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  1. Sweeney Todd is a musical. It opened on Broadway in '79 and the West End in '80
  2. Repair spells still work. Antonio and Roderick can both cast them.
  3. However, could we have maybe found a warforged repair kit or two at the farm?
  4. He has the skill (gemcutting) and tools (MW even), he lacks the warforged repair kit though, so basically no spare parts. At least that's my reading. And I'm a bit upsett at myself for missing that.
  5. I'm guessing it's from Sweeney Todd, but that's as much as I've got.
  6. Bonesetter McCoy Bonesetter spends some time with his gemcutting tools, trying to repair some of the damage done to his person during that last fight and answering Antonio's questions as best he can. After a couple hours of effort he comes to the realization that he doesn't have the materials he needs to do the repairs. At the crossing he chips in carrying as much as his small form will allow without complaint. Statblock S LN Warforged Vitalist, Level 4, Init 1, HP 26/38, Speed 30 AC 19, Touch 12, Flat-footed 18, CMD 13, Fort 7, Ref 2, Will 9, CMB +2, Base Attack Bonus 2 /27 slam (1d3+1, x2) masterwork Morningstar +5 (1d6+1, x2) Masterwork Light Crossbow (20) +5 (1d6, 19-20/x2) +1 Lamellar (leather) (+5 Armor, +1 Dex, +1 Size, +2 Deflect) Abilities Str 12, Dex 12, Con 16, Int 12, Wis 20, Cha 8 Condition 14 PP used, DR 4/- Actions Crunch and OOC Craft gemcutting to work on repairs over the course of the journey From the conversion doc: Warforged do not heal hit points or attribute damage naturally, but can be repaired with use of the Craft skill or with effects that repair constructs. Repairs made with the Craft skill take 8 hours and a warforged repair kit. The amount of hit point damage repaired per check is the result of the Craft check -15. Repairing a point of attribute damage requires 8 hours and a Craft check, DC 25. Repairing both hit point damage and one point of ability damage can done during the same 8 hour period, but still requires two different checks. Appropriate Craft skills include armorsmithing, blacksmithing, gemcutting and sculpting. A conscious warforged can repair itself. And $#@^#^%&#$$%%^&$# I just realized I need a warforged repair kit, which I don't have. Heal Move: Free: Standard:
  7. Human (Duskwalker) • Printer• Thaumaturge 1 Medium • Neutral Good • Humanoid AC: 16 | HP 16/16 | Fort +4 Ref +4 Will +4 | Resistance: None | Speed 25 feet | Class DC 16 Swordcane +4 1d6+1 P, Hand Crossbow +4 1d6 P Arcana +4, Deception +6, Diplomacy +6, Intimidation +6, Medicine +2, Nature +2 , Occultism +4, Society 4, Stealth +2, Lore (scribing) +4, Lore (Esoteric) +6, Lore (The Bone Fields) +4 Thia laughs as he jots down a rough blow by blow account of the fight. "No. I'm not jotting down the rules. Just writing what happened. I'm going to try and get a newspaper going. The impromptu fight here should make a good flavor piece for the overall story about the festival." He looks around at the rest of the festival goings on, then rubs his belly. "Tell you what, I'll buy you some drink to go with that chicken leg and you can tell me all about what you've seen and done at the festival so far." Actions:
  8. Barhuce Barhuce helps push and/or pull the robot along. "How much did we get for the last one? Is it really worth this much effort?" Statblock [URL=/sheets/?id=2740751][B][SIZE=+1]Barhuce[/SIZE][/B][/URL] M NG Human (Kellid) Alchemist (CryptBreaker), [B]Level[/B] 1, [B]Init[/B] 4, [B]HP[/B] 9/9, [B]Speed[/B] 30 [B]AC[/B] 15, [B]Touch[/B] 12, [B]Flat-footed[/B] 13, [B]CMD[/b] 13, [B]Fort[/B] 3, [B]Ref[/B] 4, [B]Will[/B] 0, [B]CMB[/B] +1, [B]Base Attack Bonus[/B] 0 [B]1d8 v undead or constructs, DC 14 Alkahest Bomb (5/day) [/B] 3 (1d4+4, x2) [B] light Mace [/B] 1 (1d6+1, x2) [B] Dagger [/B] 1 (1d4+1, 19-20/x2) [B] Lamellar Cuirass[/B] (+2 Armor, +2 Dex, +1 Deflect) [B]Abilities[/B] Str 12, Dex 14, Con 13, Int 18, Wis 10, Cha 10 [B]Condition[/B] None M NG Human (Kellid) Alchemist (CryptBreaker), Level 1, Init 4, HP 9/9, Speed 30 AC 15, Touch 12, Flat-footed 13, CMD 13, Fort 3, Ref 4, Will 0, CMB +1, Base Attack Bonus 0 1d8 v undead or constructs, DC 14 Alkahest Bomb (5/day) 3 (1d4+4, x2) light Mace 1 (1d6+1, x2) Dagger 1 (1d4+1, 19-20/x2) Lamellar Cuirass (+2 Armor, +2 Dex, +1 Deflect) Abilities Str 12, Dex 14, Con 13, Int 18, Wis 10, Cha 10 Condition None Actions Crunch Fort save: Free: Standard: attack w mace - w robot slayer trait and i think guidance Readied action:
  9. There is nothing on the calendar currently.
  10. I don't think Santa Claus will mind, do you?
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