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Cleric8092

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  1. Ya - smash the bones! Interesting that Gorum died. I guess he was used so much for builds - the thought, meta wise, might have been to spread out the usage / reverence
  2. 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Mic Humblebrow Elemental Heart Dwarf Thief Rogue 2 Chaotic Good | | AC: 19| HP: 25 / 30 | Perception: +9 | Fort: +6 | Ref: +10 | Will: +9 Hero Points:: 1/1 | Movement: 20' - Conditions: "Rok, you might help yourself about your wound there while... Janos - you able to summon a behemoth dog? Zum, I would hate to nitpick - but perhaps next time hew more on the less loud side when in a bone room. Or throne room. Or... hmmm..." Mic suggests, requests, and ... digress. As he sheathes his blade, stows his bow, and draws his Clan dagger. As he'd be surprised if the bones also grew hearts, kidneys, etc for him to stab. He sighs. He always missed attempting to stab a vital organ on a foe. Busting bones seemed so... barbaric. He can't help but glance at Zum at that last part. Magnificent savage. Wondering if the fella has a great club. "Actions - Out of Character, link to Sheet" Actions: 1. Sheath Rapier 2. Sheath Bow 3. Draw Clan Dagger Rapier +9. Others +8 Spell attacks +7. Spell DCs 17 Str 10, Dex 18, Con 14, Wis 16, Int 14, Cha 8 Trapfinder. Darkvision. Perception +9. Languages: Common, Dwarven, Aklo, Undercommon Trained Skills Acrobatics +8, Arcana +6, Athletics +6, dumb ol' Diplomacy +3, Intimidation +3, Lore: "Circus" +6, Medicine +7, Nature +7, Occultism +6, Religion +7, Society +6, Stealth +8, Survival +7, Thievery +8 Melee Clan Dagger +4 (Agile, Parry (+1), Uncommon, Versatile B), Damage 1d4 (P) Melee +1 Rapier +9 (Finesse, Disarm, Deadly d8), Damage 1d6+4 (P) Melee Shortsword +8 (Agile, Finesse, Versatile S), Damage 1d6+4 (P) Melee Light Mace +8 (Agile, Finesse, Shove), Damage 1d4+4 (B) Melee Throwing Knife +8 (Agile, Finesse, Thrown 20 ft.), Damage 1d4+4 (P) Ranged Throwing Knife +8 (Agile, Finesse, Thrown 20 ft.), Damage 1d4 (P) Shortbow (Arrows 5) +8 (60') Damage 1d6 (P) deadly d10 Coins: 18g. 4s. 6c Silver key from Tangletop's study (10gp *Wayfinder* Activate command; Effect The wayfinder is targeted by a 1st-level light spell. Cantrips: Druid Archetype (Leaf Order) Electric Arc 30' Disrupt Undead 30' Detect Magic (Arcane Sense) Elemental Heart Dwarf: Energy Emanation (Evocation, Primal) Frequency once per day Energy bursts forth from your body. You deal 1d6 damage of your chosen type (Electric) to all adjacent creatures (basic Reflex save using your class DC (17) or spell DC, whichever is higher). At 3rd level, and every 2 levels thereafter, this damage increases by 1d6. Dwarven Doughtiness End of turn reduce Frightened by 2 instead of 1 Quick Draw Precision Damage Sneak Attack 1d6 Additional Feats Cat Fall, Elemental Heart Dwarf, Rock Runner, Steady Balance, Trap Finder Additional Specials Rogue's Racket (Thief Racket), Sneak Attack, Surprise Attack Gear: Leather Armor, Wayfinder, Thieves' Tools, Climbing Kit, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (1 week), "Feats and Abilities and Spells and Special Items" Trapfinder. Darkvision. dark = black and white Cantrips: Druid Archetype (Leaf Order) Electric Arc 30' Disrupt Undead 30' Detect Magic (Arcane Sense) Elemental Heart Dwarf Energy Emanation (Evocation, Primal) Frequency once per day Energy bursts forth from your body. You deal 1d6 damage of your chosen type (Electric) to all adjacent creatures (basic Reflex save using your class DC (17) or spell DC, whichever is higher). At 3rd level, and every 2 levels thereafter, this damage increases by 1d6. *Bonus Ancestry Feat* Dwarven Doughtiness End of turn reduce Frightened by 2 instead of by 1. Precision Damage Sneak Attack 1d6 Additional Specials Rogue's Racket (Thief Racket), Sneak Attack, if foe Flat-Footed Surprise Attack 1st Round, if roll Stealth or Dec for Init. not acted = FF to me Additional Feats Quick Draw Cat Fall falls Tr=-10', Exp=-25', Mstr= -50', Leg=no dmg Rock Runner ignore difficult terrain from rubble / uneven from rock / ground when use Acro to Balance on narrow / uneven of stone / earth not FF Steady Balance Sucess w Balance action = crit success Not FF to Balance on narrow / uneven, can use Acro check not Ref to Grab an Edge Trap Finder always on +1 Perc, AC, Saves of Traps Additional Specials Rogue's Racket (Thief Racket), Sneak Attack, Surprise Attack "Spells" Traditions arcane, primal Electric Arc Cast somatic, verbal Range 30 feet; Targets 1 or 2 creatures Saving Throw basic Reflex An arc of lightning leaps from one target to another. You deal electricity damage equal to 1d4 plus your spellcasting ability modifier. Heightened (+1) The damage increases by 1d4 Disrupt Undead Cantrip 1 Cantrip Necromancy Positive Source Core Rulebook pg. 331 4.0 Traditions divine, primal Bloodline psychopomp Cast somatic, verbal Range 30 feet; Targets 1 undead creature Saving Throw Fortitude You lance the target with energy. You deal 1d6 positive damage plus your spellcasting ability modifier. The target must attempt a basic Fortitude save. If the creature critically fails the save, it is also enfeebled 1 for 1 round. Heightened (+1) The damage increases by 1d6. 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  3. %5Bfloatleft%5D%5Bimg2%3D200%5D%20%20%20%20https%3A%2F%2Fi.pinimg.com%2F1200x%2Ff0%2F8c%2Fa8%2Ff08ca8016f82825131420453ccdc1fb2.jpg%20%20%5B%2Fimg2%5D%20%20%20%0A%5B%2Ffloatleft%5D%20%20%20%20%20%5BFONT%3D%22BookAntiqua%22%5D%5BSIZE%3D%225%22%5D%5Bb%5D%5BCOLOR%3D%22Brown%22%5D%20%22Wugo%20GrowlSnuffer%22%20%5B%2FCOLOR%5D%5B%2Fb%5D%5B%2FSIZE%5D%5B%2FFONT%5D%5BFONT%3D%22Arial%20Narrow%22%5D%20Warrior%20Warpriest%20of%20Zarongel%20(4)%20%20%5Bi%5D%20Neutral%5B%2Fi%5D%5B%2FFONT%5D%20%7C%20%5Burl%3D%22%20https%3A%2F%2Fwww.myth-weavers.com%2Fsheets%2F%3Fid%3D2888517%20%20%20%22%5DSheet%5B%2Furl%5D%5Bhr%5D%5B%2Fhr%5D%5BIMG2%3D15%5Dhttps%3A%2F%2Fwww.dungeonmastersvault.com%2Fimage%2Fblack%2Fchecked-shield.svg%5B%2FIMG2%5D%5BB%5D%5BCOLOR%3D%22Black%22%5DAC%5B%2FCOLOR%5D%3A%5B%2FB%5D%20%5BB%5D%2021%20%5B%2FB%5D%20%7C%20%5BB%5D%5BIMG2%3D15%5Dhttps%3A%2F%2Fwww.dungeonmastersvault.com%2Fimage%2Fblack%2Fhealth-normal.svg%5B%2FIMG2%5D%5BCOLOR%3D%22black%22%5DHP%5B%2FCOLOR%5D%3A%5B%2FB%5D%20%5BCOLOR%3D%22Firebrick%22%5D%2050%20%5B%2FCOLOR%5D%2F%5BCOLOR%3D%22black%22%5D%2050%20%20%5B%2FCOLOR%5D%7C%20%5BB%5D%0A%5BIMG2%3D15%5Dhttps%3A%2F%2Fwww.dungeonmastersvault.com%2Fimage%2Fblack%2Fsprint.svg%5B%2FIMG2%5D%20%5BCOLOR%3D%22black%22%5DPerception%5B%2FCOLOR%5D%3A%5B%2FB%5D%20%2B9%20%7C%20%5BIMG2%3D15%5Dhttps%3A%2F%2Fwww.dungeonmastersvault.com%2Fimage%2Fblack%2Fawareness.svg%5B%2FIMG2%5D%20%5BB%5D%5BCOLOR%3D%22black%22%5DFort%5B%2FCOLOR%5D%3A%5B%2FB%5D%20%2B10%20%7C%20%5Bb%5D%5BCOLOR%3D%22black%22%5DRef%5B%2FCOLOR%5D%3A%5B%2FB%5D%20%2B10%20%7C%20%5Bb%5D%5BCOLOR%3D%22black%22%5DWill%5B%2FCOLOR%5D%3A%5B%2FB%5D%20%2B11%20%20%5Bb%5D%5BCOLOR%3D%22black%22%5DHero%20Points%3A%20%200.%20%5B%2FCOLOR%5D%3A%5B%2FB%5D%20%20%7C%20%5BB%5DMovement%3A%2025'%20%20-%20%20Conditions%20-%20%20%5B%2FB%5D%20%20%5Bhr%5D%5B%2Fhr%5D%20%20%20%20%5BCOLOR%3D%22Brown%22%5D%5BB%5D%20%20%22%20Take%20this%20again!%0A%20And%20this%20for%20you%20ouchies.%22%20%20%20%5B%2FB%5D%5B%2FCOLOR%5D%0AWugo%20narrows%20his%20eyes%20in%20concentration%20to%20maintain%20his%20spell.%20%20Then%20magically%20sends%20a%20mace%20again%20at%20the%20foe.%20%20%20Quickly%20following%20with%20a%20wash%20of%20healing%20energy%20for%20his%20ally%20(Armenga)%20next%20to%20him.%20%20He%20would%20very%20much%20like%20to%20Hit%20and%20Run.%20But%20would%20feel%20shame%20shame%20to%20leave%20a%20wounded%20friend%20alone%20against%20this%20giant%20sword%20swinging%20giant%20construct%20%0A%0A%5BSPOILER%3D%22Actions%20and%20Out%20of%20Character%22%5D%20%0A%0A1.%20Maintain%20%20Rank%202%20Spell%20Spiritual%20Armament%20%0A(See%20Spoiler%20at%20bottom)%0ANow%20Blessed%0A%0A2%20and%203.%20%202%20action%20cast%20Heal%20on%20Armenga%0A%0Amagic%20bludgeon%20or%20spirit%20dmg%20-%20whichever%20is%20more%20detrimental%20to%20target%20per%20description%0A%0AMelee%20Attacks%20at%20%2B10%0ASpell%20Attacks%20at%20%2B9%0ASpell%20DCs%20at%2019.%0A%0A%5BB%5DGear%5B%2FB%5D%3A%20%0A%2B1%20Striking%20Dogslicers%20x2%0ALight%20Mace%20x2%2C%20Dogslicers%20x2%0AHealers%20Toolkit%2C%20Thievers%20Tools%2C%20Wooden%20Religious%20symbol%2C%20crowbar%0A%0A%5BB%5DBackpack%2C%5B%2FB%5D%20%0ABedroll%2C%20Chalk%2C%20Flint%20and%20Steel%2C%20Rope%2C%20Soap%2C%20Torch%2C%20Rations%20(2%20weeks)%2C%20Waterskin%2C%20Climbing%20Kit%0A%0A%0A%5B%2FSPOILER%5D%20%20%20%20%20%20%20%5BSPOILER%3D%22Spiritual%20Armament%22%5D%20%0A%0ASpiritual%20Armament%20%5Btwo-actions%5D%20(Spell%202)%0AConcentrate%2C%20Manipulate%2C%20Sanctified%2C%20Spirit%0A%0ATraditions%20divine%2C%20occult%0ARange%20120%20feet%3B%20Target%201%20creature%0ADefense%20AC%3B%20Duration%20sustained%20up%20to%201%20minute%0A%0AYou%20create%20a%20ghostly%2C%20magical%20echo%20of%20one%20weapon%20you%E2%80%99re%20wielding%20or%20wearing%20and%20fling%20it.%20Attempt%20a%20spell%20attack%20roll%20against%20the%20target%E2%80%99s%20AC%2C%20dealing%202d8%20damage%20on%20a%20hit%20(or%20double%20damage%20on%20a%20critical%20hit).%20The%20damage%20type%20is%20the%20same%20as%20the%20chosen%20weapon%20(or%20any%20of%20its%20types%20for%20a%20versatile%20weapon).%20The%20attack%20deals%20spirit%20damage%20instead%20if%20that%20would%20be%20more%20detrimental%20to%20the%20creature%20(as%20determined%20by%20the%20GM).%20This%20attack%20uses%20and%20contributes%20to%20your%20multiple%20attack%20penalty.%20After%20the%20attack%2C%20the%20weapon%20returns%20to%20your%20side.%20If%20you%20sanctify%20the%20spell%2C%20the%20attacks%20are%20sanctified%20as%20well.%0A%0AEach%20time%20you%20Sustain%20the%20spell%2C%20you%20can%20repeat%20the%20attack%20against%20any%20creature%20within%20120%20feet.%0A%0A%5B%2FSPOILER%5D "Wugo GrowlSnuffer" Warrior Warpriest of Zarongel (4) Neutral | AC: 21 | HP: 50 / 50 | Perception: +9 | Fort: +10 | Ref: +10 | Will: +11 Hero Points: 0. : | Movement: 25' - Conditions - " Take this again! And this for you ouchies." Wugo narrows his eyes in concentration to maintain his spell. Then magically sends a mace again at the foe. Quickly following with a wash of healing energy for his ally (Armenga) next to him. He would very much like to Hit and Run. But would feel shame shame to leave a wounded friend alone against this giant sword swinging giant construct "Actions and Out of Character" 1. Maintain Rank 2 Spell Spiritual Armament (See Spoiler at bottom) Now Blessed 2 and 3. 2 action cast Heal on Armenga magic bludgeon or spirit dmg - whichever is more detrimental to target per description Melee Attacks at +10 Spell Attacks at +9 Spell DCs at 19. Gear: +1 Striking Dogslicers x2 Light Mace x2, Dogslicers x2 Healers Toolkit, Thievers Tools, Wooden Religious symbol, crowbar Backpack, Bedroll, Chalk, Flint and Steel, Rope, Soap, Torch, Rations (2 weeks), Waterskin, Climbing Kit "Spiritual Armament" Spiritual Armament [two-actions] (Spell 2) Concentrate, Manipulate, Sanctified, Spirit Traditions divine, occult Range 120 feet; Target 1 creature Defense AC; Duration sustained up to 1 minute You create a ghostly, magical echo of one weapon you’re wielding or wearing and fling it. Attempt a spell attack roll against the target’s AC, dealing 2d8 damage on a hit (or double damage on a critical hit). The damage type is the same as the chosen weapon (or any of its types for a versatile weapon). The attack deals spirit damage instead if that would be more detrimental to the creature (as determined by the GM). This attack uses and contributes to your multiple attack penalty. After the attack, the weapon returns to your side. If you sanctify the spell, the attacks are sanctified as well. Each time you Sustain the spell, you can repeat the attack against any creature within 120 feet.
  4. Just about any limb, theoretically, can be severable. There may be several severed surreptitiously secretly secreting suffering succotash
  5. Ya. Good thing we gots a savage barbarian in the Party
  6. 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Mic Humblebrow Elemental Heart Dwarf Thief Rogue 2 Chaotic Good | | AC: 19| HP: 25 / 30 | Perception: +9 | Fort: +6 | Ref: +10 | Will: +9 Hero Points:: 1/1 | Movement: 20' - Conditions: "Die to Time!" Mic ... adds. As he hustles to behind the foe and tries to skewer it. Inspired by the ominousness of Rok and the lethality demonstrated by Zum. "Actions - Out of Character, link to Sheet" Stride x2 Strike Rapier +9. Others +8 Spell attacks +7. Spell DCs 17 Str 10, Dex 18, Con 14, Wis 16, Int 14, Cha 8 Trapfinder. Darkvision. Perception +9. Languages: Common, Dwarven, Aklo, Undercommon Trained Skills Acrobatics +8, Arcana +6, Athletics +6, dumb ol' Diplomacy +3, Intimidation +3, Lore: "Circus" +6, Medicine +7, Nature +7, Occultism +6, Religion +7, Society +6, Stealth +8, Survival +7, Thievery +8 Melee Clan Dagger +4 (Agile, Parry (+1), Uncommon, Versatile B), Damage 1d4 (P) Melee +1 Rapier +9 (Finesse, Disarm, Deadly d8), Damage 1d6+4 (P) Melee Shortsword +8 (Agile, Finesse, Versatile S), Damage 1d6+4 (P) Melee Light Mace +8 (Agile, Finesse, Shove), Damage 1d4+4 (B) Melee Throwing Knife +8 (Agile, Finesse, Thrown 20 ft.), Damage 1d4+4 (P) Ranged Throwing Knife +8 (Agile, Finesse, Thrown 20 ft.), Damage 1d4 (P) Shortbow (Arrows 5) +8 (60') Damage 1d6 (P) deadly d10 Coins: 18g. 4s. 6c Silver key from Tangletop's study (10gp *Wayfinder* Activate command; Effect The wayfinder is targeted by a 1st-level light spell. Cantrips: Druid Archetype (Leaf Order) Electric Arc 30' Disrupt Undead 30' Detect Magic (Arcane Sense) Elemental Heart Dwarf: Energy Emanation (Evocation, Primal) Frequency once per day Energy bursts forth from your body. You deal 1d6 damage of your chosen type (Electric) to all adjacent creatures (basic Reflex save using your class DC (17) or spell DC, whichever is higher). At 3rd level, and every 2 levels thereafter, this damage increases by 1d6. Dwarven Doughtiness End of turn reduce Frightened by 2 instead of 1 Quick Draw Precision Damage Sneak Attack 1d6 Additional Feats Cat Fall, Elemental Heart Dwarf, Rock Runner, Steady Balance, Trap Finder Additional Specials Rogue's Racket (Thief Racket), Sneak Attack, Surprise Attack Gear: Leather Armor, Wayfinder, Thieves' Tools, Climbing Kit, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (1 week), "Feats and Abilities and Spells and Special Items" Trapfinder. Darkvision. dark = black and white Cantrips: Druid Archetype (Leaf Order) Electric Arc 30' Disrupt Undead 30' Detect Magic (Arcane Sense) Elemental Heart Dwarf Energy Emanation (Evocation, Primal) Frequency once per day Energy bursts forth from your body. You deal 1d6 damage of your chosen type (Electric) to all adjacent creatures (basic Reflex save using your class DC (17) or spell DC, whichever is higher). At 3rd level, and every 2 levels thereafter, this damage increases by 1d6. *Bonus Ancestry Feat* Dwarven Doughtiness End of turn reduce Frightened by 2 instead of by 1. Precision Damage Sneak Attack 1d6 Additional Specials Rogue's Racket (Thief Racket), Sneak Attack, if foe Flat-Footed Surprise Attack 1st Round, if roll Stealth or Dec for Init. not acted = FF to me Additional Feats Quick Draw Cat Fall falls Tr=-10', Exp=-25', Mstr= -50', Leg=no dmg Rock Runner ignore difficult terrain from rubble / uneven from rock / ground when use Acro to Balance on narrow / uneven of stone / earth not FF Steady Balance Sucess w Balance action = crit success Not FF to Balance on narrow / uneven, can use Acro check not Ref to Grab an Edge Trap Finder always on +1 Perc, AC, Saves of Traps Additional Specials Rogue's Racket (Thief Racket), Sneak Attack, Surprise Attack "Spells" Traditions arcane, primal Electric Arc Cast somatic, verbal Range 30 feet; Targets 1 or 2 creatures Saving Throw basic Reflex An arc of lightning leaps from one target to another. You deal electricity damage equal to 1d4 plus your spellcasting ability modifier. Heightened (+1) The damage increases by 1d4 Disrupt Undead Cantrip 1 Cantrip Necromancy Positive Source Core Rulebook pg. 331 4.0 Traditions divine, primal Bloodline psychopomp Cast somatic, verbal Range 30 feet; Targets 1 undead creature Saving Throw Fortitude You lance the target with energy. You deal 1d6 positive damage plus your spellcasting ability modifier. The target must attempt a basic Fortitude save. If the creature critically fails the save, it is also enfeebled 1 for 1 round. Heightened (+1) The damage increases by 1d6. 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  7. ... next time check Game thread 1st. Cool - will try to Post In Game soon
  8. This story has no leg to stand on anymore - thanks a LOT Zum!
  9. Not that I can think of re: Magic Weapon. I was about to mention that before I saw your ask at the end
  10. only, likely easily remedied, item for me. I have Discord on my phone only. MW on both phone and [cough, cough] surely not also my work computer. not sure if will let me put Discord on work computer... but would see. typing on keyboard > phone
  11. %5Bfloatleft%5D%5Bimg2%3D200%5D%20%20%20%20https%3A%2F%2Fi.pinimg.com%2F1200x%2Ff0%2F8c%2Fa8%2Ff08ca8016f82825131420453ccdc1fb2.jpg%20%20%5B%2Fimg2%5D%20%20%20%0A%5B%2Ffloatleft%5D%20%20%20%20%20%5BFONT%3D%22BookAntiqua%22%5D%5BSIZE%3D%225%22%5D%5Bb%5D%5BCOLOR%3D%22Brown%22%5D%20%22Wugo%20GrowlSnuffer%22%20%5B%2FCOLOR%5D%5B%2Fb%5D%5B%2FSIZE%5D%5B%2FFONT%5D%5BFONT%3D%22Arial%20Narrow%22%5D%20Warrior%20Warpriest%20of%20Zarongel%20(4)%20%20%5Bi%5D%20Neutral%5B%2Fi%5D%5B%2FFONT%5D%20%7C%20%5Burl%3D%22%20https%3A%2F%2Fwww.myth-weavers.com%2Fsheets%2F%3Fid%3D2888517%20%20%20%22%5DSheet%5B%2Furl%5D%5Bhr%5D%5B%2Fhr%5D%5BIMG2%3D15%5Dhttps%3A%2F%2Fwww.dungeonmastersvault.com%2Fimage%2Fblack%2Fchecked-shield.svg%5B%2FIMG2%5D%5BB%5D%5BCOLOR%3D%22Black%22%5DAC%5B%2FCOLOR%5D%3A%5B%2FB%5D%20%5BB%5D%2021%20%5B%2FB%5D%20%7C%20%5BB%5D%5BIMG2%3D15%5Dhttps%3A%2F%2Fwww.dungeonmastersvault.com%2Fimage%2Fblack%2Fhealth-normal.svg%5B%2FIMG2%5D%5BCOLOR%3D%22black%22%5DHP%5B%2FCOLOR%5D%3A%5B%2FB%5D%20%5BCOLOR%3D%22Firebrick%22%5D%2050%20%5B%2FCOLOR%5D%2F%5BCOLOR%3D%22black%22%5D%2050%20%20%5B%2FCOLOR%5D%7C%20%5BB%5D%0A%5BIMG2%3D15%5Dhttps%3A%2F%2Fwww.dungeonmastersvault.com%2Fimage%2Fblack%2Fsprint.svg%5B%2FIMG2%5D%20%5BCOLOR%3D%22black%22%5DPerception%5B%2FCOLOR%5D%3A%5B%2FB%5D%20%2B9%20%7C%20%5BIMG2%3D15%5Dhttps%3A%2F%2Fwww.dungeonmastersvault.com%2Fimage%2Fblack%2Fawareness.svg%5B%2FIMG2%5D%20%5BB%5D%5BCOLOR%3D%22black%22%5DFort%5B%2FCOLOR%5D%3A%5B%2FB%5D%20%2B10%20%7C%20%5Bb%5D%5BCOLOR%3D%22black%22%5DRef%5B%2FCOLOR%5D%3A%5B%2FB%5D%20%2B10%20%7C%20%5Bb%5D%5BCOLOR%3D%22black%22%5DWill%5B%2FCOLOR%5D%3A%5B%2FB%5D%20%2B11%20%20%5Bb%5D%5BCOLOR%3D%22black%22%5DHero%20Points%3A%20%200.%20%5B%2FCOLOR%5D%3A%5B%2FB%5D%20%20%7C%20%5BB%5DMovement%3A%2025'%20%20-%20%20Conditions%20-%20%20%5B%2FB%5D%20%20%5Bhr%5D%5B%2Fhr%5D%20%20%20%20%5BCOLOR%3D%22Brown%22%5D%5BB%5D%20%20%22%20More%20Wet%20Matches!!%0AHim%20still%20mad%2C%20him%20seem%20Hangry!%0ATake...%20this!%20%22%20%20%20%5B%2FB%5D%5B%2FCOLOR%5D%0AWugo%20curses%20that%20closing%20the%20door%20is%20apparently%20not%20enough%20for%20this%20big%20ol'%20grouchy%20statue%20mans.%20%20He%20hustles%20back%20to%20where%20he%20had%20been.%20%20Intones%20and%20then%20one%20of%20his%20maces%20glows%20bright%20red%2Forange%20and%20zips%20from%20his%20hand%20at%20the%20foe%0A%0A%5BSPOILER%3D%22Actions%20and%20Out%20of%20Character%22%5D%20%0A%0A1.%20Stride%20straight%20right%20on%20Map%20back%20to%20where%20was%0A2.%20and%203.%20%20%20Cast%3A%20Rank%202%20Spell%20Spiritual%20Armament%20%0A(See%20Spoiler%20at%20bottom)%0A%0Amagic%20bludgeon%20or%20spirit%20dmg%20-%20whichever%20is%20more%20detrimental%20to%20target%20per%20description%0A%0AMelee%20Attacks%20at%20%2B10%0ASpell%20Attacks%20at%20%2B9%0ASpell%20DCs%20at%2019.%0A%0A%5BB%5DGear%5B%2FB%5D%3A%20%0A%2B1%20Striking%20Dogslicers%20x2%0ALight%20Mace%20x2%2C%20Dogslicers%20x2%0AHealers%20Toolkit%2C%20Thievers%20Tools%2C%20Wooden%20Religious%20symbol%2C%20crowbar%0A%0A%5BB%5DBackpack%2C%5B%2FB%5D%20%0ABedroll%2C%20Chalk%2C%20Flint%20and%20Steel%2C%20Rope%2C%20Soap%2C%20Torch%2C%20Rations%20(2%20weeks)%2C%20Waterskin%2C%20Climbing%20Kit%0A%0A%0A%5B%2FSPOILER%5D%20%20%20%20%20%20%20%5BSPOILER%3D%22Spiritual%20Armament%22%5D%20%0A%0ASpiritual%20Armament%20%5Btwo-actions%5D%20(Spell%202)%0AConcentrate%2C%20Manipulate%2C%20Sanctified%2C%20Spirit%0A%0ATraditions%20divine%2C%20occult%0ARange%20120%20feet%3B%20Target%201%20creature%0ADefense%20AC%3B%20Duration%20sustained%20up%20to%201%20minute%0A%0AYou%20create%20a%20ghostly%2C%20magical%20echo%20of%20one%20weapon%20you%E2%80%99re%20wielding%20or%20wearing%20and%20fling%20it.%20Attempt%20a%20spell%20attack%20roll%20against%20the%20target%E2%80%99s%20AC%2C%20dealing%202d8%20damage%20on%20a%20hit%20(or%20double%20damage%20on%20a%20critical%20hit).%20The%20damage%20type%20is%20the%20same%20as%20the%20chosen%20weapon%20(or%20any%20of%20its%20types%20for%20a%20versatile%20weapon).%20The%20attack%20deals%20spirit%20damage%20instead%20if%20that%20would%20be%20more%20detrimental%20to%20the%20creature%20(as%20determined%20by%20the%20GM).%20This%20attack%20uses%20and%20contributes%20to%20your%20multiple%20attack%20penalty.%20After%20the%20attack%2C%20the%20weapon%20returns%20to%20your%20side.%20If%20you%20sanctify%20the%20spell%2C%20the%20attacks%20are%20sanctified%20as%20well.%0A%0AEach%20time%20you%20Sustain%20the%20spell%2C%20you%20can%20repeat%20the%20attack%20against%20any%20creature%20within%20120%20feet.%0A%0A%5B%2FSPOILER%5D "Wugo GrowlSnuffer" Warrior Warpriest of Zarongel (4) Neutral | AC: 21 | HP: 50 / 50 | Perception: +9 | Fort: +10 | Ref: +10 | Will: +11 Hero Points: 0. : | Movement: 25' - Conditions - " More Wet Matches!! Him still mad, him seem Hangry! Take... this! " Wugo curses that closing the door is apparently not enough for this big ol' grouchy statue mans. He hustles back to where he had been. Intones and then one of his maces glows bright red/orange and zips from his hand at the foe "Actions and Out of Character" 1. Stride straight right on Map back to where was 2. and 3. Cast: Rank 2 Spell Spiritual Armament (See Spoiler at bottom) magic bludgeon or spirit dmg - whichever is more detrimental to target per description Melee Attacks at +10 Spell Attacks at +9 Spell DCs at 19. Gear: +1 Striking Dogslicers x2 Light Mace x2, Dogslicers x2 Healers Toolkit, Thievers Tools, Wooden Religious symbol, crowbar Backpack, Bedroll, Chalk, Flint and Steel, Rope, Soap, Torch, Rations (2 weeks), Waterskin, Climbing Kit "Spiritual Armament" Spiritual Armament [two-actions] (Spell 2) Concentrate, Manipulate, Sanctified, Spirit Traditions divine, occult Range 120 feet; Target 1 creature Defense AC; Duration sustained up to 1 minute You create a ghostly, magical echo of one weapon you’re wielding or wearing and fling it. Attempt a spell attack roll against the target’s AC, dealing 2d8 damage on a hit (or double damage on a critical hit). The damage type is the same as the chosen weapon (or any of its types for a versatile weapon). The attack deals spirit damage instead if that would be more detrimental to the creature (as determined by the GM). This attack uses and contributes to your multiple attack penalty. After the attack, the weapon returns to your side. If you sanctify the spell, the attacks are sanctified as well. Each time you Sustain the spell, you can repeat the attack against any creature within 120 feet.
  12. I believe so. Guard The Tide! Don't Let Them Turn It!
  13. Much appreciated Definitely doing better. Definitely still very sore
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