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codexgigas

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  1. Thanks for your patience and . Your characters will be in the next room the party searches.
  2. Palast, 31st of Gildember, Morning Moon Magic White Robes receive a +1 bonus to spell attack rolls and spell save DCs. Solinari (17+1)--High Sanction, 7 days to Waning Lunitari (17+1)--Waning, 1 days to Waning Nuitari (5)--Waxing, 2 days to High Sanction As Alura speaks to Callista, Rath Modar speaks a word of command and makes an arcane gesture with his hands. While the sorcerer hopes the two wizards are distracted, Callista quickly counterspells Modar's spell, causing it to fail. Modar growls in frustration. "Get them, my pretties!" he shouts, as the gargoyles in the four corners come to life. Before you can react, they attack! The first two gargoyles attack one of the zombies. They claw and bite it, ripping rotting flesh away from its corpse. The third gargoyle attacks another zombie, again stripping flesh from bone. The fourth gargoyle attacks Aubryn, but its stone teeth and claws slide harmlessly off her armor. Rath Modar raises his staff and then slams it down into the ground. A ring of fire one foot thick and twenty feet wide springs up around him, rising all the way to the ceiling of the room. Tabletop You are in Area 12. Callista successfully counterspells Rath Modar's teleport spell. We are in combat. The full party is up. The red circle is Rath Modar's wall of fire spell. Any character who comes within 10 feet of the wall must make a DC 15 Dexterity Save. Map
  3. That's because I grabbed a template and popped it in on my phone yesterday but didn't have a chance to sit down at my computer and edit it. I'm working on cleaning it up. Thanks for letting me know. I've picked another color and checked how it looks in Dark Mode. Let me know if that's still a problem.
  4. MINERVA HECATE WITCH 1 HP: 16/16 | AC: 16 | Perception: +4 Fort: +5 | Ref: +5 | Will: +6 ResourcesFocus Points 1/1 | Spells PreparedCANTRIPS Electric Arc Light Mage Hand Needle Darts Shield 1ST LEVEL Fear Summon Animal HEXES Discern Secrets (Hex Cantrip) Phase Familiar | SkillsAcrobatics +5 🅣 Arcana +7 🅣 Athletics +0 Crafting +7 🅣 Deception +0 Diplomacy +0 Intimidation +3 🅣 Lore: Academia +7 🅣 Medicine +0 Nature +4 🅣 Occultism +7 🅣 Performance +0 Religion +4 🅣 Society +7 🅣 Stealth +5 🅣 Survival +0  Thievery +0 | FamiliarPerception +5  Speed 25 feet HP 5/5 AC 15 Fortitude +5  Reflex +5  Will +6  Familiar Ability: Fly Familiar Ability: Speech Master Ability: Share Senses| Summon Stats (Empty)Content... "This is how I speak." This is how I think. This is how I act. Tabletop Exploration Activity: Action 1: Action 2: Action 3: Reaction:
  5. Amdiran, Son of Amdirgir | Dunédain Warden (Counselor) 4 AC: 15/17 | HP: 27/27 | HD: 4/4d8 | Initiative: +4 | Passive Perception: 17 | Warden's Gift: 3/3 | Discourse 1/1 | Foresight: 1/1 Shadow Points: 3 | DM Inspiration: 0/1 Amdiran startles a bit as Dandi suddenly begins speaking to him. The usually keen-eyed Ranger had no idea there was a hobbit following him. "And that was fine sneaking on your part as well, Dandi," he chuckles. "I didn't even see you there. Let's head back to report to the others." Amdiran walks the rest of the way back to Léofwyn and Orn with the hobbit by his side. Once they return, he reports what he has seen and asks Orn's opinions about the crebain. Tabletop
  6. Arlo Thistleknott Kender Entertainer Arcane Trickster Rogue AC: 16 (Studded Leather) | HP: 48/48 | Speed: 40 ft. Senses: passive Perception 18, Insight 15, Investigation 16 Str: 8 (-1) | Dex: 18 (+4) | Con: 14 (+2) | Int: 14 (+2) | Wis: 12 (+1) | Cha: 10 (+0) Languages: You can speak, read, and write Common, Kenderspeak, and Thieves' Cant Arlo is delighted by all of his new friends, but Hunni is currently his favorite for teaching him the song. He likes that Coltan's hammer can flame, and thinks that if he's very good perhaps Coltan will let him turn the flames on. Merituuli has an osprey, which Arlo feels is a sterling character reference. Since the bird likes the sea elf, Arlo does too. He feels a little intimidated by Artanis because none of the knights he's met have appreciated having a Kender around. Still, Artanis seems nice. Arlo is a little scared of Modri after seeing how ferociously the dwarf fights, but he's reassured by how friendly Modri is after the battle. All goes well until Hunni mentions eating one of his new rat friends. Arlo stops blowing on the pipes and gives her a horrified look. "Hunni," he says with complete sincereity, "rats are friends, not food." Back in Kalaman, Arlo feels a little overawed by the palace, which he'd never been allowed in before. His eyes go wide as Lady Michelle introduces himself and then wider still when Modri mentions that she "spent time" with the Red Dragonarmy. "I'm Arlo Thistlenott," he says when she turns her attention to him. "I'm from Kendermore, and I'm looking for my Uncle Trapspringer. Did you know that he once ended up in an ogre's stewpot? He convinced the ogre that Kender taste better when they're in a salad, rather than a stew, and it turned out the ogre didn't like salad, so he let Uncle Trapspringer go. But I'm not sure where he's gone since then. Do you?" When Hunni takes him to Wyhan's shop, Arlo realizes that this is the first time he's ever actually been allowed in a mageware shop. He mostly listens to Wyhan as she gives a good speech about why Kender should be mages, but there are too many wonderful things around him to really pay attention to her. He sees a cuckoo-clock that is running backwards, a jade toad that actually hops, and so many other marvelous things. Something clinks against his foot, and he looks down to find a potion vial filled with blue liquid. Someone must have dropped this, he thinks to himself and bends down to pick it up. Before he can give it back to Wyhan, he gets distracted by rows and rows of spellbooks on a bookcase. While he's paying attention to them, his hand absentmindedly puts the vial in one of his pouches for safe keeping. And then Wyhan's speech is over, and she's hurrying them out of the shop, which is a shame because Arlo was really interested in buying something, and then the door, which is open, does something an open door has never done before and refuses to let him leave. Before he can do anything, Wyhan magics the potion that he forgot about out of his pocket and back onto a shelf. As the magical force helps him leave the shop in style, Arlo calls out behind his shoulder, "You must have dropped that! I'm glad I helped you find it!" Outside the store, he smiles at Hunni. "That was amazing. Wyhan may be even more awesome than Par-Salian, which I didn't know was possible. Do you think she'd let me join the Black Robes? I'd like to be able to see Nuitari, and I hear that only Black Robes can. It's odd that there's a moon that most people can't see, don't you think? Can we study for the Test of High Sorcery together?" OOC Action: Move: Bonus Action: Taunt: 3/3 Spell Slots: 3/3 1st Level Pipes of the Sewers: 3/3 charges
  7. Palast, 31st of Gildember, Morning Moon Magic White Robes receive a +1 bonus to spell attack rolls and spell save DCs. Solinari (17+1)--High Sanction, 7 days to Waning Lunitari (17+1)--Waning, 1 days to Waning Nuitari (5)--Waxing, 2 days to High Sanction Rath Modar gives Callista a suspicious look. "I know Azbara is particularly accommodating for a servant of Nuitari. How do I know you won't follow your moon god's orders and kill me for daring to practice magic without his permission?" the sorcerer asks. "As for what I want... I want Takhisis' return. Without her divine leadership, the Knights of Neraka have lost our way. The glory days of Ariakan are well behind us. The Vision and the Blood Oath lost all meaning without Takhisis, and my fellow knights had the audacity to forsake her worship! She created us! She gave us meaning!" He stares directly at Aubryn. "I don't think you're going to help with that. You'll spout some noble drivel about sacrifice and balance and how Paladine sacrificed himself to save us all. But don't you want him back? Wouldn't you do anything to help him ascend to the Dome of Creation again? Can you really blame me for being loyal to my goddess?" Tabletop You are in Area 12. Map
  8. Looks like introductions are going well. I'm hanging back while you RP this scene. feel free to jump in at any point.
  9. Yeah, I have nothing but sympathy for you right now. This is the worst part of being a GM on Myth-Weavers.
  10. Yeah, this is always the hardest time... Good luck everyone!
  11. Amdiran, Son of Amdirgir | Dunédain Warden (Counselor) 4 AC: 15/17 | HP: 27/27 | HD: 4/4d8 | Initiative: +4 | Passive Perception: 17 | Warden's Gift: 3/3 | Discourse 1/1 | Foresight: 1/1 Shadow Points: 3 | DM Inspiration: 0/1 Amdiran retreats until he is back with the company. "It's a crebain, not a woman," he tells them. "What can you tell us of these birds, Orn? I know your people have special friendships with them. Why would one be so far from the Lonely Mountain?" For his part, Amdiran's curiosity is piqued. Unless Orn counsels otherwise, he is inclined to investigate the situation further. Tabletop
  12. Amdiran, Son of Amdirgir | Dunédain Warden (Counselor) 4 AC: 15/17 | HP: 27/27 | HD: 4/4d8 | Initiative: +4 | Passive Perception: 17 | Warden's Gift: 3/3 | Discourse 1/1 | Foresight: 1/1 Shadow Points: 3 | DM Inspiration: 0/1 Amdiran frowns as Léofwyn shares the sound that has reached her ears. "I do not want to abandon someone in need, but our enemies are cunning. This might be a trap. Let me see what I can. I will report back." Moving as quietly as he can, Amdiran moves in the direction Léofwyn heard the noise. He tries to search the area and report back to his companions. Tabletop
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