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Paro

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  1. Bump. Not sure what is taking so long for IC replies, but it is usually not a good start to a game when days go by with no IC posts. I am hoping for a twice a week posting rate at least. It is a sandbox style game, so I am trying not to railroad the plot too much, or at least be subtle about it when I do. Right now is the scene to at least get some initial interactions going on. The TV is providing some information about the setting that could provide talking points for strangers to discuss.
  2. 3rd Level HP +1d4+5 = 6 +1 BAB +1 Fort, +1 Will +12 SP +1/6 Rogue Talent Sneak Attack +2d6 Danger Sense +1, Finesse Training Rapiers Feat 2 Weapon Feint Inventory Changes 2 Mwk Rapiers to replace Mwk Shortswords Mithral Shirt to replace Mwk Studded Leather Cloak of Protection +1
  3. 2nd Level +1 BAB +1 Ref SV Added Evasion, and Rogue Talent (Minor Magic Acid Slash) +12 Skill Points +1/6 Rogue Talent Inventory Items +2 CLW Potions Mwk Studded Leather (175 gp) Acid Flask (10 gp) 2x Masterwork Shortswords (620 gp) Mwk Thieves' Tools (100 gp) Sold Shortbow
  4. Akina Tsura - Kitsune Rogue Akina Tsura Gender/Race: Female Kitsune Age: 19 Concept: Tricky female that is willing to do what is necessary to get done what she thinks needs to be done for the good of Westcrown Role: Skirmisher/trapfinder and Face Description In human form, Akina is a slender woman and not very tall, reflecting the traces of her Tian-Min heritage from a few of her ancestors on her father's side. Her green eyes are pretty, and her lips are full. Long strands of brown hair hang down her back, about halfway to her waist. Her eyebrows are pronounced, and she has an attractive exotic look about her features. She has little left in the way of her wardrobe and typically only wears her studded leather armor around now. She has black trousers and leather ankle boots with a low heel. Personality Akina is a secretive woman, not easily trusting of people when she first meets them. She can be polite and friendly as necessary, but she remains wary until she gets to know people. She is not above using her looks and gender to get her way, but prefers to use her wits instead. She has no qualms about using deceit or threats of intimidation either, being pragmatic. She can be extremely vengeful when scorned and is not afraid to use violence to accomplish her goals. Not really trusting in the laws of man or morality, she tends to just be herself and instead of worrying about the conflicts between good and evil. Background Felicia was born in Westcrown and traveled around with her family on trading ships. They kept their heritage mostly secret from business partners and customers. Her father owned a three-masted, square-rigged merchantman and kept his wife and daughter on board with him as they voyaged along the sea lanes going from port to port. Eventually they made enough money to buy a manor house in Westcrown and her mother remained ashore to continue raising their daughter on land. Her father continued his business, but found a trustworthy sailing master to run half the voyages to allow him to spend more time with his family. However, when Akina was still a teenager, her father's ship was lost at sea during one of the voyages he was captain. Her mother sold the manor house to move into an apartment, saving money and used the proceeds to partner with the sailing master in splitting the cost of a new ship. The share of the new business was enough to provide for the mother and daughter for a few years, at least until Akina was old enough to provide for herself. At least that was what Akina thought. Shortly after turning 18 years old, corrupt officials had closed in the shipping business and the debts were called in. Her mother's business partner had ruined the business by carrying more debt than he should and not paying off the right people. He was found hanging from a rafter in his stable just before creditor closed in. He likely had help in committing suicide, but it could not be proven nor were Guardsmen interested in alternate theories. Akina's mother tried to appeal to magistrates and recover some money, but she found she was responsible for the debts as well. While she looked to call in favors from some that she used to have influence with, someone outed her as kitsune she was facing accusations of being a charlatan and being false in business dealings. A few weeks later, her body was found stabbed to death in an alley. Guardsmen claimed she was mugged after curfew, but Akina suspected it was more than that. Whoever had managed to ruin the family business obviously had more sway with the local officials than her mother. Akina knew that corruption in the city was likely to be the cause of her family's fall from prosperity and the death of her mother. She wanted to do something about it, she just wasn't sure exactly what... yet. After publicly mentioning her desires, she was approached by a female human named Janiven who offered a potential proposal that Akina might be amenable to hearing out for consideration. Janiven told her to come to a place called Vizio's Tavern for an early dinner with some other like-minded individuals. Build Notes Rogue 1 - Deft maneuvers, Sneak Attack, Two Weapon Fighting Rogue 2 - Evasion, Minor Magic: Acid Splash Rogue 3 - Finesse Training, Danger Sense, Two Weapon Feint Rogue 4 - Scout's Charge, Debilitating Injury, Major Magic Vanish Rogue 5 - Rogue's Edge (Stealth), Skill Focus Bluff Rogue 6 - Weapon Training, Shadow Duplicate Rogue 7 - Dodge/Mobility Rogue 8 - Skirmisher, Improved Two Weapon Feint Rogue 9 - Greater Two Weapon Fighting or Quick Dirty Trick
  5. ~ Day 61, 2400 (21:20 hrs remain) Zebulon System ~ Granger crouched into a fighting stance and stepped backwards with his hands ready. He was prepared and looking for that movement from the robot he knew was coming as he disengaged from the close-quarters melee. He easily dodged the clamping appendage that swung towards him. "Ha, you, mothamawker! You have to do better than that grap!" he taunted the machine. With Nikki leaping up to pull on Lira's waist, the extra weight helped with the woman's kick against the metal carapace of the robot to break free of its clamping grip on her. "Nice! Now let's get out of its reach!" OOC Map Notes: Orange Circled Booth where everyone was playing. Red circled tables are back live again. Granger is west of Robot Nikki, Thoth, Lira & Robot are only a couple meters west of the orange booth MAX at the Orange Booth Alyson in WNW of Robot, between the big booths Initiative Lira - Ace of Hearts MAX-23 - Ace of Diamonds Granger & Extras - Jack Diamonds Alyson - 8 Diamonds Robot - 5 Spades Thoth - 4 Hearts Results Robot missed Granger Lira escaped Robot Stats Toughness 10 (3) Parry 5
  6. Jace Falcone, Halcyon Field Commander & Acting Expedition Commander Jace frowned as he realized his teams were not balanced to be operating independently for dealing with electronics and hacking. He keyed his comms and spoke low, covering his mouth with his hand to even stop lip-reading, "No, we don't have a tech wiz. You have all three in your team." "New plan, maybe we stay together and ensure we cannot get vented to outer space and then proceed to continue breaking our way through the ship." He gestured for his team to come back and head towards Baba and Team Bravo. Jace then took some time to speak louder for the enemy captain, "Sorry, no deal on trusting you to take half of my people away from here. But I have control of my teams and they will follow orders if you surrender. Though, I will refrain from wrecking your ship if you want to come down here and parley in person." OOC Team Assignments: Alpha: Jace, Geo, Ferny, Carl, Kochinho, and Simba with Beth piloting. Bravo: Baba, Tiki, Yat, Keita, Becky, Mox, and S'hax I am not sure where everyone is at based on the descriptions, and the map is not helping without anyone on it. However, that is not important if my intent is workable. I was assuming we would need to split up to secure the Bridge and Engineering. However, if we can stay together to negate the danger of getting vented by the hangar doors being opened and then move on to take the locations then i would do that. Character Info Notice: 1d6+2 Parry: 5 Toughness: 6 Base (12 Ballistic, 14 Laser) Bennies: 3/3 Weapon in hand: Laser Rifle
  7. Thanks, mate. Good to know he is still with us.
  8. Thanks, FJ. But maybe we don't need to keep that current inventory into the next module. I actually found the comments at the end of the first module that I had not read yet. :p It recommends being well into 3rd level before starting the next module. I suggest we all level up and be allowed to take care of some off-line shopping for gear to bring us on par with the 3000gp WBL. The notes suggest some side adventures if necessary to level up or rolling right into the next module. So, we could very well have completed so off-line adventuring to bring our XP & GP to where it should be.
  9. ~ Day 10 , Late-Morning ~ Areal and Janiven express their gratitude for the assistance, particularly since they had not been able to do it themselves and the rest of the group did most of the hard work. The cleric promised, "I will always aid you when I can with my spells, come see me whenever you need any healing of wounds or afflictions, like from the effects of poisons. As long as I know the spell, I will cast it for you, though, I might need some help securing more expensive spell components." "I am even willing to brew potions that I am able to make, as long as you bring me the materials. I will do this for you as long as I live." "It is unlikely we will ever receive any official recognition from the City of Westcrown for defeating the Bastards of Erebus, but in the eyes of the citizens you all are starting to build a reputation as heroes of the city.
  10. Akina Tsura, Kitsune Scout Mini-stats Init +8, Speed 30, Perception +6 (Low-light vision) AC 18, Touch 15, Flat-footed 13 , CMD: 15 Fort +1, Ref +8, Will +1 HP: 17 Current:13 Conditions in Effect: Evasion Weapon in Hand: Shortbow LH Akina had not really needed any of the looted items for herself, except maybe a potion for emergencies. But with some extra gold from selling off some of the items she could potentially upgrade some of her personal gear. "Well, we do have the job of spreading out the truth of the demise of the Bastards so the city's folk know that the New Dawn dealt with them and removed their threat. That takes a bit of talking about the city for a day or two, yeah?" "Some of these other weapons might be of good use to train the rest of the movement's lesser experienced members with."
  11. Gaius Sparhawk and Justiel Mini-stats Init +4, Speed 30 (20 actual), Perception +15 AC 34, Touch 13, Flat-footed 22 (Full plate) -4 w/out Shield, CMD: 31 Fort +15, Ref +7, Will +7 (Reroll with Mythic Surge) HP 149 Current: 149 Challenge: 4/4 available Tactician (Shake it Off/Precise Strike): 1/1 available Inspiring Rush: 1/1 available Mythic Power: 7/7 available (Surge, Fast Healing, Sudden Block) Bucephalus' Reins: 3/3 available Medal of Command: +2 SV v. Emotion; 1/1 available 1 min bonus +2 Cha Medal of Valor: +2 CMD; 1/1 available 1 min bonus +2 Str Knight's Pennon: 1/1 available Heroism 1x/day (+2 Att) Conditions in effect: Power Attack, Furious Focus, Mythic. DR5/Epic, DR5/Adamantine Weapon in Hand: Shield (LH), Radiance Lance (RH) Init +3, Speed 50ft, Perception +10 AC 32, Touch 14, Flat-footed 27, CMD: 26 Fort +10, Ref +10, Will +5 HP 80 Current: 80 Mythic Surges 4/4: +1d8 Conditions in effect: None Attacks: 2xHooves (+12; 1d8+5, Cold Iron), Bite (+9; 1d4+5) Gaius frowned as the weather was playing havoc on their night. He was rather uncomfortable during those times when only armored in his chain shirt for sleeping in the field. He could not sleep in heavy platemail, even though he sometimes thought he could after spending all day in the saddle. It just would not be the kind of refreshing rest he would need for sustained physical condition in the field. "I suppose we could move the camp to some place where the elements would have less impact. Unless you all have some magic that would protect us instead?" he asked hopefully. His companions were frequently pulling out spells from their collective arses (from his point of view at least) that did wonders they he never understood.
  12. Day 9 mid-afternoon, In Brinestump Marsh Barlo shrugged, "If we are going to return to the location above the cliffs with the wagons, we would likely need to still come back here and cross the water to return to the witch's shack where the wagons are. If we need to load anything into the wagons we are not going to be able to bring them near the cave from underneath. Might as well investigate first before moving anything. Looks like you are out voted, Casimir." When they had looked at the cliffs themselves from across the water, the marsh was rather gradual until it reached the base of the cliff. So, exploring up to the base of the cliff would not be a problem without climbing gear. Crossing the ford was wet, but they did not attract any large leeches that needed to be fought off with weapons. They have a couple of really small ones that tried to latch on but were easily flicked off with a knife point before they could really start leeching. With the map as a guide, it only took about an hour to find what they were looking for. A fifty-foot-high cliff rose along the marsh’s southern border, its face a thick tangle of jutting rocks and bright green vines and nettles. A curtain of these thick nettle vines partially concealed the cave opening at the base of the cliff roughly where the witch's map had it depicted. It was not going to take climbing gear to reach the entrance at all. Witch's Map Combat Information Good Guy Info Arradon 5 dmg Barlo Hawkins HP: 23/23 Bard Performances (Lingering): 11/13 remaining (+1 Courage, +2 Competence) Spells: Cantrips (Message, Mage Hands, Prestidigitation, Ghost Message, Dancing Lights, Detect Magic) 1st level: 2/4 (Charm Person, CLW, Silent Image, Grease)
  13. ~ Day 6 Late morning: Arriving at Khandelwal ~ The journey on the sea was relatively comfortable as the water was rather gentle with the swells and the galley's propulsion was somewhat smooth and regular as the oars stuck with a steady rhythm that was not jerking. After dawn came and everyone was back awake, the galley was following a coastline off to port by only a quarter of a mile or so. There was an inlet up ahead and the galley steered into it as it headed inland of the large island. The shores were still vegetation covered, but an observer could sense there were sand dunes beyond instead of jungle covered foothills. Even from the galley deck, the land along the shore looked pleasant and hospitable with groves of fruit trees and palms interspersed with flowering shrubs and vines. There were even creatures visible, monkeys large and small as well as fisher birds that frequented the reedy inlets and tidelands at the water's edge. About late morning, the pier came into view at the end of the rather long and not so straight inlet. The helmsman brought the vessel alongside the quay so the group could disembark. The quay was much like the others they encountered with the domed structure for passengers to await a galley's arrival in comfort with food and water available. Spooky leapt ashore to the quay.
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