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  1. Ilyrana Shazowyn and Drogo Basic Statblock Sheet: Name/Race: Ilyrana Shazorwyn/Elf Class: Witch 8 Relevant Effects: Fey Sighted (has Detect Magic in constant use) Deathwatch Eyes Constant deathwatch as the spell out to 30' Flight used 0/8 CLW Wand Charges 34/50 Health 64/64 Active Effects: Ilyrana smirked at the comment about grabbing on to a staff, she held out her hand to Halgana then moved off with her (assuming she took Ilyrana's hand). Action: Move:
  2. Winter Nymph HD:d6 Level BAB Fort Ref Will Feature 1 +0 +0 +0 +2 Nature's Child, Cha+1 2 +1 +0 +0 +3 Fey Body, Wild Empathy, Dex+1 3 +1 +1 +1 +3 Unearthly Grace, Cha+1 4 +2 +1 +1 +4 Stunning Glance, Dex+1 5 +2 +1 +1 +4 Unnatural Beauty, Cha+1 6 +3 +2 +2 +5 Dimension Door, Dex +1 7 +3 +2 +2 +5 Blinding Beauty, Cha +1 Skills:6+Int modifier per level, quadruple at first level. Class skills are Concentration, Diplomacy, Escape Artist, Handle Animal, Heal, Hide, Listen, Move Silently, Spot, Swim. Proficiencies: Nymph is proficient with club, dagger, dart, quarterstaff, sickle, short spear, and sling. Features: Nature Child: The Nymph loses all other racial bonuses and gains fey traits (basically Low-light vision). She's a fey with a base speed of 30 feet and a swim speed of 20. The nymph casts spells like a druid of the same Nymph level. Suppose she multiclass's as a druid Nymph levels and druid levels stack for determining her spellcasting ability. She can choose to use her Charisma as a primary stat for her spellcasting, and if she multi-classed with the druid, the Nymph can use Cha instead of Wis for casting. Ability increase: Nymph gains Cha + 1 at levels 1, 3, 5 and 7, and Dex +1 at levels 2, 4, 6 and 7. Fey Body: At the second level, the Nymph gains DR/cold iron equal to half her HD. Wild Empathy: At level 2 Nymph gains Wild Empathy as a druid, with a +6 bonus on check. If you have Wild Empathy from some other source your Nymph levels stack with that class for Wild Empathy (you still get a +6 bonus). Unearthly Grace: At the third level, a Nymph adds her Charisma modifier as a bonus on all her saving throws. Stunning Glance: As a standard action, a Nymph can stun a creature within 30 feet with a look. The target creature must succeed on a Fortitude save with DC equal to 10+1/2HD+Cha modifier or be stunned for 2d4 rounds. Nymph can use this ability Hd x Cha modifier times per day. Unnatural Beauty: The Nymph gains a deflection bonus to AC equal to her Cha modifier. Dimension Door: Dimension Door 1/day as a SLA for each 2HD she has. Blinding Beauty: This ability affects all creatures within 10 feet per 2 HD of a nymph. Those who look directly at a nymph must succeed on a Fortitude save with a DC equal to 10+1/2HD+Cha or be blinded permanently as though by the Blindness spell. A Nymph can suppress or resume this ability as a free action, but it can't affect the same target more than once in a single day. This ability can be active for HD+Cha mod rounds per day. Sheet: Name: Winter or Icicle Classes: Nymph 3//Sorcerer 3 Winter now has to cast a spell to overcome the magical resistance, this gives her 3 magical sling bullets. OoC - Actions Standard: Move:
  3. HD:d8 Level BAB Fort Ref Will Feature 1 +0 +0 +2 +2 Lillend body, Muse. 2 +1 +0 +3 +3 Artistic Soul 3 +2 +1 +3 +3 Constrict, Improved grab, +1 Str 4 +3 +1 +4 +4 Understanding , +1 Cha 5 +3 +1 +4 +4 Trickster, +1 Str 6 +4 +2 +5 +5 Wings, +1 Cha 7 +5 +2 +5 +5 Growth, +1 Str Skills:6+int modifier per level, quadruple at first level. Class skills are Appraise, Concentration , Climb, Diplomacy , Knowledge (arcana) , Listen , Perform (any ) , Sense Motive , Spellcraft , Spot , Survival, swim Proficiencies: proficient with all simple weapons, plus the longsword, rapier, sap, short sword, shortbow, and whip Features: Lillend body: At 1st level the lillend loses all other racial bonus and gains outsider traits(basically darkvision 60 foot). It is a medium sized outsider with base speed 20 with a snake tail instead of legs and a natural tail slap attack dealing 1d6+1/2 str damage. When full attacking, the lillend can use her tail slap as a secondary attack with -5 penalty without taking penalty on it's other attacks. In addition, she gains a bonus to natural armor equal to her Cha modifier. Muse:the lillend gains a bonus on saves against poison equal to her HD and fire resistance equal to half her HD. In addition, she gains a racial bonus on survival checks equal to half her HD. The lillend also gains the chaotic and good subtypes and her natural weapons and wielded weapons count as chaotic and good for purposes of bypassing DR. Artistic soul:A lillend casts spells and can use bardic music as a bard of the same level-1. Only lillend levels count for this ability, but they stack with any other class or prc that gives bard spellcasting and/or bardic music. Ability increase: the lillend gains +1 Cha at levels 4 and 6 and +1 Str at levels 3, 5, 7 Constrict (Ex):A lillend deals 1d10+str points of damage with a successful grapple check. Constricting uses the entire lower portion of its body, so it cannot take any move actions when constricting, though it can still attack with its sword. Improved Grab (Ex):To use this ability, a lillend must hit with its tail slap attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict. Understanding:The lillend can now use speak with animals and speak with plants as SLAs 1/day for each 4HD it has. Trickster:The lillend can now use knock and illusionary terrain as SLAs 1/day for each 2 HD it has. Saves are 10+1/2HD+Cha modifier.] Wings: The lillend grows feathery wings of bright colors which allow her to fly at a speed of 10 foot per HD, average maneuverability. Growth: the lillend grows one size category.
  4. Melodie & Trouble Melodie & Trouble Female CG Lilend Gestalt, [B]Level[/B] 4, [B]Init[/B] 3, [B]HP[/B] 30/36, [B]Speed[/B] 20 [B]AC[/B] 18, [B]Touch[/B] 13, [B]Flat-footed[/B] 15, [B]Fort[/B] 4, [B]Ref[/B] 7, [B]Will[/B] 5, [B]Base Attack Bonus[/B] 3 [B]Grab, 1d10+Str Tail Slap [/B] +2 (1d8+1, x2) [B]Masterworked Longbow, Composite, +3 [/B] +7 (1d8+3, x3) [B]Masterworked Greatsword [/B] +7 (2d6+4, 19-20x2) (+3 Dex, +5 Natural) [B]Abilities[/B] Str 16, Dex 16, Con 12, Int 16, Wis 12, Cha 21 [B]Condition[/B] None Familiar - Albino Raven - Trouble Tiny Animal Hit Dice: 1/2 of Masters = 13 Initiative: +2 Speed: 10 ft. (2 squares), fly 40 ft. (average) Armor Class: 16 (+2 size, +2 Dex, +2 Nat), touch 14, flat-footed 14 Base Attack/Grapple: +0/–13 Attack: Claws +4 melee (1d2–5) Full Attack: Claws +4 melee (1d2–5) Space/Reach: 2-1/2 ft./0 ft. Special Attacks: — Special Qualities: Low-light vision, Speaks Celestial Saves: Fort +2, Ref +4, Will +2 Abilities: Str 1, Dex 15, Con 10, Int 7, Wis 14, Cha 6 Skills: Listen +3, Spot +5 Feats: Weapon Finesse Familiar Benefits: Alertness, improved evasion, share spells, empathic link, Deliver touch spells Lillend HD:d8 Level BAB Fort Ref Will Feature 1 +0 +0 +2 +2 Lillend body, Muse. 2 +1 +0 +3 +3 Artistic Soul 3 +2 +1 +3 +3 Constrict, Improved grab, +1 Str 4 +3 +1 +4 +4 Understanding , +1 Cha 5 +3 +1 +4 +4 Trickster, +1 Str 6 +4 +2 +5 +5 Wings, +1 Cha 7 +5 +2 +5 +5 Growth, +1 Str Skills:6+int modifier per level, quadruple at first level. Class skills are Appraise, Concentration , Climb, Diplomacy , Knowledge (arcana) , Listen , Perform (any ) , Sense Motive , Spellcraft , Spot , Survival, swim Proficiencies: proficient with all simple weapons, plus the longsword, rapier, sap, short sword, shortbow, and whip Features: Lillend body: At 1st level the lillend loses all other racial bonus and gains outsider traits(basically darkvision 60 foot). It is a medium sized outsider with base speed 20 with a snake tail instead of legs and a natural tail slap attack dealing 1d6+1/2 str damage. When full attacking, the lillend can use her tail slap as a secondary attack with -5 penalty without taking penalty on it's other attacks. In addition, she gains a bonus to natural armor equal to her Cha modifier. Muse:the lillend gains a bonus on saves against poison equal to her HD and fire resistance equal to half her HD. In addition, she gains a racial bonus on survival checks equal to half her HD. The lillend also gains the chaotic and good subtypes and her natural weapons and wielded weapons count as chaotic and good for purposes of bypassing DR. Artistic soul:A lillend casts spells and can use bardic music as a bard of the same level-1. Only lillend levels count for this ability, but they stack with any other class or prc that gives bard spellcasting and/or bardic music. Ability increase: the lillend gains +1 Cha at levels 4 and 6 and +1 Str at levels 3, 5, 7 Constrict (Ex):A lillend deals 1d10+str points of damage with a successful grapple check. Constricting uses the entire lower portion of its body, so it cannot take any move actions when constricting, though it can still attack with its sword. Improved Grab (Ex):To use this ability, a lillend must hit with its tail slap attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict. Understanding:The lillend can now use speak with animals and speak with plants as SLAs 1/day for each 4HD it has. Trickster:The lillend can now use knock and illusionary terrain as SLAs 1/day for each 2 HD it has. Saves are 10+1/2HD+Cha modifier.] Wings: The lillend grows feathery wings of bright colors which allow her to fly at a speed of 10 foot per HD, average maneuverability. Growth: the lillend grows one size category. Melodie slithered away too, she had to smile at Giffen's comments but it seemed a true statement of Narvolg. He did not seem to be all that bright, the party might not know how tough it was to come here and bring a bunch of non-humans to live in a human town but, as a measure of your intellect, you should at least try to integrate yourselves to fit in. OoC -
  5. Sheet: Name: Nemyl Mynt Race: Aasimar (lesser) Classes: Cleric 8// Spirit Shaman 8 Nemyl fires her crossbow at the ensnared target. Action:
  6. Winter Nymph HD:d6 Level BAB Fort Ref Will Feature 1 +0 +0 +0 +2 Nature's Child, Cha+1 2 +1 +0 +0 +3 Fey Body, Wild Empathy, Dex+1 3 +1 +1 +1 +3 Unearthly Grace, Cha+1 4 +2 +1 +1 +4 Stunning Glance, Dex+1 5 +2 +1 +1 +4 Unnatural Beauty, Cha+1 6 +3 +2 +2 +5 Dimension Door, Dex +1 7 +3 +2 +2 +5 Blinding Beauty, Cha +1 Skills:6+Int modifier per level, quadruple at first level. Class skills are Concentration, Diplomacy, Escape Artist, Handle Animal, Heal, Hide, Listen, Move Silently, Spot, Swim. Proficiencies: Nymph is proficient with club, dagger, dart, quarterstaff, sickle, short spear, and sling. Features: Nature Child: The Nymph loses all other racial bonuses and gains fey traits (basically Low-light vision). She's a fey with a base speed of 30 feet and a swim speed of 20. The nymph casts spells like a druid of the same Nymph level. Suppose she multiclass's as a druid Nymph levels and druid levels stack for determining her spellcasting ability. She can choose to use her Charisma as a primary stat for her spellcasting, and if she multi-classed with the druid, the Nymph can use Cha instead of Wis for casting. Ability increase: Nymph gains Cha + 1 at levels 1, 3, 5 and 7, and Dex +1 at levels 2, 4, 6 and 7. Fey Body: At the second level, the Nymph gains DR/cold iron equal to half her HD. Wild Empathy: At level 2 Nymph gains Wild Empathy as a druid, with a +6 bonus on check. If you have Wild Empathy from some other source your Nymph levels stack with that class for Wild Empathy (you still get a +6 bonus). Unearthly Grace: At the third level, a Nymph adds her Charisma modifier as a bonus on all her saving throws. Stunning Glance: As a standard action, a Nymph can stun a creature within 30 feet with a look. The target creature must succeed on a Fortitude save with DC equal to 10+1/2HD+Cha modifier or be stunned for 2d4 rounds. Nymph can use this ability Hd x Cha modifier times per day. Unnatural Beauty: The Nymph gains a deflection bonus to AC equal to her Cha modifier. Dimension Door: Dimension Door 1/day as a SLA for each 2HD she has. Blinding Beauty: This ability affects all creatures within 10 feet per 2 HD of a nymph. Those who look directly at a nymph must succeed on a Fortitude save with a DC equal to 10+1/2HD+Cha or be blinded permanently as though by the Blindness spell. A Nymph can suppress or resume this ability as a free action, but it can't affect the same target more than once in a single day. This ability can be active for HD+Cha mod rounds per day. Sheet: Name: Winter or Icicle Classes: Nymph 3//Sorcerer 3 Winter tries her last magical bullet, she will have to re-cast the spell before her next shot. OoC - Actions Standard: Move:
  7. Dolly the Deva: Deva 4// Bard 4 SLA 1 - Aid, Detect Evil, each 2/day for every HD she has 2- Bless Weapon, Remove Fear, each 1/day for every HD she has 3- Consecrate, Continual flame*, Cure Serious Wounds, each 1/day for every 3 HD she has 4 - Protection from Arrows, Daylight 2/day SR14 Diva HD: d8 Level Bab Fort Ref Will Feature 1 +1 +0 +2 +0 Movanic Body, Heavenly Soul, +1 Dex 2 +2 +0 +3 +0 Deva, +1 Cha 3 +3 +1 +3 +1 Soothing Presence of Nature, +1 Dex 4 +4 +1 +4 +1 Wings, +1 Cha 5 +5 +1 +4 +1 Lesser Protective Aura, +1 Dex 6 +6 +2 +5 +2 Heavenly Deflection, +1 Cha 7 +7 +2 +5 +2 Divine Equilibrium, +1 Dex 8 +8 +2 +6 +2 Greater Protective Aura, +1 Cha 9 +9 +3 +6 +3 Cleansing Weapon, +1 Dex, +1 Cha Skills: 2+int modifier, quadruple at 1st level. Class skills are Concentration, Diplomacy, Disguise, Heal, Intimidate, Knowledge (Any), Listen, Perform, Sense Motive, Spellcraft, Spot, Survival. Proficiencies: Movanic Deva is proficient with simple weapons, two martial weapons of their choice and no armour. Features Movanic Body: At 1st level, a Movanic Deva loses all racial bonuses it had and gains outsider traits (basically darkvision 60 foot). It is a medium outsider with a base speed 40ft and a Nat Armour bonus equal to her Con modifier. Heavenly Soul: At each Movanic Deva level she becomes able to use soma SLAs a certain number of times per day, according to the following list. Save DCs are 10+1/2HD+Cha Mod. 1-Aid, Detect Evil, each 2/day for every HD she has 2- Bless Weapon, Remove Fear, each 1/day for every HD she has 3-Consecrate, Continual flame*, Cure Serious Wounds, each 1/day for every 3 HD she has 4- Protection from Arrows, Daylight, each 1/day for every 2 HD she has 5-Create food and Water, Prayer, Discern Lies, each 1/day for every 3 HD she has, plus Tongues permanent effect on self. 6- Remove curse, remove disease, Neutralize poison each 1/day for each 4 HD she has 7-Death Ward, Divination, Holy Smite, each 1/day for every 5 HD she has 8-Polymorph, Hallow, each 1/day for every 7 HD she has 9- Atonement, Raise Dead, Commune, Ethereal Jaunt, each 1/day for every 9 HD she has. *Note: unless she pays the material component, a Movanic Deva's Continual Flame only last 1 minute per HD. A Movanic Deva who multiclass's for a divine casting class can count her Movanic Deva levels as levels of that class for purposes of CL and to learn new spells and get new spell slots. So for example, a Movanic Deva 2 who took 1 level of cleric could choose to have CL 3 and get 2 2nd level spell slots (1 normal and 1 domain). She wouldn't get the spell knowns and spell slots of a cleric 2 however, neither would her Movanic Deva levels count towards turn undead and domain abilities. In addition, a Movanic Deva may always use Charisma as her key ability score in any class she takes, instead of the normal one (like wisdom for normal clerics). Ability Increase: the Movanic Deva gains +1 Dex at levels 1, 3, 5, 7, 9 and +1 Cha at levels 2, 4, 6, 8, 9, for a total of +5 Dex and +5 Cha at level 9. Deva: At 2nd level, gains a bonus on saves against petrification and resistance to Acid, Cold and Electricity equal to her HD, and a bonus on saves against poison and resistance to Fire equal to half her HD. Soothing Presence of Nature: At 3rd level, unless magically compelled to do so, no animal or plant will attack a Movanic Deva. In addition, she gains SR equal to 11+HD and DR/magic equal to ½ her HD. She may lower or raise back her SR as a free action at any time even if it isn't her turn. Wings: At 4th level, the Movanic Deva grows beautiful feathery wings that allow her to fly at a speed of 10' per HD with good manoeuvrability. Lesser Protective Aura: At the 5th level, as a free action, a Movanic Deva can surround herself with a nimbus of light that acts as a circle of protection against evil with a radius of 20 feet, with CL equal to her HD. The circle can be dispelled as normal but the Movanic Deva can create a new one as a free action at the start of her next turn. Heavenly Deflection: As an immediate action, as long as she's holding a melee weapon, a Movanic Deva can deflect any ranged attack targeted against her, as well as spell and supernatural abilities, as long as they have the Movanic Deva as a specific target. This includes rays, orbs and spells with a single target that don't have attack rolls. To succeed the Movanic Deva must succeed on a Reflex Save with DC 20+Enanchment of the weapon (in the case of a ranged attack)/Level of the spell(in the case of spell or SLA)/ half the HD of the attacker (if it isn't a spell, SLA or weapon). If the Deva succeeds the attack is deflected and completely nullified. The Movanic Deva must be aware of an attack to try to deflect it. Divine Equilibrium Movanic Devas are immune to the harmful effects of Positive-dominant or Negative-dominant planar energy traits. Greater Protective Aura: The Movanic Deva's aura now replicates a minor globe of invulnerability with a 20-foot radius, CL equal to her HD, in addition to the magic circle against evil, and blocks spells up to (Half HD)-3 level. Cleansing Weapon: At will, as a swift action, the Movanic Deva may grant any weapon she wields the flaming property for 1 round. If the weapon already had the flaming property, it's upgraded to Flaming Burst. It ignores resistance to fire equal to the Monavic Deva's HD and has a 50% chance of ignoring immunity to critical and fire. If the weapon already had the flaming burst property, double the extra fire damage and it now has a 75% chance of ignoring immunity to critical and fire. At 20 HD this ability is always active. As Dolly rested the night before she began to experience some pain in her back, the pain intensified and something broke out of her back as well as new bones growing. By the time the pain had stopped, she had grown a pair of pearly white wings. Also at this time, the curse that had been troubling her dissipated and this helped her focus on her new form and added abilities. Waking and preparing for the day, her new wings had now dried out and granted her flight. Her magic grew stronger as she now could cast spells from the 2nd tier, being able to cast healing spells at this higher level meant she could keep the bigger hitters up and operational. Upon entering the village and seeing the women ushering their children inside, Dolly knew they were frightened and in need of some hope that this Barrow King could be defeated. Dolly intended that they would be that hope, they then entered the building with Osgar and listened to their tale. Dolly spoke as she ate "we have been sent to aid you from the Realm Folded Tavern, Myrna Swiftbow whom I believe is known to you called for aid and here we are. My name is Dolly and as you can see I am of celestial origin. We will be your aid in this endeavour and help you be rid of this Barrow King, please tell us what you know of them" she asked. Action:
  8. The party drop into a crouch and makes their way over to the ruin, Henry, to his surprise, finds himself turning invisible with no action on his behalf. The two guards seem not to notice as the party get to the opposite corner of the building, they then slowly move to the north-west corner and prepare to attack. OoC - I could not wait any longer
  9. Ithrinnwen - 16 - Hits the ogre once as does her companion Ogre 1 - 12 - Beats on Felicity Ogre 2 - 12 - Beats on Ithrinnwen Ogre 3 - 12 - Beats on James Felicity - 10 - Uses Pelors gift and by his good grace the 2 ogres before her turn to ash James - 2 -
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