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farothel

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  1. Elven Fighter 2 HP: 28/28 | AC: 19 (20 with shield) | speed: 30 | hero: 1/1 Perception: +7 | Fort: +7 | Ref: +7 | Will: +5 conditions: none Chelia isn't fully convinced, but she doesn't know what's going on and Maybell clearly has more information, so she let it go for the moment. She does keep her weapon close by, but that's more because of the environment they are in. But as soon as the hunters are out of earshot, she turns to the halfling bard. "What was that all about?" OOC
  2. HP: 104/104; AC: 20; Fort: +9, Ref: +9, Wil: +7 (+9); Greataxe +2: +15/+10, 1d12+8 Composite Shortbow (+3Str, MC): +10/+5, 1d6+3 Dagger (silver, cold iron): +14/+9, 1d4+4 Breastplate +2 (Mithral) "I won't mind getting a glamer on my armour if we're going to do this city work for longer," Halgana said, "but it will have to wait until I have some more cash to buy for the ingredients needed for it. So, what now? Opera or no opera, wait until they come to us, or actively searching for them?" OOC
  3. If we go to the opera (I'm still not sure why, but I might have missed something), part of it will be switching spells so I can take weapons with me. Otherwise, if we're hunting things that come out only at night, some sleep might not be a bad idea. And yes, some food always sounds like a good plan.
  4. Elven Fighter 2 HP: 28/28 | AC: 19 (20 with shield) | speed: 30 | hero: 1/1 Perception: +7 | Fort: +7 | Ref: +7 | Will: +5 conditions: none "If you're not sick, what's with the blood," Chelia asked, still making sure she could attack if there was a need, "what did you do, bite that thing dead?" OOC
  5. Statblock Female NG Half-elf Swashbuckler, Level 1, Init 3, HP 10/11, Speed 30ft AC 16, Touch 13, Flat-footed 13, CMD 15, Fort 0, Ref 5, Will 3, CMB +2, Base Attack Bonus 1 silversheen, MC rapier +5 (1d6+1, 18-20/x2) cold iron dagger +4 (1d4+1, 19-20/x2) shortbow (20) +4 (1d6, x3) Studded Leather (+3 Armor, +3 Dex) Abilities Str 12, Dex 17, Con 10, Int 12, Wis 12, Cha 15 Condition None hero points: 0/1 "All the way back," Vri said. They were almost where they had to be and now this woman wanted to go all the way back. "But maybe one of us can go to the temple, without the robot, to get a cart if there are some there. This thing is quite heavy. Whey don't they build them lighter? Oh, I'm Vrilundass by the way." OOC
  6. Elf (Tiefling), Field medic, Champion of Sarenrae (1) Magaambya Branch: TBD (Primary) TBD (Secondary) HP: 17/17 | AC: 18 (20 shield) | Speed: 30' | Low-Light VisionA creature with low-light vision can see in dim light as though it were bright light, so it ignores the concealed condition due to dim light. | DarkvisionYou can see in darkness and dim light just as well as you can see in bright light, though your vision in darkness is in black and white. | Lang: Common (Mwangi), Taldane; elven| Perception (T): +4 ▪ Init: +4 | Fort (E): +6 | Ref (T): +4| Will (E): +6 | | SkillsTrained: Arcana (+3); Athletics (+7); Diplomacy (+4); Intimidation (+4); Lore/Warfare (+4); Medicine (+4); Religion (+4); Untrained: Acrobatics (+1); Crafting (+1); Deception (+1); Nature (+1); Occultism (+1); Performance (+1); Society (+1); Survival (+1); Stealth (+1); Thievery (+1) | AttributesSTR +4 DEX +1 CON +1 INT +1 WIS +1 CHA +1 | AttacksUnarmed: Unarmed +7/+2/-3 • Trained +3 • Str +4 • Item 0 • Damage 1d4+4 B • Agile; Finesse;non-lethal Melee: Longsword +7/+2/-3 • Trained +3 • Str +4 • Item 0 • Damage 1d8+4 S • Versatile P Dagger +7/+3/-2 • Trained +3 • Str +4 • Item 0 • Damage 1d4+4 S • Versatile P; Agile; Finesse; Thrown 10ft Ranged: Sling +4/-1/-6 • Trained +3 • Dex +1 • Item 0 • Damage 1d6+4 B • Propulsive | Reactionsshield block Glimpse of Redemption | Divine DC (ATK): 14 (+4) | SpellsDetect Magic (innate) Lay on Hands (Focus) Weapon Surge (Focus) |Hero Pts: 1 | Focus Pool: 1/1 Olis looked around as well. She wasn't sure if she would ever catch up, although she had some magic already, it was some minor things. Well, the healing magic was handy at times. Anyway, if there was a spot to learn magic, it was here. She did wonder why the teacher asked if there was someone else. She hadn't really paid attention at their numbers. "Excuse me, sir," she asked, "Will there also be physical exercise? I want to learn magic, but I also would like to keep in shape. Magic is useful, but sometimes it's easier just to whack something on the head." OOC The first thing that people notice is her horns and then her yellow-gold eyes. The rest of her is a tall, lithe, elven beauty. She wears her hair long, although most often in a ponytail to avoid it getting in her eyes. She also had her ears pierced multiple times. She wears sturdy clothing and chainmail armour. She also has a shield on her back with the symbol of Sarenrae on. ACTIONS
  7. Elven Fighter 2 HP: 28/28 | AC: 19 (20 with shield) | speed: 30 | hero: 1/1 Perception: +7 | Fort: +7 | Ref: +7 | Will: +5 conditions: none While Maybell was negotiating with one of them about getting some meat, Chelia moved closer to the woman she had noticed with blood on her mouth. She stayed a bit away thought, just in case, but close enough to see better. "Have you been bit by those gobbo's," she asked, while keeping her weapon ready, "you look a bit sick. And what's with the blood?" OOC
  8. Elven Fighter 2 HP: 28/28 | AC: 19 (20 with shield) | speed: 30 | hero: 1/1 Perception: +7 | Fort: +7 | Ref: +7 | Will: +5 conditions: none With her companions asking all the questions, Chelia stays silent and keeps her guard up. Not only because of the hunters, but mostly because she, like Kek, was a bit concerned that the goblins would be attracted by the smells of the dead meat. OOC
  9. HP: 104/104; AC: 20; Fort: +9, Ref: +9, Wil: +7 (+9); Greataxe +2: +15/+10, 1d12+8 Composite Shortbow (+3Str, MC): +10/+5, 1d6+3 Dagger (silver, cold iron): +14/+9, 1d4+4 Breastplate +2 (Mithral) "Maybe wait at the entrance of the opera and use detect undead to see if there are any," Halgana said, "that way we can just pass by and still have all our gear. Otherwise, I would suggest we prepare and make sure we take as much as possible to make up for the lack of equipment. For instance I can take 2 weapons with me if I spend some time to change the spells I have memorized. If we all do that we should be able to have some equipment with us, or at least replacements that give us some function." OOC
  10. In case we want to go to the opera and we can't take our big weapons, I can remove my 2 first level spells and put a spell in its place. That gives me the option of taking two light or one-handed melee weapons with me in my arms (one for me, one for someone else). I don't have a one-handed melee weapon, but I can still buy one I guess (it's 1 pm, so we still have time) or borrow one from someone else. My second level spells I can put Barkskin, giving a +2 natural armour bonus. It's not much, but it is something. And with my bodyguard feat I can protect allies by sacrificing AoOs (of which I have 3) for a +2 AC. Vergren and Ulrica can also swap one of their spells for the spell, granting them some force armour for the duration of the spell. And Vergren can also give the others some extra armour using . And things like Protection from Evil and the like also give AC bonuses (assuming vampires are evil). I thought there was also a spell that allowed you to put a suit of armour in another dimension and then put it on you with just a word, but I can't find it back. I can also give you for 2 rounds half of my undead favoured enemy bonus (+1 in this case). It's not much, but all little +1s help.
  11. HP: 104/104; AC: 20; Fort: +9, Ref: +9, Wil: +7 (+9); Greataxe +2: +15/+10, 1d12+8 Composite Shortbow (+3Str, MC): +10/+5, 1d6+3 Dagger (silver, cold iron): +14/+9, 1d4+4 Breastplate +2 (Mithral) "I'm prospecting new trade routes for my father," Halgana said, "that makes that I can stay in the town for some time. It might even get me into some factories if I push a bit, if there is a need to get a layout or something. But I'm not sure about the opera. I don't think you can wear armour and carry a big axe in there. That would leave us at a disadvantage if we're attacked there." OOC
  12. Statblock Female CG Gnome Rogue (unchained) (counterfeit mage), Level 1, Init 3, HP 9/9, Speed 20 AC: 18, Touch 15, Flat-footed 14, CMD 14, Fort 1, Ref 6, Will 1, CMB 0, Base Attack Bonus 1 MC Rapier: +6 (1d4, 18-20/x2) cold iron, silvered dagger +5 (1d3, 19-20/x2) Sling (10) +5 (1d3, x2) MC Studded Leather (+3 Armor, +3 Dex, +1 Size) Abilities: Str 11, Dex 16, Con 12, Int 14, Wis 12, Cha 12 Condition: Fatigued As the bandit hadn't reacted yet (perhaps he too was cold), Rasan shot another slingshot at him, hopefully taking him out quickly. OOC attack the one closest to me.
  13. HP: 104/104; AC: 20; Fort: +9, Ref: +9, Wil: +7 (+9); Greataxe +2: +15/+10, 1d12+8 Composite Shortbow (+3Str, MC): +10/+5, 1d6+3 Dagger (silver, cold iron): +14/+9, 1d4+4 Breastplate +2 (Mithral) "I still have my alarm spell," Halgana added, "my other spell to hide our campsite is useless unless we camp outside of the city. But if we're in a good inn with good walls, we can make the doors and windows chokepoints so they can only attack us one or two at a time. Maybe prepare the create water cantrip in case they want to burn us out. And try to get to the enemy as quickly as possible ourselves. Say, Vergren, didn't you say the catapult factory was working day and night?" OOC
  14. Statblock Female CG Half-elf Ranger (Guide), Level 1, Init 3, HP 10/12, Speed 40ft AC 17, Touch 13, Flat-footed 14, CMD 15, Fort 3, Ref 5, Will 1, CMB +2, Base Attack Bonus 1 2-handed longbow (60) +4 (1d8, x3) Longsword +2 (1d8+1, 19-20/x2) dagger (cold iron) +2 (1d4+1, 19-20/x2) Studded Leather , light wooden shield (+3 Armor, +1 Shield, +3 Dex) Abilities Str 13, Dex 17, Con 12, Int 14, Wis 13, Cha 10 Condition None While the others are freeing people from the trap, Darhana keeps an eye out for any danger other than the traps. OOC
  15. Statblock Female NG Half-elf Swashbuckler, Level 1, Init 3, HP 10/11, Speed 30ft AC 16, Touch 13, Flat-footed 13, CMD 15, Fort 0, Ref 5, Will 3, CMB +2, Base Attack Bonus 1 silversheen, MC rapier +5 (1d6+1, 18-20/x2) cold iron dagger +4 (1d4+1, 19-20/x2) shortbow (20) +4 (1d6, x3) Studded Leather (+3 Armor, +3 Dex) Abilities Str 12, Dex 17, Con 10, Int 12, Wis 12, Cha 15 Condition None hero points: 0/1 Vri kept silent while carrying the robot. There would be other merchants on the market, even if they just sold the metal for scrap. And between the beating they've giving it and the fact they dragged it through the water, it probably wouldn't work anyway. OOC
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