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The D&D Adventurers League is an ongoing official campaign for Dungeons & Dragons. It uses the fifth edition Dungeons & Dragons rules, and features the Forgotten Realms setting and now Eberron. You can play D&D Adventurers League games literally anywhere. Players use the fifth edition rules to create a character and bring that character to games anywhere D&D Adventurers League play is happening.
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Magnus Anjou (Log) Lawful Good, Male Noble Human Warlock HP: 94/94 | AC: 18 | Init: +4 | PP: 15| Speed: 30 ft. SpellcastingCHA, DC 19, + 11 | Spell Slots AvailableL5: 3/3 L6: 1/1 L7: 1/1 Stat Block
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Sickliff joined the game
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dhaeric joined the game
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General Discussion
omegoku replied to Poor_Knight's topic in Adventurer's League Games's General Discussion
Thanks! That is much clearer! -
General Discussion
Gregorotto replied to Poor_Knight's topic in Adventurer's League Games's General Discussion
Half-elves: You use the 2014 or variant half-elves as needed. Until it is reproduced in a new source, legacy material is allowable. Legacy Backgrounds: If a new one exists for your background, yes. If it does not exist, under the name it previously had, you can use the legacy material but you need to make sure you apply the +2/+1 or +1/+1/+1. Alchemist: Pure legacy material, and is untouched: it's legal and nothing changes. Legality: Not a lot of rebuilding to be done with the Alchemist, but the Paladin will just need to be the 2024 Paladin (with whatever subclass you pick, which can be legacy only if it's not in the 2024 PHB). -
General Discussion
TricksterArcane replied to Poor_Knight's topic in Adventurer's League Games's General Discussion
Half-Elf and Half-Orc are still legal, but you have to ignore the attribute bonuses and use the standard +2/+1 or +1/+1/+1 options. Artificers are still legal as are all sub-classes that didn't get updates. Backgrounds that don't have updates are still legal, but you get to choose a free origin feat if it doesn't already provide one. If the background was updated, you have to use that new version. * Custom backgrounds are still legal I believe. -
General Discussion
omegoku replied to Poor_Knight's topic in Adventurer's League Games's General Discussion
Ok, what do we do with our half-elf characters, they don't appear to be in 2024. If you have an old background, do you have to take a new one? What about alchemist? I have a half elf alchemist with a bounty hunter background, none of those have 2024 rules. Is he AL legal as is? What about my half elf paladin. I can rebuild paladin part, but what species do I pick? -
General Discussion
lemonstyx replied to Poor_Knight's topic in Adventurer's League Games's General Discussion
Thanks, Gregorotto! -
General Discussion
Gregorotto replied to Poor_Knight's topic in Adventurer's League Games's General Discussion
I'm going to spend part of the day updating the verbiage and terminology of our Getting Started Player thread. Won't have to worry about the DM copy just yet since I haven't touched it in a hot minute and won't until we're post-DMG as is. -
General Discussion
8w_gremlin replied to Poor_Knight's topic in Adventurer's League Games's General Discussion
+1 -
General Discussion
lemonstyx replied to Poor_Knight's topic in Adventurer's League Games's General Discussion
*sigh* Given that I have no intention of buying the new books in the near future, this may limit my ability to play AL. I suppose there are the free rules, but having had a look at them, they're pretty limited. -
General Discussion
omegoku replied to Poor_Knight's topic in Adventurer's League Games's General Discussion
Sad, but I guess they never really liked giving players the option of unlimited flying. He is high enough level that he can probably learn fly anyway. -
General Discussion
TricksterArcane replied to Poor_Knight's topic in Adventurer's League Games's General Discussion
Yes, unfortunately. -
General Discussion
omegoku replied to Poor_Knight's topic in Adventurer's League Games's General Discussion
Are flying tieflings illegal again so? He was created back in the Season where they were allowed, but does he lose his wings now if he is rebuilt for 2024? They are in SCAG, which still works for creating Backgrounds (I was able to select the waterdhavian noble) -
General Discussion
PhilosopherGM replied to Poor_Knight's topic in Adventurer's League Games's General Discussion
Oh right! Yes, thank you. -
General Discussion
TricksterArcane replied to Poor_Knight's topic in Adventurer's League Games's General Discussion
Silvery Barbs was never AL legal because it's from the Strixhaven book. -
General Discussion
Poor_Knight replied to Poor_Knight's topic in Adventurer's League Games's General Discussion
Right. No 2024 version, keep using the "old" one. But like Counterspell, have to use 2024 version. -
General Discussion
PhilosopherGM replied to Poor_Knight's topic in Adventurer's League Games's General Discussion
So the document says, "If a rules option appears in a previously published sourcebook and has not been updated in the 2024 rules, continue to use the most recently published version of that option... If any player options have not been updated in the 2024 Player’s Handbook (i.e., subclasses, species, etc.), you should continue using the most recently published version of that option." This seems pretty clear with regard to a subclass like Necromancer. But what about a spell like Silvery Barbs? No 2024 version, after all. And similar for all spells that have no 2024 versions yet. -
General Discussion
Siryuu replied to Poor_Knight's topic in Adventurer's League Games's General Discussion
🫡 ready to unlock the mysteries of 2024 DND. -
General Discussion
TricksterArcane replied to Poor_Knight's topic in Adventurer's League Games's General Discussion
Books should be out tomorrow if you are in the US. Other regions are later unfortunately. -
General Discussion
Siryuu replied to Poor_Knight's topic in Adventurer's League Games's General Discussion
I just want to have PDFs or real books, it is quite a hassle having to look at difference sources to come up with the updated characters. -
General Discussion
Poor_Knight replied to Poor_Knight's topic in Adventurer's League Games's General Discussion
IMO "backwards compatible" in the context of AL still exists in that if you are playing a Wizard with the Necromancer subclass, the PHB 2024 Wizard rules must be used and they work with the 2014 Necromancer (until if/when there is a "2024 Necromancer"). -
General Discussion
rauhric replied to Poor_Knight's topic in Adventurer's League Games's General Discussion
Very, very true. I had not considered that. -
General Discussion
TricksterArcane replied to Poor_Knight's topic in Adventurer's League Games's General Discussion
AL has never allowed old rules to be used along with new rules for long. Just look at how they did the PHB > Volo's > Mordenkainen's handling of races. Speaking of, looks like Variant Human and Variant Tiefling are no longer allowed. Chromatic, Metallic, and Gem Dragonborn from Fizban's are still allowed though (at least that appears to be community consensus). -
General Discussion
rauhric replied to Poor_Knight's topic in Adventurer's League Games's General Discussion
I don't think "backwards compatible" means what I think it means. I was under the impression that if you still wanted to use 2014 rules you could with the "new" edition, but a 60 day grace period followed by must update to 2024 rules doesn't feel backwards compatible. Anyways, just talking to myself. -
General Discussion
TricksterArcane replied to Poor_Knight's topic in Adventurer's League Games's General Discussion
Well, the big 2024 ruling for AL dropped today: TLDR: You have 60 days from Sep 17 to update your characters to the new rules. If a rules update is available for a player option (i.e., subclasses, species, etc.) use the newer 2024 version, otherwise use the most recent version. -
Ziminar joined the game
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Varis Nightbloom Half elf Archfey Warlock Armor class: 13 (Leather armor) Hit point: 6 (1d8 + 1) Speed: 30ft Height: 5ft STR: 3 (-4) DEX: 11 (0) CON: 16 (+3) INT: 14 (+2) WIS: 7 (0) CHA: 19 +1 (+5) Saving Throws: Advantage on saving throws against being charmed, magic can't put him to sleep. Dex +2, Cha +5 Skills: Arcana +4, Investigation +4 Nature +4, Deception +7, Persuasion +7, Insight +2, Medicine(Hermit) +2 , Religion(Hermit) +4 Other Proficiencies: Simple Weapons, Herbalism Kit, Alchemist's supplies, Woodcarver's tools, flute Languages: Common, Elvish, Sylvan, Primordial (Hermit) Proficiency bonus: +2 Equipment: Light crossbow + 20 bolts, 3 daggers, leather armor, component pouch, Scholar's pack, Herbalism kit, Alchmist's Supplies, Woodcarver's Tools, Flute. Hermit: Scroll stuffed with full of notes from studies and prayers, winter blanket, set of common clothes. Background: Hermit Darkvision (Half-elf): Varis can see in dim ligt within 60 feet as if it were bright light, and in darkness as if it were dim light. However, he can't discern color in darkness, only shades of gray. Fey Ancestry: His fey ancestry grants him advantage on saving throws against being charmed, and magic can't put him to sleep. Feats Fey Touched: Gives Varis +1 to Intelligence, Wisdom or Charisma Personality Personality: I am always calm, no matter the situation. I never raise my voice or let my emotions control me. Ideal: Nature. The natural world is more important than all the constructs of civilization. Bond: I will do anything to protect the sacred grove where I first met Lirien. Flaw: I am so focused on maintaining my calm demeanor and protecting nature that I often come across as detached or indifferent to the struggles and emotions of others. Backstory Varis grew up in a small village on the edge of an ancient forest. From a young age, Varis felt a deep connection to nature, often wandering into the woods to explore and commune with the wildlife. One fateful day, while venturing deeper into to forest than ever before, Varis stumbled upon a hidden grove, bathed in ethereal light and filled with the aoft whispers of the wind. In the center of the grove stood a majestic willow tree, its branches swaying gently despite the still air. As Varis approached, the whispers grew loudr, forming coherent words that seemed to speak directly to his soul. It was then that Lirien, the Whispering Willow, revealed herself. She appeared as a tall, graceful figure with skin like tree bark and hair of cascading leaves, her eyes reflecting the wisdom of the ages. LIrien sensed Varis's pure heart and deep respoct for nature. She offered a pact, promising to bestow her ancient powers upon Varis in exchange for their service and devotion. Varis, awestruck by her presence and eager to protect the natural world, accepted the pact without hesitation. Lirien, Fey patron, the Whispering Willow Lirien is an ancient and enigmatic Archfey who dwells deep within the heart of the Feywild's oldest forests. She is known as the Whispering Willow because she communicates through the rustling leaves and the soft murmurs of the wind. Her presence is serene yet haunting, and she is revered for her wisdom and her ability to see into the hearts of mortals Lirien appears as a tall, slender figure with skin like the bark of a willow tree and hair that flows like cascading leaves. Her eyes are deep pools of green, reflecting the forest's secrets. She is gentle and nurturing to those who respect nature, but she can be fiercely protective and vengeful against those who harm her domain. Lirien's motives Lirien's motives are multifaceted and deeply rooted in her connection to the Feywild and the natural world: 1. **Protection of Nature**: Lirien seeks to protect the ancient forests and natural wonders of both the Feywild and the mortal realm. By empowering Varis, she gains a loyal guardian who can act on her behalf, defending the wilderness from those who would harm it. 2. **Restoration of Balance**: The balance between the natural world and civilization is delicate. Lirien hopes to use Varis to restore and maintain this balance, ensuring that nature is respected and preserved. 3. **Gathering Knowledge**: Lirien is always seeking to expand her understanding of the mortal world. Through Varis, she can gather information about human societies, their customs, and their impact on the environment. 4. **Influence and Allies**: By forming pacts with mortals like Eldrin, Lirien extends her influence beyond the Feywild. She hopes to create a network of allies who share her values and can aid her in her endeavors. Misty Step: Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see. (p. 260) Command: You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. (p. 251) Level 1: Charm person: You attempt to charm a humanoid you can see within 30 feet, the charm effect has a maximum duration of 1 hour. The target must make a Wisdom saving throw, with advantage if you or you campanions are fighting it. If it fails the save, it is charmed by you until the spell ends or unitl you or your companions do anything harmful to it. The charmed creature regards you as a friendly acquaintance. Bonus actions: Hex: You place a curse on a creature you can see within 90 feet. This spell requires concentration and lasts up to 1 hour. You deal an extra 1d6 necrotic damage to the target whenever you hit with an attack. The target has disadvantage on ablilty checks made with the ability of your choice. Cantrips: Eldritch Blast: You hurl a beam of crackling energy toward a creature within 120 feet. On a hit, the target takes 1d10 force damage. Mage Hand: You create a spectral floating hand at a point of your choosing within 30 feet. It can manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pur the contents out of a vial. The hand can move up to 30 feet each time you use it. It can't attck, activate magic items, or carry more than 10 pounds.