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Thramzorean

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  1. Hit points? Traits/Drawbacks? Spheres stuff: 3pp okay? Any specific no-goes like Oaths? (no Vancian magic in a Dying Earth themed game - loving it 🤣)
  2. (Being something of a Vance fan herein shall be littered with unashamed appropriations, plagiarism, et al 🙃)
  3. Ionacu Davian HP: 16/16 Saves: Fort 5, Ref 5, Will 6 AC: 15, Perception: 4, Speed: 25 ' Realising they were no longer in a do or die struggle for the moment, Ionacu brought himself back to considering the situation, a distinct tremble in his hands, his gaze averted from the body and steadily building pool of blood around it that his glass shard had created. Trusting his companions to take care of the ruffians still standing Ionacu's first thoughts were for the scattering children. They could flee to who knows where, never daring to resurface. There was a quick conversation with Bran, Ionacu telling his familiar to quickly find all the orphans he could and let them know they were safe and to return here, where they would be taken care of. So saying he stepped outside himself for a moment, both to call back any children he could and to make sure no returning scoundrel's didn't catch them by surprise. OOC Actions: 1 action: command Bran to intimidate 2 action: Daze basic Will DC 17 damage 4 hit points Status 2 x Cantrips, 1 x Lvl:1 spell used.
  4. Ionacu Davian HP: 16/16 Saves: Fort 5, Ref 5, Will 6 AC: 15, Perception: 4, Speed: 25 ' Seeing only one enemy fighting amongst a gaggle of their group Ionacu decided to keep it simple and try for a mind assault on the frothing brute that had dropped Carthen. There was a quick command to Bran to repeat his scary screeching tactic then his own arcane assault was launched. A flap of wings, more raucous squawks, Bran did his thing while Ionacu wrapped up his spell casting. OOC Actions: 1 action: command Bran to intimidate 2 action: Daze basic Will DC 17 damage 4 hit points Status 2 x Cantrips, 1 x Lvl:1 spell used.
  5. Marshal Marshal Berringer "Would it be worth splitting up?" Marshal asked. "Dayv's an unknown in the Wastelands and might have more chance as a single operative to dig up information in town than a bunch of heavy weights driving in. I don't know about the rest of you, but unfortunately the undercover agent role is not really my thing."
  6. Marshal Marshal Berringer "So... there could be any number of reasons our dear Dead Eddie decided to hang out in El Corazon," Marshal mused as Luce commented on her obvious area of expertise. "What's the plan? Just blow into town? Or do we try and sneak up on the mines from the wilderness and observe a bit before making a direct move?" Marshal glanced around at the other Marshals curious as to their intentions. While he was talking Marshal had taken a moment to work through his magical backpack taking time to check some inventory.
  7. Ionacu Davian HP: 16/16 Saves: Fort 5, Ref 5, Will 6 AC: 15, Perception: 4, Speed: 25 ' There was a concerned hop back and forth as Ionacu tried to think of the best thing to do with the limited view he had of what was going on inside. Then the emergence of the bookkeeper and the shattered thrown vial that he could see through the open doorway made his options easy for him. There was a twirling finger and a quick spoken word. One of the shards of glass from the vial shot off the floor straight at its former possessor with all the force of a primed and cocked crossbow. It was a palpable hit, with the razor sharp glass edge leaving a deep bloody gash. Ionacu blinked in surprise to see the man gasp, then slide to the floor clutching his throat. He had little time to ponder his own actions though and moved over to get behind Ihrin to get a clearer view of just what was going on inside. OOC Actions: 2 action attack: telekentic projectile at Balko. Move towards the city side of Ihrin so there is some line of sign inside to see the rest of the protagonists.
  8. Marshal Marshal Berringer As they made their decision to go after the wanted dead, Dead Eddie, Marshal had an opportunity to talk shop with his new colleagues and explain to each how he could help enhance their abilities. Admiring Ilya's rifle he had commented his own was a secondary weapon that he typically used with magical aiming aids in an appropriate situation. Marshal had known a few abandoned mines in his time. Nasty treacherous places, with the constant threat of collapse and dangerous footing, especially if there was any water seepage making rock slick. The tunnels unlikely to suit either Ilya's ranged ability or his own expertise with explosives which he remarked on as they made their arrangements. Marshal was comfortable with his crafting conversations amongst peers, it was obvious though every time he talked to the judge he almost had to physically control himself to stop automatically saluting. He shouted ex-military as if he had a bullhorn. Still he became almost enthusiastic as the preparations progressed, as if acceptance of his position made him slowly content with a decision he had made.
  9. Marshal's default will be ignoring 15' difficult terrain and +6 damage.
  10. So for all party members, assuming we have time in the morning like a clerics prayers or magical book studying the friendly neighbourhood Blacksmith can provide the following benefits for a 24 hour period. Each character may select 2 of the following options to apply, and can change each day. +3 to AC, -3 to AC penalty +3 Competence bonus to will save Ignore 15' of difficult terrain +10 Hardness and hitpoints of armor and weapons, ignore -5 Hardness of objects when sundering +6 Str carrying capacity 3/day free action reflection of a magical ray +3 Competence bonus to reflex saves +6 Damage with manufactured weapons DR 6/- vs swarms I'd suggest to select your default 2 options. Check under Maintenance of the Blacksmith class if you want to read the original text .
  11. Marshal Marshal Berringer Marshal turned from Luce to consider the rest of the gathered group. "So. How does it work from here? We select some miscreant to serve justice to? We have a driver. I'd be interested to understand how the rest of the group operates, though I think I can make a fair guess as to your background Ilya."
  12. Typically 26 or 23 htps. Might roll a 1 though and lose 10. Can do that 10x a day. No chance of failure next level. So there is, looks worth a watch too. I had to search it. I'm no movie buff.
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