will +6 | Speed: 20 | Perception: +6 Hero Points: 0/3 | Exploit Vulnerability: N/A | TalismansDaily: 2 1) Potency Crystal: Affixed to Gun 2) Wolf Fang: Unaffixed Conditions: , Effects: Addiction Suppressed; +1 to saves against fear Rezzik decides it's time to start moving to the path leading to the bridge, in case the time to retreat is called. He leaves his arboreal cover to follow after Talus before firing another shot off at the hobgoblin ranger, but the shot goes wide. Frustrated at the clear miss, he mutters under his breath. "Angradd, I know ya got my back, but now I gotta have their's!" Rezzik picks out Ragna in the crowd of allied townsfolk and see she's foregone her defenses to launch a full-on assault against one of the enemy soldiers. "Startin' with her. I know Ragna's folks won't be too keen on her comin' home on a stretcher... Forge-fire, lend her yer shield!" At the dwarf's urging, a semi-visible shield of runes temporarily surrounds Ragna, ready to help parry any blow against her. Action 1: Stride NW-NW-NW (20 ft.) Action 2: Ranged strikevs. remaining hobgoblin ranger/archer. Action 3: Activate Kin Warding ability of my clan pistol on Ragna. She's just within 30 feet, and the closest enemy likely to attack her is within my first range increment. Ragna gains a +1 circumstance bonus to AC until the start of my next turn.
  12. Zalven Tainos - Illusionist of the Second Order, Adherent of the Gleaming Eye HP: 10/10 | AC: 8 | SV: 16 | Class AbilitiesAlchemy Can identify potions by taste alone. Greater abilities at levels 7 and 11. Coloured Globe Once per day per level, evoke a 6-in glowing globe (10-ft radius of light); Lasts 6 turns/1 hr. Extraordinary +8% chance to perform extraordinary feats of dexterity (already included). Perceive Illusion +2 bonus to saving throws versus illusions and phantasms, or level difference if opposing illusion is 3+ levels lower. Read Magic Decipher magical inscriptions or symbols. Scroll Use Decipher & invoke non-ecclesiastical scrolls of spells on the Illusionist spell list. Scroll Writing Scribe known spells onto scrolls (cost: 500+100/spell level gp). Sorcery Cast illusionist spells and keep a spell book containing your spells (see: Sorcery). Spells may be learnt outside of level training. Vizard Use a simple illusion to alter all facial features for up to 1 turn (10 minutes). Takes one round (10 seconds) to take effect. Usable once per day from 1st to 6th level, twice per day from 7th to 12th level. | GearMoney: 4 gp Weapons: Silver dagger, quarterstaff, sling, bullets ×20 Other: backpack, bandages, winter blanket, chalk (piece), ink and quill, hooded lantern, silver mirror, lamp oil ×2, parchment ×3, soft leather pouch, iron rations (1 week), silk rope (50-ft.), small sack, tinderbox, wineskin (full), writing stick, spell book | SorcerySpell Castings: 3 Level 1 Level 1: Colour Spray, Decipher Languages, Mirror Image | "My word, I had thought you dead for certain! And you've found another who has survived down here... I am not one for praising the gods but Luciana is right. Some divine provenance has certainly stayed your death, but you have sustained vicious wounds. Let's get you and our new friend here seen to." Attributes & Stats Attributes & Stats Strength (ST) 10 Att. Mod (Melee): +0 Dmg Adj: +0 Test of ST: 2:6 Ex Feat of ST: 4% Dexterity (DX) 16 Att. Mod (missile): +1 Defence Adj: +1 Test of DX: 3:6 Ex Feat of DX: 24% Constitution (CN) 13 HP Adj: +1 Poison/Rad. Adj: 0 Trauma Survival: 80% Test of CN: 3:6 Ex Feat of CN: 8% Intelligence (IN) 17 Languages: +2 Bonus Spells: Lv. 3 Learn New Spell: 85% Wisdom (WS) 12 Willpower Adj: 0 Bonus Spells: N/A Learn New Spell: N/A Charisma (CH) 12 Reaction/Loyalty Adj: 0 Max. Henchmen: 4 Undead Turning Adj: 0
  13. Baldric | HP 48/48 | AC 21 | Fort +8 | Ref +12 | Will +13+12 base +1 Item bonus (Bravo's Brew); +2 vs. Fear +1 status bonus vs. Fear (Courageous Anthem/Marshal's Aura) | Speed: 30 | Perception: +7 Hero Points: 0/1 | Focus Points: 2/2 | Spellcasting: CantripsDaze Figment Read the Air Shield Telekinetic Hand Usable At-Will | Rank 1Command Fear (Muse bonus) Gravitational Pull Soothe {S} Spell Slots: 3/3 | Rank 2Dispel Magic {S} Invisibility Illusory Creature Spell Slots: 2/3 | Spell DC: 19 Conditions: Wounded 2 | Effects: Baldric mimes getting shot in the heart - the melodrama clearly too juicy to pass up. "Oh, you wound me, Syhlas! I must have missed the fliers and town crier back in Breachill warning of the bloated half-baby, half-gadfly monstrosity, the ferocious ape-men, and their leader who can rip a man's soul from their body before coming back for seconds. I really ought to pay more attention to the signs." The half-elf man chuckles, then flashes a grin of his own. "I recognize a well-earned roast when I hear it. Let's reserve at least a bit of that vicious, razor-sharp wit for this 'Voz' character though, shall we?" N/A
  14. I think we should be leaving the room, yes. I assume we'll be backtracking toward the entrance the way we came, and may run into the others along the way, no?
  15. Zalven Tainos - Illusionist of the Second Order, Adherent of the Gleaming Eye HP: 10/10 | AC: 8 | SV: 16 | Class AbilitiesAlchemy Can identify potions by taste alone. Greater abilities at levels 7 and 11. Coloured Globe Once per day per level, evoke a 6-in glowing globe (10-ft radius of light); Lasts 6 turns/1 hr. Extraordinary +8% chance to perform extraordinary feats of dexterity (already included). Perceive Illusion +2 bonus to saving throws versus illusions and phantasms, or level difference if opposing illusion is 3+ levels lower. Read Magic Decipher magical inscriptions or symbols. Scroll Use Decipher & invoke non-ecclesiastical scrolls of spells on the Illusionist spell list. Scroll Writing Scribe known spells onto scrolls (cost: 500+100/spell level gp). Sorcery Cast illusionist spells and keep a spell book containing your spells (see: Sorcery). Spells may be learnt outside of level training. Vizard Use a simple illusion to alter all facial features for up to 1 turn (10 minutes). Takes one round (10 seconds) to take effect. Usable once per day from 1st to 6th level, twice per day from 7th to 12th level. | GearMoney: 4 gp Weapons: Silver dagger, quarterstaff, sling, bullets ×20 Other: backpack, bandages, winter blanket, chalk (piece), ink and quill, hooded lantern, silver mirror, lamp oil ×2, parchment ×3, soft leather pouch, iron rations (1 week), silk rope (50-ft.), small sack, tinderbox, wineskin (full), writing stick, spell book | SorcerySpell Castings: 3 Level 1 Level 1: Colour Spray, Decipher Languages, Mirror Image | "I'll abide by the majority decision, though if there's a chance that we may find the warlock, I feel we must prioritize the living - if he isn't among that category, then we see to his burial as well. I would suggest we bring Magnus to the entrance, then continue exploring, though I defer to the group's decision." While Zalven doesn't agree with seeing to a funeral while their other friend's status remains unknown, he isn't about to get into an argument over it. He follows Luciana's lead. Attributes & Stats Attributes & Stats Strength (ST) 10 Att. Mod (Melee): +0 Dmg Adj: +0 Test of ST: 2:6 Ex Feat of ST: 4% Dexterity (DX) 16 Att. Mod (missile): +1 Defence Adj: +1 Test of DX: 3:6 Ex Feat of DX: 24% Constitution (CN) 13 HP Adj: +1 Poison/Rad. Adj: 0 Trauma Survival: 80% Test of CN: 3:6 Ex Feat of CN: 8% Intelligence (IN) 17 Languages: +2 Bonus Spells: Lv. 3 Learn New Spell: 85% Wisdom (WS) 12 Willpower Adj: 0 Bonus Spells: N/A Learn New Spell: N/A Charisma (CH) 12 Reaction/Loyalty Adj: 0 Max. Henchmen: 4 Undead Turning Adj: 0
  16. | HP 48/48 | AC 21 | Fort +8 | Ref +12 | Will +13+12 base +1 Item bonus (Bravo's Brew); +2 vs. Fear +1 status bonus vs. Fear (Courageous Anthem/Marshal's Aura) | Speed: 30 | Perception: +9 Hero Points: 0/1 | Focus Points: 2/2 | Spellcasting: CantripsDaze Figment Read the Air Shield Telekinetic Hand Usable At-Will | Rank 1Command Fear (Muse bonus) Gravitational Pull Soothe {S} Spell Slots: 3/3 | Rank 2Dispel Magic {S} Invisibility Spell Slots: 1/2 | Spell DC: 20 Conditions: N/A | Effects: Bravo's Brew (just shy of an hour); Marshal's Aura [10 ft.] Baldric sits up, his head swimming with disorientation. With his physical wounds being tended to, there remains one thing still wounded: his pride. "I'm afraid I was ill-prepared to combat this foe today... My apologies, I did not mean to become a burden upon you all. Yet it stands to prove the importance of these aiudara, and I am resolved to learn about and protect them all the more. To let their power fall to such dark intents as these would be a grave misstep. If this 'Voz' is after them, and if they are aligned with these creatures... well, we simply must put a stop to her. Possibly this 'Belmazog' as well." Once he has sufficiently rested, Baldric tentatively stands with the aid of his staff, brushing off the dust from his clothing. N/A
  17. Rezzik | HP 28/28 | AC 19Base AC: 19 | Fort +7 | Ref +8 | Will +6 | Speed: 20 | Perception: +6 Hero Points: 0/3 | Exploit Vulnerability: N/A | TalismansDaily: 2 1) Potency Crystal: Affixed to Gun 2) Wolf Fang: Unaffixed Conditions: , Effects: Addiction Suppressed; +1 to saves against fear Rezzik wipes the sweat from his brow off on his sleeve, then lines up another shot. The situation is stressful, dire even, but he knows he needs to stand firm to help whoever he can to make it over the bridge safely. Berle's harsh last words ring in Rezzik's ears. 'Maybe I live, maybe I die, but I did my job and gave you your best chance. You better use it. ...and for more than this.' The dwarf feels the tell-tale signs of a hangover creeping in at the edges of his consciousness, though adrenaline is staving it off for now. He'd need fresh water before long, but that isn't important in the moment. If he doesn't hold the bridge, at least long enough for the stumbling, frightened figures approaching in the distance, trying to make their way past the hobgoblin soldiers and across the bridge to the relative safety of the Fangwood... If he can't, how could he ever live up to his word to Berle? Or, for that matter, to the young dwarf who left home all those years ago seeking adventure, hoping to save lives and make a difference? Through gritted teeth, Rezzik aims his gun, runic etchings glowing faintly with fire-light. He pulls the trigger, hoping to put down the archer. As the hobgoblin drops, the gunslinging dwarf loads another bullet and holds out the bag of 'souvenirs' yet again, stoking a personal antithesis against the creature as the flames of righteous wrath are fanned. "By Angradd, fer Phaendar, we'll put down every one 'a you sorry wastes of space!" Only he didn't call them 'wastes of space,' but something much less family-friendly. The point, nonetheless, is made. Action 1: Strikevs. wounded hobgoblin ranger/archer. Action 2: InteractReload gun. Action 3: Exploit Vulnerability on the other ranger/archer to invoke another Personal Antithesis.
  18. Baldric | HP 0/38 | AC 20 | Fort +7 | Ref +11 | Will +10+11 base +1 Item bonus (Bravo's Brew); +2 vs. Fear -2 Status penalty +1 status bonus vs. Fear (Courageous Anthem/Marshal's Aura) | Speed: 30 | Perception: +7 Hero Points: 0/1 | Focus Points: 1/2 | Spellcasting: CantripsDaze Figment Read the Air Shield Telekinetic Hand Usable At-Will | Rank 1Command Fear (Muse bonus) Gravitational Pull Soothe {S} Spell Slots: 3/3 | Rank 2Dispel Magic {S} Invisibility Spell Slots: 1/2 | Spell DC: 19 Conditions: dying 3 Baldric smirks as it seems he's hit a nerve with the charau-ka leader... until it seems that hitting that nerve involves a follow-up of the life-force-sapping spell the foe unleashed just a moment ago. Still weakened by the previous spell's effects, even with Matilde's divine assistance, the effects are too much for the half-elf's void-wracked body as he hits the ground again. Fort Save - Critical Failure again.
  19. Baldric | HP 25/38 | AC 20 | Fort +7 | Ref +11 | Will +10+11 base +1 Item bonus (Bravo's Brew); +2 vs. Fear -2 Status penalty +1 status bonus vs. Fear (Courageous Anthem/Marshal's Aura) | Speed: 30 | Perception: +7 Hero Points: 0/1 | Focus Points: 1/2 | Spellcasting: CantripsDaze Figment Read the Air Shield Telekinetic Hand Usable At-Will | Rank 1Command Fear (Muse bonus) Gravitational Pull Soothe {S} Spell Slots: 3/3 | Rank 2Dispel Magic {S} Invisibility Spell Slots: 1/2 | Spell DC: 19 Conditions: N/A | Effects: Marshal's Aura (10 ft.)[Emotion] [Mental] [Visual] You and all allies in the aura gain a +1 status bonus on saves against fear., 1 hour, Bon Mot crit failure, Wounded 2 Near-instantly, some of the feeling of having one's soul ripped from one's body is relieved, and Baldric's eyes fly open, the fire returning along with the color to his skin. He breathes deep as he leans his head up, coughing out through pained gasps for air. "M-my thanks and most sincere gratitude, my lady." "That does it, you fur-covered monstrosity! My friends here, these fine men and women of different walks of life, have more verve and tenacity than you could dream of! Their strength, their power... Oh, the power! Like none you've seen. Why, I dare say these are the finest warriors upon which you've ever laid your eyes!" The half-elven commander stands, but he's clearly still shaky from the life-sapping spell's effects. "You, sir, are no gentleman! More a charlatan, a rake, a scallywag! Whatever the effective equivalent is in your homeland! And certainly no sporting warrior." Free Action: Lingering CompositionExtend Composition Cantrip to 3 or 4 rounds depending on results of Performance check. Failure: Composition Cantrip lasts 1 round instead of 3, but I don't spend my FP. Action 1: Courageous Anthem Allies within 60 ft. and I gain +1 status bonus to attacks, damage, and saves vs. fear: Duration 1 round Action 2: Stand up Action 3: Bon Mot Targeting Malarunk: Impose -2 or -3 penalty to Will saving throws depending on result of Diplomacy check (and remove my penalty from the last attempt); On a critical failure, I keep my penalty. Duration: 1 minute, or until the target retorts by spending at least 1 action that has the concentrate trait or an appropriate skill check determined by the GM, typically a linguistic, charisma-based skill. Almost certainly a failure, but maybe not a critical one. My penalty remains.
  20. Rezzik | HP 28/28 | AC 19Base AC: 19 | Fort +7 | Ref +8 | Will +6 | Speed: 20 | Perception: +6 Hero Points: 0/3 | Exploit Vulnerability: N/A | TalismansDaily: 2 1) Potency Crystal: Affixed to Gun 2) Wolf Fang: Unaffixed Conditions: , Effects: Addiction Suppressed; +1 to saves against fear If the Phaendar residents at the bridge hadn't seen Rezzik approaching before, the ring of his pisol firing was sure to make his arrival known. Striking the approaching archer, Rezzik grins. "Angradd don't guide my shots, but each one I land lends more fire to the forge!" He clears the gun and loads in another shot's worth of blackpowder-and-a-bullet. With the first shot finding its mark, the dwarf aims his weapon and looks to take the foe down for good, if he can, before quickly reloading once again. "Talus, If y'all need cover, I got yer back. We got these hobs dead to rights, but they're jus' the first to arrive. I don't know if we got more folk headin' this way, but I don't think we can afford to hold off on blowin' the bridge too long." Action 1: InteractReload gun. Action 2: Strikevs. same hobgoblin ranger/archer I targeted before. Critical Failure Hero Point to reroll Action 3: InteractReload gun. Rare that I get to end a turn with my gun loaded. 😄
  21. Zalven Tainos - Illusionist of the Second Order, Adherent of the Gleaming Eye HP: 10/10 | AC: 8 | SV: 16 | Class AbilitiesAlchemy Can identify potions by taste alone. Greater abilities at levels 7 and 11. Coloured Globe Once per day per level, evoke a 6-in glowing globe (10-ft radius of light); Lasts 6 turns/1 hr. Extraordinary +8% chance to perform extraordinary feats of dexterity (already included). Perceive Illusion +2 bonus to saving throws versus illusions and phantasms, or level difference if opposing illusion is 3+ levels lower. Read Magic Decipher magical inscriptions or symbols. Scroll Use Decipher & invoke non-ecclesiastical scrolls of spells on the Illusionist spell list. Scroll Writing Scribe known spells onto scrolls (cost: 500+100/spell level gp). Sorcery Cast illusionist spells and keep a spell book containing your spells (see: Sorcery). Spells may be learnt outside of level training. Vizard Use a simple illusion to alter all facial features for up to 1 turn (10 minutes). Takes one round (10 seconds) to take effect. Usable once per day from 1st to 6th level, twice per day from 7th to 12th level. | GearMoney: 4 gp Weapons: Silver dagger, quarterstaff, sling, bullets ×20 Other: backpack, bandages, winter blanket, chalk (piece), ink and quill, hooded lantern, silver mirror, lamp oil ×2, parchment ×3, soft leather pouch, iron rations (1 week), silk rope (50-ft.), small sack, tinderbox, wineskin (full), writing stick, spell book | SorcerySpell Castings: 3 Level 1 Level 1: Colour Spray, Decipher Languages, Mirror Image | Zalven shakes his head as he places a hand on Luciana's shoulder. "I feel I bear some measure of responsibility. Had I readied the proper spells, perhaps we would have had the information necessary to pass without issue. I... I don't know. I'm sorry. In any case... Iodás does not seem to be here, despite some of his equipment being here. Some. Why would Magnus remain but not him? There is more at work here... Iodás may yet live." Although Zalven does not have the athletic prowess to carry heavy equipment over long distances, he is relatively unburdened, and assists in gathering equipment where possible, starting with the scroll case. Attributes & Stats Attributes & Stats Strength (ST) 10 Att. Mod (Melee): +0 Dmg Adj: +0 Test of ST: 2:6 Ex Feat of ST: 4% Dexterity (DX) 16 Att. Mod (missile): +1 Defence Adj: +1 Test of DX: 3:6 Ex Feat of DX: 24% Constitution (CN) 13 HP Adj: +1 Poison/Rad. Adj: 0 Trauma Survival: 80% Test of CN: 3:6 Ex Feat of CN: 8% Intelligence (IN) 17 Languages: +2 Bonus Spells: Lv. 3 Learn New Spell: 85% Wisdom (WS) 12 Willpower Adj: 0 Bonus Spells: N/A Learn New Spell: N/A Charisma (CH) 12 Reaction/Loyalty Adj: 0 Max. Henchmen: 4 Undead Turning Adj: 0
  22. Baldric | HP -8/38 | AC 20 | Fort +7 | Ref +11 | Will +10+11 base +1 Item bonus (Bravo's Brew); +2 vs. Fear -2 Status penalty +1 status bonus vs. Fear (Courageous Anthem/Marshal's Aura) | Speed: 30 | Perception: +7 Hero Points: 0/1 | Focus Points: 0/2 | Spellcasting: CantripsDaze Figment Read the Air Shield Telekinetic Hand Usable At-Will | Rank 1Command Fear (Muse bonus) Gravitational Pull Soothe {S} Spell Slots: 3/3 | Rank 2Dispel Magic {S} Invisibility Spell Slots: 1/2 | Spell DC: 19 Conditions: N/A | Effects: Marshal's Aura (10 ft.)[Emotion] [Mental] [Visual] You and all allies in the aura gain a +1 status bonus on saves against fear., 1 hour, Bon Mot crit failure, Dying 2 Baldric shouts out as wracking pain surges through his body. It feels as though every cell of his body is dying before the energy subsides, and with it, the pain.. but only because it's difficult to feel the pain while unconscious and dying. Baldric collapses from the powerful spell, eyes rolled up into his head, on the ground near where Renali retreated. Fort Save: Critical Failure, double damage from Harm.
  23. Rezzik | HP 28/28 | AC 19Base AC: 19 | Fort +7 | Ref +8 | Will +6 | Speed: 20 | Perception: +6 Hero Points: 0/3 | Exploit Vulnerability: N/A | TalismansDaily: 2 1) Potency Crystal: Affixed to Gun 2) Wolf Fang: Unaffixed Conditions: , Effects: Addiction Suppressed; +1 to saves against fear (10 minutes) Not yet ready to breathe a sigh of relief, Rezzik nods to Talus. "Yeah, but we ain't outta the woods yet... nor into 'em, I s'pose. Gotta get these folk over the bridge, and make sure them gobbos can't follow close behind. Seems our friends have got that part covered, so let's help beat back them hobgobs 'n make a bit more time." Using the trees near the bridge for cover, the dwarf readies his gun for the approaching hobgoblins. Action 1: Exploit Vulnerability on approaching hobgoblin; Likely one of the rangers, unless they won't be in range of an attack due to being too far back. Action 2 & 3: Ready - Attack target of exploit vulnerability with clan pistol.
  24. Zalven Tainos - Illusionist of the Second Order, Adherent of the Gleaming Eye HP: 10/10 | AC: 8 | SV: 16 | Class AbilitiesAlchemy Can identify potions by taste alone. Greater abilities at levels 7 and 11. Coloured Globe Once per day per level, evoke a 6-in glowing globe (10-ft radius of light); Lasts 6 turns/1 hr. Extraordinary +8% chance to perform extraordinary feats of dexterity (already included). Perceive Illusion +2 bonus to saving throws versus illusions and phantasms, or level difference if opposing illusion is 3+ levels lower. Read Magic Decipher magical inscriptions or symbols. Scroll Use Decipher & invoke non-ecclesiastical scrolls of spells on the Illusionist spell list. Scroll Writing Scribe known spells onto scrolls (cost: 500+100/spell level gp). Sorcery Cast illusionist spells and keep a spell book containing your spells (see: Sorcery). Spells may be learnt outside of level training. Vizard Use a simple illusion to alter all facial features for up to 1 turn (10 minutes). Takes one round (10 seconds) to take effect. Usable once per day from 1st to 6th level, twice per day from 7th to 12th level. | GearMoney: 4 gp Weapons: Silver dagger, quarterstaff, sling, bullets ×20 Other: backpack, bandages, winter blanket, chalk (piece), ink and quill, hooded lantern, silver mirror, lamp oil ×2, parchment ×3, soft leather pouch, iron rations (1 week), silk rope (50-ft.), small sack, tinderbox, wineskin (full), writing stick, spell book | SorcerySpell Castings: 3 Level 1 Level 1: Colour Spray, Decipher Languages, Mirror Image | Zalven translates the inscription for his companions, then chuckles out loud. "Well, then! It seems I should have had this spell prepared and cast in the first place. As it turns out, my action just now may well have been the key. I'm not sure how to test its veracity other than to, well... open the door. Do we follow through? If so, I suggest we each drop a bit of blood in the hand to ensure we are each allowed to pass." Attributes & Stats Attributes & Stats Strength (ST) 10 Att. Mod (Melee): +0 Dmg Adj: +0 Test of ST: 2:6 Ex Feat of ST: 4% Dexterity (DX) 16 Att. Mod (missile): +1 Defence Adj: +1 Test of DX: 3:6 Ex Feat of DX: 24% Constitution (CN) 13 HP Adj: +1 Poison/Rad. Adj: 0 Trauma Survival: 80% Test of CN: 3:6 Ex Feat of CN: 8% Intelligence (IN) 17 Languages: +2 Bonus Spells: Lv. 3 Learn New Spell: 85% Wisdom (WS) 12 Willpower Adj: 0 Bonus Spells: N/A Learn New Spell: N/A Charisma (CH) 12 Reaction/Loyalty Adj: 0 Max. Henchmen: 4 Undead Turning Adj: 0
  25. Zalven Tainos - Illusionist of the Second Order, Adherent of the Gleaming Eye HP: 10/10 | AC: 8 | SV: 16 | Class AbilitiesAlchemy Can identify potions by taste alone. Greater abilities at levels 7 and 11. Coloured Globe Once per day per level, evoke a 6-in glowing globe (10-ft radius of light); Lasts 6 turns/1 hr. Extraordinary +8% chance to perform extraordinary feats of dexterity (already included). Perceive Illusion +2 bonus to saving throws versus illusions and phantasms, or level difference if opposing illusion is 3+ levels lower. Read Magic Decipher magical inscriptions or symbols. Scroll Use Decipher & invoke non-ecclesiastical scrolls of spells on the Illusionist spell list. Scroll Writing Scribe known spells onto scrolls (cost: 500+100/spell level gp). Sorcery Cast illusionist spells and keep a spell book containing your spells (see: Sorcery). Spells may be learnt outside of level training. Vizard Use a simple illusion to alter all facial features for up to 1 turn (10 minutes). Takes one round (10 seconds) to take effect. Usable once per day from 1st to 6th level, twice per day from 7th to 12th level. | GearMoney: 4 gp Weapons: Silver dagger, quarterstaff, sling, bullets ×20 Other: backpack, bandages, winter blanket, chalk (piece), ink and quill, hooded lantern, silver mirror, lamp oil ×2, parchment ×3, soft leather pouch, iron rations (1 week), silk rope (50-ft.), small sack, tinderbox, wineskin (full), writing stick, spell book | SorcerySpell Castings: 3 Level 1 Level 1: Colour Spray, Decipher Languages, Mirror Image | Zalven nods at Zenobios's question. "Not innately, but thanks to our last venture, I've learned a method to do so through mystical means." He stands before the inscription and casts a spell, allowing him the ability to decipher languages. Attributes & Stats Attributes & Stats Strength (ST) 10 Att. Mod (Melee): +0 Dmg Adj: +0 Test of ST: 2:6 Ex Feat of ST: 4% Dexterity (DX) 16 Att. Mod (missile): +1 Defence Adj: +1 Test of DX: 3:6 Ex Feat of DX: 24% Constitution (CN) 13 HP Adj: +1 Poison/Rad. Adj: 0 Trauma Survival: 80% Test of CN: 3:6 Ex Feat of CN: 8% Intelligence (IN) 17 Languages: +2 Bonus Spells: Lv. 3 Learn New Spell: 85% Wisdom (WS) 12 Willpower Adj: 0 Bonus Spells: N/A Learn New Spell: N/A Charisma (CH) 12 Reaction/Loyalty Adj: 0 Max. Henchmen: 4 Undead Turning Adj: 0
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