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  1. Barhuce Barhuce throws another bomb as he says ‚Äúglued down is good‚ÄĚ Statblock [URL=/sheets/?id=2740751][B][SIZE=+1]Barhuce[/SIZE][/B][/URL] M NG Human (Kellid) Alchemist (CryptBreaker, Chirurgeon), [B]Level[/B] 2, [B]Init[/B] 4, [B]HP[/B] 2/15, [B]Speed[/B] 30 [B]AC[/B] 15, [B]Touch[/B] 12, [B]Flat-footed[/B] 13, [B]CMD[/b] 14, [B]Fort[/B] 4, [B]Ref[/B] 5, [B]Will[/B] 0, [B]CMB[/B] +2, [B]Base Attack Bonus[/B] 1 [B]1d8 v undead or constructs, DC 14 Alkahest Bomb (5/day) [/B] 3 (1d4+4, x2) [B] light Mace [/B] 1 (1d6+1, x2) [B] Dagger [/B] 1 (1d4+1, 19-20/x2) [B] Lamellar Cuirass[/B] (+2 Armor, +2 Dex, +1 Deflect) [B]Abilities[/B] Str 12, Dex 14, Con 13, Int 18, Wis 10, Cha 10 [B]Condition[/B] None M NG Human (Kellid) Alchemist (CryptBreaker, Chirurgeon), Level 2, Init 4, HP 2/15, Speed 30 AC 15, Touch 12, Flat-footed 13, CMD 14, Fort 4, Ref 5, Will 0, CMB +2, Base Attack Bonus 1 1d8 v undead or constructs, DC 14 Alkahest Bomb (5/day) 3 (1d4+4, x2) light Mace 1 (1d6+1, x2) Dagger 1 (1d4+1, 19-20/x2) Lamellar Cuirass (+2 Armor, +2 Dex, +1 Deflect) Abilities Str 12, Dex 14, Con 13, Int 18, Wis 10, Cha 10 Condition None Actions Crunch Bomb count 3/5 used Free: step back Move: Standard: precise bombs away, splash damage since I‚Äôm sure that missed is 5 or 6 depending on whether point blank shot goes into that. Miss direction: 1 would be short, 2 is 1 space clockwise. I‚Äôm not sure which one that is. Dc 14 reflex for half damage on splash. Full Round:
  2. Neskas Weengoditin Round 4: neskas struggles back to his feet and moves to back Darhanna up. Round 5: not sure yet Statblock [URL=/sheets/?id=2751552][B][SIZE=+1]Snappy[/SIZE][/B][/URL] M N WolfDog Mount (Charger), [B]Level[/B] 1, [B]Init[/B] 2, [B]HP[/B] -9/18, [B]Speed[/B] 30 [B]AC[/B] 17, [B]Touch[/B] 12, [B]Flat-footed[/B] 15, [B]CMD[/b] 15, [B]Fort[/B] 4, [B]Ref[/B] 5, [B]Will[/B] 1, [B]CMB[/B] +3, [B]Base Attack Bonus[/B] 1 [B] Bite [/B] 3 (1d6+2, x2) [B] Studded Leather Barding[/B] (+3 Armor, +2 Dex, +2 Deflect) [B]Abilities[/B] Str 15, Dex 15, Con 13, Int 2, Wis 12, Cha 6 [B]Condition[/B] None M N WolfDog Mount (Charger), Level 1, Init 2, HP -9/18, Speed 30 AC 17, Touch 12, Flat-footed 15, CMD 15, Fort 4, Ref 5, Will 1, CMB +3, Base Attack Bonus 1 Bite 3 (1d6+2, x2) Studded Leather Barding (+3 Armor, +2 Dex, +2 Deflect) Abilities Str 15, Dex 15, Con 13, Int 2, Wis 12, Cha 6 Condition None [URL=/sheets/?id=2751540][B][SIZE=+1]Neskas Weengoditin[/SIZE][/B][/URL] m NG Gnome Cavalier, [B]Level[/B] 1, [B]Init[/B] 3, [B]HP[/B] -6/13, [B]Speed[/B] 15 [B]AC[/B] 19, [B]Touch[/B] 12, [B]Flat-footed[/B] 18, [B]CMD[/b] 13, [B]Fort[/B] 4, [B]Ref[/B] 1, [B]Will[/B] 1, [B]CMB[/B] +2, [B]Base Attack Bonus[/B] 1 [B]reach Lance (-) [/B] 4 (1d6+2, x3) [B] Longsword (-) [/B] 4 (1d6+2, 19-20/x2) [B] Shortbow (20) [/B] 3 (1d4, x3) [B] Scale Mail[/B], [B] Heavy Steel Shield[/B] (+5 Armor, +2 Shield, +1 Dex, +1 Size) [B]Abilities[/B] Str 14, Dex 12, Con 14, Int 12, Wis 12, Cha 14 [B]Condition[/B] None m NG Gnome Cavalier, Level 1, Init 3, HP -6/13, Speed 15 AC 19, Touch 12, Flat-footed 18, CMD 13, Fort 4, Ref 1, Will 1, CMB +2, Base Attack Bonus 1 reach Lance (-) 4 (1d6+2, x3) Longsword (-) 4 (1d6+2, 19-20/x2) Shortbow (20) 3 (1d4, x3) Scale Mail, Heavy Steel Shield (+5 Armor, +2 Shield, +1 Dex, +1 Size) Abilities Str 14, Dex 12, Con 14, Int 12, Wis 12, Cha 14 Condition None From Challenge: +1 damage v big skelly, +1 AC v big skelly as long as he's between it and Bianca, -2 ac v other skellies fight Defensively: +2 ac, -4 attack Shield bash: -2 AC cause the shield is in use Net: AC 17 v minion skellies, AC 20 v boss skelly Actions Crunch and OOC Neskas Free: move: nope standard: Fight defensively - shield bash Full Round: swift: Snappy free: Standard: Order of the Guard - declaring Bianca as his 'ward' for the day. Just gives him an AC bonus when he challenges something as long as he's between the challengee and Bianca.
  3. Brucilde Brucilda blinks and turns back to Neea "Kuv thov txim Nera. Kuv tabtom tos txais Deagrim hauv Dwarvish, tsis suav nrog koj.Orc: My apologies Nera. I was trying to greet Deagrim in Dwarvish, not exclude you.." Statblock [URL=/sheets/?id=2891667][B][SIZE=+1]Brucilda Ashdottir[/SIZE][/B][/URL] F CG Tiefling (halforc parentage) Arcanist (blade adept), [B]Level[/B] 1, [B]Init[/B] 2, [B]HP[/B] 8/8, [B]Speed[/B] 30 [B]AC[/B] 12, [B]Touch[/B] 12, [B]Flat-footed[/B] 10, [B]CMD[/b] 14, [B]Fort[/B] 1, [B]Ref[/B] 2, [B]Will[/B] 2, [B]CMB[/B] +2, [B]Base Attack Bonus[/B] 0 [B]bonded weapon, MW Battleaxe [/B] 3 (2d6+2, x3) (+2 Dex) [B]Abilities[/B] Str 14, Dex 14, Con 12, Int 18, Wis 10, Cha 9 [B]Condition[/B] None F CG Tiefling (halforc parentage) Arcanist (blade adept), Level 1, Init 2, HP 8/8, Speed 30 AC 12, Touch 12, Flat-footed 10, CMD 14, Fort 1, Ref 2, Will 2, CMB +2, Base Attack Bonus 0 bonded weapon, MW Battleaxe 3 (2d6+2, x3) (+2 Dex) Abilities Str 14, Dex 14, Con 12, Int 18, Wis 10, Cha 9 Condition None Current AC: 16 (mage armor) Actions Crunch Active Effects: Standard:
  4. Bertram Bertram arrives and slips into the ash house without talking. He has some thinking to do about how to proceed and most of this group would be no help in his scheming. Statblock [URL=/sheets/?id=2838712][B][SIZE=+1]Bertram Ebonviper[/SIZE][/B][/URL] M LE Human Unchained Rogue (Charlatan), [B]Level[/B] 1, [B]Init[/B] 5, [B]HP[/B] 9/9, [B]Speed[/B] 30 [B]AC[/B] 17, [B]Touch[/B] 14, [B]Flat-footed[/B] 13, [B]CMD[/b] 14, [B]Fort[/B] 1, [B]Ref[/B] 6, [B]Will[/B] 0, [B]CMB[/B] 0, [B]Base Attack Bonus[/B] 0, [B]Action Points[/B] 1 [B] Rapier [/B] 4 (1d6, 18-20/x2) [B] Dagger [/B] 4 (1d4, 19-20/x2) [B]MW Studded Leather[/B] (+3 Armor, +4 Dex) [B]Abilities[/B] Str 11, Dex 18, Con 12, Int 12, Wis 10, Cha 14 [B]Condition[/B] None M LE Human Unchained Rogue (Charlatan), Level 1, Init 5, HP 9/9, Speed 30 AC 17, Touch 14, Flat-footed 13, CMD 14, Fort 1, Ref 6, Will 0, CMB 0, Base Attack Bonus 0, Action Points 1 Rapier 4 (1d6, 18-20/x2) Dagger 4 (1d4, 19-20/x2) MW Studded Leather (+3 Armor, +4 Dex) Abilities Str 11, Dex 18, Con 12, Int 12, Wis 10, Cha 14 Condition None Actions Crunch
  5. Bertram Bertram nods and heads out. She’s in on it somehow he thinks as he leaves. Statblock [URL=/sheets/?id=2838712][B][SIZE=+1]Bertram Ebonviper[/SIZE][/B][/URL] M LE Human Unchained Rogue (Charlatan), [B]Level[/B] 1, [B]Init[/B] 5, [B]HP[/B] 9/9, [B]Speed[/B] 30 [B]AC[/B] 17, [B]Touch[/B] 14, [B]Flat-footed[/B] 13, [B]CMD[/b] 14, [B]Fort[/B] 1, [B]Ref[/B] 6, [B]Will[/B] 0, [B]CMB[/B] 0, [B]Base Attack Bonus[/B] 0, [B]Action Points[/B] 1 [B] Rapier [/B] 4 (1d6, 18-20/x2) [B] Dagger [/B] 4 (1d4, 19-20/x2) [B]MW Studded Leather[/B] (+3 Armor, +4 Dex) [B]Abilities[/B] Str 11, Dex 18, Con 12, Int 12, Wis 10, Cha 14 [B]Condition[/B] None M LE Human Unchained Rogue (Charlatan), Level 1, Init 5, HP 9/9, Speed 30 AC 17, Touch 14, Flat-footed 13, CMD 14, Fort 1, Ref 6, Will 0, CMB 0, Base Attack Bonus 0, Action Points 1 Rapier 4 (1d6, 18-20/x2) Dagger 4 (1d4, 19-20/x2) MW Studded Leather (+3 Armor, +4 Dex) Abilities Str 11, Dex 18, Con 12, Int 12, Wis 10, Cha 14 Condition None Actions Crunch
  6. Brucilde Brucilda spots two of her new friends nearby in the crowd and waves, making her whole body shake like an overeager puppy, as she pushes her way to them. "Hi friends. Is good day. Festival always much fun." She turns to Daerrgrim and, with a twinkle in her eye adds Tervehdys mestari kääpiö. Kasvakoon partasi pidemmäksi tänä päivänäDwarven: greetings master dwarf. May your beard grow longer this day. Statblock [URL=/sheets/?id=2891667][B][SIZE=+1]Brucilda Ashdottir[/SIZE][/B][/URL] F CG Tiefling (halforc parentage) Arcanist (blade adept), [B]Level[/B] 1, [B]Init[/B] 2, [B]HP[/B] 8/8, [B]Speed[/B] 30 [B]AC[/B] 12, [B]Touch[/B] 12, [B]Flat-footed[/B] 10, [B]CMD[/b] 14, [B]Fort[/B] 1, [B]Ref[/B] 2, [B]Will[/B] 2, [B]CMB[/B] +2, [B]Base Attack Bonus[/B] 0 [B]bonded weapon, MW Battleaxe [/B] 3 (2d6+2, x3) (+2 Dex) [B]Abilities[/B] Str 14, Dex 14, Con 12, Int 18, Wis 10, Cha 9 [B]Condition[/B] None F CG Tiefling (halforc parentage) Arcanist (blade adept), Level 1, Init 2, HP 8/8, Speed 30 AC 12, Touch 12, Flat-footed 10, CMD 14, Fort 1, Ref 2, Will 2, CMB +2, Base Attack Bonus 0 bonded weapon, MW Battleaxe 3 (2d6+2, x3) (+2 Dex) Abilities Str 14, Dex 14, Con 12, Int 18, Wis 10, Cha 9 Condition None Current AC: 16 (mage armor) Actions Crunch Active Effects: Standard:
  7. Gellius With someone else handling the shiny thing, Whiteadder goes to look at the lock. He sighs. "While I know how, I forgot to invest in lock picks.." Statblock [URL=/sheets/?id=2841732][B][SIZE=+1]Gellius Galonnica - The WhiteAdder[/SIZE][/B][/URL] M CG - CN Human Vigilante, [B]Level[/B] 1, [B]Init[/B] 4, [B]HP[/B] 10/10, [B]Speed[/B] 30 [B]AC[/B] 18, [B]Touch[/B] 14, [B]Flat-footed[/B] 14, [B]CMD[/b] 16, [B]Fort[/B] 1, [B]Ref[/B] 6, [B]Will[/B] 2, [B]CMB[/B] +2, [B]Base Attack Bonus[/B] 1 [B] Rapier [/B] 5 (1d6+1, 18-20/x2) [B] throwing axe [/B] 5 (1d6+1, x2) [B] Light hammer [/B] 5 (1d4+1, x2) [B]MW Studded Leather[/B], [B] buckler[/B] (+3 Armor, +1 Shield, +4 Dex) [B]Abilities[/B] Str 13, Dex 18, Con 12, Int 10, Wis 10, Cha 14 [B]Condition[/B] None M CG - CN Human Vigilante, Level 1, Init 4, HP 10/10, Speed 30 AC 18, Touch 14, Flat-footed 14, CMD 16, Fort 1, Ref 6, Will 2, CMB +2, Base Attack Bonus 1 Rapier 5 (1d6+1, 18-20/x2) throwing axe 5 (1d6+1, x2) Light hammer 5 (1d4+1, x2) MW Studded Leather, buckler (+3 Armor, +1 Shield, +4 Dex) Abilities Str 13, Dex 18, Con 12, Int 10, Wis 10, Cha 14 Condition None Actions Crunch
  8. Bertram Bertram keeps his face very neutral as he thinks ‚Äėno sense of scheming. No wonder she‚Äôs heee in this backwater.‚Äô "Of course. Did we need to discuss the seditious priest before I go looking for Miss Fullona?" Statblock [URL=/sheets/?id=2838712][B][SIZE=+1]Bertram Ebonviper[/SIZE][/B][/URL] M LE Human Unchained Rogue (Charlatan), [B]Level[/B] 1, [B]Init[/B] 5, [B]HP[/B] 9/9, [B]Speed[/B] 30 [B]AC[/B] 17, [B]Touch[/B] 14, [B]Flat-footed[/B] 13, [B]CMD[/b] 14, [B]Fort[/B] 1, [B]Ref[/B] 6, [B]Will[/B] 0, [B]CMB[/B] 0, [B]Base Attack Bonus[/B] 0, [B]Action Points[/B] 1 [B] Rapier [/B] 4 (1d6, 18-20/x2) [B] Dagger [/B] 4 (1d4, 19-20/x2) [B]MW Studded Leather[/B] (+3 Armor, +4 Dex) [B]Abilities[/B] Str 11, Dex 18, Con 12, Int 12, Wis 10, Cha 14 [B]Condition[/B] None M LE Human Unchained Rogue (Charlatan), Level 1, Init 5, HP 9/9, Speed 30 AC 17, Touch 14, Flat-footed 13, CMD 14, Fort 1, Ref 6, Will 0, CMB 0, Base Attack Bonus 0, Action Points 1 Rapier 4 (1d6, 18-20/x2) Dagger 4 (1d4, 19-20/x2) MW Studded Leather (+3 Armor, +4 Dex) Abilities Str 11, Dex 18, Con 12, Int 12, Wis 10, Cha 14 Condition None Actions Crunch
  9. Thotham Thotham shrugs. "I can’t think of anything else ." Actions/Rolls Active effects: Full standard: Move: Free: Statblock [URL=/sheets/?id=2846215][B][SIZE=+1]Thotham Pricklypear[/SIZE][/B][/URL] M NG Elf (half-giant (SRD) / WoodElf crossbreed 1/Warmage 2//half-giant la/Targeteer fighter 2, [B]Level[/B] 3, [B]Init[/B] 5, [B]HP[/B] 25/25, [B]Speed[/B] 40 [B]AC[/B] 16, [B]Touch[/B] 12, [B]Flat-footed[/B] 13, [B]Fort[/B] 3, [B]Ref[/B] 6, [B]Will[/B] 2, [B]Base Attack Bonus[/B] 2.5 /2 [B](+8 / 2d8+6 within 30') MW elvencraft Dragonbone Composite Greatbow (str+2) (40) [/B] 7 (2d8+5, x3) [B] Dagger [/B] 2 (1d4+2, 19-20/x2) [B](in melee as a double weapon) L Evlencraft dragonbone composite greatbow [/B] -2/-6 (1d8+2/1d8+2, x2) [B] MW Studded Leather[/B], [B] MW Buckler[/B] (+3 Armor, +1 Shield, +3 Dex, -1 Misc) [B]Abilities[/B] Str 14, Dex 16, Con 10, Int 14, Wis 8, Cha 15 [B]Condition[/B] Note: -6 to AC v AoOs M NG Elf (half-giant (SRD) / WoodElf crossbreed 1/Warmage 2//half-giant la/Targeteer fighter 2, Level 3, Init 5, HP 25/25, Speed 40 AC 16, Touch 12, Flat-footed 13, Fort 3, Ref 6, Will 2, Base Attack Bonus 2.5 /2 (+8 / 2d8+6 within 30') MW elvencraft Dragonbone Composite Greatbow (str+2) (40) 7 (2d8+5, x3) Dagger 2 (1d4+2, 19-20/x2) (in melee as a double weapon) L Evlencraft dragonbone composite greatbow -2/-6 (1d8+2/1d8+2, x2) MW Studded Leather, MW Buckler (+3 Armor, +1 Shield, +3 Dex, -1 Misc) Abilities Str 14, Dex 16, Con 10, Int 14, Wis 8, Cha 15 Condition Note: -6 to AC v AoOs
  10. I was considering a halfling Scout (light calvary)(and nothing but scout on this side) | Fighter (targeteer) (for warsling and skiprock proficiency and vital aim and enough feats to make a mounted sling fighter workable), with a 2 level dip into ranger (with the mounted combat fighting style), 1 level of paladin (smiting arrow if that's allowed) to get smite and qualify for devoted tracker, and 5 levels of Psychic warrior to pick up some mobility related powers (and psionic shot), then probably fighter for the rest of his career. I think the most HD I can get (without more ranger levels and staying with a riding dog) is 6 at lvl 6 when it qualifies for Devoted tracker. If I was planning on ranger 6 | light calvary scout 6, that would be 2 HD from the mount and 4 from the companion, so 8 total for a war dog. For what it's worth, I like limiting companion/mount HD to ops level + 1. It's honestly a bit of a tossup if this would be a better build than sticking to just fighter and psychic warrior and leaving the ranger and pally out of the equation.
  11. Barhuce Barhuce steps back out of reach and throws another bomb. Statblock [URL=/sheets/?id=2740751][B][SIZE=+1]Barhuce[/SIZE][/B][/URL] M NG Human (Kellid) Alchemist (CryptBreaker, Chirurgeon), [B]Level[/B] 2, [B]Init[/B] 4, [B]HP[/B] 2/15, [B]Speed[/B] 30 [B]AC[/B] 15, [B]Touch[/B] 12, [B]Flat-footed[/B] 13, [B]CMD[/b] 14, [B]Fort[/B] 4, [B]Ref[/B] 5, [B]Will[/B] 0, [B]CMB[/B] +2, [B]Base Attack Bonus[/B] 1 [B]1d8 v undead or constructs, DC 14 Alkahest Bomb (5/day) [/B] 3 (1d4+4, x2) [B] light Mace [/B] 1 (1d6+1, x2) [B] Dagger [/B] 1 (1d4+1, 19-20/x2) [B] Lamellar Cuirass[/B] (+2 Armor, +2 Dex, +1 Deflect) [B]Abilities[/B] Str 12, Dex 14, Con 13, Int 18, Wis 10, Cha 10 [B]Condition[/B] None M NG Human (Kellid) Alchemist (CryptBreaker, Chirurgeon), Level 2, Init 4, HP 2/15, Speed 30 AC 15, Touch 12, Flat-footed 13, CMD 14, Fort 4, Ref 5, Will 0, CMB +2, Base Attack Bonus 1 1d8 v undead or constructs, DC 14 Alkahest Bomb (5/day) 3 (1d4+4, x2) light Mace 1 (1d6+1, x2) Dagger 1 (1d4+1, 19-20/x2) Lamellar Cuirass (+2 Armor, +2 Dex, +1 Deflect) Abilities Str 12, Dex 14, Con 13, Int 18, Wis 10, Cha 10 Condition None Actions Crunch Bomb count 3/5 used Free: step back Move: Standard: precise bombs away, splash damage since I’m sure that missed is 5 or 6 depending on whether point blank shot goes into that. Miss direction: 1 would be short, 2 is 1 space clockwise. I’m not sure which one that is. Dc 14 reflex for half damage on splash. Full Round:
  12. Bertram Bertram nods "That does sound like something you need to know about. I’ll be sure to add looking for said junior deputy and figuring out who the shadowy player might be to keeping an eye on your niece. " Statblock [URL=/sheets/?id=2838712][B][SIZE=+1]Bertram Ebonviper[/SIZE][/B][/URL] M LE Human Unchained Rogue (Charlatan), [B]Level[/B] 1, [B]Init[/B] 5, [B]HP[/B] 9/9, [B]Speed[/B] 30 [B]AC[/B] 17, [B]Touch[/B] 14, [B]Flat-footed[/B] 13, [B]CMD[/b] 14, [B]Fort[/B] 1, [B]Ref[/B] 6, [B]Will[/B] 0, [B]CMB[/B] 0, [B]Base Attack Bonus[/B] 0, [B]Action Points[/B] 1 [B] Rapier [/B] 4 (1d6, 18-20/x2) [B] Dagger [/B] 4 (1d4, 19-20/x2) [B]MW Studded Leather[/B] (+3 Armor, +4 Dex) [B]Abilities[/B] Str 11, Dex 18, Con 12, Int 12, Wis 10, Cha 14 [B]Condition[/B] None M LE Human Unchained Rogue (Charlatan), Level 1, Init 5, HP 9/9, Speed 30 AC 17, Touch 14, Flat-footed 13, CMD 14, Fort 1, Ref 6, Will 0, CMB 0, Base Attack Bonus 0, Action Points 1 Rapier 4 (1d6, 18-20/x2) Dagger 4 (1d4, 19-20/x2) MW Studded Leather (+3 Armor, +4 Dex) Abilities Str 11, Dex 18, Con 12, Int 12, Wis 10, Cha 14 Condition None Actions Crunch
  13. I’d have to check and see if the example is equivalent to 11th level for either companion or mount. edit: it looks like the example is stacking the bonuses rather than the levels. If the levels stacked, the mount would be equivalent to paladin 8 (pally 5 + 1/2 ranger level). That would give an int of 7 rather than the 6 in the example.
  14. Here’s the text of the relevant portion of the feat: If you have both the special mount and animal companion class features, you can designate your special mount as your animal companion. The mount gains all the benefits of being both your special mount and your animal companion. For instance, a 5th-level paladin/6th-level ranger's special mount would have 4 bonus Hit Dice, a +6 natural armor adjustment, +2 Strength, +1 Dexterity, two bonus tricks, and Intelligence 6, as well as the empathic link, improved evasion, share spells, share saving throws, and link special abilities.
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