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darlis moonbeam

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  1. Jake Roberts Statblock [b][url=/sheets/?id=2809477]Jake Roberts[/url][/b] [i]Human Operative 12 NG[/i] [b]HP[/b] 108 / 108 [b]RES[/b] 12 / 12 [b]STAM[/b] 108 / 108 [b]Speed[/b] 40ft [b]Init[/b] 6 [b]KAC[/b] 20 [b]EAC[/b] 21 [b]Fort[/b] 7 [b]Ref[/b] 14 [b]Will[/b] 11 [b]CMB[/b] 28 [b]BAB[/b] 9 [b]Laser Pistol[/b] +9 (2d81, 20) [b]Laser Sniper Rifle[/b] +9 (3d8, 20) [b]High Frequency Sword[/b] +6 (2d6+2, 19-20) [b]Stun Baton[/b] +6 (1d6+2, 20) [b]Str[/b] 14 (2) [b]Dex[/b] 22 (6) [b]Con[/b] 16 (3) [b]Wis[/b] 16 (3) [b]Int[/b] 23 (6) [b]Cha[/b] 16 (3) [b]Soc[/b] 10 (0) [b]Edu[/b] 28 (9) Human Operative 12 NG HP 108 / 108 RES 12 / 12 STAM 108 / 108 Speed 40ft Init 6 KAC 20 EAC 21 Fort 7 Ref 14 Will 11 CMB 28 BAB 9 Laser Pistol +9 (2d81, 20) Laser Sniper Rifle +9 (3d8, 20) High Frequency Sword +6 (2d6+2, 19-20) Stun Baton +6 (1d6+2, 20) Str 14 (2) Dex 22 (6) Con 16 (3) Wis 16 (3) Int 23 (6) Cha 16 (3) Soc 10 (0) Edu 28 (9) Skills Skill Name Modifier Acrobatics +25 Athletics +19 Bluff +20 Computers +23 Culture +18 Diplomacy +9 Disguise +15 Engineering +28 Intimidate +20 Life Science +8 Medicine +8 Mysticism +5 Perception +20 Physical Science +8 Piloting +34 Profession +16 Sense Motive +20 Slight of Hand +18 Stealth +23 Survival +20 Jack of all Trades +2 Repair 10 +10 Local Computer Use +11 Feats and Abilities Feats: Skill Focus: Piloting Skill Synergy: Engineering and Piloting Far Shot Sky Jockey Hide Sabotage Tactician Weapons Specialization: Basic Melee Small Arms and Sniper Skill Focus: Computers & Engineering Class Abilities: Operatives Edge +4 Specialization: Hacker Trick Attack +6d8 Evasion Debilitating Trick Uncanny Agility Specialization Skill Mastery Operative Exploits: Nightvision Uncanny Pilot Enhanced Senses Elusive Hacker Soft Movement Cloaking Field Control Hack Glimpse the Truth Languages: English, French, German, Mandarin, Trade Language, Vaulter, Elven, Dwarven, Troll, Ork Equipment Equipment: Laser Pistol (6500 Cr) Laser Sniper Rifle (15000 Cr) Stun Baton (500 Cr) High Frequency Sword (650 Cr) Ceremonial Navy Sword (Mustering out Navy weapon) Personal nanoshield (50000 Cr) Personal shield (5000 Cr) D Suit I (63600 Cr) Display contacts (over eyes) (650 Cr) Card Computer (3500 Cr) Intelipick (350 Cr) Combat Vac Suit (100 Cr) Data Port Implant (head slot) MRK II Augmentation to all 6 Stats (390000 Cr) Fighter Ship(See post below) (3MCr) Vehicle (Mustering out) TAS Membership (Mustering out) 3 Ship shares worth (10 MCr) Broadsword Class Merc Cruiser Jake gives the commander a questioning look when he mentions getting kited out. "What exactly do you have? I have not magically learned how to use one of your fancy battle suits, but if you have some type of armor that provides more protection than my uniform would be appreciated, plus something with a bit more umph than my ceremonial sword here, would also be useful. " he listens to Rona as she questions his motives and gives her a sad smile as he responds "I do not have a death wish, but I have to try and know and understand what was the reason for all of this death and carnage, I might as well be dead if I can not make sense of it. I feel like those answers have to be in there. I understand if you feel you have no reason to go there, and if that is the case then I hope to see you on the island soon, if that is not in the cards then I wish you all the best and hope my wife can help you find your wife and keep that promise I made to you. If I do not make it back can you watch over my wife at least, she is strong and stubborn but she does need help?" OOC
  2. Pippendor Burrfoot Statblock [URL=/sheets/?id=2834800][B][SIZE=+1]Pippendor Burrfoot[/SIZE][/B][/URL] Male Neutral Good Kender Scout 3/Rogue 3, [B]Level[/B] 3, [B]Init[/B] 7, [B]HP[/B] 27/27, [B]Speed[/B] 30 [B]AC[/B] 20, [B]Touch[/B] 16, [B]Flat-footed[/B] 16, [B]Fort[/B] 6, [B]Ref[/B] 8, [B]Will[/B] 5, [B]Base Attack Bonus[/B] 2 [B] MW Composite Shortbow [/B] +8 (1d4, x3) [B] MW Short Sword [/B] +4 (1d4, 19-20x2) [B] Throwing Axe [/B] +7 (1d4, x2) [B] Mithril Chain Shirt[/B] (+4 Armor, +4 Dex, +1 Size, +1 Misc) [B]Abilities[/B] Str 10, Dex 18, Con 12, Int 14, Wis 12, Cha 10 [B]Condition[/B] None [B]Languages[/B]Common, Kenderspeak, Elven, Goblin, and Draconic Healing Belt: 1 charge: Heals 2d8 points of damage. 2 charges: Heals 3d8 points of damage. 3 charges: Heals 4d8 points of damage. Male Neutral Good Kender Scout 3/Rogue 3, Level 3, Init 7, HP 27/27, Speed 30 AC 20, Touch 16, Flat-footed 16, Fort 6, Ref 8, Will 5, Base Attack Bonus 2 MW Composite Shortbow +8 (1d4, x3) MW Short Sword +4 (1d4, 19-20x2) Throwing Axe +7 (1d4, x2) Mithril Chain Shirt (+4 Armor, +4 Dex, +1 Size, +1 Misc) Abilities Str 10, Dex 18, Con 12, Int 14, Wis 12, Cha 10 Condition None LanguagesCommon, Kenderspeak, Elven, Goblin, and Draconic Healing Belt: 1 charge: Heals 2d8 points of damage. 2 charges: Heals 3d8 points of damage. 3 charges: Heals 4d8 points of damage. Skills Skill Name Modifier Appraise 2 Balance 4 Bluff 5 Climb 0 Concentration -4 Craft 0 Decipher Script 4 Diplomacy 3 Disable Device 7 Disguise 0 Escape Artist 4 Forgery 2 Gather Information 1 Handle Animal 0 Heal 1 Hide 13 Intimidate 0 Jump 0 Knowledge(Dungeoneering) 5 Knowledge(Geography) 5 Knowledge(Nature) 4 Knowledge(Local) 4 Knowledge Listen 7 Move Silently 8 Open Lock 10 Perform 0 Profession(Cook) 4 Ride 6 Search 5 Sense Motive 4 Sleight of Hand 6 Spellcraft 2 Spot 9 Survival 5 Swim 0 Tumble 6 Use Magic Device 2 Use Rope 2 Spells Feats and Abilities Feats: Alertness(lvl1)Quick Reconnoiter(lvl3) Racial Abilities: +2 Dexterity, -2 Strength, -2 Wisdom; +1 AC, +1 Attack, +4 to hide due to small size; speed 20 ft; +1 on all saves; +2 Spot; +2 Open Lock and Sleight of Hand; Lack of Focus -4 concentration; Taunt +4 bluff; Fearlessness immune to fear magical or otherwise. Scout Abilities: Skirmish +1d6 +1 AC, Battle Fortitude +1, Trapfinding, Uncanny Dodge, Fast Movement +10 ft, Trackless Step Rogue Abilities: Sneak Attack +2d6, Trapfinding, Trap Sense +1, Evasion Equipment Equipment: Mithril Chainshirt (1100GP) Dungeon Masters Guide MW Composite Shortbow w/20 Arrows(375GP) Players Handbook MW Shortsword (310GP) Players Handbook 2x Throwing Axes (16GP) Players Handbook Healing Belt (750GP) Magic Item Compendium Pg 110 Backpack (2GP) Players Handbook Bedroll (1SP) Players Handbook Blanket, Winter (5SP) Players Handbook Fishhook (1SP) Players Handbook Flint & Steel (1GP) Players Handbook Small Steel Mirror (10GP) Players Handbook Iron Pot (5SP) Players Handbook Belt Pouch (1GP) Players Handbook 5x Bread, 5x Cheese, 5x Meat(3GP) Players Handbook Silk Rope 50 Ft (10GP) Players Handbook Sewing Needle (5SP) Players Handbook Shovel (2GP) Players Handbook Soap (5SP) Players Handbook Tent (10GP) Players Handbook Waterskin (1GP) Players Handbook Whetstone (2CP) Players Handbook Sunrod x2 (4GP) Players Handbook MW Thieves Tools (1000 GP) Players Handbook Explorers Outfit (10GP) Players Handbook Warpony (100GP) Players Handbook Bit & Bridle (2GP) Players Handbook Military Saddle (20GP) Players Handbook Saddlebag (4GP) Players Handbook Feed x7(3SP5CP) Players Handbook Spices (Pepper, Salt, Garlic, Cumin, Basil, Rosemary, Onion) (31GP 1 SP, and 5 CP) Arms and Equipment Guide Pg 31 Wheat Flour (3 GP) Arms and Equipment Guide Pg 31 Olive Oil (5GP) Arms and Equipment Guide Pg 31 Honey (1SP) Arms and Equipment Guide Pg 31 Funds Left over 227 GP, 1 SP, and 8 CP Waking the next morning he helps clear out the camp and was the last to leave as he takes a shovel and buries the last embers of their fire so that there was no danger of a forest fire. He then spent much of the day a ways out from the rest of the party scouting and searching for any wild herbs, berries, vegetables or game that would add to their food supply. It's not like he was made of money and Zef could obviously put awaya good deal of food. When they made camp that night they could see the village was close now and would probably reach it the nwxt morning. He helps set up camp and cooks dinner once again. After another nights rest he follows the same pattern and is the last to leave after making sure there were no signs of tbeir camp being there and no chance of their fire to cause any harm to the forest. In time they reached the village that they were meant to help protect it seemed. As he looks around at their welcoming committee he realized that they would probably have their work cut out for them. Though he fidgets a bit as the leader spoke to them he tried to pay attention, at least as much attention as any kender could muster. "Barrow king sounds interesting, what exactly is a barrow?" As his mind raced through many permutations as to what a barrow may be, he at least figured it was not some type of barrel because that would not be much of a king. His mind suddenly seemed to go back over some of what was said before. "Food you say, you would not happen to have fried potatoes would you? The Inn of the Last Home, back where I am from had the best ones, a recipe of Otik himself I heard, though Tika may have tweaked the recipe. My uncle Tas raved about the place so I finally had to go there. He was a hero of the Lance you know..." he continued to ramble on for a moment though he eventually sputtered out as he realized what he was doing and that the others had really stopped listening to him anyway. He shakes his head sadly, it seemed no one but him cared about stories about his uncle Tas. He trudged silently behind the others into the inn his eyes darting from place to place, occasionally picking something up and just before he places it in his bag he realizes that he should not do that, it was second nature for his people and yet he wanted to be a hero like his uncle, so he needed to be different, better than other kender. To distract himself he once again ponders what a barrow king may be and if he heard anything about such in his travels.
  3. Griffen Lightstep Statblock [URL=/sheets/?id=2875277][B][SIZE=+1]Griffen Lightstep [/SIZE][/B][/URL] Male Neutral Good Ghostwise Halfling Scout 3/Rogue 3, [B]Level[/B] 3, [B]Init[/B] 7, [B]HP[/B] 27/27, [B]Speed[/B] 30 [B]AC[/B] 19, [B]Touch[/B] 15, [B]Flat-footed[/B] 15, [B]Fort[/B] 4, [B]Ref[/B] 8, [B]Will[/B] 4, [B]Base Attack Bonus[/B] 2 [B] MW Composite Shortbow [/B] +8 (1d4, x3) [B] MW Short Sword [/B] +4 (1d4, 19-20x2) [B] Throwing Axe [/B] +8 (1d4, x2) [B] Mithril Chain Shirt[/B] (+4 Armor, +4 Dex, +1 Size) [B]Abilities[/B] Str 10, Dex 18, Con 12, Int 14, Wis 14, Cha 10 [B]Condition[/B] None [B]Languages[/B]Common, Halfling, Elven, Goblin, and Draconic Healing Belt: 1 charge: Heals 2d8 points of damage. 2 charges: Heals 3d8 points of damage. 3 charges: Heals 4d8 points of damage. Male Neutral Good Ghostwise Halfling Scout 3/Rogue 3, Level 3, Init 7, HP 27/27, Speed 30 AC 19, Touch 15, Flat-footed 15, Fort 4, Ref 8, Will 4, Base Attack Bonus 2 MW Composite Shortbow +8 (1d4, x3) MW Short Sword +4 (1d4, 19-20x2) Throwing Axe +8 (1d4, x2) Mithril Chain Shirt (+4 Armor, +4 Dex, +1 Size) Abilities Str 10, Dex 18, Con 12, Int 14, Wis 14, Cha 10 Condition None Languages Common, Halfling, Elven, Goblin, and Draconic Healing Belt: 1 charge: Heals 2d8 points of damage. 2 charges: Heals 3d8 points of damage. 3 charges: Heals 4d8 points of damage. Feats and Abilities Feats: Alertness(lvl1)Quick Reconnoiter(lvl3) Racial Abilities: +2 Dexterity, -2 Strength. Small: As a Small creature, a halfling gains a +1 size bonus to Armor Class, a +1 size bonus on , and a +4 size bonus on checks, but she uses smaller weapons than humans use, and her lifting and carrying limits are three-quarters of those of a Medium character. Halfling base land speed is 20 feet. +2 racial bonus on , , , and checks. Speak without Sound (Su): A ghostwise halfling, unlike other halflings, can communicate telepathically with any creature within 20 feet, just as if speaking to him or her. The halfling can only speak and listen to one person at a time, and he must share a common language with the person or creature he speaks to telepathically, or the telepathic link fails. +2 on against : This bonus stacks with the halfling’s +1 bonus on saving throws in general. +1 racial bonus on with and slings. Scout Abilities: Skirmish +1d6 +1 AC, Battle Fortitude +1, Trapfinding, Uncanny Dodge, Fast Movement +10 ft, Trackless Step Rogue Abilities: Sneak Attack +2d6, Trapfinding, Trap Sense +1, Evasion Skills Skill Name Modifier Appraise 2 Balance 4 Bluff 5 Climb 0 Concentration 0 Craft 0 Decipher Script 4 Diplomacy 3 Disable Device 7 Disguise 0 Escape Artist 4 Forgery 2 Gather Information 5 Handle Animal 0 Heal 2 Hide 11 Intimidate 0 Jump 0 Knowledge(Dungeoneering) 5 Knowledge (Geography) 5 Knowledge (Nature) 4 Knowledge (Local) 4 Knowledge (History) Listen 7 Move Silently 8 Open Lock 10 Perform 0 Profession 5 Ride 6 Search 6 Sense Motive 5 Sleight of Hand 6 Spellcraft 2 Spot 9 Survival 5 Swim 0 Tumble 6 Use Magic Device 2 Use Rope 5 Speak Language(Draconic) 1 Equipment Equipment: Mithril Chainshirt (1100GP) Dungeon Masters Guide MW Composite Shortbow w/20 Arrows(375GP) Players Handbook MW Shortsword (310GP) Players Handbook 2x Throwing Axes (16GP) Players Handbook Healing Belt (750GP) Magic Item Compendium Pg 110 Backpack (2GP) Players Handbook Bedroll (1SP) Players Handbook Blanket, Winter (5SP) Players Handbook Fishhook (1SP) Players Handbook Flint & Steel (1GP) Players Handbook Small Steel Mirror (10GP) Players Handbook Iron Pot (5SP) Players Handbook Belt Pouch (1GP) Players Handbook 5x Bread, 5x Cheese, 5x Meat(3GP) Players Handbook Silk Rope 50 Ft (10GP) Players Handbook Sewing Needle (5SP) Players Handbook Shovel (2GP) Players Handbook Soap (5SP) Players Handbook Tent (10GP) Players Handbook Waterskin (1GP) Players Handbook Whetstone (2CP) Players Handbook Sunrod x2 (4GP) Players Handbook MW Thieves Tools (100GP) Players Handbook Explorers Outfit (10GP) Players Handbook Warpony (100GP) Players Handbook Bit & Bridle (2GP) Players Handbook Military Saddle (20GP) Players Handbook Saddlebag (4GP) Players Handbook Feed x7(3SP5CP) Players Handbook Spices (Pepper, Salt, Garlic, Cumin, Basil, Rosemary, Onion) (31GP 1 SP, and 5 CP) Arms and Equipment Guide Pg 31 Wheat Flour (3 GP) Arms and Equipment Guide Pg 31 Olive Oil (5GP) Arms and Equipment Guide Pg 31 Honey (1SP) Arms and Equipment Guide Pg 31 Funds Left over 130 GP, 1 SP, and 8 CP Griffen shakes his head as he listens to Narlvog as he thinks to himself "I see, he is a religious nut" he was not much one for religion and leaning on the crutch of the divine to help pull him from the fire. He also understood that you never get anywhere if you do not play the game, you can scream all day long that you will not play the game and make your own way but it will get you no where. "You can be around to stay all you want, but you will never be in charge or even have a seat at the table if you don't understand you have to play the game. It seems the lady understood something that you never will. If you play their game, you at least get a seat at the table. Then just maybe you get the opportunity to begin to shape how the game is played. It's a real shame she died before she could teach you lot that lesson." he turns to the rest of the party "I think we are done here, he obviously is too stupid to actually know what happened to the lady, and we might as well go to someone a bit brighter." He turns around and begins to walk away as if Narlvog was beneath any real concern of his.
  4. Jorenis Moonstone Statblock [URL=/sheets/?id=2880518][B][SIZE=+1]Jorenis Moonstone[/SIZE][/B][/URL] Male Lawful Good Grey Elf Monk 3//Range2/Fighter 1, [B]Level[/B] 3, [B]Init[/B] 7, [B]HP[/B] 29/29, [B]Speed[/B] 40 [B]AC[/B] 16, [B]Touch[/B] 15, [B]Flat-footed[/B] 13, [B]Fort[/B] 4, [B]Ref[/B] 8, [B]Will[/B] 5, [B]Base Attack Bonus[/B] 3 [B]Masterworked/Weapon Focus Drow Long Knife (-) [/B] +6 (+8) (1d6+2, 19-20×2) [B]Masterworked/Weapon Focus Drow Long Knife (-) [/B] +6 (+8) (1d6+2, 19-20×2) [B]Masterworked Elven Courtblade [/B] +7 (1d10+2, 18-20×2) [B] Bracers of Armor +1[/B] (+1 Armor, +3 Dex, +2 Misc) [B]Abilities[/B] Str 14, Dex 17, Con 12, Int 14, Wis 10, Cha 10 [B]Condition[/B] None Male Lawful Good Grey Elf Monk 3//Range2/Fighter 1, Level 3, Init 7, HP 29/29, Speed 40 AC 16, Touch 15, Flat-footed 13, Fort 4, Ref 8, Will 5, Base Attack Bonus 3 Masterworked/Weapon Focus Drow Long Knife (-) +6 (+8) (1d6+2, 19-20×2) Masterworked/Weapon Focus Drow Long Knife (-) +6 (+8) (1d6+2, 19-20×2) Masterworked Elven Courtblade +7 (1d10+2, 18-20×2) Bracers of Armor +1 (+1 Armor, +3 Dex, +2 Misc) Abilities Str 14, Dex 17, Con 12, Int 14, Wis 10, Cha 10 Condition None Skills Skill Name Modifier Appraise 2 Balance 6 Bluff 0 Climb 2 Concentration 1 Craft 0 Decipher Script 2 Diplomacy 5 Disable Device 2 Disguise 0 Escape Artist 3 Forgery 2 Gather Information 0 Handle Animal 0 Heal 0 Hide 4 Intimidate 5 Jump 2 Knowledge(Geography) 2 Knowledge(History) 2 Knowledge(Local) 2 Knowledge(Nature) 2 Knowledge Listen 7 Move Silently 5 Open Lock 3 Perform 0 Profession(Cook) 4 Ride 3 Search 8 Sense Motive 5 Sleight of Hand 3 Spellcraft 2 Spot 7 Survival 5 Swim 2 Tumble 7 Use Magic Device 0 Use Rope 3 Feats and Abilities Feats: ,Weapon Finesse (Monk Bonus) Weapon Focus( Drow Long Knife) (lvl 1), Kung-fuGenius (Fighter bonus ), Improved Initiative (Monk Bonus) Constant Guardian (Drow of Undedark pg 47)( lvl3), Track (Ranger bonus) Two Weapon Fighting (Combat Style) Racial Abilities: +2 Dexterity, -2 Constitution +2 Intelligence, - Strength Medium: As Medium creatures, elves have no special bonuses or penalties due to their size. Elf base land speed is 30 feet. Immunity to magic effects, and a +2 racial bonus against enchantment spells or effects. : An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions. Weapon Proficiency: Elves receive the feats for the longsword, , longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats. +2 racial bonus on , , and checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a check to notice it as if she were actively looking for it. Automatic Languages: Common and Elven. Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan. Favored Class: . A multiclass elf’s wizard class does not count when determining whether she takes an experience point penalty for multiclassing. Monk Abilities: Flurry of Blows, Unarmed Attack, Evasion, 2x Bonus Feats, Still Mind Fighter Abilities: Bonus Feat Ranger Abilities: First Favored Enemy(Goblinoid), Track, Wild Empathy, Combat Style(Two-Weapon Fighter) Equipment Equipment: Bracers of Armor +1 (1000GP) Dungeon Masters Guide MW Drow Long Knife(315GP) Races of Ebberon MW Drow Long Knife(315GP) Races of Ebberon MW Elven Courtblade (450GP) Races of The Wild Healing Belt (750GP) Magic Item Compendium Pg 110 Backpack (2GP) Players Handbook Bedroll (1SP) Players Handbook Blanket, Winter (5SP) Players Handbook Fishhook (1SP) Players Handbook Flint & Steel (1GP) Players Handbook Small Steel Mirror (10GP) Players Handbook Iron Pot (5SP) Players Handbook Belt Pouch (1GP) Players Handbook 5x Bread, 5x Cheese, 5x Meat(3GP) Players Handbook Silk Rope 50 Ft (10GP) Players Handbook Sewing Needle (5SP) Players Handbook Shovel (2GP) Players Handbook Soap (5SP) Players Handbook Tent (10GP) Players Handbook Waterskin (1GP) Players Handbook Whetstone (2CP) Players Handbook Sunrod x2 (4GP) Players Handbook Explorers Outfit (10GP) Players Handbook Spices (Pepper, Salt, Garlic, Cumin, Basil, Rosemary, Onion) (31GP 1 SP, and 5 CP) Arms and Equipment Guide Pg 31 Wheat Flour (3 GP) Arms and Equipment Guide Pg 31 Olive Oil (5GP) Arms and Equipment Guide Pg 31 Honey (1SP) Arms and Equipment Guide Pg 31 Funds Left over 74GP, 5 SP, and 3 CP Joren tumbles over the acid puddle to come up by creature four. He attacks high with his primary hand blade, then followed up low with his off-hand blade, and ends with a kick to its jaw. OOC
  5. Jake Roberts Statblock [b][url=/sheets/?id=2809477]Jake Roberts[/url][/b] [i]Human Operative 12 NG[/i] [b]HP[/b] 108 / 108 [b]RES[/b] 12 / 12 [b]STAM[/b] 108 / 108 [b]Speed[/b] 40ft [b]Init[/b] 6 [b]KAC[/b] 20 [b]EAC[/b] 21 [b]Fort[/b] 7 [b]Ref[/b] 14 [b]Will[/b] 11 [b]CMB[/b] 28 [b]BAB[/b] 9 [b]Laser Pistol[/b] +9 (2d81, 20) [b]Laser Sniper Rifle[/b] +9 (3d8, 20) [b]High Frequency Sword[/b] +6 (2d6+2, 19-20) [b]Stun Baton[/b] +6 (1d6+2, 20) [b]Str[/b] 14 (2) [b]Dex[/b] 22 (6) [b]Con[/b] 16 (3) [b]Wis[/b] 16 (3) [b]Int[/b] 23 (6) [b]Cha[/b] 16 (3) [b]Soc[/b] 10 (0) [b]Edu[/b] 28 (9) Human Operative 12 NG HP 108 / 108 RES 12 / 12 STAM 108 / 108 Speed 40ft Init 6 KAC 20 EAC 21 Fort 7 Ref 14 Will 11 CMB 28 BAB 9 Laser Pistol +9 (2d81, 20) Laser Sniper Rifle +9 (3d8, 20) High Frequency Sword +6 (2d6+2, 19-20) Stun Baton +6 (1d6+2, 20) Str 14 (2) Dex 22 (6) Con 16 (3) Wis 16 (3) Int 23 (6) Cha 16 (3) Soc 10 (0) Edu 28 (9) Skills Skill Name Modifier Acrobatics +25 Athletics +19 Bluff +20 Computers +23 Culture +18 Diplomacy +9 Disguise +15 Engineering +28 Intimidate +20 Life Science +8 Medicine +8 Mysticism +5 Perception +20 Physical Science +8 Piloting +34 Profession +16 Sense Motive +20 Slight of Hand +18 Stealth +23 Survival +20 Jack of all Trades +2 Repair 10 +10 Local Computer Use +11 Feats and Abilities Feats: Skill Focus: Piloting Skill Synergy: Engineering and Piloting Far Shot Sky Jockey Hide Sabotage Tactician Weapons Specialization: Basic Melee Small Arms and Sniper Skill Focus: Computers & Engineering Class Abilities: Operatives Edge +4 Specialization: Hacker Trick Attack +6d8 Evasion Debilitating Trick Uncanny Agility Specialization Skill Mastery Operative Exploits: Nightvision Uncanny Pilot Enhanced Senses Elusive Hacker Soft Movement Cloaking Field Control Hack Glimpse the Truth Languages: English, French, German, Mandarin, Trade Language, Vaulter, Elven, Dwarven, Troll, Ork Equipment Equipment: Laser Pistol (6500 Cr) Laser Sniper Rifle (15000 Cr) Stun Baton (500 Cr) High Frequency Sword (650 Cr) Ceremonial Navy Sword (Mustering out Navy weapon) Personal nanoshield (50000 Cr) Personal shield (5000 Cr) D Suit I (63600 Cr) Display contacts (over eyes) (650 Cr) Card Computer (3500 Cr) Intelipick (350 Cr) Combat Vac Suit (100 Cr) Data Port Implant (head slot) MRK II Augmentation to all 6 Stats (390000 Cr) Fighter Ship(See post below) (3MCr) Vehicle (Mustering out) TAS Membership (Mustering out) 3 Ship shares worth (10 MCr) Broadsword Class Merc Cruiser When Jake gets the message he heads to the frontline command tent and steps inside just in time to hear Ozen's voice speaking to the commander. While he almost grins when he hears his voice he schools his face to a neutral expression and speaks up, "You got room for an old general? I am tired of just seeing reports, I need to be able to see what's going on if I am to give any good advice. Rona here should be able to keep even someone as incompetent as I am in magic, safe for as long as we are there." he says this last with a self deprecating grin for Rona. OOC Not perfect but I guess it gets the gang all together.
  6. Jake Roberts Statblock [b][url=/sheets/?id=2809477]Jake Roberts[/url][/b] [i]Human Operative 12 NG[/i] [b]HP[/b] 108 / 108 [b]RES[/b] 12 / 12 [b]STAM[/b] 108 / 108 [b]Speed[/b] 40ft [b]Init[/b] 6 [b]KAC[/b] 20 [b]EAC[/b] 21 [b]Fort[/b] 7 [b]Ref[/b] 14 [b]Will[/b] 11 [b]CMB[/b] 28 [b]BAB[/b] 9 [b]Laser Pistol[/b] +9 (2d81, 20) [b]Laser Sniper Rifle[/b] +9 (3d8, 20) [b]High Frequency Sword[/b] +6 (2d6+2, 19-20) [b]Stun Baton[/b] +6 (1d6+2, 20) [b]Str[/b] 14 (2) [b]Dex[/b] 22 (6) [b]Con[/b] 16 (3) [b]Wis[/b] 16 (3) [b]Int[/b] 23 (6) [b]Cha[/b] 16 (3) [b]Soc[/b] 10 (0) [b]Edu[/b] 28 (9) Human Operative 12 NG HP 108 / 108 RES 12 / 12 STAM 108 / 108 Speed 40ft Init 6 KAC 20 EAC 21 Fort 7 Ref 14 Will 11 CMB 28 BAB 9 Laser Pistol +9 (2d81, 20) Laser Sniper Rifle +9 (3d8, 20) High Frequency Sword +6 (2d6+2, 19-20) Stun Baton +6 (1d6+2, 20) Str 14 (2) Dex 22 (6) Con 16 (3) Wis 16 (3) Int 23 (6) Cha 16 (3) Soc 10 (0) Edu 28 (9) Skills Skill Name Modifier Acrobatics +25 Athletics +19 Bluff +20 Computers +23 Culture +18 Diplomacy +9 Disguise +15 Engineering +28 Intimidate +20 Life Science +8 Medicine +8 Mysticism +5 Perception +20 Physical Science +8 Piloting +34 Profession +16 Sense Motive +20 Slight of Hand +18 Stealth +23 Survival +20 Jack of all Trades +2 Repair 10 +10 Local Computer Use +11 Feats and Abilities Feats: Skill Focus: Piloting Skill Synergy: Engineering and Piloting Far Shot Sky Jockey Hide Sabotage Tactician Weapons Specialization: Basic Melee Small Arms and Sniper Skill Focus: Computers & Engineering Class Abilities: Operatives Edge +4 Specialization: Hacker Trick Attack +6d8 Evasion Debilitating Trick Uncanny Agility Specialization Skill Mastery Operative Exploits: Nightvision Uncanny Pilot Enhanced Senses Elusive Hacker Soft Movement Cloaking Field Control Hack Glimpse the Truth Languages: English, French, German, Mandarin, Trade Language, Vaulter, Elven, Dwarven, Troll, Ork Equipment Equipment: Laser Pistol (6500 Cr) Laser Sniper Rifle (15000 Cr) Stun Baton (500 Cr) High Frequency Sword (650 Cr) Ceremonial Navy Sword (Mustering out Navy weapon) Personal nanoshield (50000 Cr) Personal shield (5000 Cr) D Suit I (63600 Cr) Display contacts (over eyes) (650 Cr) Card Computer (3500 Cr) Intelipick (350 Cr) Combat Vac Suit (100 Cr) Data Port Implant (head slot) MRK II Augmentation to all 6 Stats (390000 Cr) Fighter Ship(See post below) (3MCr) Vehicle (Mustering out) TAS Membership (Mustering out) 3 Ship shares worth (10 MCr) Broadsword Class Merc Cruiser OOC
  7. Did I miss something? I am not seeing in your last post that you processed the actions of Winter and Joren who posted actions just above Gwain.
  8. Gelfin Shadowborn Statblock [URL=/sheets/?id=2865564][B][SIZE=+1]Gelfin Shadowborn[/SIZE][/B][/URL] Male Chaotic Neutral Fey'ri Rogue/Warlock, [B]Level[/B] 3, [B]Init[/B] 3, [B]HP[/B] 18/18, [B]Speed[/B] 30 [B]AC[/B] 17, [B]Touch[/B] 13, [B]Flat-footed[/B] 14, [B]Fort[/B] 1, [B]Ref[/B] 7, [B]Will[/B] 4, [B]Base Attack Bonus[/B] 2 [B]Least Crystal Arcane Steel/ Hideous Blow MW Short Sword [/B] 3 (1d6 +1 +2d6, ) [B]Eldritch Spear Eldritch Blast [/B] +5 (2d6, ) [B] Mithril Chainshirt[/B] (+4 Armor, +3 Dex) [B]Abilities[/B] Str 10, Dex 16, Con 10, Int 16, Wis 12, Cha 16 [B]Condition[/B] None [B]Languages[/B] Common, Infernal, Abyssal, Elven, and Draconic Healing Belt: 1 charge: Heals 2d8 points of damage. 2 charges: Heals 3d8 points of damage. 3 charges: Heals 4d8 points of damage. Male Chaotic Neutral Fey'ri Rogue/Warlock, Level 3, Init 3, HP 18/18, Speed 30 AC 17, Touch 13, Flat-footed 14, Fort 1, Ref 7, Will 4, Base Attack Bonus 2 Least Crystal Arcane Steel/ Hideous Blow MW Short Sword 3 (1d6 +1 +2d6, ) Eldritch Spear Eldritch Blast +5 (2d6, ) Mithril Chainshirt (+4 Armor, +3 Dex) Abilities Str 10, Dex 16, Con 10, Int 16, Wis 12, Cha 16 Condition None Languages Common, Infernal, Abyssal, Elven, and Draconic Healing Belt: 1 charge: Heals 2d8 points of damage. 2 charges: Heals 3d8 points of damage. 3 charges: Heals 4d8 points of damage. Skills Skill Name Modifier Appraise 3 Balance 3 Bluff 8 Climb 0 Concentration 3 Craft 0 Decipher Script 3 Diplomacy 3 Disable Device 3 Disguise 3 Escape Artist 3 Forgery 3 Gather Information 3 Handle Animal 3 Heal 1 Hide 7 Intimidate 6 Jump 0 Knowledge(Arcane) 5 Knowledge(The Planes) 5 Knowledge(l) Knowledge() Knowledge Listen 6 Move Silently 6 Open Lock 3 Perform 0 Profession(Cook) 5 Ride 7 Search 4 Sense Motive 4 Sleight of Hand 3 Spellcraft 5 Spot 5 Survival 1 Swim 0 Tumble 3 Use Magic Device 5 Use Rope 3 Feats and Abilities Feats: Ability Focus (Eldritch Blast)[1st] Point Blank Shot [3rd] Warlock abilities: Eldritch Blast 2d6, Least Invocation, Detect Magic Rogue abilities: Sneak Attack 1d6, Trapfinding Racial abilities: Outsider Darkvision 60ft Low-light Vision Immunity to magic sleep effects and spells +2 will save against enchantments and efftects +2 Bluff, Hide, Listen, Search, and Spot Change Shape Elven Blood Darkness/Detect Thoughts/Suggestion 1/day Fire Resistance 10 Spells Eldricht Blast 2d6 Invocations: Hideous Blow, Eldritch Spear Equipment Gear: Mithril Chainshirt (1100GP) Dungeon Masters Guide MW Shortsword (310 GP) Players Handbook Crystal of Arcane Steel Least (500 GP) Magic Item Compendium Pg 65 Healing Belt (750GP) Magic Item Compendium Pg 110 Backpack (2GP) Players Handbook Bedroll (1SP) Players Handbook Blanket, Winter (5SP) Players Handbook Fishhook (1SP) Players Handbook Flint & Steel (1GP) Players Handbook Small Steel Mirror (10GP) Players Handbook Iron Pot (5SP) Players Handbook Belt Pouch (1GP) Players Handbook 5x Bread, 5x Cheese, and 5x Meat (3GP) Players Handbook Silk Rope 50 Ft (10GP) Players Handbook Soap (5SP) Players Handbook Tent (10GP) Players Handbook Waterskin (1GP) Players Handbook Whetstone (2CP) Players Handbook Explorer's Outfit (10GP) Players Handbook Light Warhorse (150GP) Players Handbook Bit & Bridle (2GP) Players Handbook Military Saddle (20GP) Players Handbook Saddlebag (4GP) Players Handbook Feed x7(3SP5CP) Players Handbook Spices (Pepper, Salt, Garlic, Cumin, Basil, Rosemary, Onion) (31GP 1 SP, and 5 CP) Arms and Equipment Guide Pg 31 Wheat Flour (3 GP) Arms and Equipment Guide Pg 31 Olive Oil (5GP) Arms and Equipment Guide Pg 31 Honey (1SP) Arms and Equipment Guide Pg 31 Funds Left over 4PP, 11GP, 6SP, and 8CP Gelfin narrows his eyes as he understood that she was part of some organization and that she was thinking of someone named Xolkin. "So you do not work alone I see, someone named Xolkin yes? You work for some organization too, but I am guessing that is why can not talk, can you say if your reason for being here has nothing to do with the attack here? " OOC Diplomacy check to see if he can pull more out of her, hopefully from the surprise she will hopefully feel from him responding to her with information he should not know.
  9. Thorin Firestone Statblock Dwarf Drakewarden Ranger 10 Gender: Male Alignment: Neutral Good Background: Outlander Deity: Reorx AC: 20 HP: 105 Str: 21 (+8) Dex: 18 (+4) Con: 14 (+2) Int: 13 (+1) Wis: 18 (+4) Cha: 10 (0) Saves: Strength and Dexterity Skills: Athletics, Nature, Stealth, Perception, Survival Feat: Skill Expert Melee Attack: WyrmSlayer +2 BattleAxe - +13 to hit Handaxe x3 - +8 to hit Ranged Attack: Heavy Crossbow - +8 to hit Handaxe x3 - +8 to hit Flaw I am too enamored of ale, dwarven spirits, and a good pipe at the end of the day. Personality Trait I once ran twenty-five miles without stopping to warn my clan of an approaching Draconian horde. I'd do it again if I had to. Ideal It is each person's responsibility to make the most happiness for the whole clan. Bond My clan is the most important thing in my life, even when they are far from me. I want to bring honor to their name. Skills Skill Name Modifier Athletics +8 Acrobatics +4 Stealth +10 Sleight of Hand +4 Arcana +2 History +2 Investigation +2 Nature +5 Religion +2 Animal Handling +4 Insight +7 Medicine +4 Perception +10 Survival +7 Deception +0 Intimidation +0 Performance +0 Persuasion +0 Passive Perception: 18 Feats and Abilities Feats: Skill Expert Race Traits Ability Score Increase: CON+2, WIS +1 Dwarven Resilience You have advantage on saving throws against poison, and you have resistance against poison damage. Class Features Hit Dice: d10 Saving Throws: STR, DEX Skills: Stealth, Nature, Perception SpellcastingBy the time you reach 2nd level, you have learned to use the magical essence of nature to cast spells, much as a druid does. Spell save DC = 15 Spell attack modifier = 7 Primal Awareness This 3rd-level feature replaces the Primeval Awareness feature. You gain no benefit from the replaced feature and don't qualify for anything in the game that requires it. You can focus your awareness through the interconnections of nature: you learn additional spells when you reach certain levels in this class if you don't already know them, as shown in the Primal Awareness Spells table. These spells don't count against the number of ranger spells you know. Primal Awareness Spells Ranger Level Spell 3rd Speak with Animals 5th Beast Sense 9th Speak with Plants 13th Locate Creature 17th Commune with Nature You can cast each of these spells once without expending a spell slot. Once you cast a spell in this way, you can't do so again until you finish a long rest Level 4 ASI: +2 Dex Nature's VeilThis 10th-level feature replaces the Hide in Plain Sight feature. You gain no benefit from the replaced feature and don't qualify for anything in the game that requires it. You draw on the powers of nature to hide yourself from view briefly. As a bonus action, you can magically become invisible, along with any equipment you are wearing or carrying, until the start of your next turn. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. Background Features Skills: Athletics, Survival Proficiencies Armor: None Weapons: None Tools: Mandolin Languages: Common Dwarven Draconic Elvish Hand Talk Ogre Plains Nomad Spells Spells Known: Cantrips: Thaumaturgy Transmutation cantrip Casting Time: 1 action Range: 30 feet Components: V Duration: Up to 1 minute You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within range: Your voice booms up to three times as loud as normal for 1 minute. You cause flames to flicker, brighten, dim, or change color for 1 minute. You cause harmless tremors in the ground for 1 minute. You create an instantaneous sound that originates from a point of your choice within range, such as a rumble of thunder, the cry of a raven, or ominous whispers. You instantaneously cause an unlocked door or window to fly open or slam shut. You alter the appearance of your eyes for 1 minute. If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action. Level 1 Spells: Goodberry1st-level transmutation Casting Time: 1 action Range: Touch Components: V, S, M (a sprig of mistletoe) Duration: Instantaneous Up to ten berries appear in your hand and are infused with magic for the duration. A creature can use its action to eat one berry. Eating a berry restores 1 hit point, and the berry provides enough nourishment to sustain a creature for one day. The berries lose their potency if they have not been consumed within 24 hours of the casting of this spell. Level 2 Spells: Primal Awareness Spells: These can be done once a day. Equipment Equipment WyrmSlayer +2 Battle Axe Heavy Crossbow Hand Axe x3 Mithral Half Plate Belt of Giant Strength Explorer’s Pack Flask of Dwarven Spirits Jug of Ale Pouch of Dwarven Smoking tobacco Dwarven Pipe Deck of Cards Grooming Kit Mirror Assorted herbs and spices for cooking Iron Pot Mandolin Shield Drake Companion Stats Name: Silvena Gender: Female Size: Small/Medium HP: 40 Proficiency Bonus:+3 Speed: 40 Saves: Dex +4, Wis +5 Abilities: STR 16(+3), DEX 12(+1), CON 15(+2), INT 8 (-1), WIS 14(+2), CHA 8 (-1) Damage Immunities:Cold Senses: Darkvision 60 ft, Passive Perception: 12 Languages: Draconic Actions: Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 2d6 +3 piercing cold damage. Reactions: Infused Strikes. When another creature within 30 feet of the drake that it can see hits a target with a weapon attack, the drake infuses the strike with its essence, causing the target to take an extra 1d6 cold damage Thorin's hand tightens on the handle of his axe as the arrogant elf slaps Silvara. Though he was shocked when Araxis stepped forward and performed his bit of magic, it was certainly impressive. He was amazed at times the level of power the mage presented, as he was usually shy and stuck to the shadows. He gives a chuckle as the arrogant bitch was put in her place and how the tables had turned on her. He then happily left with Silvara to where she wanted to bring them. Silvena flew just above his head, at this point in her small size. When they got to their destination she flew around the clearing looking for anything that might be trying to sneak up on them. As he was introduced to the new folks he introduced himself "I am Thorin Firestone, I am a warden of my people and was sent to join this group in order to help them succeed in their missions. My friend here..." he points to Silvena who had just landed and began to sniff the newcomers "is called Silvena. Not to be confused with Silvara of course." he says with a wink to Silvara.
  10. Gelfin Shadowborn Statblock [URL=/sheets/?id=2865564][B][SIZE=+1]Gelfin Shadowborn[/SIZE][/B][/URL] Male Chaotic Neutral Fey'ri Rogue/Warlock, [B]Level[/B] 3, [B]Init[/B] 3, [B]HP[/B] 18/18, [B]Speed[/B] 30 [B]AC[/B] 17, [B]Touch[/B] 13, [B]Flat-footed[/B] 14, [B]Fort[/B] 1, [B]Ref[/B] 7, [B]Will[/B] 4, [B]Base Attack Bonus[/B] 2 [B]Least Crystal Arcane Steel/ Hideous Blow MW Short Sword [/B] 3 (1d6 +1 +2d6, ) [B]Eldritch Spear Eldritch Blast [/B] +5 (2d6, ) [B] Mithril Chainshirt[/B] (+4 Armor, +3 Dex) [B]Abilities[/B] Str 10, Dex 16, Con 10, Int 16, Wis 12, Cha 16 [B]Condition[/B] None [B]Languages[/B] Common, Infernal, Abyssal, Elven, and Draconic Healing Belt: 1 charge: Heals 2d8 points of damage. 2 charges: Heals 3d8 points of damage. 3 charges: Heals 4d8 points of damage. Male Chaotic Neutral Fey'ri Rogue/Warlock, Level 3, Init 3, HP 18/18, Speed 30 AC 17, Touch 13, Flat-footed 14, Fort 1, Ref 7, Will 4, Base Attack Bonus 2 Least Crystal Arcane Steel/ Hideous Blow MW Short Sword 3 (1d6 +1 +2d6, ) Eldritch Spear Eldritch Blast +5 (2d6, ) Mithril Chainshirt (+4 Armor, +3 Dex) Abilities Str 10, Dex 16, Con 10, Int 16, Wis 12, Cha 16 Condition None Languages Common, Infernal, Abyssal, Elven, and Draconic Healing Belt: 1 charge: Heals 2d8 points of damage. 2 charges: Heals 3d8 points of damage. 3 charges: Heals 4d8 points of damage. Skills Skill Name Modifier Appraise 3 Balance 3 Bluff 8 Climb 0 Concentration 3 Craft 0 Decipher Script 3 Diplomacy 3 Disable Device 3 Disguise 3 Escape Artist 3 Forgery 3 Gather Information 3 Handle Animal 3 Heal 1 Hide 7 Intimidate 6 Jump 0 Knowledge(Arcane) 5 Knowledge(The Planes) 5 Knowledge(l) Knowledge() Knowledge Listen 6 Move Silently 6 Open Lock 3 Perform 0 Profession(Cook) 5 Ride 7 Search 4 Sense Motive 4 Sleight of Hand 3 Spellcraft 5 Spot 5 Survival 1 Swim 0 Tumble 3 Use Magic Device 5 Use Rope 3 Feats and Abilities Feats: Ability Focus (Eldritch Blast)[1st] Point Blank Shot [3rd] Warlock abilities: Eldritch Blast 2d6, Least Invocation, Detect Magic Rogue abilities: Sneak Attack 1d6, Trapfinding Racial abilities: Outsider Darkvision 60ft Low-light Vision Immunity to magic sleep effects and spells +2 will save against enchantments and efftects +2 Bluff, Hide, Listen, Search, and Spot Change Shape Elven Blood Darkness/Detect Thoughts/Suggestion 1/day Fire Resistance 10 Spells Eldricht Blast 2d6 Invocations: Hideous Blow, Eldritch Spear Equipment Gear: Mithril Chainshirt (1100GP) Dungeon Masters Guide MW Shortsword (310 GP) Players Handbook Crystal of Arcane Steel Least (500 GP) Magic Item Compendium Pg 65 Healing Belt (750GP) Magic Item Compendium Pg 110 Backpack (2GP) Players Handbook Bedroll (1SP) Players Handbook Blanket, Winter (5SP) Players Handbook Fishhook (1SP) Players Handbook Flint & Steel (1GP) Players Handbook Small Steel Mirror (10GP) Players Handbook Iron Pot (5SP) Players Handbook Belt Pouch (1GP) Players Handbook 5x Bread, 5x Cheese, and 5x Meat (3GP) Players Handbook Silk Rope 50 Ft (10GP) Players Handbook Soap (5SP) Players Handbook Tent (10GP) Players Handbook Waterskin (1GP) Players Handbook Whetstone (2CP) Players Handbook Explorer's Outfit (10GP) Players Handbook Light Warhorse (150GP) Players Handbook Bit & Bridle (2GP) Players Handbook Military Saddle (20GP) Players Handbook Saddlebag (4GP) Players Handbook Feed x7(3SP5CP) Players Handbook Spices (Pepper, Salt, Garlic, Cumin, Basil, Rosemary, Onion) (31GP 1 SP, and 5 CP) Arms and Equipment Guide Pg 31 Wheat Flour (3 GP) Arms and Equipment Guide Pg 31 Olive Oil (5GP) Arms and Equipment Guide Pg 31 Honey (1SP) Arms and Equipment Guide Pg 31 Funds Left over 4PP, 11GP, 6SP, and 8CP Gelfin looks around the room that Kella had been staying in, looking for anything that seemed out of the ordinary to him. He then focuses his attention back on Kella as Mark asks his questions. He follows up as well though he was not expecting a real answer verbally but he used an ability that was inate to him to be able to detect others thoughts hoping the question would cause them to actually think about it. "Yes, is there something you are not telling?" OOC His race allows him to detect thoughts once a day.
  11. Jake Roberts Statblock [b][url=/sheets/?id=2809477]Jake Roberts[/url][/b] [i]Human Operative 12 NG[/i] [b]HP[/b] 108 / 108 [b]RES[/b] 12 / 12 [b]STAM[/b] 108 / 108 [b]Speed[/b] 40ft [b]Init[/b] 6 [b]KAC[/b] 20 [b]EAC[/b] 21 [b]Fort[/b] 7 [b]Ref[/b] 14 [b]Will[/b] 11 [b]CMB[/b] 28 [b]BAB[/b] 9 [b]Laser Pistol[/b] +9 (2d81, 20) [b]Laser Sniper Rifle[/b] +9 (3d8, 20) [b]High Frequency Sword[/b] +6 (2d6+2, 19-20) [b]Stun Baton[/b] +6 (1d6+2, 20) [b]Str[/b] 14 (2) [b]Dex[/b] 22 (6) [b]Con[/b] 16 (3) [b]Wis[/b] 16 (3) [b]Int[/b] 23 (6) [b]Cha[/b] 16 (3) [b]Soc[/b] 10 (0) [b]Edu[/b] 28 (9) Human Operative 12 NG HP 108 / 108 RES 12 / 12 STAM 108 / 108 Speed 40ft Init 6 KAC 20 EAC 21 Fort 7 Ref 14 Will 11 CMB 28 BAB 9 Laser Pistol +9 (2d81, 20) Laser Sniper Rifle +9 (3d8, 20) High Frequency Sword +6 (2d6+2, 19-20) Stun Baton +6 (1d6+2, 20) Str 14 (2) Dex 22 (6) Con 16 (3) Wis 16 (3) Int 23 (6) Cha 16 (3) Soc 10 (0) Edu 28 (9) Skills Skill Name Modifier Acrobatics +25 Athletics +19 Bluff +20 Computers +23 Culture +18 Diplomacy +9 Disguise +15 Engineering +28 Intimidate +20 Life Science +8 Medicine +8 Mysticism +5 Perception +20 Physical Science +8 Piloting +34 Profession +16 Sense Motive +20 Slight of Hand +18 Stealth +23 Survival +20 Jack of all Trades +2 Repair 10 +10 Local Computer Use +11 Feats and Abilities Feats: Skill Focus: Piloting Skill Synergy: Engineering and Piloting Far Shot Sky Jockey Hide Sabotage Tactician Weapons Specialization: Basic Melee Small Arms and Sniper Skill Focus: Computers & Engineering Class Abilities: Operatives Edge +4 Specialization: Hacker Trick Attack +6d8 Evasion Debilitating Trick Uncanny Agility Specialization Skill Mastery Operative Exploits: Nightvision Uncanny Pilot Enhanced Senses Elusive Hacker Soft Movement Cloaking Field Control Hack Glimpse the Truth Languages: English, French, German, Mandarin, Trade Language, Vaulter, Elven, Dwarven, Troll, Ork Equipment Equipment: Laser Pistol (6500 Cr) Laser Sniper Rifle (15000 Cr) Stun Baton (500 Cr) High Frequency Sword (650 Cr) Ceremonial Navy Sword (Mustering out Navy weapon) Personal nanoshield (50000 Cr) Personal shield (5000 Cr) D Suit I (63600 Cr) Display contacts (over eyes) (650 Cr) Card Computer (3500 Cr) Intelipick (350 Cr) Combat Vac Suit (100 Cr) Data Port Implant (head slot) MRK II Augmentation to all 6 Stats (390000 Cr) Fighter Ship(See post below) (3MCr) Vehicle (Mustering out) TAS Membership (Mustering out) 3 Ship shares worth (10 MCr) Broadsword Class Merc Cruiser Jake takes in all of the reports on numbers and outcomes for the fight. To include the casualty reports for both sides. Even if the infected ultimately won the day and took the city they were looking for, it was brutal for both sides. Even if he was only in an advisory role he was deeply saddened by what had happened. Even more so if his suspicions were correct and the Captain had something to do with this. It defied coincidence that this new commander of the infected that unprecedentedly brought them victory just showed up after they got to the island, and decided to target a reservoir of unimaginable magical power was anything other than the Captain. He just hoped that Rona did not come to the same conclusion or she would be destroyed, she was still holding firm that others might have the same morals as she had, with his experience of the captain he knew better and just tried his best to play a small part in balancing that evil. He walks over to the other military leaders in the room. "This is a tragic loss, you have my condolences. What are your plans? Will you attempt to take the city back? While I would advise against it as the numbers needed do not seem to be in your favor, and while I know nothing about magic, I do understand technology, and if this ruined city had been filled with unknown advanced technology, I would say tread carefully because you have no idea what they coukd trigger if they became desperate if you did begin to succeed. This commander for them has obviously proven that they do not care about how many have to die innorder for them to reach their objectives, as most would have withdrawn when their casualties got as high as theirs were." he did not think he was going to be of much more use here though he was not sure when Rona would be back here and he had no idea how else he would get back to his wife and crew. "I was happy to advise you, if for no other reason for the healing you gave me and to help Rona, but I do have my own responsibilities back home to my former troops and to my wife and people. Do you know if she will be back soon and if not do you have a way for me to contact my people to let them know I am ok and to figure out a way home." OOC
  12. Gelfin Shadowborn Statblock [URL=/sheets/?id=2865564][B][SIZE=+1]Gelfin Shadowborn[/SIZE][/B][/URL] Male Chaotic Neutral Fey'ri Rogue/Warlock, [B]Level[/B] 3, [B]Init[/B] 3, [B]HP[/B] 18/18, [B]Speed[/B] 30 [B]AC[/B] 17, [B]Touch[/B] 13, [B]Flat-footed[/B] 14, [B]Fort[/B] 1, [B]Ref[/B] 7, [B]Will[/B] 4, [B]Base Attack Bonus[/B] 2 [B]Least Crystal Arcane Steel/ Hideous Blow MW Short Sword [/B] 3 (1d6 +1 +2d6, ) [B]Eldritch Spear Eldritch Blast [/B] +5 (2d6, ) [B] Mithril Chainshirt[/B] (+4 Armor, +3 Dex) [B]Abilities[/B] Str 10, Dex 16, Con 10, Int 16, Wis 12, Cha 16 [B]Condition[/B] None [B]Languages[/B] Common, Infernal, Abyssal, Elven, and Draconic Healing Belt: 1 charge: Heals 2d8 points of damage. 2 charges: Heals 3d8 points of damage. 3 charges: Heals 4d8 points of damage. Male Chaotic Neutral Fey'ri Rogue/Warlock, Level 3, Init 3, HP 18/18, Speed 30 AC 17, Touch 13, Flat-footed 14, Fort 1, Ref 7, Will 4, Base Attack Bonus 2 Least Crystal Arcane Steel/ Hideous Blow MW Short Sword 3 (1d6 +1 +2d6, ) Eldritch Spear Eldritch Blast +5 (2d6, ) Mithril Chainshirt (+4 Armor, +3 Dex) Abilities Str 10, Dex 16, Con 10, Int 16, Wis 12, Cha 16 Condition None Languages Common, Infernal, Abyssal, Elven, and Draconic Healing Belt: 1 charge: Heals 2d8 points of damage. 2 charges: Heals 3d8 points of damage. 3 charges: Heals 4d8 points of damage. Skills Skill Name Modifier Appraise 3 Balance 3 Bluff 8 Climb 0 Concentration 3 Craft 0 Decipher Script 3 Diplomacy 3 Disable Device 3 Disguise 3 Escape Artist 3 Forgery 3 Gather Information 3 Handle Animal 3 Heal 1 Hide 7 Intimidate 6 Jump 0 Knowledge(Arcane) 5 Knowledge(The Planes) 5 Knowledge(l) Knowledge() Knowledge Listen 6 Move Silently 6 Open Lock 3 Perform 0 Profession(Cook) 5 Ride 7 Search 4 Sense Motive 4 Sleight of Hand 3 Spellcraft 5 Spot 5 Survival 1 Swim 0 Tumble 3 Use Magic Device 5 Use Rope 3 Feats and Abilities Feats: Ability Focus (Eldritch Blast)[1st] Point Blank Shot [3rd] Warlock abilities: Eldritch Blast 2d6, Least Invocation, Detect Magic Rogue abilities: Sneak Attack 1d6, Trapfinding Racial abilities: Outsider Darkvision 60ft Low-light Vision Immunity to magic sleep effects and spells +2 will save against enchantments and efftects +2 Bluff, Hide, Listen, Search, and Spot Change Shape Elven Blood Darkness/Detect Thoughts/Suggestion 1/day Fire Resistance 10 Spells Eldricht Blast 2d6 Invocations: Hideous Blow, Eldritch Spear Equipment Gear: Mithril Chainshirt (1100GP) Dungeon Masters Guide MW Shortsword (310 GP) Players Handbook Crystal of Arcane Steel Least (500 GP) Magic Item Compendium Pg 65 Healing Belt (750GP) Magic Item Compendium Pg 110 Backpack (2GP) Players Handbook Bedroll (1SP) Players Handbook Blanket, Winter (5SP) Players Handbook Fishhook (1SP) Players Handbook Flint & Steel (1GP) Players Handbook Small Steel Mirror (10GP) Players Handbook Iron Pot (5SP) Players Handbook Belt Pouch (1GP) Players Handbook 5x Bread, 5x Cheese, and 5x Meat (3GP) Players Handbook Silk Rope 50 Ft (10GP) Players Handbook Soap (5SP) Players Handbook Tent (10GP) Players Handbook Waterskin (1GP) Players Handbook Whetstone (2CP) Players Handbook Explorer's Outfit (10GP) Players Handbook Light Warhorse (150GP) Players Handbook Bit & Bridle (2GP) Players Handbook Military Saddle (20GP) Players Handbook Saddlebag (4GP) Players Handbook Feed x7(3SP5CP) Players Handbook Spices (Pepper, Salt, Garlic, Cumin, Basil, Rosemary, Onion) (31GP 1 SP, and 5 CP) Arms and Equipment Guide Pg 31 Wheat Flour (3 GP) Arms and Equipment Guide Pg 31 Olive Oil (5GP) Arms and Equipment Guide Pg 31 Honey (1SP) Arms and Equipment Guide Pg 31 Funds Left over 4PP, 11GP, 6SP, and 8CP Gelfin listens to everything being said and nods his head at what Mark was saying, she was definitely lying about something. His hands became covered in Eldritch flame as he stepped forward behind Mark. "I recommend you step aside, as I am not nearly as nice as Mark here is, I can only blame my demon bastard of a father's influence, so do be good lass and come clean, or you burn." His sudden loud sneeze probably took away from intimidating manner as well as took away from his senses. OOC He is ready to unleash his Eldricht Blast if she tries anything.
  13. Congrats everyone, looking forward to playing with you.Daltar didn't we play together in an MnM game?
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