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JCBarnes

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  1. Yeah, I've been sick with some sort of respiratory issue for the better part of three weeks. Recovery is slow.
  2. %5BFIELDSET%3D%22Claret%22%5D%5Bimg2%3D300%5Dhttps%3A%2F%2Fi.imgur.com%2FNEmS0cS.jpg%5B%2Fimg2%5D%20%0A%0A%5BSPOILER%3D%22Stat%20Block%22%5D%5BURL%3Dhttp%3A%2F%2Fwww.myth-weavers.com%2Fsheet.html%23id%3D2846563%5D%5BB%5D%5BSIZE%3D%2B1%5DClaret%5B%2FSIZE%5D%5B%2FB%5D%5B%2FURL%5D%0AFemale%20CE%20Fiend%20Succubus%20%20%2F%20Bard%202%20Marshall%203%20%2F%2F%20Sorcerer%2012%2C%20%5BB%5DLevel%5B%2FB%5D%2012%2C%20%5BB%5DInit%5B%2FB%5D%203%2C%20%5BB%5DHP%5B%2FB%5D%2088%2F88%2C%20%5BB%5DDR%5B%2FB%5D%206%2Fcold%20iron%20good%2C%20%5BB%5DSpeed%5B%2FB%5D%2030%2F50%0A%5BB%5DAC%5B%2FB%5D%2036%2C%20%5BB%5DTouch%5B%2FB%5D%2014%2C%20%5BB%5DFlat-footed%5B%2FB%5D%2033%2C%20%5BB%5DFort%5B%2FB%5D%207%2C%20%5BB%5DRef%5B%2FB%5D%2012%2C%20%5BB%5DWill%5B%2FB%5D%2011%2C%20%5BB%5DBase%20Attack%20Bonus%5B%2FB%5D%208%20%20%20%0A%5BB%5D%20%20claws%20%5B%2FB%5D%20%2B11%20(1d6%2C%20%20)%0A%5BB%5DBane%20vs%20Evil%20Outsiders%20Dagger%20%2B1%20%5B%2FB%5D%20%2B12%20(%2B14)%20(1d4%20%2B1%20(%2B2d6%2B2)%2C%2019-20%20%2F%20x2)%0A%5BB%5D%20%20Greater%20Mage%20Armor%5B%2FB%5D%2C%20%5BB%5D%20%20Shield%20Spell%5B%2FB%5D%20(%2B6%20Armor%2C%20%2B4%20Shield%2C%20%2B3%20Dex%2C%20%2B1%20Deflect%2C%20%2B12%20Natural)%0A%5BB%5DAbilities%5B%2FB%5D%20Str%2010%2C%20Dex%2016%2C%20Con%2014%2C%20Int%2010%2C%20Wis%2010%2C%20Cha%2035%0A%5BB%5DCondition%5B%2FB%5D%20None%20%5B%2FSPOILER%5D%20%0A%0A%0A%0A%5B%2FFIELDSET%5D Claret "Stat Block" Female CE Fiend Succubus / Bard 2 Marshall 3 // Sorcerer 12, Level 12, Init 3, HP 88/88, DR 6/cold iron good, Speed 30/50 AC 36, Touch 14, Flat-footed 33, Fort 7, Ref 12, Will 11, Base Attack Bonus 8 claws +11 (1d6, ) Bane vs Evil Outsiders Dagger +1 +12 (+14) (1d4 +1 (+2d6+2), 19-20 / x2) Greater Mage Armor , Shield Spell (+6 Armor, +4 Shield, +3 Dex, +1 Deflect, +12 Natural) Abilities Str 10, Dex 16, Con 14, Int 10, Wis 10, Cha 35 Condition None "We shall prevail, they can't overcome our will!" Claret announces to the others, exerting her auras to allies within 60'. CrunchAll creatures allied to Claret, even if only for the moment, will benefit from a +12 circumstance bonus to their will saves from her minor aura and a +1 to AC from her major aura. She then casts Mirror Image on herself and draws her dagger to defend herself. Her AC increases to 37, her Will Save becomes 23 from her auras. Images
  3. %5BFIELDSET%3D%22Claret%22%5D%5Bimg2%3D300%5Dhttps%3A%2F%2Fi.imgur.com%2FNEmS0cS.jpg%5B%2Fimg2%5D%20%0A%0A%5BSPOILER%3D%22Stat%20Block%22%5D%5BURL%3Dhttp%3A%2F%2Fwww.myth-weavers.com%2Fsheet.html%23id%3D2846563%5D%5BB%5D%5BSIZE%3D%2B1%5DClaret%5B%2FSIZE%5D%5B%2FB%5D%5B%2FURL%5D%0AFemale%20CE%20Fiend%20Succubus%20%20%2F%20Bard%202%20Marshall%203%20%2F%2F%20Sorcerer%2012%2C%20%5BB%5DLevel%5B%2FB%5D%2012%2C%20%5BB%5DInit%5B%2FB%5D%203%2C%20%5BB%5DHP%5B%2FB%5D%2088%2F88%2C%20%5BB%5DDR%5B%2FB%5D%206%2Fcold%20iron%20good%2C%20%5BB%5DSpeed%5B%2FB%5D%2030%2F50%0A%5BB%5DAC%5B%2FB%5D%2036%2C%20%5BB%5DTouch%5B%2FB%5D%2014%2C%20%5BB%5DFlat-footed%5B%2FB%5D%2033%2C%20%5BB%5DFort%5B%2FB%5D%207%2C%20%5BB%5DRef%5B%2FB%5D%2012%2C%20%5BB%5DWill%5B%2FB%5D%2011%2C%20%5BB%5DBase%20Attack%20Bonus%5B%2FB%5D%208%20%20%20%0A%5BB%5D%20%20claws%20%5B%2FB%5D%20%2B11%20(1d6%2C%20%20)%0A%5BB%5DBane%20vs%20Evil%20Outsiders%20Dagger%20%2B1%20%5B%2FB%5D%20%2B12%20(%2B14)%20(1d4%20%2B1%20(%2B2d6%2B2)%2C%2019-20%20%2F%20x2)%0A%5BB%5D%20%20Greater%20Mage%20Armor%5B%2FB%5D%2C%20%5BB%5D%20%20Shield%20Spell%5B%2FB%5D%20(%2B6%20Armor%2C%20%2B4%20Shield%2C%20%2B3%20Dex%2C%20%2B1%20Deflect%2C%20%2B12%20Natural)%0A%5BB%5DAbilities%5B%2FB%5D%20Str%2010%2C%20Dex%2016%2C%20Con%2014%2C%20Int%2010%2C%20Wis%2010%2C%20Cha%2035%0A%5BB%5DCondition%5B%2FB%5D%20None%20%5B%2FSPOILER%5D%20%0A%0A%0A%0A%5B%2FFIELDSET%5D Claret "Stat Block" Female CE Fiend Succubus / Bard 2 Marshall 3 // Sorcerer 12, Level 12, Init 3, HP 88/88, DR 6/cold iron good, Speed 30/50 AC 36, Touch 14, Flat-footed 33, Fort 7, Ref 12, Will 11, Base Attack Bonus 8 claws +11 (1d6, ) Bane vs Evil Outsiders Dagger +1 +12 (+14) (1d4 +1 (+2d6+2), 19-20 / x2) Greater Mage Armor , Shield Spell (+6 Armor, +4 Shield, +3 Dex, +1 Deflect, +12 Natural) Abilities Str 10, Dex 16, Con 14, Int 10, Wis 10, Cha 35 Condition None "And mine are quite local in nature, or at least from regions nearby. I am Claret and I am at your service. In all ways. I look forward to working with our Lady in particular, but I am sure I can find something pleasurable in the rest of your company as well. Such a diverse group, even for the abyss! But hark! I do believe a possible challenge approaches!" another succubus says quietly, emerging from the rear. Initiative
  4. Posting Template: In progress... %5Bimg%5Dhttps%3A%2F%2Fi.imgur.com%2FNEmS0cS.jpg%5B%2Fimg%5D
  5. Waiting for an approval I think. Is she OK to start posting?
  6. %5Bimg2%3D100%5Dhttps%3A%2F%2Fi.imgur.com%2FLKgp1WN.jpg%5B%2Fimg2%5D%0A%0ALilith%20is%20pleased%20that%20Noran%20is%20proving%20so%20glib%20in%20his%20persuasive%20approach%20to%20recruiting%20help.%20She%20could%20not%20have%20done%20much%20better%20herself.%0A%0AShe%20watches%20and%20listens%20to%20the%20other%20bits%20of%20conversation%2C%20but%20remains%20silent%20herself%20for%20the%20moment.%20Better%20not%20to%20stand%20out%20too%20much%20at%20the%20moment.%0A%0A%0A%0A%5BSPOILER%3D%22Stat%20Block%22%5D%5BURL%3Dhttp%3A%2F%2Fwww.myth-weavers.com%2Fsheet.html%23id%3D1389909%5D%5BB%5D%5BSIZE%3D%2B1%5DLilith%5B%2FSIZE%5D%5B%2FB%5D%5B%2FURL%5D%0AFemale%20CG%20Star%20Elf%20%2F%20Half%20Vampire%20Marshal%201%20Bard%207%20LA%2B2%20%2F%2F%20Rogue%204%20Swashbuckler%206%2C%20%5BB%5DLevel%5B%2FB%5D%2010%2C%20%5BB%5DInit%5B%2FB%5D%209%2C%20%5BB%5DHP%5B%2FB%5D%2096%2F96%2C%20%5BB%5DDR%5B%2FB%5D%205%2F%20silver%20or%20magic%2C%20%5BB%5DSpeed%5B%2FB%5D%2040%0A%5BB%5DAC%5B%2FB%5D%2026%2C%20%5BB%5DTouch%5B%2FB%5D%2018%2C%20%5BB%5DFlat-footed%5B%2FB%5D%2021%2C%20%5BB%5DFort%5B%2FB%5D%209%2C%20%5BB%5DRef%5B%2FB%5D%2014%2C%20%5BB%5DWill%5B%2FB%5D%2016%2C%20%5BB%5DBase%20Attack%20Bonus%5B%2FB%5D%209%2F4%20%20%20%0A%5BB%5DFlaming%2C%20Keen%20Rapier%20%2B1%20%5B%2FB%5D%20%2B15%20or%20%2B13%20%2F%20%2B10%20or%20%2B8%20(1d6%2B5%2C%2015-20%20x%202)%0A%5BB%5D%20%20Slam%20%5B%2FB%5D%20%2B9%20(1d6%2B2%2C%20x%202)%0A%5BB%5DKeen%20Kukri%20%2B1%20%5B%2FB%5D%20%2B13%20(1d4%2B5%2C%2015-20%20x%202)%0A%5BB%5D%20%20Mithril%20Shirt%20%2B2%5B%2FB%5D%20(%2B6%20Armor%2C%20%2B5%20Dex%2C%20%2B2%20Deflect%2C%20%2B2%20Natural%2C%20%2B1%20Misc)%0A%5BB%5DAbilities%5B%2FB%5D%20Str%2010%2C%20Dex%2020%2C%20Con%2012%2C%20Int%2014%2C%20Wis%2010%2C%20Cha%2026%0A%5BB%5DCondition%5B%2FB%5D%20Cat's%20Grace%20%5B%2FSPOILER%5D Lilith is pleased that Noran is proving so glib in his persuasive approach to recruiting help. She could not have done much better herself. She watches and listens to the other bits of conversation, but remains silent herself for the moment. Better not to stand out too much at the moment. "Stat Block" Female CG Star Elf / Half Vampire Marshal 1 Bard 7 LA+2 // Rogue 4 Swashbuckler 6, Level 10, Init 9, HP 96/96, DR 5/ silver or magic, Speed 40 AC 26, Touch 18, Flat-footed 21, Fort 9, Ref 14, Will 16, Base Attack Bonus 9/4 Flaming, Keen Rapier +1 +15 or +13 / +10 or +8 (1d6+5, 15-20 x 2) Slam +9 (1d6+2, x 2) Keen Kukri +1 +13 (1d4+5, 15-20 x 2) Mithril Shirt +2 (+6 Armor, +5 Dex, +2 Deflect, +2 Natural, +1 Misc) Abilities Str 10, Dex 20, Con 12, Int 14, Wis 10, Cha 26 Condition Cat's Grace "I've not been as busy as you might think, at least not recently. Have you ever run into a creative dry spell, where nothing seems quite right? I'm in those sort of doldrums at the moment. What do you look to for inspiration?" Lilith asks Rachel.
  7. %5Bimg%5Dhttps%3A%2F%2Fi.imgur.com%2FNEmS0cS.jpg%5B%2Fimg%5D Table: Gestalt 1: Succubus 7/ Bard 2/ Marshal 3 | Gestalt 2: Sorcerer 12 Level Base Attack Bonus Fort Save Ref Save Will Save Special Spells per Day 0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 1st +0 +0 +2 +2 Succubus Sorcerer 5 6 2nd +1 +0 +3 +3 Succubus Sorcerer 6 7 3rd +2 +1 +3 +3 Succubus Sorcerer 6 8 4th +3 +1 +4 +4 Succubus Sorcerer 6 9 6 5th +3 +1 +4 +4 Succubus Sorcerer 6 9 7 6th +4 +2 +5 +5 Succubus Sorcerer 6 9 8 6 7th +5 +2 +5 +5 Succubus Sorcerer 6 9 9 7 8th +5 +2 +7 +7 Bard 3 Sorcerer 6 9 9 8 6 9th +6 +2 +8 +8 Bard 3 6 Sorcerer 6 9 9 9 7 10th +6 +4 +8 +10 Marshal Sorcerer 6 9 9 9 8 5 11th +7 +5 +8 +11 Marshal Sorcerer 6 9 9 9 9 6 12th +8 +5 +9 +11 Marshal Sorcerer 6 9 9 9 9 7 5 Succubus Features Body of temptation: The succubus loses all other racial bonuses and gains outsider traits (basically darkvision 60 feet). She's an outsider with base speed 30 feet and two claws as natural attacks, each dealing 1d6+Str modifier damage. She also gains a bonus to natural armor equal to her Cha modifier. Corrupter initiate: The Succubus can use Detect Good, Detect Thoughts, Charm Person as SLAs twice per day per HD, any DC=10+1/2HD+Cha modifier. If she multiclasses for an arcane/divine class she can count her succubus levels as levels of that class for purposes of CL and for the purposes of learning new spells and getting new spell slots. So for example, a succubus 3 who took 1 level of sorcerer could choose to have CL 4, get 3 2nd level spell slots, 1 1st level spell slot, 1 2nd level spell known and 1 0th level spell known. She wouldn't get the spell knowns and spell slots of a sorcerer 3 however. She would get the familiar ability, but succubus levels wouldn't count for it. If the succubus multiclasses into cleric, she may use Cha as her main Casting stat instead of Wis, but she can't take any domains if she does so. Change Shape:At 1st level a Succubus can assume the form of any Small or Medium humanoid 1/day for each HD it has. Demon: At 2nd level the Succubus gains resistance to electricity and a bonus on saves against poison equal to her HD, and resistance to fire, acid and cold equal to half her HD. Plus telepathy 40 feet plus 10 feet for each extra HD from here. Also she gains the evil and chaotic subtypes and her attacks with natural and manufactured weapons count as chaotic and evil for bypassing DR. Deadly seduction: At 2nd level if the Succubus successfully feints an opponent in combat, that opponent takes a penalty to AC equal to the succubus Cha modifier until the end of the next succubus turn. Gifted: At 3rd level the Succubus is under a permanent Tongues effect. She also gains a bonus to listen and spot checks equal to her HD. Lesser corruptor: At 3rd level the Succubus can use Suggestion as a SLA once per day per HD. DC=10+1/2HD+Cha modifier. Wings: At 4th level the Succubus grows bat-like wings allowing her to fly at a speed of 50 feet with average maneuverability. Abyss skin: At 4th level the Succubus gains DR/cold iron or good equal to half her HD and SR equal to 11+HD. She may drop or raise her SR at any time as a free action. At 10 HD her DR improves to DR/cold iron and good. Corruptor: At 5th level the Succubus can use Charm Monster as a SLA once per day per HD. DC=10+1/2HD+Cha modifier. Temptation Incarnate:At 5th level the succubus benefits from a permanent sanctuary effect as the spell, save DC= 10+1/2HD+Cha mod, except that creatures must make will saves every round they try to attack the Succubus and if the Succubus attacks a creature the sanctuary effect is only lost towards that creature. The succubus can force an attacked opponent to make Will saves for this ability again by performing and succeeding on a new feint check. Kiss:At 6th level a Succubus drains energy from a mortal it lures into some act of passion, or by simply planting a kiss on the victim. If the target is not willing to be kissed, the succubus must start a grapple, which provokes an attack of opportunity. The succubus’s kiss or embrace bestows one negative level. The kiss also has the effect of a suggestion spell, asking the victim to accept another kiss from the succubus. The victim must succeed on a DC 10+1/2 HD+Cha modifier Will save to negate the effect of the suggestion. The DC for removing the negative level is the same, except that it demands a fortitude save. For every two negative levels inflicted on a single sentient creature by kiss the succubus gains +1 to an ability score of her choice other than charisma for 1 hour. The succubus cannot gain a bonus to any of her ability scores trough this ability bigger than her HD. Greater corruptor: At 7th level the Succubus can now use Ethereal Jaunt and teleport 1/day as SLAs for each 4HD she has. A succubus with 12 HD or more can use greater teleport SLA instead of the teleport SLA. In addition, the succubus mind-affecting SLAs and spells can now affect opponents immune to mind-affecting, but they gain a +5 bonus on their saves. If they were flat-footed by deadly seduction, they gain no special bonus for having immunity instead. Bard Abilities Bardic Knowledge A bard may make a special bardic knowledge check with a bonus equal to his bard level + his Intelligence modifier to see whether he knows some relevant information about local notable people, legendary items, or noteworthy places. (If the bard has 5 or more ranks in (history), he gains a +2 bonus on this check.) A successful bardic knowledge check will not reveal the powers of a magic item but may give a hint as to its general function. A bard may not or on this check; this sort of knowledge is essentially random. DC Type of Knowledge 10 Common, known by at least a substantial minority of the local population. 20 Uncommon but available, known by only a few people legends. 25 Obscure, known by few, hard to come by. 30 Extremely obscure, known by very few, possibly forgotten by most who once knew it, possibly known only by those who don’t understand the significance of the knowledge. Bardic Music Once per day per bard level, a bard can use his song or poetics to produce magical effects on those around him (usually including himself, if desired). While these abilities fall under the category of bardic music and the descriptions discuss singing or playing instruments, they can all be activated by reciting poetry, chanting, singing lyrical songs, singing melodies, whistling, playing an instrument, or playing an instrument in combination with some spoken performance. Each ability requires both a minimum bard level and a minimum number of ranks in the skill to qualify; if a bard does not have the required number of ranks in at least one skill, he does not gain the bardic music ability until he acquires the needed ranks. Starting a bardic music effect is a . Some bardic music abilities require concentration, which means the bard must take a standard action each round to maintain the ability. Even while using bardic music that doesn’t require concentration, a bard cannot cast spells, activate magic items by (such as scrolls), (such as wands), or . Just as for casting a spell with a verbal component, a bard has a 20% chance to fail when attempting to use bardic music. If he fails, the attempt still counts against his daily limit. Countersong () A bard with 3 or more ranks in a skill can use his music or poetics to counter magical effects that depend on sound (but not spells that simply have verbal components). Each round of the countersong, he makes a check. Any creature within 30 feet of the bard (including the bard himself) that is affected by a or language-dependent magical attack may use the bard’s check result in place of its if, after the saving throw is rolled, the check result proves to be higher. If a creature within range of the countersong is already under the effect of a noninstantaneous sonic or language-dependent magical attack, it gains another saving throw against the effect each round it hears the countersong, but it must use the bard’s check result for the save. Countersong has no effect against effects that don’t allow saves. The bard may keep up the countersong for 10 rounds. Fascinate () A bard with 3 or more ranks in a skill can use his music or poetics to cause one or more creatures to become with him. Each creature to be fascinated must be within 90 feet, able to see and hear the bard, and able to pay attention to him. The bard must also be able to see the creature. The distraction of a nearby combat or other dangers prevents the ability from working. For every three levels a bard attains beyond 1st, he can target one additional creature with a single use of this ability. To use the ability, a bard makes a check. His check result is the DC for each affected creature’s against the effect. If a creature’s succeeds, the bard cannot attempt to fascinate that creature again for 24 hours. If its saving throw fails, the creature sits quietly and listens to the song, taking no other actions, for as long as the bard continues to play and concentrate (up to a maximum of 1 round per bard level). While fascinated, a target takes a -4 penalty on made as reactions, such as and checks. Any potential threat requires the bard to make another check and allows the creature a new saving throw against a DC equal to the new check result. Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a ranged weapon at the target, automatically breaks the effect. Fascinate is an enchantment (compulsion), mind-affecting ability. Inspire Courage () A bard with 3 or more ranks in a skill can use song or poetics to inspire courage in his allies (including himself), bolstering them against and improving their combat abilities. To be affected, an ally must be able to hear the bard sing. The effect lasts for as long as the ally hears the bard sing and for 5 rounds thereafter. An affected ally receives a +1 on against and effects and a +1 morale bonus on attack and weapon damage rolls. At 8th level, and every six bard levels thereafter, this bonus increases by 1 (+2 at 8th, +3 at 14th, and +4 at 20th). Inspire courage is a mind-affecting ability. Marshal Abilities Auras (EX); The marshal exerts an effect on allies in his vicinity. He can learn to produce different effects or auras over the course of his career. The marshal may project one minor aura and starting at 2nd level one major aura at a time. Projecting an aura is a swift action. The aura remains in effect until the marshal uses a free action to dismiss it or activates another aura of teh same kind (major or minor). A marshal can have an aura active continually ; thus an aura can be in effect at the start of a combat encounter even before the marshal takes his first turn. Activating an aura involves harranguing, ordering, directing, encouraging, cajoling or calming allies. A marshal sizes up the enemy, allies, and the terrain and gives allies the direction that they can use to do their best. Unless otherwise noted, a marshal's aura affects all allies within 60 feet (including himself) who can hear the marshal. An ally must have an intelligence score of 3 or higher and be able to understand the marshal's language to gain the bonus. A marshal's aura is dismissed if he is dazed, unconscious, stunned, paralyzed, or otherwise be unable to be heard or understood by his allies. All bonuses granted by a marshal's auras are circumstance bonuses that do not stack with each other. Minor Auras: A Minor Aura lets allies add the marshal's charisma bonus to certain rolls. Motivate Charisma: Bonus on charisma checks and charisma based skill checks. Force of Will: Bonus on Will Saves. Major Aura: A marshal can project a major aura in addition to his minor aura. A major aura let's allies add +1 to certain rolls. This bonus improves by +1 at 7th, 14th, and 20th level. Motivate Care: Bonus to Armor Class. Feats Level 1: Extend Spell Extend Spell [Metamagic] Benefit An extended spell lasts twice as long as normal. A spell with a duration of concentration, instantaneous, or permanent is not affected by this feat. An extended spell uses up a spell slot one level higher than the spell’s actual level. Level 3: Mindsight A creature that has this feat possesses innate telepathic ability that allows it to precisely pinpoint other thinking beings within range of its telepathy. The creature perceives where the others are and how powerful their intellects are. Prerequisite Telepathy special quality, Benefit A creature that has this feat can detect and pinpoint beings that are not mindless (anything with an Intelligence score of 1 or higher) within range of its telepathy. This works much like blindsense--the creature knows what square each thinking being is in, but it does not see the being, and the being still has total concealment unless the creature can see it by some other means. The creature also perceives several observable characteristics about each being detected with mindsight, including the being's type and Intelligence score. The creature need not take any additional or special actions to gain this information; it is as obvious to mindsight as the being's race and clothing would be to eyesight. Normal Telepathy offers no special ability to sense other minds. The creature has to know that a being is there to communicate with it telepathically. Level 6: Sudden Maximize Spell [etamagic] You can cast a spell to maximum effect without special preparation. Prerequisite Any metamagic feat, Benefit Once per day, you can apply the effect of the Maximize Spell feat to any spell you cast without increasing the level of the spell or specially preparing it ahead of time. You can still use Maximize Spell normally if you have it. Level 9: Doomspeak (Champions of Ruin Pg 20) [Bardic] You can demoralize an enemy with horrible condemnations and grim portents of impending doom. Prerequisite 8 ranks, 8 ranks, Bardic music class feature, Benefit You can spend one of your bardic music uses to utter a string of crass and appalling epithets and curses at one enemy within 120 feet. The intended target must be able to hear and comprehend your damning remarks. A target that fails a Will save (DC 10 + your character level + your Cha modifier) is cursed with a -10 penalty on attack rolls, saves, ability checks, and skill checks for 1 round. This is a supernatural, necromantic effect. Level 12: Extend Supernatural Ability ( Tome of Magic P. 73) [eneral] You can cause a supernatural ability with a duration to last longer than norma 1. Prerequisite 4 HD, supernatural ability, Benefit Once per day, you can extend a supernatural ability that has a duration. When you use an extended supernatural ability, it lasts twice as long as normal. A supernatural ability that has a duration of concentration, that happens instantaneously, or that permanently affects a target is not affected by this feat. You must declare the use of this feat before you use the ability. Extending a supernatural ability does not require a separate action. Special This feat can be taken multiple times. Each time it is taken, you can extend a supernatural ability one additional time per day. You cannot extend a particular use of a supernatural ability more than once.
  8. I would like to use the RLA progression for succubus if allowed. Level%09BAB%09Fort%09Ref%09Will%09Special%0A1%09%2B1.00%09%2B2.50%09%2B2.50%09%2B2.50%09Change%20Shape%2C%202%20claws%201d4%2C%20DR%202%2C%20SR%2012%2BHD%2C%20SLAs%20(detect%20good%20-%20at%20will)%2C%20%2B2%20Int%2C%20%2B2%20Cha%2C%20%2B2%20natural%20armor%0A2%09%2B2.00%09%2B3.00%09%2B3.00%09%2B3.00%09Resistance%205%2C%20SLAs%20(charm%20person%2C%20detect%20thoughts%2C%20suggestion%20-%203%2Fday)%2C%20%2B2%20Dex%2C%20%2B2%20Cha%2C%20%2B1%20natural%20armor%0A3%09-%09-%09-%09-%09SLAs%20(teleport%20-%201%2Fday)%2C%20Telepathy%2050%20ft%2C%20tongues%2C%20%2B2%20Wis%2C%20%2B2%20Cha%2C%20%2B1%20natural%20armor%0A4%09%2B3.00%09%2B3.50%09%2B3.50%09%2B3.50%09DR%205%2C%20SLAs%20(charm%20person%2C%20detect%20thoughts%2C%20suggestion%20-%203%2Fday)%2C%20%2B2%20Int%2C%20%2B2%20Cha%2C%20%2B1%20natural%20armor%0A5%09%2B4.00%09%2B4.00%09%2B4.00%09%2B4.00%092%20claws%201d6%2C%20SLAs%20(teleport%20-%203%2Fday)%2C%20Energy%20Drain%2C%20%2B2%20Con%2C%20%2B2%20Cha%2C%20%2B1%20natural%20armor%0A6%09-%09-%09-%09-%09Resistance%2010%2C%20SLAs%20(ethereal%20jaunt%20-%201%2Fday)%2C%20Telepathy%20100%20ft%2C%20%2B2%20Wis%2C%20%2B2%20Cha%2C%20%2B1%20natural%20armor%0A7%09%2B5.00%09%2B4.50%09%2B4.50%09%2B4.50%09DR%2010%2C%20SLA%20(charm%20person%20-%3E%20charm%20monster)%2C%20%2B2%20Int%2C%20%2B2%20Cha%2C%20%2B1%20natural%20armor%0A8%09%2B6.00%09%2B5.00%09%2B5.00%09%2B5.00%09SLAs%20(greater%20teleport%20-%20at%20will%3B%20ethereal%20jaunt%20-%20at%20will)%2C%20Summon%20Vrock%2C%20%2B2%20Str%2C%20%2B2%20Cha%2C%20%2B1%20natural%20armor%0A Level BAB Fort Ref Will Special 1 +1.00 +2.50 +2.50 +2.50 Change Shape, 2 claws 1d4, DR 2, SR 12+HD, SLAs (detect good - at will), +2 Int, +2 Cha, +2 natural armor 2 +2.00 +3.00 +3.00 +3.00 Resistance 5, SLAs (charm person, detect thoughts, suggestion - 3/day), +2 Dex, +2 Cha, +1 natural armor 3 - - - - SLAs (teleport - 1/day), Telepathy 50 ft, tongues, +2 Wis, +2 Cha, +1 natural armor 4 +3.00 +3.50 +3.50 +3.50 DR 5, SLAs (charm person, detect thoughts, suggestion - 3/day), +2 Int, +2 Cha, +1 natural armor 5 +4.00 +4.00 +4.00 +4.00 2 claws 1d6, SLAs (teleport - 3/day), Energy Drain, +2 Con, +2 Cha, +1 natural armor 6 - - - - Resistance 10, SLAs (ethereal jaunt - 1/day), Telepathy 100 ft, +2 Wis, +2 Cha, +1 natural armor 7 +5.00 +4.50 +4.50 +4.50 DR 10, SLA (charm person -> charm monster), +2 Int, +2 Cha, +1 natural armor 8 +6.00 +5.00 +5.00 +5.00 SLAs (greater teleport - at will; ethereal jaunt - at will), Summon Vrock, +2 Str, +2 Cha, +1 natural armor
  9. [img2=100]https://i.imgur.com/LKgp1WN.jpg[/img2] Lilith quietly watches and listens, trying to detect any sign of deception coming from the strangers. [B][COLOR="DarkRed"]"A pleasure to meet you as well. You can call me Red,"[/COLOR][/B] Lilith adds. [SPOILER="Stat Block"][URL=http://www.myth-weavers.com/sheet.html#id=1389909][B][SIZE=+1]Lilith[/SIZE][/B][/URL] Female CG Star Elf / Half Vampire Marshal 1 Bard 7 LA+2 // Rogue 4 Swashbuckler 6, [B]Level[/B] 10, [B]Init[/B] 9, [B]HP[/B] 96/96, [B]DR[/B] 5/ silver or magic, [B]Speed[/B] 40 [B]AC[/B] 26, [B]Touch[/B] 18, [B]Flat-footed[/B] 21, [B]Fort[/B] 9, [B]Ref[/B] 14, [B]Will[/B] 16, [B]Base Attack Bonus[/B] 9/4 [B]Flaming, Keen Rapier +1 [/B] +15 or +13 / +10 or +8 (1d6+5, 15-20 x 2) [B] Slam [/B] +9 (1d6+2, x 2) [B]Keen Kukri +1 [/B] +13 (1d4+5, 15-20 x 2) [B] Mithril Shirt +2[/B] (+6 Armor, +5 Dex, +2 Deflect, +2 Natural, +1 Misc) [B]Abilities[/B] Str 10, Dex 20, Con 12, Int 14, Wis 10, Cha 26 [B]Condition[/B] Cat's Grace [/SPOILER] Lilith quietly watches and listens, trying to detect any sign of deception coming from the strangers. "A pleasure to meet you as well. You can call me Red," Lilith adds. "Stat Block" Female CG Star Elf / Half Vampire Marshal 1 Bard 7 LA+2 // Rogue 4 Swashbuckler 6, Level 10, Init 9, HP 96/96, DR 5/ silver or magic, Speed 40 AC 26, Touch 18, Flat-footed 21, Fort 9, Ref 14, Will 16, Base Attack Bonus 9/4 Flaming, Keen Rapier +1 +15 or +13 / +10 or +8 (1d6+5, 15-20 x 2) Slam +9 (1d6+2, x 2) Keen Kukri +1 +13 (1d4+5, 15-20 x 2) Mithril Shirt +2 (+6 Armor, +5 Dex, +2 Deflect, +2 Natural, +1 Misc) Abilities Str 10, Dex 20, Con 12, Int 14, Wis 10, Cha 26 Condition Cat's Grace
  10. Lilith Leyline "We should use a plausible cover story, perhaps outsiders seeking local patronage for future commercial enterprises. Greed and vanity ought to catch her attention," Lilith responds.  
  11. [B]Name:[/B] [URL="https://www.myth-weavers.com/sheet.html#id=1461360"]Thelia[/URL] [B]Race:[/B]Changeling [B]Class:[/B] Monk 13 // Wizard 7 / Abjurant Champion 3 / Initiate of the Sevenfold Veil 3 [B]Alignment:[/B] LN [SPOILER="Appearance"][img]https://i.imgur.com/xLzn2nJ.jpg[/img][/URL][/SPOILER] [SPOILER="Personality"]Broody and secretive, Thelia is driven to bring what she perceives as justice to the world. Unlike the majority of her race, she prefers some semblance of order and discipline. She keeps her word once given, but really is more concerned with following her own code than obeying someone else's laws. In fact, the only real rules she follows are her former order's edicts. The laws of outside society aren't laws in her mind.[/SPOILER] [SPOILER="Background"]Raised in a monastery from childhood by people who thought she was human, Thelia learned martial art discipline and how to study and apply arcane magic from the hermits at the monastery. She was quite happy there until the monastery was attacked and wiped out by invading raiders, destroyed with foul magics while she was shopping for supplies miles away. Upon her return, she tracked down as many of the raiders as she could and managed to kill three of them in revenge. The rest escaped and she never found out who they all were. Thelia wandered for a year as an itinerant wizard before stumbling into a portal to the Realm Folded Tavern. She now seeks to explore new worlds and dispense justice to people like the raiders she hates so deeply while gathering magical power to establish her own monastery someday. [/SPOILER] [SPOILER="Starting Stat Block"][URL=http://www.myth-weavers.com/sheet.html#id=1461360][B][SIZE=+1]Thelia[/SIZE][/B][/URL] F LN Changeling Monk // Wizard, [B]Level[/B] 3, [B]Init[/B] 2, [B]HP[/B] 24/24, [B]Speed[/B] 40 [B]AC[/B] 21, [B]Touch[/B] 13, [B]Flat-footed[/B] 19, [B]Fort[/B] 4, [B]Ref[/B] 5, [B]Will[/B] 4, [B]Base Attack Bonus[/B] 2 /2 [B] Unarmed Strike [/B] 3 (1d6+1, x2) [B] Quarterstaff [/B] 3 (1d6+1, x2) [B]Masterwork Dagger [/B] 4 (1d4+1, 19-20 x 2) [B] Mage Armor[/B], [B] Shield[/B] (+4 Armor, +4 Shield, +2 Dex, +1 Misc) [B]Abilities[/B] Str 12, Dex 14, Con 12, Int 16, Wis 13, Cha 11 [B]Condition[/B] None [/SPOILER] [SPOILER="Build Information"][B]Starting Attributes:[/B] STR 12, Dex 14, Con 12, Int 16, Wis 13, Cha 11 [B]Classes:[/B] Level 1: Monk 1 // Wizard 1 (28 skill points) Level 2: Monk 2 // Wizard 2 (7 skill points) Level 3: Monk 3 // Wizard 3 (7 skill points) Level 4: Monk 4 // Wizard 4 (7 skill points, +1 Int) Level 5: Monk 5 // Wizard 5 (7 skill points) Feat Extend Spell Level 6: Monk 6 // Wizard 6 (7 skill points) Bonus Feat Improved Trip, Spell Focus Abjuration Level 7: Monk 7 // Wizard 7 (7 skill points) Level 8: Monk 8 // Wizard 7 / Abjurant Champion 1 (8 skill points +1 Int) Level 9: Monk 9 // Wizard 7 / Abjurant Champion 2 (8 skill points) Level 10: Monk 10 // Wizard 7 / Abjurant Champion 3 (8 skill points) Level 11: Monk 11 // Wizard 7 / Abjurant Champion 3 / Initiate of the Sevenfold Veil 1 Level 12: Monk 12 // Wizard 7 / Abjurant Champion 3 / Initiate of the Sevenfold Veil 2 Level 13: Monk 13 // Wizard 7 / Abjurant Champion 3 / Initiate of the Sevenfold Veil 3 One Flaws (Frail) No Traits BAB: 3/4 + 3/4 +3/4 +3/4 +3/4 + 3/4 +3/4 +1 +1 +1 + 3/4 +3/4 +3/4 = 10 1/2 Fort: 2 1/2 + 1/2 + 1/2 + 1/2 + 1/2 +1/2 +1/2 +1/2+1/2+1/2 + 1/2 +1/2 + 1/2 = 8 1/2 Ref 2 1/2 + 1/2 + 1/2 + 1/2 +1/2 +1/2 +1/2 +1/2 + 1/2+1/2 + 1/2 +1/2 + 1/2 = 8 1/2 Will 2 1/2 + 1/2 + 1/2 +1/2 + 1/2 +1/2 +1/2 +2 1/2 +1/2+ 1/2 + 2 1/2 + 1/2 + 1/2 = 12 1/2 [B]Feats:[/B] Level 1: Wild Talent (Expanded Psionics pg 52) Monk Bonus 1: Stunning Fist Monk Bonus 2: Combat Reflexes Level 3: Psionic Meditation (Expanded Psionics pg 50) Flaw: Skill Focus: Spellcraft Level 5 wiz bonus: Extend Spell Level 6: Spell Focus Abjuration Monk Bonus 6: Improved Trip Level 9: Greater Spell Focus Abjuration Level 12: Sudden Maximize Spell [B]Items:[/B] Healing Belt (750 gp) Masterwork Dagger (302 gp) Pearl of Power 1st (1000 gp) Light Crossbow (35 gp) Other mundane gear (21 gp, 1 sp) 2nd Level Spell (300 gp) Familiar (100 gp) 6 gold 9 silver Purchases: Headband of Intellect +2 (4000 gp) 5 x 3rd level spells for spellbook : 2250 gp [/SPOILER] [SPOILER="Adventures"][B]Adventures:[/B] Part 1 Monastery 6300 gp, 12000 exp , The Guilds 18000 gp, Heart of Winter 21123 exp, 10000 gp, Living Dungeon 9000 exp, 29000 (to get to WBL)gp , The Death Wagon 23986 exp, ? gp[/SPOILER] [SPOILER="Current Stat Block"][URL=http://www.myth-weavers.com/sheet.html#id=1461360][B][SIZE=+1]Thelia[/SIZE][/B][/URL] F LN Changeling Monk 13 // Wiz 7 / Abj Champ 3/IotSV 3, [B]Level[/B] 13, [B]Init[/B] 2, [B]HP[/B] 136/136, [B]Speed[/B] 70 [B]AC[/B] 31, [B]Touch[/B] 15, [B]Flat-footed[/B] 29, [B]Fort[/B] 11, [B]Ref[/B] 10, [B]Will[/B] 13, [B]Base Attack Bonus[/B] 10/5 /2 [B]Magic, Lawful Unarmed Strike [/B] 11/6 (2d6+1, x2) [B] Quarterstaff [/B] 11/6 (1d6+1, x2) [B]Masterwork Dagger [/B] 12/7 (1d4+1, 19-20 x 2) [B] Greater Mage Armor[/B], [B] Shield[/B] (+9 Armor, +7 Shield, +2 Dex, +3 Misc) [B]Abilities[/B] Str 12, Dex 14, Con 16, Int 23, Wis 13, Cha 11 [B]Condition[/B] SR23 [/SPOILER]   [B]Name:[/B] Thelia [B]Race:[/B]Changeling [B]Class:[/B] Monk 13 // Wizard 7 / Abjurant Champion 3 / Initiate of the Sevenfold Veil 3 [B]Alignment:[/B] LN [SPOILER="Appearance"][img]https://i.imgur.com/xLzn2nJ.jpg[/img][/URL][/SPOILER] [SPOILER="Personality"]Broody and secretive, Thelia is driven to bring what she perceives as justice to the world. Unlike the majority of her race, she prefers some semblance of order and discipline. She keeps her word once given, but really is more concerned with following her own code than obeying someone else's laws. In fact, the only real rules she follows are her former order's edicts. The laws of outside society aren't laws in her mind.[/SPOILER] [SPOILER="Background"]Raised in a monastery from childhood by people who thought she was human, Thelia learned martial art discipline and how to study and apply arcane magic from the hermits at the monastery. She was quite happy there until the monastery was attacked and wiped out by invading raiders, destroyed with foul magics while she was shopping for supplies miles away. Upon her return, she tracked down as many of the raiders as she could and managed to kill three of them in revenge. The rest escaped and she never found out who they all were. Thelia wandered for a year as an itinerant wizard before stumbling into a portal to the Realm Folded Tavern. She now seeks to explore new worlds and dispense justice to people like the raiders she hates so deeply while gathering magical power to establish her own monastery someday. [/SPOILER] [SPOILER="Starting Stat Block"][URL=http://www.myth-weavers.com/sheet.html#id=1461360][B][SIZE=+1]Thelia[/SIZE][/B][/URL] F LN Changeling Monk // Wizard, [B]Level[/B] 3, [B]Init[/B] 2, [B]HP[/B] 24/24, [B]Speed[/B] 40 [B]AC[/B] 21, [B]Touch[/B] 13, [B]Flat-footed[/B] 19, [B]Fort[/B] 4, [B]Ref[/B] 5, [B]Will[/B] 4, [B]Base Attack Bonus[/B] 2 /2 [B] Unarmed Strike [/B] 3 (1d6+1, x2) [B] Quarterstaff [/B] 3 (1d6+1, x2) [B]Masterwork Dagger [/B] 4 (1d4+1, 19-20 x 2) [B] Mage Armor[/B], [B] Shield[/B] (+4 Armor, +4 Shield, +2 Dex, +1 Misc) [B]Abilities[/B] Str 12, Dex 14, Con 12, Int 16, Wis 13, Cha 11 [B]Condition[/B] None [/SPOILER] [SPOILER="Build Information"][B]Starting Attributes:[/B] STR 12, Dex 14, Con 12, Int 16, Wis 13, Cha 11 [B]Classes:[/B] Level 1: Monk 1 // Wizard 1 (28 skill points) Level 2: Monk 2 // Wizard 2 (7 skill points) Level 3: Monk 3 // Wizard 3 (7 skill points) Level 4: Monk 4 // Wizard 4 (7 skill points, +1 Int) Level 5: Monk 5 // Wizard 5 (7 skill points) Feat Extend Spell Level 6: Monk 6 // Wizard 6 (7 skill points) Bonus Feat Improved Trip, Spell Focus Abjuration Level 7: Monk 7 // Wizard 7 (7 skill points) Level 8: Monk 8 // Wizard 7 / Abjurant Champion 1 (8 skill points +1 Int) Level 9: Monk 9 // Wizard 7 / Abjurant Champion 2 (8 skill points) Level 10: Monk 10 // Wizard 7 / Abjurant Champion 3 (8 skill points) Level 11: Monk 11 // Wizard 7 / Abjurant Champion 3 / Initiate of the Sevenfold Veil 1 Level 12: Monk 12 // Wizard 7 / Abjurant Champion 3 / Initiate of the Sevenfold Veil 2 Level 13: Monk 13 // Wizard 7 / Abjurant Champion 3 / Initiate of the Sevenfold Veil 3 One Flaws (Frail) No Traits BAB: 3/4 + 3/4 +3/4 +3/4 +3/4 + 3/4 +3/4 +1 +1 +1 + 3/4 +3/4 +3/4 = 10 1/2 Fort: 2 1/2 + 1/2 + 1/2 + 1/2 + 1/2 +1/2 +1/2 +1/2+1/2+1/2 + 1/2 +1/2 + 1/2 = 8 1/2 Ref 2 1/2 + 1/2 + 1/2 + 1/2 +1/2 +1/2 +1/2 +1/2 + 1/2+1/2 + 1/2 +1/2 + 1/2 = 8 1/2 Will 2 1/2 + 1/2 + 1/2 +1/2 + 1/2 +1/2 +1/2 +2 1/2 +1/2+ 1/2 + 2 1/2 + 1/2 + 1/2 = 12 1/2 [B]Feats:[/B] Level 1: Wild Talent (Expanded Psionics pg 52) Monk Bonus 1: Stunning Fist Monk Bonus 2: Combat Reflexes Level 3: Psionic Meditation (Expanded Psionics pg 50) Flaw: Skill Focus: Spellcraft Level 5 wiz bonus: Extend Spell Level 6: Spell Focus Abjuration Monk Bonus 6: Improved Trip Level 9: Greater Spell Focus Abjuration Level 12: Sudden Maximize Spell [B]Items:[/B] Healing Belt (750 gp) Masterwork Dagger (302 gp) Pearl of Power 1st (1000 gp) Light Crossbow (35 gp) Other mundane gear (21 gp, 1 sp) 2nd Level Spell (300 gp) Familiar (100 gp) 6 gold 9 silver Purchases: Headband of Intellect +2 (4000 gp) 5 x 3rd level spells for spellbook : 2250 gp [/SPOILER] [SPOILER="Adventures"][B]Adventures:[/B] Part 1 Monastery 6300 gp, 12000 exp , The Guilds 18000 gp, Heart of Winter 21123 exp, 10000 gp, Living Dungeon 9000 exp, 29000 (to get to WBL)gp , The Death Wagon 23986 exp, ? gp[/SPOILER] [SPOILER="Current Stat Block"][URL=http://www.myth-weavers.com/sheet.html#id=1461360][B][SIZE=+1]Thelia[/SIZE][/B][/URL] F LN Changeling Monk 13 // Wiz 7 / Abj Champ 3/IotSV 3, [B]Level[/B] 13, [B]Init[/B] 2, [B]HP[/B] 136/136, [B]Speed[/B] 70 [B]AC[/B] 31, [B]Touch[/B] 15, [B]Flat-footed[/B] 29, [B]Fort[/B] 11, [B]Ref[/B] 10, [B]Will[/B] 13, [B]Base Attack Bonus[/B] 10/5 /2 [B]Magic, Lawful Unarmed Strike [/B] 11/6 (2d6+1, x2) [B] Quarterstaff [/B] 11/6 (1d6+1, x2) [B]Masterwork Dagger [/B] 12/7 (1d4+1, 19-20 x 2) [B] Greater Mage Armor[/B], [B] Shield[/B] (+9 Armor, +7 Shield, +2 Dex, +3 Misc) [B]Abilities[/B] Str 12, Dex 14, Con 16, Int 23, Wis 13, Cha 11 [B]Condition[/B] SR23 [/SPOILER]   Name: Thelia Race: Changeling Class: Monk 13 // Wizard 7 / Abjurant Champion 3 / Initiate of the Sevenfold Veil 3 Alignment: LN Show Appearance https://i.imgur.com/xLzn2nJ.jpg Show Personality   Broody and secretive, Thelia is driven to bring what she perceives as justice to the world. Unlike the majority of her race, she prefers some semblance of order and discipline. She keeps her word once given, but really is more concerned with following her own code than obeying someone else's laws. In fact, the only real rules she follows are her former order's edicts. The laws of outside society aren't laws in her mind. Show Background   Raised in a monastery from childhood by people who thought she was human, Thelia learned martial art discipline and how to study and apply arcane magic from the hermits at the monastery. She was quite happy there until the monastery was attacked and wiped out by invading raiders, destroyed with foul magics while she was shopping for supplies miles away. Upon her return, she tracked down as many of the raiders as she could and managed to kill three of them in revenge. The rest escaped and she never found out who they all were. Thelia wandered for a year as an itinerant wizard before stumbling into a portal to the Realm Folded Tavern. She now seeks to explore new worlds and dispense justice to people like the raiders she hates so deeply while gathering magical power to establish her own monastery someday. Show Starting Stat Block Thelia F LN Changeling Monk // Wizard, Level 3, Init 2, HP 24/24, Speed 40 AC 21, Touch 13, Flat-footed 19, Fort 4, Ref 5, Will 4, Base Attack Bonus 2 /2 Unarmed Strike 3 (1d6+1, x2) Quarterstaff 3 (1d6+1, x2) Masterwork Dagger 4 (1d4+1, 19-20 x 2) Mage Armor, Shield (+4 Armor, +4 Shield, +2 Dex, +1 Misc) Abilities Str 12, Dex 14, Con 12, Int 16, Wis 13, Cha 11 Condition None Show Build Information   Starting Attributes: STR 12, Dex 14, Con 12, Int 16, Wis 13, Cha 11 Classes: Level 1: Monk 1 // Wizard 1 (28 skill points) Level 2: Monk 2 // Wizard 2 (7 skill points) Level 3: Monk 3 // Wizard 3 (7 skill points) Level 4: Monk 4 // Wizard 4 (7 skill points, +1 Int) Level 5: Monk 5 // Wizard 5 (7 skill points) Feat Extend Spell Level 6: Monk 6 // Wizard 6 (7 skill points) Bonus Feat Improved Trip, Spell Focus Abjuration Level 7: Monk 7 // Wizard 7 (7 skill points) Level 8: Monk 8 // Wizard 7 / Abjurant Champion 1 (8 skill points +1 Int) Level 9: Monk 9 // Wizard 7 / Abjurant Champion 2 (8 skill points) Level 10: Monk 10 // Wizard 7 / Abjurant Champion 3 (8 skill points) Level 11: Monk 11 // Wizard 7 /  Abjurant Champion 3 / Initiate of the Sevenfold Veil 1 Level 12: Monk 12 // Wizard 7 /  Abjurant Champion 3 / Initiate of the Sevenfold Veil 2 Level 13: Monk 13 // Wizard 7 /  Abjurant Champion 3 / Initiate of the Sevenfold Veil 3 One Flaws (Frail) No Traits BAB: 3/4 + 3/4 +3/4 +3/4 +3/4 + 3/4 +3/4 +1 +1 +1 + 3/4 +3/4 +3/4 = 10 1/2 Fort: 2 1/2 + 1/2 + 1/2 + 1/2 + 1/2 +1/2 +1/2 +1/2+1/2+1/2 + 1/2 +1/2 + 1/2  = 8 1/2 Ref 2 1/2 + 1/2 + 1/2 + 1/2 +1/2 +1/2 +1/2 +1/2 + 1/2+1/2 + 1/2 +1/2 + 1/2 = 8 1/2 Will 2 1/2 + 1/2 + 1/2 +1/2 + 1/2 +1/2 +1/2 +2 1/2 +1/2+ 1/2 + 2 1/2 + 1/2 + 1/2 = 12 1/2 Feats: Level 1: Wild Talent (Expanded Psionics pg 52) Monk Bonus 1: Stunning Fist Monk Bonus 2: Combat Reflexes Level 3: Psionic Meditation (Expanded Psionics pg 50) Flaw: Skill Focus: Spellcraft Level 5 wiz bonus: Extend Spell Level 6: Spell Focus Abjuration Monk Bonus 6: Improved Trip Level 9: Greater Spell Focus Abjuration Level 12: Sudden Maximize Spell Items: Healing Belt (750 gp) Masterwork Dagger (302 gp) Pearl of Power 1st (1000 gp) Light Crossbow (35 gp) Other mundane gear (21 gp, 1 sp) 2nd Level Spell (300 gp) Familiar (100 gp) 6 gold 9 silver  Purchases: Headband of Intellect +2 (4000 gp) 5 x 3rd level spells for spellbook : 2250 gp Show Adventures   Adventures: Part 1 Monastery 6300 gp, 12000 exp , The Guilds 18000 gp, Heart of Winter 21123 exp, 10000 gp, Living Dungeon 9000 exp, 29000 (to get to WBL)gp , The Death Wagon 23986 exp, ? gp, Icy Shores of Blue Bay 12432 exp, 40000 gp, ShowCurrent Stat Block [URL=http://www.myth-weavers.com/sheet.html#id=1461360][B][SIZE=+1]Thelia[/SIZE][/B][/URL] F LN Changeling Monk 14 // Wiz 7 / Abj Champ 3/IotSV 4, [B]Level[/B] 13, [B]Init[/B] 2, [B]HP[/B] 146/146, [B]Speed[/B] 70 [B]AC[/B] 33, [B]Touch[/B] 17, [B]Flat-footed[/B] 31, [B]Fort[/B] 12, [B]Ref[/B] 11, [B]Will[/B] 14, [B]Base Attack Bonus[/B] 11/6 /2  [B]Magic, Lawful Unarmed Strike [/B] 12/7 (2d6+1, x2) [B]  Quarterstaff [/B] 12/7 (1d6+1, x2) [B]Masterwork Dagger [/B] 13/8 (1d4+1, 19-20 x 2) [B]  Greater Mage Armor[/B], [B]  Shield[/B] (+9 Armor, +7 Shield, +2 Dex, +2 Deflect, +3 Misc) [B]Abilities[/B] Str 12, Dex 14, Con 16, Int 25, Wis 13, Cha 11 [B]Condition[/B] Roxy Imbued with Lesser Orb of Acid, Command Undead and Manyjaws Lesser Orb of Acid 1/1 Mirror Image 0/1 Manyjaws 1/1 SR23  
  12. [B]Name:[/B][URL="https://www.myth-weavers.com/sheet.html#id=1389909"] Lilith [/URL][B]Class:[/B] Half-Vampire LA+2 / Marshal 1/ Bard 7 // Rogue 4 / Swashbuckler 6 [B]Race:[/B] Star-Elf [SPOILER="Appearance"][img]https://i.imgur.com/LKgp1WN.jpg[/img] Lilith has red hair with blue eyes. She is 5' 7" tall and weighs 130 lbs. She typically wears entertainer's clothes when in civilized company and a mithril chain shirt when adventuring. She carries a rapier and kukri at her side and often has a light crossbow slung on her back. She has two bat shaped tattoos on her collar bones, a legacy from her father. [/SPOILER] [SPOILER="Personality"]Lilith is very free-spirited by nature and generally kind hearted. She consciously tries to be so to offset her darker half which she fears. She does have something of a temper and has been known to box someone's ears when they get too free with their hands. Her mother is a star elf while her father is a vampire who tricked her mother into a relationship before she discovered his undead nature. His whereabouts are unknown. Lilith dislikes all undead intensely, but she is not above using her inherited gifts. Fortunately for her she did not inherit the hunger and she thanks the gods for that mercy. Her elvish blood enamors her of fey, elves, halflings and gnomes. She is somewhat used to humans, but she is untrusting of dwarves, humanoids, or most dragon based creatures. She enjoys singing, good natured brawling and star-gazing.[/SPOILER] [SPOILER="Background"]From the same elven settlement as Rhiannon Starglow, she has handled the tragedy of her birth in a much different way. Far less grim than her cousin Rhiannon, she has put off the study of magic for a bit to explore and adventure her way through the world in a much more carefree fashion. She knows of Rhiannon's curse and some of her subsequent travels and is curious to see if the older star elf can be rehabilitated back into elvish society. While tracking Rhiannon's former progress through the Yuirwood, she stumbled upon the settlement that Rhiannon had defended from orcs and the drow. Deciding to stay a while, she in turn ended up fighting on behalf of the village using vastly different methods but with much the same successful result. Still, she grew restless and began drifting further and further from the settlement. Two years passed before Lilith stumbled upon the strange portal that leads to the Realm Folded Tavern. There she heard of many exploits of many brave adventurers, Rhiannon included, and is now intrigued by the possibilities of expanding her own horizons even more than finding and helping Rhiannon find a less dark path.[/SPOILER] [SPOILER="Starting Stat Block"][URL=http://www.myth-weavers.com/sheet.html#id=1389909][B][SIZE=+1]Lilith[/SIZE][/B][/URL] Female CG Star Elf / Half Vampire Marshal 1 LA+2 // Rogue 2 Swashbuckler 1, [B]Level[/B] 3, [B]Init[/B] 7, [B]HP[/B] 24/24, [B]DR[/B] 5/ silver or magic, [B]Speed[/B] 30 [B]AC[/B] 19, [B]Touch[/B] 13, [B]Flat-footed[/B] 16, [B]Fort[/B] 3, [B]Ref[/B] 6, [B]Will[/B] 9, [B]Base Attack Bonus[/B] 2 [B]Masterwork Rapier [/B] +6 or +4 (1d6, 18-20 x 2) [B] Slam [/B] +3 (1d6, x 2) [B]Masterwork Kukri [/B] +4 (1d4, 18-20 x 2) [B] Mithril Shirt [/B] (+4 Armor, +3 Dex, +2 Natural) [B]Abilities[/B] Str 10, Dex 16, Con 10, Int 12, Wis 10, Cha 22 [B]Condition[/B] None [/SPOILER] [SPOILER="Current Stat Block"][URL=http://www.myth-weavers.com/sheet.html#id=1389909][B][SIZE=+1]Lilith[/SIZE][/B][/URL] Female CG Star Elf / Half Vampire Marshal 1 Bard 7 LA+2 // Rogue 4 Swashbuckler 6, [B]Level[/B] 10, [B]Init[/B] 7, [B]HP[/B] 86/86, [B]DR[/B] 5/ silver or magic, [B]Speed[/B] 35 [B]AC[/B] 23, [B]Touch[/B] 16, [B]Flat-footed[/B] 20, [B]Fort[/B] 8, [B]Ref[/B] 12, [B]Will[/B] 16, [B]Base Attack Bonus[/B] 9/4 [B]Flaming, Keen Rapier +1 [/B] +13 or +11 (1d6+3, 15-20 x 2) [B] Slam [/B] +9 (1d6+2, x 2) [B]Keen Kukri +1 [/B] +11 (1d4+3, 15-20 x 2) [B] Mithril Shirt +1[/B] (+5 Armor, +3 Dex, +2 Deflect, +2 Natural, +1 Misc) [B]Abilities[/B] Str 10, Dex 16, Con 10, Int 14, Wis 10, Cha 26 [B]Condition[/B] None [/SPOILER] [SPOILER="Build"]Level 1: Half-Vampire // Rogue 1 Level 2: Half-Vampire // Swashbuckler 1 Level 3: Marshal 1 // Rogue 2 Level 4: Bard 1 // Rogue 3 (+1 to Cha) Level 5: Bard 2 // Rogue 4 Level 6: Bard 3 // Swashbuckler 2 Level 7: Bard 4 // Swashbuckler 3 Level 8: Bard 5 // Swashbuckler 4 Level 9: Bard 6 // Swashbuckler 5 Level 10: Bard 7 // Swashbuckler 6[/SPOILER] [SPOILER="Adventures"]The Scourge of Dragon-Slaves (10730 exp), (Flaming Rapier +1) DM Award 3000 exp, DM Award 7000 exp, Secret Strike (19680 exp, 30000 gp) The Assassination of Count Racnor (1050 exp)[/SPOILER] [SPOILER="Purchases"]Ring of Protection +2 (8000) Cloak of Charisma +2 (4000) Upgrade Rapier to Keen (10000) +1 Keen Kukri (8308) Headband of Intellect +2 (4000) Handy Haversack (2000)[/SPOILER] Name: Lilith Class: Half-Vampire LA+2 / Marshal 1/ Bard 7 // Rogue 4 / Swashbuckler 6 Race: Star-Elf   "Appearance" Lilith has red hair with blue eyes. She is 5' 7" tall and weighs 130 lbs. She typically wears entertainer's clothes when in civilized company and a mithril chain shirt when adventuring. She carries a rapier and kukri at her side and often has a light crossbow slung on her back. She has two bat shaped tattoos on her collar bones, a legacy from her father. "Personality" Lilith is very free-spirited by nature and generally kind hearted. She consciously tries to be so to offset her darker half which she fears. She does have something of a temper and has been known to box someone's ears when they get too free with their hands. Her mother is a star elf while her father is a vampire who tricked her mother into a relationship before she discovered his undead nature. His whereabouts are unknown. Lilith dislikes all undead intensely, but she is not above using her inherited gifts. Fortunately for her she did not inherit the hunger and she thanks the gods for that mercy. Her elvish blood enamors her of fey, elves, halflings and gnomes. She is somewhat used to humans, but she is untrusting of dwarves, humanoids, or most dragon based creatures. She enjoys singing, good natured brawling and star-gazing. "Background" From the same elven settlement as Rhiannon Starglow, she has handled the tragedy of her birth in a much different way. Far less grim than her cousin Rhiannon, she has put off the study of magic for a bit to explore and adventure her way through the world in a much more carefree fashion. She knows of Rhiannon's curse and some of her subsequent travels and is curious to see if the older star elf can be rehabilitated back into elvish society. While tracking Rhiannon's former progress through the Yuirwood, she stumbled upon the settlement that Rhiannon had defended from orcs and the drow. Deciding to stay a while, she in turn ended up fighting on behalf of the village using vastly different methods but with much the same successful result. Still, she grew restless and began drifting further and further from the settlement. Two years passed before Lilith stumbled upon the strange portal that leads to the Realm Folded Tavern. There she heard of many exploits of many brave adventurers, Rhiannon included, and is now intrigued by the possibilities of expanding her own horizons even more than finding and helping Rhiannon find a less dark path. "Starting Stat Block" Lilith Female CG Star Elf / Half Vampire Marshal 1 LA+2 // Rogue 2 Swashbuckler 1, Level 3, Init 7, HP 24/24, DR 5/ silver or magic, Speed 30 AC 19, Touch 13, Flat-footed 16, Fort 3, Ref 6, Will 9, Base Attack Bonus 2 Masterwork Rapier +6 or +4 (1d6, 18-20 x 2) Slam +3 (1d6, x 2) Masterwork Kukri +4 (1d4, 18-20 x 2) Mithril Shirt (+4 Armor, +3 Dex, +2 Natural) Abilities Str 10, Dex 16, Con 10, Int 12, Wis 10, Cha 22 Condition None "Current Stat Block" Lilith Female CG Star Elf / Half Vampire Marshal 1 Bard 7 LA+2 // Rogue 4 Swashbuckler 6, Level 10, Init 7, HP 86/86, DR 5/ silver or magic, Speed 35 AC 23, Touch 16, Flat-footed 20, Fort 8, Ref 12, Will 16, Base Attack Bonus 9/4 Flaming, Keen Rapier +1 +13 or +11 (1d6+3, 15-20 x 2) Slam +9 (1d6+2, x 2) Keen Kukri +1 +11 (1d4+3, 15-20 x 2) Mithril Shirt +1 (+5 Armor, +3 Dex, +2 Deflect, +2 Natural, +1 Misc) Abilities Str 10, Dex 16, Con 10, Int 14, Wis 10, Cha 26 Condition None "Build" Level 1: Half-Vampire // Rogue 1 Level 2: Half-Vampire // Swashbuckler 1 Level 3: Marshal 1 // Rogue 2 Level 4: Bard 1 // Rogue 3 (+1 to Cha) Level 5: Bard 2 // Rogue 4 Level 6: Bard 3 // Swashbuckler 2 Level 7: Bard 4 // Swashbuckler 3 Level 8: Bard 5 // Swashbuckler 4 Level 9: Bard 6 // Swashbuckler 5 Level 10: Bard 7 // Swashbuckler 6 "Adventures" The Scourge of Dragon-Slaves (10730 exp), (Flaming Rapier +1) DM Award 3000 exp, DM Award 7000 exp, Secret Strike (19680 exp, 30000 gp) The Assassination of Count Racnor (1050 exp) "Purchases" Ring of Protection +2 (8000) Cloak of Charisma +2 (4000) Upgrade Rapier to Keen (10000) +1 Keen Kukri (8308) Headband of Intellect +2 (4000) Handy Haversack (2000)  
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