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Azure Kestrel

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  1. (Today and tomorrow may be hard for me to post. Don't let me hold anything up.)
  2. The tenebrate's ears twitch ever so slightly at the question--apparently they can do that, and it feels like scalp-tingling-with-frowning. She waits her turn, though, idly trying to figure out how to activate one of the icons in her field of view. "I'm a player like you, " she says, as matter-of-fact, or tries anyway. She eyeballs Ludwig. "My dad's AR setup is cutting edge, and it really is like being here if that's what you mean. Did all the beta testers get, like, special rigs?"
  3. Rinah Brightsilver floats above her head in a gilded script. Kelsey feels her stomach whirling, as she sinks to the grass, grabbing a handful, feeling the small, piquant sharpness of the blades, and takes in the glory that is Dynasty. Instinctively she reaches up to adjust her glasses, and there's a moment of panic--they are lost! No wait! Where's the headset?--and a faint sensation of disconnect: a smooth, too-thin nose that meets her questing fingers: a nose that suddenly catches the whiff of vegetable-sweet tuccanut tree, and she sneezes, with an disconcertingly melodious sneeze. Frantically, she pats her face, mime-like, grabs a bunch of her suddenly short hair, twisting the silver strands in front of her face, then gasps in realization. This is so cool! What have you been working on, dad? She is confident of rescue; that all will be explained in good time. She stands up, noticing the small grass stain on her knee, and realizes that the fidelity of this world is amazing. In a melodious voice, more the stuff of an up-and-coming Disney villain than Kelsey, Rinah Brightsilver points down off at the seaside, where it meets the town of Cherubim, and exclaims, "I bet there are barrels down there!"
  4. I agree and like the idea of learning this together. Let's give it a go and have some fun!
  5. I'm thinking to rewrite my background before tomorrow's cutoff. First to re-read everyone else's to avoid overlap!
  6. I've played around enough to have a better idea of what I am doing - once I see the NPC, I'll refine based on that example :-)
  7. Sounds good! I spent the 39d6, then a bunch of CP. So far, I still have roughly 252 left, though I'll want to check the math again. I think Mercy could be, in Pathfinder terms, like an Alchemist, Investigator, Arcane Trickster, Sorcerer (Seeker), or Wizard, depending on how much magical power she'd have. Help spending the remaining CP would be welcome! Feel free to use me as a teaching example for other prospective players.
  8. Mercy Name: Mercy Lykos Type: Lupine Occupation: Occult Explorer Environment: Dominions of New England Description: Mercy is a intrepid archaeologist from the Dominions of New England. A prodigy, she is often either on a field mission or planning one. When the Centralized Intelligence Office recruited her to find the Fountain of Youth and threw resources behind the offer, she was skeptical. She knew other explorers who had devoted their careers, even lives, to that chimera. Given her overt and progressive politics, a leftover from her study days, the Office has not always been a steady or reliable ally. However, whether the Fountain is real, the resources of the Office are immense, and this is an opportunity to make new discoveries.The mission is simple: locate the Fountain, study it as much as possible, and, if it is in danger of falling into non-Dominion hands, destroy it using a CIO bomb disguised as a pocket watch (what is it with the CIO and their weird gear?). Attributes: Coordination: 3D+2: Endurance: 3D+1 Reflexes: 3D+2 Strength: 2D Intellect: 5D+1 Knowledge: 5D+2 Magic: 5D+2 Mechanical: 3D Perception: 4D+1 Confidence: 4D+2 Psionic Power: Technical: 3D+2 Willpower: 3D CP spent = 12x4=48 Skills: (List specific skills and their corresponding dice values) Communications (9) Confidence: Public Speaking 2D (Class Lectures 3D) Perception: Radio: Basic 3D, Radio: Expert 3D Computer (13) Intellect: Computer Hacking 3D, Computer Language 3D Technical: Computer Engineer 2D, Computer Programming 2D, Computer Repair 3D Cowboy (10) Coordination: Breaking/Taming a Wild Horse 3D, Roping 2D Knowledge: Lore - Indians 3D Reflexes: Horsemanship: Cowboy 2D Cultural/Domestic (17) Intellect: Architectural 3D (Ruins 3D), Economics 3D, Sculpture 3D (Ancient 3D) Perception: Cook 1D, Drawing Pencil/Ink/Chalk 1D, Fishing 2D, Spelunking 2D Espionage (28) Confidence: Intelligence 2D, Communism 2D Perception: Detect Ambush 3D [Jungle 3D], Detect Concealment 3D, Fieldcraft 2D, Jungle Survival 2D, Land Navigation 3D, Perception 3D, Track 2D, Trap/Mine Detection 3D, Wilderness Survival 2D Medical (19) Intellect: Diagnostic 2D, First Aid 3D, Field Surgery 3D, Medical Doctor 3D, Nurse 3D, Paramedic 3D, Veterinarian 1D Physical (5) Endurance: Swimming - Basic 3D, Swimming - S.C.U.B.A 2D Rogue (11) Perception: Concealment 2D, Dice Rolling 1D, Hide/Sneak 2D, Locate Secret Compartments 3D, Pick Locks 3D Science (35) Intellect: Anthropology 3D, Archaeology 3D, Astronomy 2D, Biology 2D, Botany 2D, Cartography 2D, Chemistry 2D, Chemistry - Alchemical 3D, Ecology 2D, Geology 2D, Mathematics (all 4) 2D, Paleontology 2D, Xenology 1D, Zoology 1D Technical (35) Technical: Antiquarian 3D, Chinese Antiquarianism 2D, Chinese Calligraphic Codes and Code Breaking 2D, Chinese Classical Studies 1D, General Repair/Maintenance 3D, History - Ancient Civilizations 2D, History - Native American 3D Intellect: Language Latin 3D, Advanced Chinese 3D, Lore - Alchemy 3D, Lore - Demons and Lines of Power 2D, Lore - Folklore and Mythology 1D, Lore - Geomancy and Lines of Power 3D, Lore - Technology 2D, Philosophy 2D Weapon Proficiencies (11) Reflexes - W.P. Claws 3D, W.P. Sword 3D [Machete 3D], W.P. Bolt Action Rifle 3D [Hunting Rifle 3D] Wilderness (14) Perception - Hunting 3D, Identify Plants & Fruits 2D, Rope Works 3D, Sense of Direction 2D, Skin and Prepare Animal Hides 1D, Tame Animals 1D, Trap Construction 1D, Winter Survival 1D Magic (see d6 Magic) (33) Conjuration 3D+2, Alteration 3D+2, Divination 3D+2, Apportation 3D All four have a specialization: Technomancy +3D+2 (except Apportation is only +3D) Spells All Technomancy and Wizardry (d6 Magic) Countermagic (see d6 Fantasy, p. 99) (DC 19) Special Abilities: (Describe any unique abilities, magical powers, or special attacks) : [Description of what it does, any dice rolls needed, effects, and limitations] Weaknesses: (List any vulnerabilities or weaknesses) : [Description of the weakness and how it can be exploited] Equipment: To be assigned [Item/Material]: [Description or Value] Wound Levels: -0 (x1)/-1 (x1)/-2(x1)/-1d6(x1)/-1d6+1(x1)/-1d6+2(x1)/-2d6(x1)/-2d6+1(x1)/-2d6+2(x1)/3d6(x2)/-3d6+1(x2)/-3d6+2(x2)/-4d6(x3)/-4d6+1(x3)/-4d6+2(x3)/-5d6(x4)/-5d6+1(x4)/-5d6+2(x4)/-6d6(x5) Remaining Character Points Quick Study (3) Enhanced Sense (12): Smell +6, Hearing +4 Extra Body Part (Tail) (0) Natural Armor (Fur) (6): 2D armor Natural HTH Weapon (Claw) (6): STR+3D Hypermovement (Fleet) (2): +2 m/s speed Environmental Resistance (Fur) (1): +3D vs heat and cold Skill Minimum (Old World Occultist) (4): Conjuration, Alternation, Divination Skill Minimum (Loremaster) (4): Lore: Alchemy, Lore: Magic, Antiquarian Skill Bonus (Archaeologist) (3): +3 to Anthropology Archaeology, History - Ancient Civilizations Skill Bonus (Explorer) (3): +3 to Land Navigation, Trap/Mine Detection, Architecture 474 - 48 (attributes) - 207 (skills) - 33 (magic) - 42 (remaining deductions) = 142 Design Notes/Facts: * Intrepid archaeologist * Brilliant prodigy * Old World Occultist * Allied with Dominions of New England * Seeker of the Fountain of Youth Troubles * Scientific curiosity (Quirk - must study artifacts) * Rival scientists (Enemy) * Political views (Minor Stigma) * Cultural Allergy - esp. slave courts * Has her own agenda (Devotion R3) - needs more of a writeup * Prejudice? (wolf) * "For the greater good" * Proud (Achilles Heel - failure as a scientist)
  9. In that vein, how immersive is the VR? Will it feel like being there? Only some senses? AR HUD? No HUD? P.s. I'm thinking about a small rewrite to pitch more of an obsessive fan character, since I have overlap with another PC's backstory.
  10. Break RPG. It's a Kickstarter campaign. It's still possible to buy the PDF. Others may have different opinions, but I think of it as a modern rpg with the feel of Fabula Ultima with rules and customization dialed back.
  11. The write up is incredibly helpful! Thank you for sharing, Cairo.
  12. So cool! Any tips on how to format half as well?
  13. I may continue to improve the concept but it is ready for review if selection begins! Character Name Rinah Brightsilver Race Tenebrate Calling Sneak History Black Glove CavalierYou are an aspiring member of Night Haven’s Black Glove order, an aristocratic organization dedicated to the Profound Darkness. You have had dealings with dark creatures and powers. (Designer's Blog PostBlog Post: The Black Glove Cavaliers answer directly to Night Haven's Duke of Red Roses, acting as his eyes and ears. While rumors and speculation of what their true purpose is run rampant, it's actually more straightforward than what many assume: the cavaliers investigate conspiracies and schemes and are expected to do their utmost to make sure no harm befalls the citizens of their home isle. The broad nature of this task leads to a great deal of variance in temperament and restraint among their members. ) Languages Low Speech, Dark Tongue Might 6 Deft 11 Grit 7 Insight 11 Aura 8 TraitsGreat Memory (Insight +1), Light Footed (Deft +1), Anemic (-1 Might) Quirk Dread OratorOnce per day you can place your hand on a corpse that’s less than a day old, and ask it two questions which it will answer truthfully. If you fail an Aura Check the spirit of the corpse remains with you for a week and a day. During this period, it speaks to you in your sleep and you suffer the effects of Fatigue (´ p269). However, the spirit may continue to impart useful information to you during its protracted stay Attk +0, Def 10, Hearts 2, Speed Average Purviews All Matters Concerning the Profound Darkness Knowing Things You Shouldn’t Deeply Unsettling Mannerisms Species Night BornYou begin play with 1 Dark Allegiance Point (´ p206) You also begin with one Dark Gift and must choose or roll on the Dark Gifts Table (´ p207). Shadow SightYou can see in the dark, and do not need to rely on a Torch (´ p175). You are immune to the Obscured Battlefeld Condition (´ p251) if caused by darkness. Unlike Underdwellers, you don’t suffer a penalty in daylight. Abilities Light FootedAs one might expect, you are especially nimble. You can move through terrain that impedes others and scale surfaces with deceptive ease. You are unaffected by Isolated (p250) and Precarious (p251) Battlefeld Conditions. You are able to climb vertical surfaces with the slightest of foot holds without being slowed down or requiring a Check. , FurtiveYou are so used to skulking around in the shadows that you conduct yourself with a habitual stealth. You always gain the beneft of Stealthy Movement (p234) while Exploring, even if your Team is using a different Movement Type. You have an Edge on Stealth rolls while acting as a Scout on a Journey (p228) or Exploring (p233)., Sticky FingersWhile you would prefer the term ‘Treasure Hunter’ to ‘Thief’, you’re skilled in relieving others of their possessions — even in the midst of battle. You can attempt to take an item from an individual in the same Battlefeld Area as you after you perform a successful Attack, Attack Stunt, or Combat Trick on them. The item you can acquire is limited by the following: It cannot be armor, an outft or something currently being held by the target. It must be something within your reach. A worn locket or ring would count, something sealed away in a backpack would not. It cannot occupy more than 2 Inventory Slots. --> Requires a Deftness Check Success: You snatched it Armour (Light), Melee (Standard, Concealed, Quick, Master), Missile (all) Allegiance 1 Dark Allegiance Point Dark Gifts (Melodious VoiceYour voice can now make even harsh words sound soothing.) Inventory (4.1/10 slots) Holy IconHoly Icons are objects that allow mortals to focus their faith to briefy repel unearthly creatures. These can be holy symbols, but also items loaded with sentiment or meaning. For example, sacred prayer chains or a childhood toy. You can use your Action to boldly present your Holy Icon in an attempt to ward off Asura, Devas, Undead, Unshaped, or any creature with 4 or more Bright or Dark Allegiance Points. Requires an Aura Contest - Success: The unearthly one cannot direct an Attack at you as long as you continue presenting your Icon. - Failure: They laugh at your pathetic gesture. You cannot attempt to repel them again for 24 hours. Your GM may render an Icon ineffective when held by someone who does not believe strongly in what the Icon represents. (Darkfire Circlet) (1 slot) Shadow StoneThese smooth, tear-shaped stones are believed to be fossilized blood droplets from the Dark Dragon of the 3rd Cataclysm. Those who carry these profane relics are mistrusted. When exposed, the Stone casts darkness up to 20 ft from the source. A Battlefeld Area the stone is in becomes Obscured (p251). The Stone pushes actual sunlight away and provides shelter to those who cannot endure the daylight. While a Stone touches your skin you temporarily gain +1 Dark Allegiance Point. (Your Precious) (0.1 slot) Functional Outfit (2 slots) Standard Weapon+1 Heart for Attack roll totals of 20+. (1 slot) (Battered Sword) 11 Coins Worn Clothes (H/t to rorytheromulan for the layout) Background Revised Background: Kelsey is a high school senior who should be thinking about college applications, her grades, and then everything else, and, according to her mom, strictly in that order. But she's in love: with Dynasty. She's a complete geek for everything she can devour on the subject, and her forum handle is a little famous -- ButterflyHurricane97. Her parents divorced a long time ago, and, would you know, her dad works as a senior developer at the MMO developer of the newest Dynasty. Actually, it's not a coincidence. He's how she heard about the game. She's slumming with him for a couple of months. They always used to love gaming together, but he's been surprisingly mum about his work. When she found a beta test ticket left in his home office, she couldn't resist, and he has the best gear lying around. This was her chance to get an inside scoop, maybe release the next internet sensation and become insta-famous. She wants to find out all the game's secrets and have fun doing it. So she decided to play a Sneak working for the mysterious (and edgy) Black Glove Cavaliers was exactly in order. And guess what: she's can already tell she's going to love it. She'll worry about being caught later, and that exam on Monday is forever from now. Original Background (we can use this if better - I just noticed it overlapped with another application the other day.) Kelsey recently broke up with her partner of three years. Once the dramatics were over, she was surprised to discover a newfound sense of freedom and creative license. She quit her job at the time and moved to a new city. Still a graduate just some years into the workforce, Kelsey picked up a job as a librarian at a local library while deciding what to do next. She still has an awe for the stretched stacks of books--a reality that slowly is giving way to spacious meeting rooms, rows of computers, and digital printing stations in the county's progressive demense. Her boss, staid and rather conservative, can range from neglectful to bewilderingly judgmental, but the work is otherwise low stress. And it's left plenty of time to get into Dynasty. An avid gamer from a young age, she stumbled on Dynasty after it was too late to play. She found the concept thrilling, often reading forums and viewing videos online. When she received her ticket, she took a four day weekend for the Beta and jumped right into the game. A lover of puzzles and elaborate game lore, she decided that playing a Sneak working for the Black Glove Cavaliers would give her a chance to have fun and explore the game world's secrets. Image
  14. Do you have room for potentially one more? (I'm still learning how this site works!)
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