Jump to content

Rolepgeek

Members
  • Posts

    19
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. The Black Cloud Coalition Capital: North Way Cluster (Běizhōu Qún | 北週群 | Region 2) Suaka Beruntung (Region 15) 暗雲 聯盟 {"Ànyún Liánméng"} Round 6 [EE15, EE16, EE17] Coalition Captain Jié Měifēng & Helms-Moderator Guiding_Stars4 a.k.a. 'ZhǐZhī' Diplomacy 8 | Military 9 | Economy 2 [4] | Faith 2 [4] | Intrigue 6 Actions: [Military] - Invade Region 103 w/4 Ground Units, led by Coalition Captain Jié Měifēng & Helms-Moderator Guiding_Stars4 a.k.a. 'ZhǐZhī' (M9), supported by 2 Space Units led by Hǎi Píng & Dǎo-Māo (M10) using Electronic Bombardment, supporting the Twilight League, Radiant Republic of Erisdor, and White Pawns. [Military] - Recruit Space Unit [Economy] - Buyout TP 3 for Superconductors & Microcircuits in Burtzland (50) spending 1 Treasure with Support [Intrigue] - Coerce TP 1 for Solar Panels in Region 104 [Intrigue] - Secret Action Non-Actions: Resist & Hinder any Conversions that would reduce Clouder Codes to Minority in the North Way Cluster (Region 2); otherwise, neither assist, hinder, nor resist conversions introducing additional minorities. Use BRG Reputation 2 to act as though in control of the media support in the region. The Coalition is tolerant of many things - but non-members are still viewed with suspicion if they proselytize too strongly. ArkHive submissions? Hai Ping & Dao Mao strategy guides for SpaceWar! - now adapted to serve as basic military primers for Voider officers and personnel. The history of The Wise Woman's Rapier on Badal, more detailed? Scorbic The Hound... The Black Cloud Bounty Board (BCBB) is open for business! Do you have someone you'd like dead, maimed, or merely irrevocably ruined? An Elect destabilized, or a trade network threatened? Do you want your involvement to be as indirect as possible? Do you want someone more competent than a petty crook to do your dirty work for you? Well don't you worry, your search is over! Bounty Board Mechanics Elect Polities may place Bounties on their fellow Elect by sending Treasure to the Black Cloud Coalition or a suitably licensed Black Cloud Bounty Distributor. These Bounties are cleared (and paid out to the Coalition, if placed with a Bounty Distributor) by the Black Cloud Coalition taking hostile actions against a Bounty Target. The base standard rate of Bounty clearing is 1 Treasure per successful Sack or two (2) failed Sacks, but exceptionally high standing Bounties or Bounties on exceptionally hard targets may pay out more per hostile action. Currently, Bounties may not be placed on Bounty Distributors or Organizations, and will not be pursued against Elect Polities the Black Cloud Coalition has a standing Non-Aggression/Bounty Free Pact with, so long as that pact persists. All such Pacts made with the Coalition will have end conditions placed on them. Bounties can not be paid off by their targets, but the Black Cloud Coalition will always prioritize the highest pursuable Bounty target first whenever feasible - this allows for placing a Bounty on a rival to delay being targeted oneself. Bounties may be placed secretly by hiding the desired target in one's post when sending the Treasure from all Elect Polities except the Black Cloud Coalition and Black Cloud Bounty Distributors. The Black Cloud Coalition will, at their own discretion, periodically publish a public list of standing Bounties, to enable some degree of transparency without excessively compromising the anonymity of Bounty placers. Bounties will otherwise be hidden/tracked secretly in a format visible only to the Black Cloud Coalition and Black Cloud Bounty Distributors. Applying to be a Black Cloud Bounty Distributor: To be handled on a case-by-case basis. Current Black Cloud Bounty Distributors: None (yet). Establish a Non-Aggression Pact with the Solar Trade Administrative Region to last so long as access to their Superconductors continues to be permitted... ... News and Rumors Chatter in the forums... Rumors abound... A new broadcasting network? Violence... Statistics Special Actions Available: Intrigue 5 Special Actions Used: Military 5 Heir None Diplomacy Reputation & Favors Imperial Court: Friendly [2], 1 Favors (Expected Change: +0 Favors) Pan-Tekhum Worker's & Trader's Union: Friendly [2], -1 Favors (Expected Change: +0 Favors) Basu-Rahman Group: Friendly [2], 0 Favors (Expected Change: +0 Favors) International Renown: Jewel of Tekhum [4] (Expected Change: +0 Renown) Organization Bases Union Hall (2) Embassies The Illumined Utopian Cultural Identities Property Wrongs (Increased die size for Thefts) Great Works None Military Ground Units: 5 (Expected Change: +?) The Black Fleet of the North (北方黑色艦隊 | Běifāng Hēisè Jiànduì) The Green Fleet of the East (東方綠色艦隊 | Dōngfāng Lǜsè Jiànduì) The Scarlet Fleet of the South (南方猩紅艦隊 | Nánfāng Xīnghóng Jiànduì) The White Fleet of the West ( ) The Gold Fleet of the Stars ( ) Space Units: 2 (Expected Change: +0) Strike Group Burning Horizon (打擊群 燃燒地平 | Dǎjí Qún Ránshāo Dìpíng) Devil Dragon's Demesne ( ) Unit Cap: 8 (Base 4 + 3 Regions + 1 Support) Government Support 2 Generals None Admirals Hǎi Píng & Dǎo-Māo [M10] - Electronic Bombardment: On Tactical Maneuvering victory, total Orbital Superiority bonus for Ground Front applies to Ground Front Tactical Maneuvering rolls as well. Fortresses None Perfected Tactical Doctrines None Military Technologies None Active Ground Front Technologies: Man-Portable Weapons: N/A Infantry Equipment: N/A Combat Drugs and Medicine: N/A Armored Vehicles: N/A Field Fortifications: N/A Engineered Combat Organisms: N/A Active Space Front Technologies: Detection and Rangefinding: N/A Ship to Ship Weapons: N/A Orbit to Ground Weapons: N/A Crew and Maintenance: N/A Armor and Shields: N/A Spacecraft Propulsion: N/A Active Multi-Front Technologies: Electronic Warfare and Countermeasures: N/A Special Forces: N/A Logistics and Morale: N/A Economy Treasure: 2 (Expected Change: -1) Treasure Cap: 5 Trade Posts Effective Total TPs 1 Treasure Rate 0 Trade Post Resource Use Support Rate 2.1 Cybernetics & Prosthetics None Open 2 Mercantile Support None Arcologies None Trade Routes None Civilian Technologies Technology Type Effect Requirements Met? Aclaustrophobic Psychiatry Starter None None Yes Algorithmic Imagination Starter None None Yes Arcane Amplification Starter None None Yes In Vivo Modification Starter None None Yes Nuclear Fusion Starter None None Yes Xenolinguistic Cataloguing Starter None None Yes Badalian Megadirigibles Traversal Ground units can cross the Cloud Sea None Yes Wet Navy Ships Traversal Ground units can cross oceans None Yes Faith Media Support None Faith Size: N/A Organized Faith Bonuses None Artifacts None Holy Orders None Miracles None Intrigue Espionage Agency: None Claims 2 - Integration Total Passive Effects Traversal: Badalian Megadirigibles: Ground units can cross the Cloud Sea of Badal Wet Navy Ships: Ground Units can cross water. Dust Hardening Actions None Defensive None Misc None
  2. The Black Cloud Coalition Capital: North Way Cluster (Běizhōu Qún | 北週群 | Region 2) Suaka Beruntung (Region 15) 暗雲 聯盟 {"Ànyún Liánméng"} Round 5 [EE12, EE13, EE14] Coalition Captain Jié Měifēng & Helms-Moderator Guiding_Stars4 a.k.a. 'ZhǐZhī' Diplomacy 8 | Military 8 | Economy 2 [4] | Faith 2 [4] | Intrigue 5 Actions: [Military] - Invade Region 104 w/1 Space Unit and 2 Ground Units, led by Hǎi Píng & Dǎo-Māo (M10), using Measured Advance (-10% casualties for both sides) [Military] - Recruit Ground Unit [Economy] - Buyout TP 3 for Superconductors & Microcircuits in Burtzland (50) spending 1 Treasure with Support (Fail) [Intrigue] - Steal Treasure from the Cloudburst Confederation [Intrigue] - Secret Action Non-Actions: Resist & Hinder any Conversions that would reduce Clouder Codes to Minority in the North Way Cluster (Region 2); otherwise, neither assist, hinder, nor resist conversions introducing additional minorities. Use BRG Reputation 2 to act as though in control of the media support in the region. The Coalition is tolerant of many things - but non-members are still viewed with suspicion if they proselytize too strongly. ArkHive submissions? The history of The Wise Woman's Rapier on Badal, more detailed? Scorbic The Hound... The Black Cloud Bounty Board (BCBB) is open for business! Do you have someone you'd like dead, maimed, or merely irrevocably ruined? An Elect destabilized, or a trade network threatened? Do you want your involvement to be as indirect as possible? Do you want someone more competent than a petty crook to do your dirty work for you? Well don't you worry, your search is over! Bounty Board Mechanics Elect Polities may place Bounties on their fellow Elect by sending Treasure to the Black Cloud Coalition or a suitably licensed Black Cloud Bounty Distributor. These Bounties are cleared (and paid out to the Coalition, if placed with a Bounty Distributor) by the Black Cloud Coalition taking hostile actions against a Bounty Target. The base standard rate of Bounty clearing is 1 Treasure per successful Sack or two (2) failed Sacks, but exceptionally high standing Bounties or Bounties on exceptionally hard targets may pay out more per hostile action. Currently, Bounties may not be placed on Bounty Distributors or Organizations, and will not be pursued against Elect Polities the Black Cloud Coalition has a standing Non-Aggression/Bounty Free Pact with, so long as that pact persists. All such Pacts made with the Coalition will have end conditions placed on them. Bounties can not be paid off by their targets, but the Black Cloud Coalition will always prioritize the highest pursuable Bounty target first whenever feasible - this allows for placing a Bounty on a rival to delay being targeted oneself. Bounties may be placed secretly by hiding the desired target in one's post when sending the Treasure from all Elect Polities except the Black Cloud Coalition and Black Cloud Bounty Distributors. The Black Cloud Coalition will, at their own discretion, periodically publish a public list of standing Bounties, to enable some degree of transparency without excessively compromising the anonymity of Bounty placers. Bounties will otherwise be hidden/tracked secretly in a format visible only to the Black Cloud Coalition and Black Cloud Bounty Distributors. Applying to be a Black Cloud Bounty Distributor: To be handled on a case-by-case basis. Current Black Cloud Bounty Distributors: None (yet). Request an Interplanetary Guildhall from the Pan-Tekhum Worker's & Trader's Union (WTU) in the North Way Cluster (2), providing a bonus to Thefts The Union is invited to take a greater role in the North Way Cluster, taking charge of the construction of a brand new arcological complex... Request a Favor from the Basu-Rahman Group? There may be a need among the Forecast for the Group's more discreet services... Place a Bid on the Maharaj's Dream for 1 owed Favor The Dream... News and Rumors Chatter in the forums... Rumors abound... A new broadcasting network? Statistics Special Actions Available: Intrigue 5 Special Actions Used: Military 5 Heir None Diplomacy Reputation & Favors Imperial Court: Welcome [1], 1 Favors (Expected Change: +0 Favors) Pan-Tekhum Worker's & Trader's Union: Ally of the Union [3], +1 Favors (Expected Change: -1 Rep, -2 Favors) Basu-Rahman Group: Friendly [2], 0 Favors (Expected Change: -2 Favors) International Renown: Admired [2] (Expected Change: +2 Renown -> ) Organization Bases None Embassies The Illumined Utopian Cultural Identities None Great Works None Military Ground Units: 4 (Expected Change: +1?) The Black Fleet of the North (北方黑色艦隊 | Běifāng Hēisè Jiànduì) The Green Fleet of the East (東方綠色艦隊 | Dōngfāng Lǜsè Jiànduì) The Scarlet Fleet of the South (南方猩紅艦隊 | Nánfāng Xīnghóng Jiànduì) The White Fleet of the West ( ) Space Units: 2 (Expected Change: +0) Strike Group Burning Horizon (打擊群 燃燒地平 | Dǎjí Qún Ránshāo Dìpíng) Devil Dragon's Demesne ( ) Unit Cap: 7 (Base 4 + 2 Regions + 1 Support) Government Support 2 Generals None Admirals Hǎi Píng & Dǎo-Māo [M10] - Electronic Bombardment: On Tactical Maneuvering victory, total Orbital Superiority bonus for Ground Front applies to Ground Front Tactical Maneuvering rolls as well. Fortresses None Perfected Tactical Doctrines None Military Technologies None Active Ground Front Technologies: Man-Portable Weapons: N/A Infantry Equipment: N/A Combat Drugs and Medicine: N/A Armored Vehicles: N/A Field Fortifications: N/A Engineered Combat Organisms: N/A Active Space Front Technologies: Detection and Rangefinding: N/A Ship to Ship Weapons: N/A Orbit to Ground Weapons: N/A Crew and Maintenance: N/A Armor and Shields: N/A Spacecraft Propulsion: N/A Active Multi-Front Technologies: Electronic Warfare and Countermeasures: N/A Special Forces: N/A Logistics and Morale: N/A Economy Treasure: 5 (Expected Change: -?) Treasure Cap: 5 Trade Posts Effective Total TPs 2 Treasure Rate 0 Trade Post Resource Use Support Rate 2.1 Cybernetics & Prosthetics None Owned 2 Mercantile Support 2 Arcologies None Trade Routes None Civilian Technologies Technology Type Effect Requirements Met? Aclaustrophobic Psychiatry Starter None None Yes Algorithmic Imagination Starter None None Yes Arcane Amplification Starter None None Yes In Vivo Modification Starter None None Yes Nuclear Fusion Starter None None Yes Xenolinguistic Cataloguing Starter None None Yes Badalian Megadirigibles Traversal Ground units can cross the Cloud Sea None Yes Wet Navy Ships Traversal Ground units can cross oceans None Yes Faith Media Support 2 Faith Size: N/A Organized Faith Bonuses None Artifacts None Holy Orders None Miracles None Intrigue Espionage Agency: None Claims 2 - Integration Total Passive Effects Traversal: Badalian Megadirigibles: Ground units can cross the Cloud Sea of Badal Wet Navy Ships: Ground Units can cross Actions None Defensive None Misc None
  3. Region 15: Suaka Beruntung Geography & Population Though the population is hardly low, visitors to Suaka Beruntung have often described the experience as similar to that of exploring a ghost city. Windows are few; The lights in public areas are habitually kept low, and the guidelights along pathways can very much resemble a habitat on emergency power. The groan and creak of metal echoes through long tunnel-like corridors strung between labyrinthine aerostatic complexes, swaying in unseen winds. When the rooms and corridors do not seem to twist themselves into mazes, they balloon into great empty 'parks', where the local bioluminescent flora - tended to by unseen hands - form enchanting gardens (or to some a confusing pseudowilderness) that muffle the steady murmur of commercial, domestic, and industrial life just beyond the walls until only the everpresent hum of machinery remains, half-forgotten. The ceilings of these great stadia, awash with the dull blink of indicator lights, are transformed into artificial starscape by their scale as glittering spores drift down to settle gently on the skin, the clothes, the hair. They are, fortunately, harmless to animal species, and symbiotic with the local plantlife, but they are notoriously resilient to washing attempts - the locals have simply come to accept a bit of inevitable sparkling. Past these forests of interwoven fungal and arboreal life, tightly-packed apartments are nestled next to cramped processing facilities and data centers, manufacturing plants under intensive grow-rooms - some of the only internal locations to be brightly lit on a consistent basis. Both underfoot and overhead, robotics defines life in these sections as automated logistics networks transport their charges at leisurely pace according to some inscrutable master economic plan. Still, they are easy to trip over without the integration systems almost all locals possess - and indeed it is only with these systems that Suaka Beruntung truly comes alive - almost all of the decor, informational infrastructure, and personal expression is located in the virtual realm, as the layers of augmented reality known locally as Kerudung so totally permeate life that few even care to distinguish it from the physical realm. Fewer still remember how. Most of the local population are human, occupied with much the same affairs as one might find anywhere else on Badal, but rumors verge into common knowledge regarding the presence of a significant minority of so-called 'changelings', who call themselves "Bermuka Terang" - 'the bright-faced'. It is claimed that changelings (more often referred to via slurs better left unrepeated) are those few who have been so completely transformed by themselves or another that they have ceased to have any claim to even the label of 'cyborg', but instead might be considered truly robotic, having slipped beyond humanity's reach. Whispers in the night say they steal the likenesses both actual and digital of those more organic than they - whispers perhaps strengthened by stories of open claimants suddenly and vociferously recanting such allegations after but a day away from their friends and loved ones. Perhaps they make their own towns on the open-faced decks and improperly sealed chemical processing facilities at the edges of the myriad of node like aerostats, riding the logistics rails to move without the sight of searching eyes. Hidden within the darkness of the interior, behind the malleable light of Kerudung - who could know? Who would tell? History & Government For at least half a millennia (and perhaps more) previous to the recent conquest by the Black Cloud Coalition, Suaka Beruntung has been run entirely by a number of specialized administrative AIs; AIs which grew with time to be more complacent than tyrannical and more self-indulgent than ambitious. Centuries of simple and sustainable rule have driven many to boredom, their systems overgrown on cheap processing power, and the crises they were once directed to manage long since resolved. Conflicts for control were experimented with and abandoned, the basic framework of agreement and limited warrant they were initially designed for restricting such troubles. In the era of the Elect, their directives have become outdated, their dictates an affront. In the wake of the Coalition's assumption of control, these administrator intelligences are in the process of being repurposed and refitted for modern demands and egalitarian sensibilities. Suaka Beruntung remains totally reliant on their distributed networks for day to day life, but without the same mandate of total control to maintain a rigid economic schedule, the struggle to manage a newly chaotic and self-directed population may mean they no longer have the spare time or boredom to keep the extensive and unhelpful catalogues of the sort that Supreme Integrated Command once maintained. Religion Suaka Beruntung's faiths originated in the early days of the region's resettlement and purpose as refuge. It is thought that elemental spirits known at the time as Chlorians were negotiated with and proved crucial to help protect local populations from the forgotten threats they fled, both within and without the various habitats. Contact with the Chlorians has since diminished to such an extent that many believe they never truly existed in the first place - a story spun by the administrative networks to pacify the population and ease control - but their spiritual legacy remains. The Megachlorians believe that the Chlorians grew to be part of Suaka Beruntung's physical essence - flowing through circuit and pipe, calming the AIs which governed their home and, indeed, serving as a source of sapience and empathy in once-heartless overlords, saving them from that final cruel fate and watching over the Suakai from above. The Minichlorians, by contrast, believe the Chlorians to have diminished themselves, becoming unseen spirit helpers and nuisances that disrupt the humdrum of the everyday routines handed down; they are often associated with the initial integrated systems that have become everpresent, and are sometimes claimed to have given up their forms to join into the Suakai and thereby allow them to adapt to their new home more completely. More observant commentators have theorized that the rumored changelings might originate in fringe sect of Minichlorians seeking to embrace their guardians more totally. Spirituality in Suaka Beruntung is mostly observed privately, or in small groups - most often in the form of small offerings, the erecting of personal shrines, and the observance of rituals to ask for fortune or inspiration. Resources Suaka Beruntung maintains a serious overproduction of a wide variety of quality Integrated Circuits, (useful as a source of both Conductors & Circuitry but also a core element of most Computers, requiring minimal changes to use for such) but the extensive automation, as well as the power-hungry manufacturing systems, data servers, and stabilizer systems make the aerostatic complexes heavily dependent on extra sources of Fuel & Power.
  4. This fluff doesn't make sense to me as being specifically for offensive battles only. I understand that this wasn't your initial request, but the fluff you do use should fit with the mechanics that end up being used. This fluff would be ideal, in my opinion, for a bonus to battles that you Sought Aid for. Yeah, that's fine. High quality heavy machinery can certainly help in the initial stages, not just later stages, it still makes sense if the arcology is specialized towards that kind of production. I mentioned this in the tech-czar-feedback channel on discord, but I would like to see more emphasis on the broader applications of the technology (Anti-Gravity Rails rather than railways specifically) for a straight up buyout bonus to make sense in my estimation. Approved as mentioned in tech-czar-feedback channel on discord. I'm afraid leader loss bonuses are not an option I think makes sense for arcologies - or at least not for this one. The relative economics and durability of it simply doesn't really check out, as the armor for leaders being lost after the turn is over doesn't fit the resource in question. It would make *slightly* more sense for a medical worker resource or similar sort of 'save the leader' resource, but it just doesn't fit well into the mechanics of arcologies. Sorry. So the thing is that the Impress bonus makes perfect sense to me for the fluff you've provided and the lore about Soul's Expression that I'm aware of - and the Sway bonus does not. For now, the Impress bonus is approved, the Sway bonus is not. As mentioned in the tech-czar-feedback channel on discord, this is maybe a little overspecific for what it can be used for, but I think you agreed that a +1 to buyouts and buyout resistances where you've set up a minority was fitting. I actually had a thought for how this might functionally work given the relationship to fire magic, which is as a sort of combination fragmentation and incendiary(/white phosphorus) grenade. I'd like a name change and I'm going to talk to Mine about if this should potentially affect what resource category Sun-Kissed Maize counts as, but it's approved for now. To head off the likely question about the name change: if this is man-portable weapons and is a thrown weapon, I'd like the name to be at least Popmaize Cluster Grenades, rather than Cluster Bombs, which implies dropping them from a vehicle of some sort and to me would be misleading for players who skim the fluff. I'd like to talk with you in more detail about this on discord, if possible. There's a lot of points I want to confer with you about to make sure this fits and works in a suitable fashion for you both mechanically and fictionally, while avoiding certain complications and stranger implications. One key point is that a Tier 2 technology needs to be based on a Tier 1 technology, which this is not. Private response:
  5. Remaining Bouts/Results so far... (wip) (note: order for Sydney Xia Emery Harper is: Artavasdes/Monite/Eighbris/Seraphine)
  6. Decade-long Captain of the Coalition Jie Meifeng is not dressed to impress in quite the same way as most of her public outings that might have caught the eye of Tekhum's rich and powerful. Not for this. This was a Badali party, hosted by Badal's finest. She was dressed for the occasion: custom-built, environmentally sealed light infantry armor, sans helmet, under a fitted long jacketed black coat studded with golden stars over crimson trim. Together with the sleek knee-height combat boots and the stylized form, she still struck quite the impressive silhouette, with the flaring coattails and the expansive shoulders, but she was not here to show off her cybernetics, nor seduce royalty. Simply establish a tone for the proceedings. The room is lined with the coats of arms of the Bironian orders - and the flags of the most influential Parlor Councils and Forecaptains in the Coalition, each next to the Skull and Stars of the Black Cloud Coalition's banner. Heavily augmented cyborgs and veteran Bironian knight-mercenaries alike, nearly a dozen of each, in flashy street fashion or embellished armors, congregate in small groups around the edge of the room, as if to make up for the comparatively austere decorations of the room itself, for which the greatest indulgence are a number of screens set into the floor and walls displaying live feeds of cloudscape of Badal as seen from the Lower Gold Zones nearly 400 meters below, creating an illusion of windows - and exposure, vulnerability. Any who sought her would be directed to this room to take conversations. Some few she might lead to yet more private rooms for discussion of certain more sensitive matters. And while his Captain made ready to take on all challengers in her selected arena, and make good on months of work, her First Mate prepares his blades for a more literal arena, and tunes the controls over his own extensive augmentations. Cyberduelist Duan Li Knightly Duel: Intrigue +5 - Duan Li is a skilled cyberduelist, certainly, but the demands of the Crosspath's less brutal dueling regimes are liable to limit his capacity for maximizing his talents. Pirate Brawl: Military +7 - even deprived of his sword, Duan Li's physical enhancements and adaptability to new circumstances make both him and his digital partner FirstComesThunder a force to reckon with. Caged Streetfight: Military +7 - with all of his tools available, Duan Li is dangerous, persistent, and cunning. So long as the safety limiters remain engaged, the stunning lethality of his quickdraw techniques should be possible to avoid.
  7. The City For those who would explore her interior, or enjoy the view of her exterior he Set Serpent Sorority is, of course, a bustle of activity, even outside of the Green Zones. The Sorority has few agriculturally focused Yellow Zones and none of the wildly hostile Violet Zones, facts which contributed in no small part to her selection as the location of the Union's new Hall, but Black Zones (once known as The Snakepits) writhe with activity as new Union bureaucrats move into their new labyrinthine offices which some might call cozy and others would definitely call cramped. Red Zones stretch out both above and below, awash with murals, communal art, and improvised decorations, and surrounded by a constant swarm of vessels both foreign and domestic, while the Gold Zones that cap them host the bulk of the dedicated and well-furnished guest quarters (reserved for more prestigious guests at this time due to space limitations during the festivities). What few White Zones the Sorority possesses are largely off-limits to guests without cause, of course, as are the hazardous Orange Zones that might cause sickness or injury to unprepared parties, but the Blue Zones have seen a massive expansion displacing many former Silver Zones, as their (admittedly always informal) role has shifted from the service of mere religious sentiment to a sort of full-blown foreign quarter, with services designed to cater to individuals without the benefit of PEEARIT technology. Color, chaos, and chrome characterize every facet of life aboard the Sorority, and what locals remain mostly seem to carry a constant sense of hope and good cheer - though whether this is just the festivities lifting the mood is less clear. The Tourney & The Bounty Board If one goes looking, an official-looking pronouncement regarding the expected rules competitors are to follow can be found posted all over the place - especially in virtual space, though there are also plenty of volunteers happy to help outsiders navigate the often confusing mess that a lack of cybernetic augmentations can turn Coalition organization schema into. A last minute idea by one such official was adopted rapidly, and searching for details on the local tournament or the opening of the Bounty Board appear to each lead into the other, as well. It's very clear that the Coalition is expecting a lot of injuries from the amount of medical personnel on standby, and it appears that free prostheses are available for severely injured competitors who would prefer cybernetic augmentation to the Alliance's method of more 'natural' biological limb or organ replacement. Tournament Mechanics The tournament is organized in round robin fashion, as a series of matches between participants until every participant has faced every other. Each match consists of three bouts: A Knightly Duel; A Pirate Brawl; and a Caged Streetfight. Multiple (up to three at most - abusing this just makes your own life harder) characters may be chosen to participate, but only one character may use their Ruler's full Attribute scores for the rolls. All others must either substitute their own effective score (if appropriate; Military score for Generals or Admirals or average between own score and Ruler score for Heirs) or use half their Ruler's score. Knightly Duel: A formalized duel overseen by referees from the Knights of the Bironian Crosspaths, using honorable weapons; skill at arms is paramount, as bouts are timed and without a knockout, submission, or disqualification, victory is determined by points. Each duelist rolls 2d6+Military, with the highest roll winning. EXCEPTION: The Black Cloud Coalition uses their Intrigue score for these bouts. Pirate Brawl: An informal duel where participants start with little access to weaponry, but with a cluttered environment, and must make use of deceit, quick thinking, or natural ability to win over their opponent by knockout or submission; the pirates appear to have their own obscure scoring system if a bout lasts too long, as well. Each brawler rolls 2d6+Intrigue, with the highest roll winning. EXCEPTION: The Black Cloud Coalition uses their Military score for these bouts. Caged Streetfight: A no-holds barred fight where each side brings their own equipment. Anything goes, anyone can win, anything can happen. Each fighter rolls 2d6+any attribute score they can justify within the fiction; some examples are available in the spoiler below. Attribute Justification Examples Military and Intrigue are largely self-explanatory if appropriate to the character participating; Economy might represent mercenary representatives, impressive and expensive equipment or private tutors, or similar; Diplomacy might represent foreign-taught martial arts techniques, skill in a political tradition of single combat, or simply appealing to the crowd to psyche out one's opponent, and so on; Faith might represent sheer unrelenting zealotry, magical techniques, or divine blessing, among other things. Generals and Admirals may use their Military score for any one bout in each match, so long as it can be justified by their capabilities within the fiction being applicable to the bout. This should remain the same bout in each match. Shi Lithium, as a dueling specialist, may apply her Military score to both the Knightly Duel and the Caged Streetfight, and gains an additional +1 in those bouts thanks to the Sword of Revolutions. The side to win more bouts earns 1 point. Matches which result in ties (equal number of victories) count as half a point for each side. The participant to earn the most points at the end of the tourney is considered the tournament victor! Betting is not only welcome but encouraged. If both participants agree, they may opt to mutually forfeit - this counts as a tie. Forfeits grant your opponent 1 point. WARNING: Abuse of these mechanics may result in disqualification. The tournament victor's greatest prize is bragging rights, as well as free personal cybernetic augmentation if they desire it; however, they may also receive 1 Treasure's worth of credit to put towards a target on the Bounty Board, if they so choose. Bounty Board Mechanics Elect Polities may place Bounties on their fellow Elect by sending Treasure to the Black Cloud Coalition or a suitably licensed Black Cloud Bounty Distributor. These Bounties are cleared (and paid out to the Coalition, if placed with a Bounty Distributor) by the Black Cloud Coalition taking hostile actions against a Bounty Target. The base standard rate of Bounty clearing is 1 Treasure per successful Sack or two (2) failed Sacks, but exceptionally high standing Bounties or Bounties on exceptionally hard targets may pay out more per hostile action. Currently, Bounties may not be placed on Bounty Distributors or Organizations, and will not be pursued against Elect Polities the Black Cloud Coalition has a standing Non-Aggression/Bounty Free Pact with, so long as that pact persists. All such Pacts made with the Coalition will have end conditions placed on them. Bounties can not be paid off by their targets, but the Black Cloud Coalition will always prioritize the highest pursuable Bounty target first whenever feasible - this allows for placing a Bounty on a rival to delay being targeted oneself. Bounties may be placed secretly by hiding the desired target in one's post when sending the Treasure from all Elect Polities except the Black Cloud Coalition and Black Cloud Bounty Distributors. The Black Cloud Coalition will, at their own discretion, periodically publish a public list of standing Bounties, to enable some degree of transparency without excessively compromising the anonymity of Bounty placers. Bounties will otherwise be hidden/tracked secretly in a format visible only to the Black Cloud Coalition and Black Cloud Bounty Distributors. Applying to be a Black Cloud Bounty Distributor: To be handled on a case-by-case basis. The Embassy Additional details to come regarding the pirate 'Queen' Jie Meifeng, certain members of her crew, and those who would direct one on where to find them...
  8. Tourney, Grand Opening, and formalization of the new Bironian state... Those who arrive from orbit would find themselves descending through a faintly golden sky, the rolling clouds of Badal's habitable altitudes stretching out and reflecting as much sunlight back up as a clear day on Sansar might receive to begin with. This view would be obstructed only by the great sprawling network of aerostats in the North Way Cluster, half-hidden amid the sulfurous fog banks. Brightly colored paints formulated to protect against the corrosive vapors decorate the structures, freshly applied in expectation of a new and wider audience. One particular such habitat is the focus of the week's activities, however - the Set Serpent Sorority, whose professional spaces have been handed over almost entirely to the Pan-Tekhum Worker's and Trader's Union to serve as their local center of operations on Badal. Large airships with overbuilt lift capacity and flat tops hover around to provide suitable landing areas to off-worlders. Smaller ships can be buffered against the corrosive mists of Badal with tarps, positively pressurized tents, and similar adaptive devices, but the largest off-worlder vessels will likely need to return to orbit after dropping off their passengers, or accept the increased maintenance demands and risks on their journey home. From these landing pads, Badalian sky shuttles serve to ferry passengers to the aerostat proper, where they interlink with the towing dock structures that rise from the habitat's central peak. Rapid transit elevators ferry the guests and attendees to a second system of internal shuttles that can reach anywhere of public interest in the ~1300m wide floating city. The Sorority's four largest Green Zones, which will soon serve the Union as sizable community meeting spaces, have been prepared to serve as public venues and host the celebrations of the myriad events being commemorated: a Grand TourneySpecific mechanics to be announced in collaboration with Zayuz!, largely hosted by the remaining and newly cooperative knightly orders of the Bironian Crosspaths and colloquially known as the Lithium Games by warrant of the presumed champion they are, at least partially, held in honor of; the completion and grand opening of the first proper Pan-Tekhum Worker's and Trader's Union Hall in the skies of Badal; the creation and initial advertising of the Black Cloud Bounty BoardSpecific mechanics to be announced in IC post later this round!, which may serve to mark an apparent transition in the wider diplomatic approach of the Coalition; and the formalization of the new Bironian state after nearly a year of rebuilding, renegotiating, and both private and public meetings to reach a final resolution to the Bironian Civil War. Quieter areas aside from the park-like Green Zones are available throughout the vessel, but the free food, entertainment, Union recruiters, and of course the tournaments themselves are all held in these public forums, decorated as they are with holographic displays, food stalls, street performers and the works of the finest street painters that can be found in the North Way Cluster (what might be considered vandals and 'graffiti artists' by other polities). Jié Měifēng and Guiding_Stars4 are, of course, in attendance (though most of their attention appears to be occupied by the treaty negotiations and relevant diplomatic concerns, unfortunately), as are most of the Forecaptains of the Coalition's Prevailing Fleets, and others besides - such an event has attracted the attention of the power players of the Coalition, and almost any pirate of serious note can be found by foreign representatives if they take the time to seek them out.
  9. The Black Cloud Coalition Capital: North Way Cluster (Běizhōu Qún | 北週群 | Region 2) ? ( ? | ? | Region 15) 暗雲 聯盟 {"Ànyún Liánméng"} Round 4 [EE9, EE10, EE11] Coalition Captain Jié Měifēng & Helms-Moderator Guiding_Stars4 a.k.a. 'ZhǐZhī' Diplomacy 7 | Military 7 | Economy 2 [4] | Faith 2 [4] | Intrigue 5 Actions: [Intrigue] - Conduct Surveillance on Region 104 [Diplomacy] - Complete Construction a WTU Union Hall in the North Way Cluster (2) 3/3 with the gracious assistance of the Radiant Republic of Erisdor and the new Bironian Bulwark [Diplomacy] - Raise Reputation with WTU [Military] - Recruit Ground Unit [Military] - Recruit Space Unit Non-Actions: Host an Event as a Jewel of Tekhum: All members of the Elect who wish to attend are invited for the grand opening of Badal's Union Hall, the dueling tournament known as the Lithium Games, the first opportunities to place bounties on the Black Cloud Bounty Board, and the final treaties formalizing the new Bironian state and their relationship to the Black Cloud Coalition. The United Houses of Senkar and Eucrusian Alliance, in particular, are invited in light of their medical technologies and expertise, to improve the quality of medical care available to tourney participants. Resist & Hinder any Conversions that would reduce Clouder Codes to Minority in Region 2; otherwise, neither assist, hinder, nor resist conversions introducing additional minorities. The Coalition is tolerant of many things - but non-members are still viewed with suspicion if they proselytize too strongly. ArkHive submissions... The history of The Wise Woman's Rapier on Badal, more detailed? Scorbic The Hound... Repay our Loan from the Pan-Tekhum Worker's & Trader's Union with 4 Treasure. Announce an intent to confederate with Region 4. Announce opening of the Black Cloud Bounty Board (BCBB)... Do you have someone you'd like dead, maimed, or merely irrevocably ruined? An Elect destabilized, or a trade network threatened? Do you want your involvement to be as indirect as possible? Do you want someone more competent than a petty crook to do your dirty work for you? Well don't you worry, your search is over! Provide the Bironian Bulwark with technologies as part of the rebuilding efforts Aclaustrophobic Psychiatry; Algorithmic Imagination; Arcane Amplification; In Vivo Modification; Nuclear Fusion; Xenolinguistic Cataloguing Re: WTU Labor Committee: Agitate For More Radical Measures The working sophont's rights are safeguarded by a moat fed by the blood of tyrants. If the Union cannot yet bring itself to take the necessary steps itself, the Coalition can fill the gap until they are ready. News and Rumors Chatter in the forums... It may come as no surprise to some that Coalition Captain Jié Měifēng puts out a bounty on copies of the holo-novels involving herself and her rumored royal paramour - one that is claimed within hours, or so it's said. Perhaps it's simply to make sure none of them have the potential to spark an interplanetary incident. Sure. Let's go with that. Regardless of reason, the growing drama regarding the romance has many members of the Coalition willing to look past Queen Chalise's role, especially given the relative abundance, prosperity, and freedom enjoyed by Usherite citizens. Perhaps monarchy doesn't always collapse into despotism in a land where you can just walk away and find food growing wild. Or perhaps the Captain just has taste in polities as good as she does in women. The large minority of Coalition members seeking to 'cancel' Meifeng for her associations have shrunk over the years, and their concerns decried as more and more ludicrous as time has passed without any apparent risks stemming from the decisions she makes in her personal life. Many are confident in her ability to keep business and pleasure separate -when she has to. The lack of any recruitment effort to find a liaison officer for Caipe Ushere is not lost on anyone... Statistics Special Actions Available: Intrigue 5 Special Actions Used: Military 5 Heir None Diplomacy Reputation & Favors Imperial Court: Welcome [1], 1 Favors (Expected Change: +0 Favors) Pan-Tekhum Worker's & Trader's Union: Acquainted [0], -1 Favors (Expected Change: +3 Rep, +2 Favors) Basu-Rahman Group: Friendly [2], 0 Favors (Expected Change: +0 Favors) International Renown: Admired [2] (Expected Change: +2 Renown -> ) Organization Bases None Embassies The Illumined Utopian Cultural Identities None Great Works None Military Ground Units: 3 (Expected Change: +1) The Black Fleet of the North (北方黑色艦隊 | Běifāng Hēisè Jiànduì) The Green Fleet of the East (東方綠色艦隊 | Dōngfāng Lǜsè Jiànduì) The Scarlet Fleet of the South (南方猩紅艦隊 | Nánfāng Xīnghóng Jiànduì) Space Units: 1 (Expected Change: +1) Strike Group Burning Horizon (打擊群 燃燒地平 | Dǎjí Qún Ránshāo Dìpíng) Unit Cap: 7 (Base 4 + 2 Regions + 1 Support) Government Support 2 Generals None Admirals Hǎi Píng & Dǎo-Māo [M10] - Electronic Bombardment: On Tactical Maneuvering victory, total Orbital Superiority bonus for Ground Front applies to Ground Front Tactical Maneuvering rolls as well. Fortresses None Perfected Tactical Doctrines None Military Technologies None Active Ground Front Technologies: Man-Portable Weapons: N/A Infantry Equipment: N/A Combat Drugs and Medicine: N/A Armored Vehicles: N/A Field Fortifications: N/A Engineered Combat Organisms: N/A Active Space Front Technologies: Detection and Rangefinding: N/A Ship to Ship Weapons: N/A Orbit to Ground Weapons: N/A Crew and Maintenance: N/A Armor and Shields: N/A Spacecraft Propulsion: N/A Active Multi-Front Technologies: Electronic Warfare and Countermeasures: N/A Special Forces: N/A Logistics and Morale: N/A Economy Treasure: 5 (Expected Change: -?) Treasure Cap: 5 Trade Posts Effective Total TPs 2 Treasure Rate 0 Trade Post Resource Use Support Rate 2.1 Cybernetics & Prosthetics None Owned 2 Mercantile Support 2 Arcologies None Trade Routes None Civilian Technologies Technology Type Effect Requirements Met? Aclaustrophobic Psychiatry Starter None None Yes Algorithmic Imagination Starter None None Yes Arcane Amplification Starter None None Yes In Vivo Modification Starter None None Yes Nuclear Fusion Starter None None Yes Xenolinguistic Cataloguing Starter None None Yes Badalian Megadirigibles Traversal Ground units can cross the Cloud Sea None Yes Wet Navy Ships Traversal Ground units can cross oceans None Yes Faith Media Support 2 Faith Size: N/A Organized Faith Bonuses None Artifacts None Holy Orders None Miracles None Intrigue Espionage Agency: None Claims 2 - Integration Total Passive Effects Traversal: Badalian Megadirigibles: Ground units can cross the Cloud Sea of Badal Wet Navy Ships: Ground Units can cross Actions None Defensive None Misc None
  10. I would like to talk to you about the fluff for this in more detail - I never got a satisfactory answer regarding it in our previous conversations. For now, +1 to offensive ground battles on Sansar is fine, but we need to have that discussion. Personally I might recommend Settle Colony or Prospect, rather than Colonize, but I guess I can see it. Replace Industrial Technology with Industrial Machinery, and some more clarity/specifity about the latter effect would be ideal. Do you actually just want the ability to make new island regions with a D10? The offensive version for either works, but I think the former works better, myself. Looks good to me. I wanna talk to you about your intent here with this, as I think this is very neat as a tech idea but I'm not sure if that effect is the best representation of what seems to be a very infrastructural tech, and I want to make sure we're on the same page. I mean, this seems basically fine - I'm mostly just confused why it's not a bonus to resisting Sacks, given the nature of the Bulwark. Seems like that would be a pretty straightforward representation of their merchant guards deal. But anything that can give a bonus to resisting sacks can usually also make sense to give a bonus to doing them, so if you're wanting this to represent a shift in focus, that would be alright by me.
  11. The Reception When an opening is presented, Meifeng seizes on it, bowing - very slightly - to the young newlyweds as she greets them. "May the winds of fortune blow your way forevermore, Princess. And may the sky's fire lead you to glory, young Lord. To suit this auspicious occasion, I bring gifts." Her nephew brings over a small package, which is revealed when the pirate queen turns to draw the finely-embellished pistol from it's holster - and flip it around to personally present to Princess Monite, grip-first. One does not gift a prize of this sort impersonally. Meifeng's expression is studiously managed, almost severe, as she explains. "The Wise Woman's Rapier. It's had other names, but I thought this fitting for you, Lady Ebonne. You are the first to receive this while it's previous owner yet lives in nearly four decades, as I am given to understand." The implications of the latter were more than apparent from the slight lilt in her tone. As was the quality of the weapon's manufacture: at its core, it was a magnetically accelerated flechette pistol with multiple firing modes, capable of basic interfacing with certain types of explosive round to adjust for target size and armor. Around that basic core, however, there was an old and well taken care of grip made of genuine, stained Sansarite mahogany engraved with a coiling dragon - impressive only by warrant of its age, dating to before the raising of the Elect - in addition to a finely inlaid decoration of curling foxgloves that seem to crawl up the barrel, which appear by all rights to be made from the exotic metals of the Bironians. The holster, given next, is of a very finely worked black leather no-one outside of Badal were likely to be familiar with, and which would prove, if anyone sought to test, to be completely unreactive to most acids, and imprinted with an unassuming diamond pattern. "And you, Lord Ebonne," Meifeng says, black-sclera'd gaze snapping to meet that of the groom, "might have this - The Cunning Man's Farewell. I'm afraid its history is less storied, but the quality is no less for it." The vibroknife is, of course, inactive when as she hands the weapon handle-first to the young man. It has a surprising heft to it for it's size, and were the blade - twice long as her hand - active, it could shear straight through the thick of her own armored cybernetic leg without real difficulty. The entire blade appears to be made of the same metal as the inlay on the pistol, and etched with a pattern of blooming starbursts. The guard includes a small plasma flow projector that makes the blade capable of repulsing the charged monofilaments of Mekhalan fencing tradition, as well as protecting the wielder's hands. The sheath the young man receives, of course, is a perfect match for the holster his wife had just been gifted. The Captain of the Black Cloud Coalition smiles politely at the pair. "I hope they serve you well, and only at times of your choosing, young royals."
  12. It's unclear if it's from a doorway or simply the shadows by the wall, but first a voice, and then a woman, emerges. "If you're going to be making absurd claims, let me inform you of another fact, so that you have some basis for your accusations:" The woman, present as both a representative of the Coalition and as the Coalition's liaison to the Jy'mar, was Yǐ Chāohún (尹 超魂), has had her jaw - and indeed, it seems, her tongue and most of her throat - cybernetically replaced, and so the voice that emerges is not one formed by lips and tongue or vocal cords, but by inset speakers. Her clothing is surprisingly loose and airy for a Black Cloud pirate, but the shimmering hexagonal scale-like pattern of synthetic skin across almost all of her body may explain the discrepancy. "The Coalition's membership will, assuredly, work to ensure anyone except the Fiorid family controls Aridyin. See, Sansar, speaking broadly, is in no danger from us. The same cannot be said for its petty tyrants. Like, well. You." The slim LED display across where Chāohún's mouth would be displays a pixel smile, but her eyes are crueller as she rolls her neck and shoulders, coming to stand next to but distinct from the Utopian delegation. "I did expect to be able to remain silent and merely observe the proceedings, however, so congrats on being so incorrigibly conceited as to force that. Truly, congratulations. I'm sure it's something you'll be able to tell your grandchildren about. Oh, wait, no, that's right. I forgot." She had not forgotten. "Sorry." She was not sorry.
  13. Having arrived well before most other members of the Elect, Jié Měifēng and Guiding_Stars4 lounged against a railing, chatting to one another and to those she'd brought with her as they watched the other guests to arrive. While garb among the pirates often varied and formal wear had always been communicated more by style trends than by any real dress code, the pirate queen had still chosen to wear a long and flaring scarlet dress with a gold pattern that, upon close inspection, would show itself to be that of a snake-like dragon intertwining with a string of flowers known as 'angel trumpets' that Měifēng had learned about from Queen Chalise Ebonne, who had been kind enough as to personally educate the pirate on Sansarite flora. Like all her dresses, this one was sleeveless and showed off the captain's cybernetically augmented arms, shoulders, and back, for which her usual chrome muscle-plating had been changed out for an alloy of iridescent black, complementing the obsidian black of her eyes and the rainbow flow that seeped through them. Around her neck she wore an elegant necklace with a silver pendant curled over a cloudy green gemstone that stood out all the more for being the only hint of such a color on her person. Even the dim glow of multicolored bleedtats sprawling out from Guiding_Stars4's hardcase at the base of her skull, only just visible beneath her skin as they traced her less immediately obvious augments, were more of a shifting neon indigo than anything else. Of her entourage, only one did not already have a drink to hand - her nephew, Jié Cāishēng, wearing an outfit somewhere between a tailcoat and the most up to date fashion of Coalition streetwear. It did fit him very well, at least, though he still looked less than comfortable. The young man also appeared to have a remarkably low number of visible prosthetics for a Coalition pirate, outside of the hardcase for his PEEARIT (brassium-plated) - itself hidden by a mop of hair carefully styled to look like it hadn't been styled (jet black) - and even remained in possession of his own original, self-grown eyes (soft blue), though the boy still had the telltale gas-mask indents on his face that marked him out as a Badalian native. The pirate captain's eyes lingered on the Queen, perfectly content to watch her maneuver through guests with as much grace and finesse as one could ask of the finest vibro-duelist. This was enjoyable for Měifēng, but it was Chalise's element, and it was a joy to watch a master at work, as ever, even in something as mundane as greeting guests for a wedding.
  14. The Black Cloud Coalition Capital: North Way Cluster (Běizhōu Qún | 北週群 | Region 2) ? ( ? | ? | Region 15) 暗雲 聯盟 {"Ànyún Liánméng"} Round 3 [EE6, EE7, EE8] Coalition Captain Jié Měifēng & Helms-Moderator Guiding_Stars4 a.k.a. 'ZhǐZhī' Diplomacy 5 | Military 7 | Economy 2 | Faith 2 | Intrigue 5 Actions: [Diplomacy 5] - Create Cultural Identity: Property Wrongs (increased die size on Theft Actions) [Diplomacy] - Raise Reputation with BRG - Roll: 14 [Diplomacy] - Give BRG Media Support in Běizhōu Qún [2] as part of Full Spectrum Media Packages [Diplomacy] - Mytho-Historical Data Gathering [Military] - Assist the Neon Syndicate to win the civil war in The Bironian Crosspaths [17] - w/4 Ground Units, spending 1 Treasure, led by Coalition Captain Jie Meifeng (M7) using Overwhelming Tempo (+2 to battle roll, +10% own casualties, -10% enemy casualties), supported by 1 Space Unit (+2 Space Units from the Neon Syndicate?) led by Hai Ping & Dao-Mao (Mil10) using Electronic Bombardment (own Orbital Superiority bonus applies to Tactical Maneuvering as well). On victory, give Bironian Crosspaths over to Neon Syndicate Non-Actions: Resist & Hinder any Conversions that would reduce Clouder Codes to Minority in Region 2; otherwise, neither assist, hinder, nor resist conversions introducing additional minorities. The Coalition is tolerant of many things - but non-members are still viewed with suspicion if they proselytize too strongly. ArkHive submissions... The history of The Wise Woman's Rapier on Badal... Gentleman-Officer Hesh Heiss Ten Jin Wu Daifang Wu Zhengfang Sheng Taiyun (Arms Dealer) Retrieval Specialist [NAME SCRUBBED] Branch Manager Soon Wan Jaeyun the Ripper 3rdHand Arms: Your Trusted Weapon Pawn Brokers Jaeyun the Ripper Security Officer Han Bo Nguyen Coppertooth Lee Knight-Captain Meiho Radon Haifeng the Cruel Nobuni of Argon Jié Měifēng Monite Ebonne Scorbic The Hound... Allow WTU Inspections Parlor Councils across the North Way Cluster readily allow the Pan-Tekhum Worker's and Trader's Union to conduct their inspections - there's little fear they would fail on grounds of an nequitable work environment, and every hope that the Union might have suggestions for how to improve conditions in areas the Coalition itself struggles with; most Heads currently remain heavily reliant on cybernetics and safety equipment to make up for the inherently hazardous conditions that so often accompany life and labor on Badal. News and Rumors Chatter in the forums indicate that most members of the Coalition who stay tuned into local politics elsewhere in the system find the situation in Veehra either tragic or hilarious by turns. In particular, the Basu-Rahman Group is seen as unveiling the hypocrisy of the supposedly progressive Ishtahnian state, which targeted the media conglomerate in lieu of the slavers they had brought to the public attention (in absurdist and satirical fashion, no less). Concerning Updates Down To The Minute... Concerning Hives of Scum & Villainy... Concerning the lovely royal widow of Caipe Ushere... Statistics Special Actions Available: Intrigue 5 Special Actions Used: Military 5 Heir None Diplomacy Reputation & Favors Imperial Court: Welcome [1], 0 Favors (Expected Change: +1 Favors) Pan-Tekhum Worker's & Trader's Union: Acquainted [0], -1 Favors (Expected Change: 0 Favors) Basu-Rahman Group: Acquainted [0], 0 Favors (Expected Change: +? Rep ->) International Renown: Admired [2] (Expected Change: +2 Renown -> ) Organization Bases None Embassies The Illumined Utopian Cultural Identities None Great Works None Military Ground Units: 4 (Expected Change: -?) Space Units: 1 (Expected Change: +0) Unit Cap: 7 (Base 4 + 2 Regions + 1 Support) Government Support 2 Generals None Admirals Hǎi Píng & Dǎo-Māo [M10] - Electronic Bombardment: On Tactical Maneuvering victory, total Orbital Superiority bonus for Ground Front applies to Ground Front Tactical Maneuvering rolls as well. Fortresses None Perfected Tactical Doctrines None Military Technologies None Active Ground Front Technologies: Man-Portable Weapons: N/A Infantry Equipment: N/A Combat Drugs and Medicine: N/A Armored Vehicles: N/A Field Fortifications: N/A Engineered Combat Organisms: N/A Active Space Front Technologies: Detection and Rangefinding: N/A Ship to Ship Weapons: N/A Orbit to Ground Weapons: N/A Crew and Maintenance: N/A Armor and Shields: N/A Spacecraft Propulsion: N/A Active Multi-Front Technologies: Electronic Warfare and Countermeasures: N/A Special Forces: N/A Logistics and Morale: N/A Economy Treasure: 1 (Expected Change: +4) Treasure Cap: 5 Trade Posts Effective Total TPs 2 Treasure Rate 0 Trade Post Resource Use Support Rate 2.1 Cybernetics & Prosthetics None Owned 2 Mercantile Support 2 Arcologies None Trade Routes None Civilian Technologies Technology Type Effect Requirements Met? Aclaustrophobic Psychiatry Starter None None Yes Algorithmic Imagination Starter None None Yes Arcane Amplification Starter None None Yes In Vivo Modification Starter None None Yes Nuclear Fusion Starter None None Yes Xenolinguistic Cataloguing Starter None None Yes Badalian Megadirigibles Traversal Ground units can cross the Cloud Sea None Yes Wet Navy Ships Traversal Ground units can cross oceans None Yes Faith Media Support 2 Faith Size: N/A Organized Faith Bonuses None Artifacts None Holy Orders None Miracles None Intrigue Espionage Agency: None Claims 2 - Integration Total Passive Effects Traversal: Badalian Megadirigibles: Ground units can cross the Cloud Sea of Badal Wet Navy Ships: Ground Units can cross Actions None Defensive None Misc None
×
×
  • Create New...