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DragonFriend

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  1. OOC: So while the rules didn't and still don't spell it out, the 2 turns worth of actions to prepare were always fluffed as happening in a ready room before being teleported into the arena, and the player didn't know what he was fighting until their character was teleported. But anyway, I'm going to go with this post, you deal double damage with the readied action attack, and then a separate, normal damage AoO as normal for an opponent leaving your threatened area. Also, no, it doesn't have reach, it is medium sized. I also fixed why the bite attack didn't work, fixed it but the attack missed anyway. Archon 2-6: Ancient Claws Reflex Save The dinosaur is taken surprise by the sudden wave of fire and takes the full brunt of the attack. The creature closes in on Archon 2-6 with a 5' step and again attacks with his maw and other sharp appendages. Talon Att/Dmg:1d20+7; 1d8+4 Claw x2 att1/att2/dmg1/dmg2:1d20+4; 1d20+4; 1d3+2;1d3+2 Bite att/dmg:1d20+4;2d4+2 Deinonychus Initiative 15: attacking Archon 2-6s, damage taken 4 Archon 2-6 gets an AoO on the deinonychus.
  2. OOC: Sorry for the delay. The theropod ignores the danger of the spear and charges in, talons and claws bared. The animal is quick and makes several attacks from its limbs before going in for a bite. Talon Att/Dmg Claw x2 att1/att2/dmg1/dmg2 Bite att/dmg: 1d20+4;2d4+2 Deinonychus Initiative 15: charging Archon 2-6s, damage taken 0
  3. Only PF SRD and Archives of Nethys Pathfinder feats are available for consideration. There are ways to get dex to damage in 3.5, but they are situational (Crossbow Sniper feat), or require PrCs and/or specific races.
  4. Thorn is pretty much built as a dedicated flanker, and is intelligent so if you call to him he can probably reason to help you.
  5. Refluffing animals as similar animals is pretty par for the course. Just take a look at the extended familiar list and it will say a bunch of birds "stats as raven/owl" and some of the rodents "as rat/dire rat". In some of the modules I've read through it says to do the same thing for some of the animals.
  6. Archon 2-6: Ancient Claws Archon 2-6 finds himself in the Arena, the first challenger of the new era. As described the Arena is circular, and wide enough it would take him a fair bit of time to sprint from one side to the other. His opponent is a feathered, bipedal reptile about the size of a large wolf or dog, and is about 50ft in front of him. It screeches and flares out its claws at the sight of him. Initiative
  7. Orcbolg stays back in the hallway, allowing the rest of the party to do their search. "You forgot to mention you were a spellcaster. Probably comes in handy being a solo traveler."
  8. That's fine. You can check the first post in this OOC thread for a loot table and who is hold what loot. I suppose I can also start to track things bought by the players over the course of the mission there as well.
  9. Yeah, does the same for me the first time I try, but clicking their character sheet link again usually actually brings up their character sheet.
  10. There is a reason you have 2 combat rounds to prepare and the matches start with opponents 50' apart. That is enough time to cast buff spells, use abilities, and/or summon creatures. There is also no penalty for losing a match other than losing any consumables you used. Also characters generally start at level 3 and can challenge EL 1 encounters if they want.
  11. This is stage one for the Crossrealms Arena. It will host one encounter at a time, and will remain open after the match is over for the next encounter. If multiple people want to use the Arena at the same time and a Stage isn't available, just make an additional Stage thread.
  12. Yeah, no hirelings. Summons, cohorts, animal companions, familiars, and constructs are okay, or you could wait for another player with a melee character who wants to try. But you could win with a Sleep spell if the opponent fails their save. As long as you can control the opponent or render them incapable of continuing combat for at least 5 turns you win.
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