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paladinred

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  1. The remaining rooms on the main floor have no more surprises, there is an admin office and a recreational area for the guards. Heading upstairs you find a bloodbath, all the cells have been opened and all of the patients have been killed as well as the guards. It looked like there was a riot and the inmates killed the guards then at least some of the women were....... The more able-bodied killed the lesser and eventually only a few remained, two more dogs were found dead and four more inmates were found to have multiple bitemarks that had festered before the victim died. The magical weapons are in the head warders office (12a which is to the east of 13) and will be in a locked cabinet, the key to which will be on the head warders key ring (where ever that is).
  2. Sheet: Name: Adrianna Amore Classes: Healer 3//Spirit Shaman 3 Race: Aasimar (Lesser) Adrianna watched the woman speak, like some of the party she watches the woman for her movements.
  3. I have added Ilyrana's Spellcraft (18 before a roll) and a note on the symbol being a Sihedron rune, is there a connection? I will not be metagaming in any shape or form.
  4. , Could I get some character info please, I can then get the game started.
  5. Faith the Fallen HP: 36/36 Saves: Fort 5, Ref 6, Will 8 AC: 21, 15 (touch), 20 (flat-footed) Initiative: -1, Speed: 30 Concentration: +8, Arcana: +6, Religion: +6, The Planes +6, Spellcraft +6, UMD +8 Faith spun around at the sound of combat, she prepared to head up the wall and through the top of the doorway.
  6. Winter Nymph HD:d6 Level BAB Fort Ref Will Feature 1 +0 +0 +0 +2 Nature's Child, Cha+1 2 +1 +0 +0 +3 Fey Body, Wild Empathy, Dex+1 3 +1 +1 +1 +3 Unearthly Grace, Cha+1 4 +2 +1 +1 +4 Stunning Glance, Dex+1 5 +2 +1 +1 +4 Unnatural Beauty, Cha+1 6 +3 +2 +2 +5 Dimension Door, Dex +1 7 +3 +2 +2 +5 Blinding Beauty, Cha +1 Skills:6+Int modifier per level, quadruple at first level. Class skills are Concentration, Diplomacy, Escape Artist, Handle Animal, Heal, Hide, Listen, Move Silently, Spot, Swim. Proficiencies: Nymph is proficient with club, dagger, dart, quarterstaff, sickle, short spear, and sling. Features: Nature Child: The Nymph loses all other racial bonuses and gains fey traits (basically Low-light vision). She's a fey with a base speed of 30 feet and a swim speed of 20. The nymph casts spells like a druid of the same Nymph level. Suppose she multiclass's as a druid Nymph levels and druid levels stack for determining her spellcasting ability. She can choose to use her Charisma as a primary stat for her spellcasting, and if she multi-classed with the druid, the Nymph can use Cha instead of Wis for casting. Ability increase: Nymph gains Cha + 1 at levels 1, 3, 5 and 7, and Dex +1 at levels 2, 4, 6 and 7. Fey Body: At the second level, the Nymph gains DR/cold iron equal to half her HD. Wild Empathy: At level 2 Nymph gains Wild Empathy as a druid, with a +6 bonus on check. If you have Wild Empathy from some other source your Nymph levels stack with that class for Wild Empathy (you still get a +6 bonus). Unearthly Grace: At the third level, a Nymph adds her Charisma modifier as a bonus on all her saving throws. Stunning Glance: As a standard action, a Nymph can stun a creature within 30 feet with a look. The target creature must succeed on a Fortitude save with DC equal to 10+1/2HD+Cha modifier or be stunned for 2d4 rounds. Nymph can use this ability Hd x Cha modifier times per day. Unnatural Beauty: The Nymph gains a deflection bonus to AC equal to her Cha modifier. Dimension Door: Dimension Door 1/day as a SLA for each 2HD she has. Blinding Beauty: This ability affects all creatures within 10 feet per 2 HD of a nymph. Those who look directly at a nymph must succeed on a Fortitude save with a DC equal to 10+1/2HD+Cha or be blinded permanently as though by the Blindness spell. A Nymph can suppress or resume this ability as a free action, but it can't affect the same target more than once in a single day. This ability can be active for HD+Cha mod rounds per day. Sheet: Name: Winter or Icicle Classes: Nymph 3//Sorcerer 3 Winter uses her wand to heal Gawain's wounds, she cures the wolf's as well. OoC - Actions Standard: Move:
  7. Winter Nymph HD:d6 Level BAB Fort Ref Will Feature 1 +0 +0 +0 +2 Nature's Child, Cha+1 2 +1 +0 +0 +3 Fey Body, Wild Empathy, Dex+1 3 +1 +1 +1 +3 Unearthly Grace, Cha+1 4 +2 +1 +1 +4 Stunning Glance, Dex+1 5 +2 +1 +1 +4 Unnatural Beauty, Cha+1 6 +3 +2 +2 +5 Dimension Door, Dex +1 7 +3 +2 +2 +5 Blinding Beauty, Cha +1 Skills:6+Int modifier per level, quadruple at first level. Class skills are Concentration, Diplomacy, Escape Artist, Handle Animal, Heal, Hide, Listen, Move Silently, Spot, Swim. Proficiencies: Nymph is proficient with club, dagger, dart, quarterstaff, sickle, short spear, and sling. Features: Nature Child: The Nymph loses all other racial bonuses and gains fey traits (basically Low-light vision). She's a fey with a base speed of 30 feet and a swim speed of 20. The nymph casts spells like a druid of the same Nymph level. Suppose she multiclass's as a druid Nymph levels and druid levels stack for determining her spellcasting ability. She can choose to use her Charisma as a primary stat for her spellcasting, and if she multi-classed with the druid, the Nymph can use Cha instead of Wis for casting. Ability increase: Nymph gains Cha + 1 at levels 1, 3, 5 and 7, and Dex +1 at levels 2, 4, 6 and 7. Fey Body: At the second level, the Nymph gains DR/cold iron equal to half her HD. Wild Empathy: At level 2 Nymph gains Wild Empathy as a druid, with a +6 bonus on check. If you have Wild Empathy from some other source your Nymph levels stack with that class for Wild Empathy (you still get a +6 bonus). Unearthly Grace: At the third level, a Nymph adds her Charisma modifier as a bonus on all her saving throws. Stunning Glance: As a standard action, a Nymph can stun a creature within 30 feet with a look. The target creature must succeed on a Fortitude save with DC equal to 10+1/2HD+Cha modifier or be stunned for 2d4 rounds. Nymph can use this ability Hd x Cha modifier times per day. Unnatural Beauty: The Nymph gains a deflection bonus to AC equal to her Cha modifier. Dimension Door: Dimension Door 1/day as a SLA for each 2HD she has. Blinding Beauty: This ability affects all creatures within 10 feet per 2 HD of a nymph. Those who look directly at a nymph must succeed on a Fortitude save with a DC equal to 10+1/2HD+Cha or be blinded permanently as though by the Blindness spell. A Nymph can suppress or resume this ability as a free action, but it can't affect the same target more than once in a single day. This ability can be active for HD+Cha mod rounds per day. Sheet: Name: Winter or Icicle Classes: Nymph 3//Sorcerer 3 Winter stood down and produced a wand, she used a couple of charges on Ryzia to keep her topped up. Winter then checked the others for wounds, she was no healer but she was able to keep people from slipping into the next world. The loot looked good and so she waited for her share, once done she put away her wand. OoC - Actions Standard: Move:
  8. Faith the Fallen HP: 36/36 Saves: Fort 5, Ref 6, Will 8 AC: 21, 15 (touch), 20 (flat-footed) Initiative: -1, Speed: 30 Concentration: +8, Arcana: +6, Religion: +6, The Planes +6, Spellcraft +6, UMD +8 Faith began to open the caskets looking for loot, she seemed not to care that she was committing a desecration of someone's final resting place. Faith checks all 3 caskets for magical items that could help them fight the bad guys.
  9. Dolly the Deva: Deva 4// Bard 4 SLA 1 - Aid, Detect Evil, each 2/day for every HD she has 2- Bless Weapon, Remove Fear, each 1/day for every HD she has 3- Consecrate, Continual flame*, Cure Serious Wounds, each 1/day for every 3 HD she has 4 - Protection from Arrows, Daylight 2/day SR14 Diva HD: d8 Level Bab Fort Ref Will Feature 1 +1 +0 +2 +0 Movanic Body, Heavenly Soul, +1 Dex 2 +2 +0 +3 +0 Deva, +1 Cha 3 +3 +1 +3 +1 Soothing Presence of Nature, +1 Dex 4 +4 +1 +4 +1 Wings, +1 Cha 5 +5 +1 +4 +1 Lesser Protective Aura, +1 Dex 6 +6 +2 +5 +2 Heavenly Deflection, +1 Cha 7 +7 +2 +5 +2 Divine Equilibrium, +1 Dex 8 +8 +2 +6 +2 Greater Protective Aura, +1 Cha 9 +9 +3 +6 +3 Cleansing Weapon, +1 Dex, +1 Cha Skills: 2+int modifier, quadruple at 1st level. Class skills are Concentration, Diplomacy, Disguise, Heal, Intimidate, Knowledge (Any), Listen, Perform, Sense Motive, Spellcraft, Spot, Survival. Proficiencies: Movanic Deva is proficient with simple weapons, two martial weapons of their choice and no armour. Features Movanic Body: At 1st level, a Movanic Deva loses all racial bonuses it had and gains outsider traits (basically darkvision 60 foot). It is a medium outsider with a base speed 40ft and a Nat Armour bonus equal to her Con modifier. Heavenly Soul: At each Movanic Deva level she becomes able to use soma SLAs a certain number of times per day, according to the following list. Save DCs are 10+1/2HD+Cha Mod. 1-Aid, Detect Evil, each 2/day for every HD she has 2- Bless Weapon, Remove Fear, each 1/day for every HD she has 3-Consecrate, Continual flame*, Cure Serious Wounds, each 1/day for every 3 HD she has 4- Protection from Arrows, Daylight, each 1/day for every 2 HD she has 5-Create food and Water, Prayer, Discern Lies, each 1/day for every 3 HD she has, plus Tongues permanent effect on self. 6- Remove curse, remove disease, Neutralize poison each 1/day for each 4 HD she has 7-Death Ward, Divination, Holy Smite, each 1/day for every 5 HD she has 8-Polymorph, Hallow, each 1/day for every 7 HD she has 9- Atonement, Raise Dead, Commune, Ethereal Jaunt, each 1/day for every 9 HD she has. *Note: unless she pays the material component, a Movanic Deva's Continual Flame only last 1 minute per HD. A Movanic Deva who multiclass's for a divine casting class can count her Movanic Deva levels as levels of that class for purposes of CL and to learn new spells and get new spell slots. So for example, a Movanic Deva 2 who took 1 level of cleric could choose to have CL 3 and get 2 2nd level spell slots (1 normal and 1 domain). She wouldn't get the spell knowns and spell slots of a cleric 2 however, neither would her Movanic Deva levels count towards turn undead and domain abilities. In addition, a Movanic Deva may always use Charisma as her key ability score in any class she takes, instead of the normal one (like wisdom for normal clerics). Ability Increase: the Movanic Deva gains +1 Dex at levels 1, 3, 5, 7, 9 and +1 Cha at levels 2, 4, 6, 8, 9, for a total of +5 Dex and +5 Cha at level 9. Deva: At 2nd level, gains a bonus on saves against petrification and resistance to Acid, Cold and Electricity equal to her HD, and a bonus on saves against poison and resistance to Fire equal to half her HD. Soothing Presence of Nature: At 3rd level, unless magically compelled to do so, no animal or plant will attack a Movanic Deva. In addition, she gains SR equal to 11+HD and DR/magic equal to ½ her HD. She may lower or raise back her SR as a free action at any time even if it isn't her turn. Wings: At 4th level, the Movanic Deva grows beautiful feathery wings that allow her to fly at a speed of 10' per HD with good manoeuvrability. Lesser Protective Aura: At the 5th level, as a free action, a Movanic Deva can surround herself with a nimbus of light that acts as a circle of protection against evil with a radius of 20 feet, with CL equal to her HD. The circle can be dispelled as normal but the Movanic Deva can create a new one as a free action at the start of her next turn. Heavenly Deflection: As an immediate action, as long as she's holding a melee weapon, a Movanic Deva can deflect any ranged attack targeted against her, as well as spell and supernatural abilities, as long as they have the Movanic Deva as a specific target. This includes rays, orbs and spells with a single target that don't have attack rolls. To succeed the Movanic Deva must succeed on a Reflex Save with DC 20+Enanchment of the weapon (in the case of a ranged attack)/Level of the spell(in the case of spell or SLA)/ half the HD of the attacker (if it isn't a spell, SLA or weapon). If the Deva succeeds the attack is deflected and completely nullified. The Movanic Deva must be aware of an attack to try to deflect it. Divine Equilibrium Movanic Devas are immune to the harmful effects of Positive-dominant or Negative-dominant planar energy traits. Greater Protective Aura: The Movanic Deva's aura now replicates a minor globe of invulnerability with a 20-foot radius, CL equal to her HD, in addition to the magic circle against evil, and blocks spells up to (Half HD)-3 level. Cleansing Weapon: At will, as a swift action, the Movanic Deva may grant any weapon she wields the flaming property for 1 round. If the weapon already had the flaming property, it's upgraded to Flaming Burst. It ignores resistance to fire equal to the Monavic Deva's HD and has a 50% chance of ignoring immunity to critical and fire. If the weapon already had the flaming burst property, double the extra fire damage and it now has a 75% chance of ignoring immunity to critical and fire. At 20 HD this ability is always active. Dolly stood up and says "my feelings are that we should wait for the cultists to come back to the village and ambush them, we then can hit the outpost and free Glenn Hollow" Dolly said as her familiar landed on her new wings. Action:
  10. Sheet: Name: Queen Mhiryaana III Race: Pixie Classes: Pixie 5//Ardent 5 The Queen Queen Mhiryaana gave Badger some fuss then rode him back into the Inn, "here we are. All present and correct, I gave him a fuss and he let me ride him back into the Inn. Have I missed anything?
  11. We can do the outpost at any time, I say ambush those that come to the town, then rest up, then take out the outpost.
  12. Sheet: Name: Queen Mhiryaana III Race: Pixie Classes: Pixie 5//Ardent 5 The Queen Queen Mhiryaana flew down to badger and looked him over to see if he was ok, if he needed first aid she would use a charge from her healing belt.
  13. Nefertiti is a sight to behold. Name: Nefertiti Khalia Nature: Clan: Setite Sect: Demeanour: Deviant Generation: 8th Concept: Dancer of Forbidden Rites Path: The Path of Cathari Sire: Fatima Khalia Sheet: Nefertiti scowled at the news that the Inn claimed that no rooms were available, the servants were tired but had to move on to the next village for lodgings. Nefertiti gathered that the other party members felt the same frustration she did, she hoped that the village they were going to was a little more helpful, if not Nefertiti would use her skill in domination and create the availability.
  14. Sheet: Name: Queen Mhiryaana III Race: Pixie Classes: Pixie 5//Ardent 5 The Queen Queen Mhiryaana flew through the door and her thoughts were, if ever they have hurt that badger. The little pixie flew around the front of the Inn and gained some height so that she could get a better view, she flew around the Inn with her eyes peeled.
  15. Woohoo, Gothika get's to level up. She does not need the loot so I will stick to the WBL total, once again a big thank you to Blue Jay for running an awesome adventure.
  16. Trixie and Lysme Health Trixie 37/37 Lysme 20/20 Spells Trixie - 5/5/3 (Spent 0/0/0) Lysme - 2/1 Trixie The two priestesses moved quickly away from the spider, Llolth was still worshipped down here and her righthand bitch was going to join her someday soon. Following their guide the two remained silent, there was nothing they wanted to share at this time.
  17. Ilyrana Shazowyn and Drogo Basic Statblock Sheet: Name/Race: Ilyrana Shazorwyn/Elf Class: Witch 8 Relevant Effects: Fey Sighted (has Detect Magic in constant use) Deathwatch Eyes Constant deathwatch as the spell out to 30' Flight used 0/8 CLW Wand Charges 34/50 Health 64/64 Active Effects: Ilyrana thought shit, I am not losing face to the bloody dwarf and she steps up next. She promised herself that she would neither scream nor cry, she sort of did both as the white-hot brand seared into her flesh. The thing was, there was no hissing nor burning, it was headology that's all. A simple mind trick was all it was, getting back to her place made her think of this cult and the tactics it was employing, Harbinger was still on her shoulder and remained invisible. Action: Move: OoC: Ilyrana has Spellcraft 18 so will know what the item was and what spell transported them. PS: The symbol is that of a Sihedron Rune from Rise of the Runelords
  18. Sorry, I forgot your map with positions as the start of round 2.
  19. He is 10' away, I might have to add co-ordinates so people can call out their position with better accuracy.
  20. The panting reference was her gasping for breath after all that exercise, not something sexual, lol.
  21. Sheet: Race: Half Fey Classes: Healer//Dragon Shaman Amyly looked a Finn for a long moment and then replied "I have caught my breath, you should not worry whether I am panting for air and keep an eye on that door. Whatever happened to this place is connected to that door" the fey said, she slipped outside and could see the ship pulling up. She helped the survivors aboard and then sat a little, once they were all aboard she returned back to the party.
  22. Initiatives Baran - 24 - Fires 2 arrows in quick succession but they miss their target 1 - 22 - Moves over to Mizzi and attacks Aiden - 21 - Hurls a Spear of Light hitting 1 for 19 3b - 20 - Makes his way over to Rand Yuki - 19 - Moves over and targets the spellcaster with a Misfortune Hex (1 round) Nyll - 17 - Blasts the guy with fire Tanith - 15 - Moves to Yuki and Hastes a bunch of the party 2 - 14 - Silences the area George - 12 - Hits the guy with the suave tongue Rand - 8 - Activates his sword 3a - 6 - Moves to attack Yuki
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