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Blue Jay

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  1. Temple of Tokan Dor The gathered crowds go silent at Griffen's latest jab, and the rest of you can see Narlvog's nostrils flaring in annoyance. "You...!" he calls at Griffen's receding back, "What do you know of anything? You've never had to lead a group of 'monsters' in a human city! You don't know how it is! Come back here, you little...!" He seems pretty unsure what to do here. He really wants to smash the little person for the insult, and his reputation seems to have been wounded a bit; but the honorableness of smashing an unwilling little person with law-enforcement credentials in broad daylight is... dubious at best. So, he just kind of seethes impotently as you walk away. ((Heading back to Telamon Manor now?))
  2. Barbarian, Bard and Battle Dancer also get Listen, but not Spot. It bothers me immensely. At least, for the Bard, I can follow the logic ("music, therefore Listen"), but it still doesn't seem like the right design choice in any situation. Merging Listen and Spot into a single Perception skill was one of the better ideas Pathfinder came up with, in my opinion.
  3. Adamantine isn't priced by weight, though (unlike darkwood). There are a lot of ways in which D&D's 'real world' measures don't seem realistic (e.g., why does a rope weigh as much as a sledgehammer?), so trying to make it all real-world consistent is a fool's errand.
  4. Weird Cave Jarren & Cufwell After Grugurg's full frontal assault, Jarren and Cufwell get back up and bring their best against the war hulk. Jarren slips past Grugurg and gets in a good double-stab where Grugurg isn't ready for it. As Tanu rushes across the battlefield to distract Grugurg, Cufwell teleports into place and slashes away at the big war hulk with his axes. Never have they slashed with such conviction and precision, carving into Grugurg cleanly and brutally. Grugurg's Grugurg simply isn't quick enough to keep up with his two attackers, and he soon stumbles to his knees. But, he has one last trick up his sleeve before he collapses entirely. He seems to steel himself, and with a great war cry, he lashes out one more time with his maul, flailing it all around himself. ((He's obviously dead, but he gets to make one more Massive Swing as his Death Throes, this time targeting Cufwell, Jarren and Tanu; and using Power Attack for -10/+20. But, he can't use his Knockback feat this time.)) Greathammer (atk; dmg) He hits all three of you, but the momentum of his swing imbalances him, and he lands flat on his face in the earth. His greathammer flies out of his hands and slams into the ground at Terry's feet. Grugurg is unmoving, face down on the ground. Initiative and Status 27 - Jarren 26 - Cufwell & Tanu 25 - Grugurg (-209/249 hp) 18 - Terry 17 - Demiplane (Tree 48/400 hp) 16 - Experts (48/48 hp) 10 - Naomi 6 - Warriors (66/96 hp (18 nonlethal), 96/96 hp) 3 - Oswald & Constructs To Post: Oswald, Terry ( , ) Special Actions: --
  5. A&EG uses 3.0e sizing rules for weapons, which are more complicated than 3.5e rules (e.g., a weapon's size category doesn't necessarily correlate with the size category of its wielder). However, 3.5e does lack a size/price formula, so we've decided to apply the "" rules to weapons and shields (as explained in the "" rulings thread). Basically, price doubles for each size category above Large. Only the base price of the weapon is adjusted for size: add-on prices --- e.g., the price for masterwork quality, a special material or the Str rating for a composite bow, etc. --- are not adjusted for size. However, , Monkey Grip doesn't stack with Powerful Build (the wording is, "one size category larger than you are", not "one size category larger than you could normally wield"). So it won't get you a Huge weapon for a goliath.
  6. As I explained in your application, my suggestion about the Greater Drow Nobility feat was specific to your build, which I felt was likely to impact game enjoyment for other players (your character seemed incentivized to spam deeper darkness in all encounters, meaning that everyone else would have to play the bulk of the game blind). I also felt that it was likely to impact your enjoyment, because negative feedback from other players is likely to make you regret investing all your feats into spamming deeper darkness. But now I think the simpler solution is to just put the Greater version on the "not approved" list. On further reflection, I'm actually fairly friendly towards the idea of a general Dex-to-melee-damage feat, specifically for this reason. I don't like that only Shadow Hand swordsages can access it currently. When Nez made his breakaway game, he made it a standard rule that all weapons add the same modifier to damage as they added to attack rolls, and I don't think it was particularly problematic. Perhaps we should add advice for mission DMs that monsters and NPCs should have more hit points that usual (which is probably appropriate advice for RFT, anyway). So I actually think Deadly Agility is a pretty good feat. It may make Dex into something of a "super stat", but it's still far easier to optimize Str for damage, so I think we should be alright approving it, in spite of the source restrictions. Do the other mods have opinions on this? , ,
  7. Chase Scene The Party Gregory survives the phoera's fire breath and heals himself up again. HooGrawr shakes off the attempt assault on her Charisma and tries to stun Dshalvur with her nymph powers, but it has no effect (undead are immune to stunning). ((Since he's not stunned, I assume you don't want to move 10 ft now? I'll do a 5-ft step for you on the map: let me know if you want something different.)) Gothika's arrows are once again unable to penetrate past the web. (( , you'll want to move somewhere to avoid the cover granted by the web spell.)) Kildrak takes the Charisma drain (giving Dshalvur 5 temp hp), but manages to get in a solid whack with his hammer, and Dshalvur reels a bit from the blow. Talissa & Co Talissa Stabilization Check (stabilize on 10) Talissa coughs a little, still bleeding fiery blood out in a puddle around her. The phoera seems to calm down again, but its fire breath has started the web on fire. Kildrak and Gregory are free from the web now, but Ez is still entangled. Flames from the environment are also starting to catch on the edges of the web, so it will start burning away faster. Map Initiative and Status 24 - Gothika 22 - Kildrak 21 - Talissa (-4/17 hp), Chee (-10/19 hp), Phoera (20/33 hp) 20 - Ez 17 - Dshalvur (71 damage, 1/5 temp hp) 11 - Gregory 5 - HooGrawr To Post: Ez ( ) Special Actions: --
  8. As far as I can tell, Deadly Agility is not on either of the two sites we allow you to use. And just to clear, when someone says "SRD", they're referring to the official System Reference Document. The website you're pulling from (www.d20pfsrd.org) is not an official Paizo website: it's run by the Open Gaming Network, whose entire mission is apparently to aggregate RPG content that isn't protected by US copyright laws. Allowing content on merit alone sounds wonderful, until you're the person who has to do the actual evaluations. It's a lot of work. I know players will be disappointed when our decisions sometimes seem arbitrary, but the bottom line is that we just can't be reviewing content from all across the internet. We have to limit the scope of things somehow, for our own sanity. We're all adults with adult jobs that take up most of our time. For example, I work on a research farm, and I have a 30-minute commute. When I get home, I have 2 kids and other things to deal with at home. And, I run a real-life 5e campaign on Tuesday nights. So I only have a couple hours a day that I can spend on RFT. So far, this post has taken me 30 minutes to write. I still have 3 missions to update, 2 new character submissions waiting for reviews, and at least two or three content requests in this thread that I haven't gotten to yet; and I've already used up a quarter of my RFT time for today. So as moderators, we have a vested interest in limiting the amount of content we allow, and restricting by source or publisher is just really convenient for us. I would love to allow other sources, because there's cool stuff everywhere, and stuff that I'd love to try out myself. I even have a spreadsheet where I went ahead of the RLA people and reassigned LAs on my own for every monster in all official sources that I have access to (there are over 4000 entries on the sheet). I would love to offer that for RFT. I would love to use books like Bastards and Bloodlines or Advanced Bestiary (both from Green Ronin), and to put out some RLAs for those; but it's just a whole lot of work, and it's not easy anymore, now that I'm a grown-up with a grown-up job. This thing where we review individual Pathfinder feats is our way of trying to limit the flow of unfamiliar content. I doubt that it will be sustainable for us in the long run, because individual feat reviews create more work for us. But, just bear with us for some time, until we feel comfortable enough with the material to let it through.
  9. , we're somewhat accommodating with time at the Tavern, but a character is still only allowed to be in one place at a time (with a few exceptions), so you can't participate in the Arena and participate in another mission at the same time. Arena runs are pretty short, so you might be able to complete your Arena encounter before the mission you applied to starts; but if the mission starts before your Arena run is completed, you'll be asked to wrap up your Arena run quickly so as to avoid timing conflicts.
  10. Chase Scene Ez One of Ez's arrows slips through the webbing and stabs Dshalvur in the chest. Dshalvur Dshalvur is looking wounded, and he seems to be going a little delirious. "Stay out of this, you insignificant little weaklings!" he growls, "Just give me the phoera, and you won' t all have to die!" He reaches down and attempts to grab HooGrawr by the throat while swinging his other arm in Kildrak's direction: Touch vs HooGrawr (atk;cold dmg;Cha drain) (hit) Touch vs Kildrak (atk;cold dmg;Cha drain) (hit) ((Fort DC 19 negates the Cha drain)) Map ((no new map yet)) Initiative and Status 24 - Gothika 22 - Kildrak 21 - Talissa (-3/17 hp), Chee (-10/19 hp), Phoera (20/33 hp) 20 - Ez 17 - Dshalvur (71 damage, 0/5 temp hp) 11 - Gregory 5 - HooGrawr To Post: Gregory, HooGrawr, Gothika, Kildrak Special Actions: Gregory ( , Ref DC 12 vs fire breath); HooGrawr & Kildrak ( , , Fort DC 19 vs Cha drain)
  11. I'm just taking gold up to WBL, which amounts to 6000 gp in loot for me. If you choose to take some of the loot, make sure the total value of your gear stays close to your WBL.
  12. Chase Scene The Party Gregory casts a protective spell in preparation. HooGrawr rushes around the web and surprises Dshalvur with a claw. His body is icy cold to the touch, dealing cold damage to HooGrawr on contact: Frostfire Shield (cold damage) ((Note: Dshalvur would have gained 5 temp hp after draining the horse, so you only did 3 permanent damage, but that does not mean he has DR or anything.)) Gothika takes a couple shots from her bow, but the web interferes, making them both miss. Kildrak is able to power his way forward through the webbing, stepping off the wagon to stand over Talissa's prone form and face Dshalvur in melee. Talissa & Co. Talissa Stabilization (stabilizes on 10) The phoera is becoming quite agitated again, and it breathes out another gout of flame. Fire Breath (Ref DC 12 for half) The fire breath burns away a significant chunk of the web, and actually frees Gregory. Map Initiative and Status 24 - Gothika 22 - Kildrak 21 - Talissa (-2/17 hp), Chee (-10/19 hp), Phoera (20/33 hp) 20 - Ez 17 - Dshalvur (64 damage, 0/5 temp hp) 11 - Gregory 5 - HooGrawr To Post: Ez Special Actions: Gregory (Ref DC 12 vs fire breath)
  13. Yep, definitely forgot to move Tanu. Heh, D&D threats and taunts are the best!
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