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  1. Longacre Jail ‚ÄĒ Office "Yeah. That's what she said." Ertha replied simply, her response becoming short and choleric. But she stopped herself short of having confrontation with her partner in front of a known miscreant, and instead went back to shove another slice of the pizza pie into her face. A moment later, speaking with her mouth full, she added, "Youm mayg your owm deshishuns mahn. You sheem preedy gud ad dat."
  2. The Pyre ‚ÄĒ Burial Chamber "I got her." Kaichar turns around and gets on his knees, tending to the Tian girl. After a moment he says, "She doesn't look hurt or anything. I'm pretty sure she's just unconscious." Slumped over the partially open tomb, the young woman also seems to lack any indication of any serious life threatening wounds, she is simply unconscious for the count. A closer look into the tomb reveals a set of intact remains, long ago fully decayed down to a bare skeleton. It looks as though the remains have not been animated or disturbed, as it is dressed in a resplendent set of full plate armour, the gauntlets clasping the hilt of a masterfully crafted longsword resting on its chest.
  3. With a quick scan of the room below, Keanu loaded and fired again. Keeping the pressure on the enemy was the only way of defending his sister, as far as he's concerned, which, again would be a good plot for his children's game idea. Statistics Block [b][url=https://test.myth-weavers.com/sheets/?id=2764706][color="LightSlateGray"]Keanu Laeva[/color][/url][/b] [i]Half-Elf Ranger [Witchguard] 1 LG[/i] [b]Init[/b] +4; [b]Senses[/b] Perception +10 [hr][/hr][highlight]Defense[/highlight] [hr][/hr][b]AC[/b] 17, touch 14, flat-footed 13 (Armour +3, Dex +4) [b]HP[/b] 12 / 12; 5 Non-Lethal [b]Fort[/b] +3, [b]Ref[/b] +6, [b]Will[/b] +1 [hr][/hr][highlight]Offense[/highlight] [hr][/hr][b]Speed[/b] 30 ft. [b]Melee[/b] Kukri +5 (1d4+2; 18-20/√ó2) Cold Iron Spiked Gauntlet +5 (1d4+2; √ó2) [b]Ranged[/b] Masterwork Composite Longbow +7 (1d8+0; √ó3) [b]Special Attacks[/b] None [hr][/hr][highlight]Statistics[/highlight] [hr][/hr][b]Str[/b] 14, [b]Dex[/b] 18, [b]Con[/b] 12, [b]Int[/b] 10, [b]Wis[/b] 13, [b]Cha[/b] 10 [b]BAB[/b] +1; [b]CMB[/b] +3; [b]CMD[/b] 17 [b]Traits[/b] Deadeye bowman, Well-provisioned adventurer (Planar traveler package), Warded against witchery, Attached [b]Feats[/b] Skill focus (Perception), Weapon focus (Bows) [b]Skills[/b] Craft (Bows) +4, Heal +5, Knowledge (Geography) +4, Knowledge (Local) +1, Knowledge (Nature) +4, Perception +10, Stealth +8, Survival +5 [b]Languages[/b] Common, Elven [b]SQ[/b] Favoured enemy (Human +2), Track +1, Wild empathy +1 [hr][/hr][b]Conditions[/b] None Half-Elf Ranger [Witchguard] 1 LG Init +4; Senses Perception +10 Defense AC 17, touch 14, flat-footed 13 (Armour +3, Dex +4) HP 12 / 12; 5 Non-Lethal Fort +3, Ref +6, Will +1 Offense Speed 30 ft. Melee Kukri +5 (1d4+2; 18-20/√ó2) Cold Iron Spiked Gauntlet +5 (1d4+2; √ó2) Ranged Masterwork Composite Longbow +7 (1d8+0; √ó3) Special Attacks None Statistics Str 14, Dex 18, Con 12, Int 10, Wis 13, Cha 10 BAB +1; CMB +3; CMD 17 Traits Deadeye bowman, Well-provisioned adventurer (Planar traveler package), Warded against witchery, Attached Feats Skill focus (Perception), Weapon focus (Bows) Skills Craft (Bows) +4, Heal +5, Knowledge (Geography) +4, Knowledge (Local) +1, Knowledge (Nature) +4, Perception +10, Stealth +8, Survival +5 Languages Common, Elven SQ Favoured enemy (Human +2), Track +1, Wild empathy +1 Conditions None Actions MWCLBow v Nearest Z
  4. Combat ‚ÄĒ Round 9 Interject Initiative Order PCs: Average (K 18, No 13, B 13, A 12, Ne 8, D 5, L 4) = 10.43 Enemies: 19 As the skeleton in armour makes to pull himself out of convenient little sinkhole that Bianca had excavated underneath him, Darhana and Neskas stood ready with their weapons, delivering a pair of blows to the eyeholes and mandibles of the dead one who speaks. Your weapons smote the angry, vengeful skeleton with a holy power, its source unbeknownst to you aside from the conversation you heard between this Asar skeleton and the supposed spirit of Alika Foxglove speaking through Noriko's body. With a dying wail, your attacks send the skeleton back into an inanimate state, the bones clattering down back into its shallow grave under the weight of its weapon and armour. And as the excitement dies down, you feel a heavy weight lift off you, clearing the foul air of this chamber. Without another word, Noriko's body collapses to the ground. In front of you, the unconscious form of the young woman still rests against the tomb at the centre of the far wall. (( is in effect for 7 rounds. End of Combat. ))
  5. Longacre Jail ‚ÄĒ Office "You're not serious right?" Watching the exchange between her partner and the other frequent jailbird, Ertha blinked and then did a double take between the two. "Like, you know the sheriff said she wanted to question the girl in the morning right?"
  6. As the group continues to whittle down the remaining zombies, it suddenly occurred to Keanu that some not-anywhere-close-to-lethal reenactment of this exact sequence of events might make for some kind of game that perhaps children might enjoy… Perhaps the thing could be marketed as "Staircase Defence"… That thought being intrusively incomplete in his mind, he nocked another arrow to fire at the nearest zombie once more. Statistics Block [b][url=https://test.myth-weavers.com/sheets/?id=2764706][color="LightSlateGray"]Keanu Laeva[/color][/url][/b] [i]Half-Elf Ranger [Witchguard] 1 LG[/i] [b]Init[/b] +4; [b]Senses[/b] Perception +10 [hr][/hr][highlight]Defense[/highlight] [hr][/hr][b]AC[/b] 17, touch 14, flat-footed 13 (Armour +3, Dex +4) [b]HP[/b] 12 / 12; 5 Non-Lethal [b]Fort[/b] +3, [b]Ref[/b] +6, [b]Will[/b] +1 [hr][/hr][highlight]Offense[/highlight] [hr][/hr][b]Speed[/b] 30 ft. [b]Melee[/b] Kukri +5 (1d4+2; 18-20/×2) Cold Iron Spiked Gauntlet +5 (1d4+2; ×2) [b]Ranged[/b] Masterwork Composite Longbow +7 (1d8+0; ×3) [b]Special Attacks[/b] None [hr][/hr][highlight]Statistics[/highlight] [hr][/hr][b]Str[/b] 14, [b]Dex[/b] 18, [b]Con[/b] 12, [b]Int[/b] 10, [b]Wis[/b] 13, [b]Cha[/b] 10 [b]BAB[/b] +1; [b]CMB[/b] +3; [b]CMD[/b] 17 [b]Traits[/b] Deadeye bowman, Well-provisioned adventurer (Planar traveler package), Warded against witchery, Attached [b]Feats[/b] Skill focus (Perception), Weapon focus (Bows) [b]Skills[/b] Craft (Bows) +4, Heal +5, Knowledge (Geography) +4, Knowledge (Local) +1, Knowledge (Nature) +4, Perception +10, Stealth +8, Survival +5 [b]Languages[/b] Common, Elven [b]SQ[/b] Favoured enemy (Human +2), Track +1, Wild empathy +1 [hr][/hr][b]Conditions[/b] None Half-Elf Ranger [Witchguard] 1 LG Init +4; Senses Perception +10 Defense AC 17, touch 14, flat-footed 13 (Armour +3, Dex +4) HP 12 / 12; 5 Non-Lethal Fort +3, Ref +6, Will +1 Offense Speed 30 ft. Melee Kukri +5 (1d4+2; 18-20/×2) Cold Iron Spiked Gauntlet +5 (1d4+2; ×2) Ranged Masterwork Composite Longbow +7 (1d8+0; ×3) Special Attacks None Statistics Str 14, Dex 18, Con 12, Int 10, Wis 13, Cha 10 BAB +1; CMB +3; CMD 17 Traits Deadeye bowman, Well-provisioned adventurer (Planar traveler package), Warded against witchery, Attached Feats Skill focus (Perception), Weapon focus (Bows) Skills Craft (Bows) +4, Heal +5, Knowledge (Geography) +4, Knowledge (Local) +1, Knowledge (Nature) +4, Perception +10, Stealth +8, Survival +5 Languages Common, Elven SQ Favoured enemy (Human +2), Track +1, Wild empathy +1 Conditions None Actions MWCLBow v Nearest Z
  7. Combat ‚ÄĒ Surprise Round (Lead Up) Initiative Order PCs: ?? Enemies: 6 A pair of giant cockroaches, legitimately the size of small dogs, burst forth from the mound of trash as the first of you move past to inspect the campsite. It looks as though they have maybe made a home in the trash heap. (( Roll initiatives everyone! Brucilde, Daergrim, Gareth, Iolana and Nera are aware! ))
  8. Disco Ballroom When the big cable is pulled on, the end attached to the purple-and-black pillar is sturdy, but even a light tug on the other end feeding out of the wall indicates that it is somewhat loose, and there is a light zapping sound presenting from it, muffled by the wall itself. "Yeah but aren't maps supposed to be y'know, on paper?" Val questioned Vri at first, not really helping the matter at all. But then as she looked at the floating image slowly spin around, she blinked a couple of times and said, "Wait, hang on. What if you touch it?"
  9. Vast Cavern This smaller cavern to the left appears to have once served as a campsite or temporary lair. A torn bedroll lies next to the cold remains of a fire. A pile of bones, broken equipment, and rubble lies close the campsite. (( Don't forget to move your tokens please. Those who have not rolled perception, please do so. ))
  10. Seeing the rest of her companions freely imbibing in drink, Valeria shrugged and took a swig from one of the steins as it gets passed to her. After all, it's not like she's never had to indulge before… Statistics Block [b][url=https://test.myth-weavers.com/sheets/?id=2736624][color="DarkOrange"]Valeria Claudianus[/color][/url][/b] [i]Human Fighter [Free Hand Fighter] 1 CG[/i] [b]Init[/b] +1; [b]Senses[/b] Perception +2 [hr][/hr][highlight]Defense[/highlight] [hr][/hr][b]AC[/b] 15, touch 11, flat-footed 14 (Armour +4, Dex +1) [b]HP[/b] 13 / 13 [b]Fort[/b] +4, [b]Ref[/b] +1, [b]Will[/b] +1 [hr][/hr][highlight]Offense[/highlight] [hr][/hr][b]Speed[/b] 30 ft. [b]Melee[/b] Short sword +5 (1d6+4; 19-20/×2) Iron Skillet +8 (1d6+4; ×2) Skewer +8 (1d6+4; ×2) Cutting Knife +8 (1d6+4; ×2) Torch +7 (1d4+4 plus 1 fire; ×2) [b]Ranged[/b] Skewer +5 (1d6+4; ×2) Cutting Knife +5 (1d6+4; ×2) [b]Special Attacks[/b] None [hr][/hr][highlight]Statistics[/highlight] [hr][/hr][b]Str[/b] 18, [b]Dex[/b] 12, [b]Con[/b] 15, [b]Int[/b] 13, [b]Wis[/b] 12, [b]Cha[/b] 7 [b]BAB[/b] +1; [b]CMB[/b] +5; [b]CMD[/b] 16 [b]Traits[/b] Rough and ready, Surprise weapon, World traveler [b]Feats[/b] Combat expertise, Catch off-guard, Shikigami style [b]Skills[/b] Craft (Alchemy) +5, Knowledge (Dungeoneering) +5, Knowledge (Local) +6, Perception +2, Profession (Cook) +5, Survival +5 [b]Languages[/b] Common, Draconic [b]SQ[/b] None [hr][/hr][b]Conditions[/b] None Human Fighter [Free Hand Fighter] 1 CG Init +1; Senses Perception +2 Defense AC 15, touch 11, flat-footed 14 (Armour +4, Dex +1) HP 13 / 13 Fort +4, Ref +1, Will +1 Offense Speed 30 ft. Melee Short sword +5 (1d6+4; 19-20/×2) Iron Skillet +8 (1d6+4; ×2) Skewer +8 (1d6+4; ×2) Cutting Knife +8 (1d6+4; ×2) Torch +7 (1d4+4 plus 1 fire; ×2) Ranged Skewer +5 (1d6+4; ×2) Cutting Knife +5 (1d6+4; ×2) Special Attacks None Statistics Str 18, Dex 12, Con 15, Int 13, Wis 12, Cha 7 BAB +1; CMB +5; CMD 16 Traits Rough and ready, Surprise weapon, World traveler Feats Combat expertise, Catch off-guard, Shikigami style Skills Craft (Alchemy) +5, Knowledge (Dungeoneering) +5, Knowledge (Local) +6, Perception +2, Profession (Cook) +5, Survival +5 Languages Common, Draconic SQ None Conditions None Actions None
  11. Disco Ballroom Barhuce is the first to notice it, but while there is a variety of cables or tubular metal conduits or flexible rope looking things connecting the many pieces of equipment in the room, it looks like there is one that is significantly thicker than the rest that feeds between the purple and black pillar and some portion of the wall close by. That portion of the wall, if you're any judge of spaces, separates this chamber from the one you just came back from, where you barely survived the attack from that four armed creature.
  12. Vast Cavern ‚ÄĒ Tantalizing Edge As Nera sets herself upon the task of scaling the ledge, she finds the rock surface slippery and difficult to climb, but with a careful determination and slow, steady search for stable handholds, the catfolk manages to safety climb up and retrieve the backpack. While the rift up top is also closed off to the surface and offers no hope for a swift escape, the pack itself does offer some items that may help your survival. Upon closer inspection, the bag is a masterwork backpack, and within it is 10 days of trail rations, a flint and steel, a set of caltrops, two flasks of oil, a bundle of 12 arrows, and two vials of potion. Though there is a small amount of incomprehensible grumbling from the fat man, even he seems not to object to the slowing of your travel in favour of collecting helpful materials. Continuing on, ahead the tunnel narrows again and then splits sharply to the left and right. To the left looks to have been some kind of abandoned campsite, to the right some mounds of rocks heaped up on the cavern floor. (( Perception checks please ))
  13. All of a sudden realizing why half a dozen flaming zombies might be a terrible idea after all, Keanu did his best to keep up the pressure, pulling another arrow back against the string of his bow and fired again. Statistics Block [b][url=https://test.myth-weavers.com/sheets/?id=2764706][color="LightSlateGray"]Keanu Laeva[/color][/url][/b] [i]Half-Elf Ranger [Witchguard] 1 LG[/i] [b]Init[/b] +4; [b]Senses[/b] Perception +10 [hr][/hr][highlight]Defense[/highlight] [hr][/hr][b]AC[/b] 17, touch 14, flat-footed 13 (Armour +3, Dex +4) [b]HP[/b] 12 / 12; 5 Non-Lethal [b]Fort[/b] +3, [b]Ref[/b] +6, [b]Will[/b] +1 [hr][/hr][highlight]Offense[/highlight] [hr][/hr][b]Speed[/b] 30 ft. [b]Melee[/b] Kukri +5 (1d4+2; 18-20/√ó2) Cold Iron Spiked Gauntlet +5 (1d4+2; √ó2) [b]Ranged[/b] Masterwork Composite Longbow +7 (1d8+0; √ó3) [b]Special Attacks[/b] None [hr][/hr][highlight]Statistics[/highlight] [hr][/hr][b]Str[/b] 14, [b]Dex[/b] 18, [b]Con[/b] 12, [b]Int[/b] 10, [b]Wis[/b] 13, [b]Cha[/b] 10 [b]BAB[/b] +1; [b]CMB[/b] +3; [b]CMD[/b] 17 [b]Traits[/b] Deadeye bowman, Well-provisioned adventurer (Planar traveler package), Warded against witchery, Attached [b]Feats[/b] Skill focus (Perception), Weapon focus (Bows) [b]Skills[/b] Craft (Bows) +4, Heal +5, Knowledge (Geography) +4, Knowledge (Local) +1, Knowledge (Nature) +4, Perception +10, Stealth +8, Survival +5 [b]Languages[/b] Common, Elven [b]SQ[/b] Favoured enemy (Human +2), Track +1, Wild empathy +1 [hr][/hr][b]Conditions[/b] None Half-Elf Ranger [Witchguard] 1 LG Init +4; Senses Perception +10 Defense AC 17, touch 14, flat-footed 13 (Armour +3, Dex +4) HP 12 / 12; 5 Non-Lethal Fort +3, Ref +6, Will +1 Offense Speed 30 ft. Melee Kukri +5 (1d4+2; 18-20/√ó2) Cold Iron Spiked Gauntlet +5 (1d4+2; √ó2) Ranged Masterwork Composite Longbow +7 (1d8+0; √ó3) Special Attacks None Statistics Str 14, Dex 18, Con 12, Int 10, Wis 13, Cha 10 BAB +1; CMB +3; CMD 17 Traits Deadeye bowman, Well-provisioned adventurer (Planar traveler package), Warded against witchery, Attached Feats Skill focus (Perception), Weapon focus (Bows) Skills Craft (Bows) +4, Heal +5, Knowledge (Geography) +4, Knowledge (Local) +1, Knowledge (Nature) +4, Perception +10, Stealth +8, Survival +5 Languages Common, Elven SQ Favoured enemy (Human +2), Track +1, Wild empathy +1 Conditions None Actions MWCLBow v Nearest Z
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