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  1. Torch The group continued to haul the robot wreck across town, dragging a bit of a rut along some of the muddy streets as you go. Along the way you pass a building where some garbage has been piled up rather high along the side of the road, and you can't help but gag a little bit from the rotten stench creeping into your nostrils. "Hi. I don't believe we've formally met. I'm Rain." The young woman with the veiled face introduces herself as she is shoved off of carrying duty. She then reaches into her hood and produces a small rodent, "And this is Jerry." "Hi Keshka." Val's tone changed immediately from her whiny complaints as she greeted the changeling, but it still carried a certain tone of darkness underneath, "Thanks. Sure. I dunno. I'm sure we could use the help, but like I didn't know you had a deathwish or whatever." Completely oblivious of the texture of the conversation being had around her, the android looks to the new girl, "Greetings. My name is Violet."
  2. "The only sure thing about luck is that it will change." — Anonymous . The light, breezy morning has now progressed into a very warm afternoon with overcast skies, though judging from the lack of heaviness and humidity in the air, it doesn't feel like there would be rain. Stepping out of the Temple of Brigh, Keshka pass several of her fellow acolytes busy cutting some lumber and assembling them into what could likely become carts in the near future. Determined to get to the Foundry Tavern, she hangs a left on Temple Street. Rounding her way toward North Bridge, she comes up upon a group of six hauling some metal wreck, with a young blonde woman near the back complaining up a storm about how every cart and wagon in the whole town is tied up.
  3. Keshka's Sidebar : Silverdisk (35) Force field, white, damaged Fishbowl shaped head bucket, broken Zhen worm carcass (2)
  4. Torch — Temple of Brigh "You can't! Look at you, you're still all…" Kathleen began to protest, but trailed off quick enough as she knew full damn well you wouldn't listen anyway. At length she conceded, "Just, be careful out there Kesh."
  5. Hall of Statues Noriko, Neskas and Asura take several of the group's bedrolls to carefully wrap up the sharp blades, making it at least less of a danger to cross. Now with the statues' blades well padded, and with Lars's reassurance that the trap would not reset on its own, this gauntlet should be safe for you to pass. With the hallway made safe, Noriko climbed in through the first couple pairs of statues to take a look at the injuries. "Desna's butterflies, could you guys be more careful please?" She bemoaned as she took out her wand to heal each of them in turn.
  6. Torch — Temple of Brigh "Father had been meeting with some of the other council members late into the nights about that." Kathleen continued to explain, telling her what she knows, "I overheard them saying actually that several groups had made expeditions down underneath the caves, but none of them had been successful so far…" "I don't know. I hear Councillor Baine even went down with a group himself, they came back up the first time with some metal wreck, but he's not been seen since they went back down for a second expedition." The young woman seemed obviously worried as she relays this part of the town's recent events, but nonetheless continues, "Just today his daughter Val brought some people down to try to find him, but they ended up bringing back Parda Garr's body instead…"
  7. Torch — Various Locations "Rain, let's go. We can probably borrow one from Oskah or Garritt most likely, I don't think they would mind." Val picked up her pace, turning around only for long enough to direct the android, "Violet, stay with T'Sarra and them. We'll be right back." It took until the lot of you get to the east bank of North Bridge before the two rejoin you once more, Val's temper appearing even worse than it was before, "I can't bloody believe this!" The shaman did her best to try to settle Val's temperament, but didn't seem to have much success in the matter, as the town councillor's daughter continued to rant, "How can absolutely every single gutlicking shitwagon and wadcart in the whole town be tied up right now! Unbelievable!" Shrugging her helplessness at settling her friend down, Rain picked up a limb and started helping where she could to drag and haul the lifeless automaton.
  8. (( From last post: )) As soon as the fletching passes the space between his fingertip and the grip of the bow, the half-elf would reposition to another firing position as he nocks another arrow, ducking south behind a tree then around to its other side to get a better aim at the two males. Focus, Keanu. Focus… Drawing back the bowstring again, he once more steadied his breathing before letting the next arrow fly. Statistics Block [b][url=https://test.myth-weavers.com/sheets/?id=2764706][color="LightSlateGray"]Keanu Laeva[/color][/url][/b] [i]Half-Elf Ranger [Witchguard] 1 LG[/i] [b]Init[/b] +4; [b]Senses[/b] Perception +10 [hr][/hr][highlight]Defense[/highlight] [hr][/hr][b]AC[/b] 17, touch 14, flat-footed 13 (Armour +3, Dex +4) [b]HP[/b] 12 / 12; 5 Non-Lethal [b]Fort[/b] +3, [b]Ref[/b] +6, [b]Will[/b] +1 [hr][/hr][highlight]Offense[/highlight] [hr][/hr][b]Speed[/b] 30 ft. [b]Melee[/b] Kukri +5 (1d4+2; 18-20/×2) Cold Iron Spiked Gauntlet +5 (1d4+2; ×2) [b]Ranged[/b] Masterwork Composite Longbow +7 (1d8+0; ×3) [b]Special Attacks[/b] None [hr][/hr][highlight]Statistics[/highlight] [hr][/hr][b]Str[/b] 14, [b]Dex[/b] 18, [b]Con[/b] 12, [b]Int[/b] 10, [b]Wis[/b] 13, [b]Cha[/b] 10 [b]BAB[/b] +1; [b]CMB[/b] +3; [b]CMD[/b] 17 [b]Traits[/b] Deadeye bowman, Well-provisioned adventurer (Planar traveler package), Warded against witchery, Attached [b]Feats[/b] Skill focus (Perception), Weapon focus (Bows) [b]Skills[/b] Craft (Bows) +4, Heal +5, Knowledge (Geography) +4, Knowledge (Local) +1, Knowledge (Nature) +4, Perception +10, Stealth +8, Survival +5 [b]Languages[/b] Common, Elven [b]SQ[/b] Favoured enemy (Human +2), Track +1, Wild empathy +1 [hr][/hr][b]Conditions[/b] Fatigued Half-Elf Ranger [Witchguard] 1 LG Init +4; Senses Perception +10 Defense AC 17, touch 14, flat-footed 13 (Armour +3, Dex +4) HP 12 / 12; 5 Non-Lethal Fort +3, Ref +6, Will +1 Offense Speed 30 ft. Melee Kukri +5 (1d4+2; 18-20/×2) Cold Iron Spiked Gauntlet +5 (1d4+2; ×2) Ranged Masterwork Composite Longbow +7 (1d8+0; ×3) Special Attacks None Statistics Str 14, Dex 18, Con 12, Int 10, Wis 13, Cha 10 BAB +1; CMB +3; CMD 17 Traits Deadeye bowman, Well-provisioned adventurer (Planar traveler package), Warded against witchery, Attached Feats Skill focus (Perception), Weapon focus (Bows) Skills Craft (Bows) +4, Heal +5, Knowledge (Geography) +4, Knowledge (Local) +1, Knowledge (Nature) +4, Perception +10, Stealth +8, Survival +5 Languages Common, Elven SQ Favoured enemy (Human +2), Track +1, Wild empathy +1 Conditions Fatigued Actions Move (from last post): Reload and reposition 20' (as on map) Standard: MW C-LBow
  9. "Wow, tough crowd…" Determined to not be ignored, Valeria struck out with her skillet again at the remaining skeleton, "It makes omelettes, it fries cutlets, it even smashes annoying bone-men into dust!" Statistics Block [b][url=https://test.myth-weavers.com/sheets/?id=2736624][color="DarkOrange"]Valeria Claudianus[/color][/url][/b] [i]Human Fighter [Free Hand Fighter] 1 CG[/i] [b]Init[/b] +1; [b]Senses[/b] Perception +2 [hr][/hr][highlight]Defense[/highlight] [hr][/hr][b]AC[/b] 15, touch 11, flat-footed 14 (Armour +4, Dex +1) [b]HP[/b] 9 / 13 [b]Fort[/b] +4, [b]Ref[/b] +1, [b]Will[/b] +1 [hr][/hr][highlight]Offense[/highlight] [hr][/hr][b]Speed[/b] 30 ft. [b]Melee[/b] Short sword +5 (1d6+4; 19-20/×2) Iron Skillet +8 (1d6+4; ×2) Skewer +8 (1d6+4; ×2) Cutting Knife +8 (1d6+4; ×2) Torch +7 (1d4+4 plus 1 fire; ×2) [b]Ranged[/b] Skewer +5 (1d6+4; ×2) Cutting Knife +5 (1d6+4; ×2) [b]Special Attacks[/b] None [hr][/hr][highlight]Statistics[/highlight] [hr][/hr][b]Str[/b] 18, [b]Dex[/b] 12, [b]Con[/b] 15, [b]Int[/b] 13, [b]Wis[/b] 12, [b]Cha[/b] 7 [b]BAB[/b] +1; [b]CMB[/b] +5; [b]CMD[/b] 16 [b]Traits[/b] Rough and ready, Surprise weapon, World traveler [b]Feats[/b] Combat expertise, Catch off-guard, Shikigami style [b]Skills[/b] Craft (Alchemy) +5, Knowledge (Dungeoneering) +5, Knowledge (Local) +6, Perception +2, Profession (Cook) +5, Survival +5 [b]Languages[/b] Common, Draconic [b]SQ[/b] None [hr][/hr][b]Conditions[/b] None Human Fighter [Free Hand Fighter] 1 CG Init +1; Senses Perception +2 Defense AC 15, touch 11, flat-footed 14 (Armour +4, Dex +1) HP 9 / 13 Fort +4, Ref +1, Will +1 Offense Speed 30 ft. Melee Short sword +5 (1d6+4; 19-20/×2) Iron Skillet +8 (1d6+4; ×2) Skewer +8 (1d6+4; ×2) Cutting Knife +8 (1d6+4; ×2) Torch +7 (1d4+4 plus 1 fire; ×2) Ranged Skewer +5 (1d6+4; ×2) Cutting Knife +5 (1d6+4; ×2) Special Attacks None Statistics Str 18, Dex 12, Con 15, Int 13, Wis 12, Cha 7 BAB +1; CMB +5; CMD 16 Traits Rough and ready, Surprise weapon, World traveler Feats Combat expertise, Catch off-guard, Shikigami style Skills Craft (Alchemy) +5, Knowledge (Dungeoneering) +5, Knowledge (Local) +6, Perception +2, Profession (Cook) +5, Survival +5 Languages Common, Draconic SQ None Conditions None Actions Iron Skillet v Skelly:1d20+8;1d6+4
  10. Torch — Temple of Brigh "Oh no no no, he's fine. Actually he's probably one of the only ones keeping everything together while the rest of Torch is going to shit." Kathleen answered quickly to allay her roommate's fears, but still not really explaining the root of the issue. At this moment you realize there's other acolytes busy making outside, milling from one place to the next doing Brigh knows what. "Well a week after you left the torch went out on top of Black Hill…" She finally starts to explain, but it seems surreal to even think about what she's saying. "Everybody thought it was just some kind of flare up at first, but well… it's been like, over three weeks now and… well uh… it hasn't come back…" "Things are getting bad Kesh. People are dumping their garbage on the streets, in the river…" Kathleen's tone begins to betray her worry as she goes into the details, "People are getting sick Kesh."
  11. Torch — Temple of Brigh "Well, you remember that hot town guard Efraim?" Kathleen said, alluding to a certain brown haired man with aquamarine eyes, "He brought you in, said something about how he watched two people just drop you off in front of Iven's, didn't say a word to anyone before they left." Shrugging with a knowing smile, the girl took a seat next to your cot. Having shared a set of quarters with her for many years, you were not afraid to be close with one another. "What, oh..." "Yeah that looks like it's pretty dead to me..." She said after manipulating your pretty bracelet for a little bit, while it's still on your wrist. "Oh yeah speaking of which, I brought your zhen worm carcasses to the Foundry Tavern, figured they would have better luck distilling them, the state they were in..." Hearing you ask about people going scavenging, Kathleen shakes her head, looking visibly tense for a moment, before heaving a heavy sigh, "Um Kesh honey, you uh, you don't wanna go anywhere just yet..." Not entirely sure how to broach the subject, she said only a cautionary with a feeble attempt at smiling that no doubt presages some kind of bad news, "You kind of um, missed a lot..."
  12. Torch — Temple of Brigh "Oh good, you're awake." Distracted by the thoughts in your own head and from looking through your loot, wondering where the bodies of the zhen worms have gone off to, you didn't even hear the door open until Kathleen's voice started speaking from behind. "You've been out for three days… How're you feelin'?" An orphan of a tragic accident, Kathleen was one of the first people you had met after coming to Torch, and had apprenticed under Father Joram Kyte alongside you pretty much every step of the way, except that she'd actually paid attention to her work and teachings as opposed to holding an attitude of apprehension against it all. In fact, you can't honestly recall a moment when Kathleen wasn't cheerful or encouraging, or at the very least polite…
  13. Black Hill Trail "Were you like, not even paying attention or something yesterday?" Val began questioning Barhuce, sounding somewhat catty in her tone, "I'm pretty sure the dude literally told us we cleaned him out." "Also, why can't we like, go grab a cart or something?" She continued, voicing her obvious discontent about the current tedium. "This all seems like just a load of unnecessary suffering, gods…"
  14. "HaHA! Who's the coward now!" The male threw back a laugh as you turn and run, but is swiftly smacked back into reality by the female, the two quickly giving chase as she yells at your behind, "Get back here you dumb Becky!" You must've run for what felt like an eternity, for what was realisistically only just a minute and some, before the breath leaves your lungs and struggles to return. Behind you, the female similarly slows, lagging behind as she huffs and puffs her wheezing inhales. A split second later, a splitting pain pummels your whole body as you feel yourself lose balance, and the world around you begins to turn black... "It's Keshka, you dumb goat! Don't you remember?" The woman's voice. Distant, faint. "Y'know, creepy hag girl? Took Karek's eye out eighteen twenty years ago?" "Wow. That's her? Thought she got taken to town after that." Another voice, male, equally elusive and transient. "What's she doin' back here?" "Beats me." A pause. "Hey don't wake her! You stupid or somethin'?" "Well whaddaya want me to do then! Can't very well leave her here to die, now that you told me who she is and all. What if she comes back in the night to eat me or something?" "You're an idiot, y'know that?" Another short lull, "C'mon…" When you finally wake, you find yourself in your own quarters inside the Temple of Brigh back in Torch, your clothes changed and your wounds having been tended to. You have no idea how, or why you are here, or how much time has passed, except that… Nope, it's not a dream. Your gaze settles to the night table beside your cot, and on it lays a pile of silverdisks, and that unmistakeable silver bracelet — the one that you had removed from that long ago dead body, the one that had saved your life. And the broken fishbowl looking dome thing sits just behind as well.
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