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FrancisJohn

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  1. nevermind i found it. adjusted my totals and inventory. I had a decent amount left over. Could i have purchased this while in Catrico? for 1350? here's the relevant spell it uses: pretty much gives me a +5 on disguise and stealth plus some bonus flavor. we can say Keeper needed his hood of his cloak replaced since it got too tattered by the bearded devils whenever that battle was. if this is all ok with you of course!
  2. Hey, was the treasure loot conversation on old myth weavers? Can someone link to that please?
  3. ~ Keeper Anam, Wandering Ascetic ~ Keeper readily accepts the gifted amulet from Ne'charri. He takes a moment to glance it over, eyes obviously enraptured with its beauty. There is a bit of a glisten and and twinkle in his aged eyes. He brings it close to chest, right next to his heart and offers a simple, "Thank you, friend. I'll treasure this forever. It's beautiful." He can't help but smile even though Ne'charri's back is already turned and walking away. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ At the border of the woods, Keeper hands back Sharpe his flask and pauses to consider Sharpe's question. "There is merit to both choices, but I think we should opt for whatever method preserves the most life. I believe that might be to enter the forest and stop what we can on the way to the druids." OOC: none Stats Character: , HP: 84/84 Status: Hands: staff Initiative: +3 Perception: +14 AC: 27 Flat: 21 Touch: 23 CMD: 30 FCMD: 24 +2 disarm +2 grapple +2 trip Fort: +13 Reflex: +8 Will: +17 Spell Resist: +13 Evil Outsiders
  4. The intrepid group of heroes swing open the door to the Broken Log and cross through the threshold. All of the patrons give pause and every head swivels to stare at the group in silence. The collective gaze surely focuses most heavily on the form of Tamarak. The moment only lasts but two seconds before they return to their food and private conversations. The establishment isn't at capacity but it is mostly filled. The Broken Log does most of it's business during the daytime, this being to the fact that it lies at the center of a busy trade route intersection. Among the current clientele include a trio of dwarves, a solitary elf, and large mixed group of halflings and gnomes, and various other humans and half-breeds interspersed throughout. They find an empty table, and an older but larger country woman. She appears tired but ready to work. Her look lingers a moment longer on Tamarak, but doesn't seem to pay much further mind. "Top of the day to ya... Our main chef is out sick so keep it simple if you will."
  5. I guess the resale value doesn’t really matter if we are balancing to 3000 though right? We don’t need to track extra inventory then. How much downtime would we have? I’d like for Elias to do some scribing if possible.
  6. ~ Keeper Anam, Wandering Ascetic ~ Keeper lets slip a genuine chuckle. "If they weren't achy before, they certainly are now! But nap or not, I am ready to leave." OOC: none Stats Character: , HP: 84/84 Status: Hands: staff Initiative: +3 Perception: +14 AC: 26 Flat: 21 Touch: 22 CMD: 29 FCMD: 24 +2 disarm +2 grapple +2 trip Fort: +13 Reflex: +8 Will: +17 Spell Resist: +13 Evil Outsiders
  7. Evander chuckles at Kuluil's assumption. "That hasn't changed, and especially not after what we've been through. Zin, Rua'thil, you guys coming in for some food and drink?"
  8. are we going to use the LPF rules where we dont really care about the transactions as long as our listed WBL is 3000?
  9. after crunching these numbers I definitely don't think the mechanics overcome the roleplay. I'll keep keeper as is
  10. ~ Keeper Anam, Wandering Ascetic ~ Keeper smiles at the return of his companions. "These old and achy bones can surely go for a nice long walk. When would you guys like to depart?" OOC: none Stats Character: , HP: 84/84 Status: Hands: staff Initiative: +3 Perception: +14 AC: 26 Flat: 21 Touch: 22 CMD: 29 FCMD: 24 +2 disarm +2 grapple +2 trip Fort: +13 Reflex: +8 Will: +17 Spell Resist: +13 Evil Outsiders
  11. ~ Kormakr Osmundarson, Dwarven Wizard ~ Kormakr has no problem in indulging in the feast with the rest of the party. He most enjoys slow-roasted lamb and the beef kabobs, red meat being a preference. He tries the skollick, but doesn't necessarily prefer seafood, but is happy to have sampled it nonetheless. After eating, his focus shifts back to the task at hand. Kormakr takes a minute to think about what he knows about the djinn... and realizes he doesn't know much at all. He shrugs at Melnop's question. "Why don't we just go there and investigate for ourselves?" OOC: Knowledge check about genies... Stats Character: , HP: 34/34 Status: Hands: Empty Initiative: +4 Perception: +5 Darkvision 60 ft. AC: 19 Flat: 17 Touch: 12 CMD: 17 FCMD: 15 +4 against bullrush/trip Fort: +6 Reflex: +3 Will: +4 +5 against poison +5 against spells +5 against SLAs
  12. ~ Dakmoor the Fierce, Shoanti Barbarian of the Sklar-Quah Clan ~ Dakmoor gives Dolora a hard look up and down, but visibly frumps. "Ah, I appreciate the offer, but I don't think my sons could fit through those skinny hips..." OOC: None Stats Character: , HP: 38/55 Status: Hands: Butchering Axe Initiative: +4 Perception: +4 AC: 19 Flat: 17 Touch: 12 -2 Rage Damage Reduction: 2 CMD: 21 FCMD: 19 -2 Rage Fort: +8 Reflex: +3 Will: -1 +2 Will in Rage Endure Hot Elements
  13. ~Francis John IV, Prince of All Halflings ~ Francis gets up, yawns, stretchs, and does all of the normal things halflings do in the mornings. "Top of the day to all you lads and ladettes! Shall we have breakfast, courtesy of these magical domed waystations? Why, I think we shall!" Francis ambles up to the refilling font, and 'orders' breakfast for the party. OOC: none Stats Character: , , HP: 72/72 Status: Hands: Buckler Initiative: +2 Perception: +19 AC: 25 Flat: 23 Touch: 15 CMD: 20 FCMD: 18 Fort: +7 Reflex: +12 Will: +11 +4 bardic, sonic, language +2 fear (+4 if 10 ft. from Charity)
  14. It is just before high noon as the intrepid group of adventurers reach the intersection known as Baron's Cross. This is of course where the Silver and East Roads meet. They could venture to lands east if they take a left, go further south if they continue straight, or head towards Venza if they hang a right. Of course, the Broken Log Inn and Tavern lie before them if they so wish to patronize the business. [insert pretty picture; old mw is down right now]
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