Jump to content
Sheet Folders in Testing ×

darlis moonbeam

Members
  • Posts

    1,023
  • Joined

  • Last visited

Everything posted by darlis moonbeam

  1. Jake Roberts Statblock [b][url=/sheets/?id=2809477]Jake Roberts[/url][/b] [i]Human Operative 12 NG[/i] [b]HP[/b] 108 / 108 [b]RES[/b] 12 / 12 [b]STAM[/b] 108 / 108 [b]Speed[/b] 40ft [b]Init[/b] 6 [b]KAC[/b] 20 [b]EAC[/b] 21 [b]Fort[/b] 7 [b]Ref[/b] 14 [b]Will[/b] 11 [b]CMB[/b] 28 [b]BAB[/b] 9 [b]Laser Pistol[/b] +9 (2d81, 20) [b]Laser Sniper Rifle[/b] +9 (3d8, 20) [b]High Frequency Sword[/b] +6 (2d6+2, 19-20) [b]Stun Baton[/b] +6 (1d6+2, 20) [b]Str[/b] 14 (2) [b]Dex[/b] 22 (6) [b]Con[/b] 16 (3) [b]Wis[/b] 16 (3) [b]Int[/b] 23 (6) [b]Cha[/b] 16 (3) [b]Soc[/b] 10 (0) [b]Edu[/b] 28 (9) Human Operative 12 NG HP 108 / 108 RES 12 / 12 STAM 108 / 108 Speed 40ft Init 6 KAC 20 EAC 21 Fort 7 Ref 14 Will 11 CMB 28 BAB 9 Laser Pistol +9 (2d81, 20) Laser Sniper Rifle +9 (3d8, 20) High Frequency Sword +6 (2d6+2, 19-20) Stun Baton +6 (1d6+2, 20) Str 14 (2) Dex 22 (6) Con 16 (3) Wis 16 (3) Int 23 (6) Cha 16 (3) Soc 10 (0) Edu 28 (9) Skills Skill Name Modifier Acrobatics +25 Athletics +19 Bluff +20 Computers +23 Culture +18 Diplomacy +9 Disguise +15 Engineering +28 Intimidate +20 Life Science +8 Medicine +8 Mysticism +5 Perception +20 Physical Science +8 Piloting +34 Profession +16 Sense Motive +20 Slight of Hand +18 Stealth +23 Survival +20 Jack of all Trades +2 Repair 10 +10 Local Computer Use +11 Feats and Abilities Feats: Skill Focus: Piloting Skill Synergy: Engineering and Piloting Far Shot Sky Jockey Hide Sabotage Tactician Weapons Specialization: Basic Melee Small Arms and Sniper Skill Focus: Computers & Engineering Class Abilities: Operatives Edge +4 Specialization: Hacker Trick Attack +6d8 Evasion Debilitating Trick Uncanny Agility Specialization Skill Mastery Operative Exploits: Nightvision Uncanny Pilot Enhanced Senses Elusive Hacker Soft Movement Cloaking Field Control Hack Glimpse the Truth Languages: English, French, German, Mandarin, Trade Language, Vaulter, Elven, Dwarven, Troll, Ork Equipment Equipment: Laser Pistol (6500 Cr) Laser Sniper Rifle (15000 Cr) Stun Baton (500 Cr) High Frequency Sword (650 Cr) Ceremonial Navy Sword (Mustering out Navy weapon) Personal nanoshield (50000 Cr) Personal shield (5000 Cr) D Suit I (63600 Cr) Display contacts (over eyes) (650 Cr) Card Computer (3500 Cr) Intelipick (350 Cr) Combat Vac Suit (100 Cr) Data Port Implant (head slot) MRK II Augmentation to all 6 Stats (390000 Cr) Fighter Ship(See post below) (3MCr) Vehicle (Mustering out) TAS Membership (Mustering out) 3 Ship shares worth (10 MCr) Broadsword Class Merc Cruiser OOC
  2. Did I miss something? I am not seeing in your last post that you processed the actions of Winter and Joren who posted actions just above Gwain.
  3. Gelfin Shadowborn Statblock [URL=/sheets/?id=2865564][B][SIZE=+1]Gelfin Shadowborn[/SIZE][/B][/URL] Male Chaotic Neutral Fey'ri Rogue/Warlock, [B]Level[/B] 3, [B]Init[/B] 3, [B]HP[/B] 18/18, [B]Speed[/B] 30 [B]AC[/B] 17, [B]Touch[/B] 13, [B]Flat-footed[/B] 14, [B]Fort[/B] 1, [B]Ref[/B] 7, [B]Will[/B] 4, [B]Base Attack Bonus[/B] 2 [B]Least Crystal Arcane Steel/ Hideous Blow MW Short Sword [/B] 3 (1d6 +1 +2d6, ) [B]Eldritch Spear Eldritch Blast [/B] +5 (2d6, ) [B] Mithril Chainshirt[/B] (+4 Armor, +3 Dex) [B]Abilities[/B] Str 10, Dex 16, Con 10, Int 16, Wis 12, Cha 16 [B]Condition[/B] None [B]Languages[/B] Common, Infernal, Abyssal, Elven, and Draconic Healing Belt: 1 charge: Heals 2d8 points of damage. 2 charges: Heals 3d8 points of damage. 3 charges: Heals 4d8 points of damage. Male Chaotic Neutral Fey'ri Rogue/Warlock, Level 3, Init 3, HP 18/18, Speed 30 AC 17, Touch 13, Flat-footed 14, Fort 1, Ref 7, Will 4, Base Attack Bonus 2 Least Crystal Arcane Steel/ Hideous Blow MW Short Sword 3 (1d6 +1 +2d6, ) Eldritch Spear Eldritch Blast +5 (2d6, ) Mithril Chainshirt (+4 Armor, +3 Dex) Abilities Str 10, Dex 16, Con 10, Int 16, Wis 12, Cha 16 Condition None Languages Common, Infernal, Abyssal, Elven, and Draconic Healing Belt: 1 charge: Heals 2d8 points of damage. 2 charges: Heals 3d8 points of damage. 3 charges: Heals 4d8 points of damage. Skills Skill Name Modifier Appraise 3 Balance 3 Bluff 8 Climb 0 Concentration 3 Craft 0 Decipher Script 3 Diplomacy 3 Disable Device 3 Disguise 3 Escape Artist 3 Forgery 3 Gather Information 3 Handle Animal 3 Heal 1 Hide 7 Intimidate 6 Jump 0 Knowledge(Arcane) 5 Knowledge(The Planes) 5 Knowledge(l) Knowledge() Knowledge Listen 6 Move Silently 6 Open Lock 3 Perform 0 Profession(Cook) 5 Ride 7 Search 4 Sense Motive 4 Sleight of Hand 3 Spellcraft 5 Spot 5 Survival 1 Swim 0 Tumble 3 Use Magic Device 5 Use Rope 3 Feats and Abilities Feats: Ability Focus (Eldritch Blast)[1st] Point Blank Shot [3rd] Warlock abilities: Eldritch Blast 2d6, Least Invocation, Detect Magic Rogue abilities: Sneak Attack 1d6, Trapfinding Racial abilities: Outsider Darkvision 60ft Low-light Vision Immunity to magic sleep effects and spells +2 will save against enchantments and efftects +2 Bluff, Hide, Listen, Search, and Spot Change Shape Elven Blood Darkness/Detect Thoughts/Suggestion 1/day Fire Resistance 10 Spells Eldricht Blast 2d6 Invocations: Hideous Blow, Eldritch Spear Equipment Gear: Mithril Chainshirt (1100GP) Dungeon Masters Guide MW Shortsword (310 GP) Players Handbook Crystal of Arcane Steel Least (500 GP) Magic Item Compendium Pg 65 Healing Belt (750GP) Magic Item Compendium Pg 110 Backpack (2GP) Players Handbook Bedroll (1SP) Players Handbook Blanket, Winter (5SP) Players Handbook Fishhook (1SP) Players Handbook Flint & Steel (1GP) Players Handbook Small Steel Mirror (10GP) Players Handbook Iron Pot (5SP) Players Handbook Belt Pouch (1GP) Players Handbook 5x Bread, 5x Cheese, and 5x Meat (3GP) Players Handbook Silk Rope 50 Ft (10GP) Players Handbook Soap (5SP) Players Handbook Tent (10GP) Players Handbook Waterskin (1GP) Players Handbook Whetstone (2CP) Players Handbook Explorer's Outfit (10GP) Players Handbook Light Warhorse (150GP) Players Handbook Bit & Bridle (2GP) Players Handbook Military Saddle (20GP) Players Handbook Saddlebag (4GP) Players Handbook Feed x7(3SP5CP) Players Handbook Spices (Pepper, Salt, Garlic, Cumin, Basil, Rosemary, Onion) (31GP 1 SP, and 5 CP) Arms and Equipment Guide Pg 31 Wheat Flour (3 GP) Arms and Equipment Guide Pg 31 Olive Oil (5GP) Arms and Equipment Guide Pg 31 Honey (1SP) Arms and Equipment Guide Pg 31 Funds Left over 4PP, 11GP, 6SP, and 8CP Gelfin narrows his eyes as he understood that she was part of some organization and that she was thinking of someone named Xolkin. "So you do not work alone I see, someone named Xolkin yes? You work for some organization too, but I am guessing that is why can not talk, can you say if your reason for being here has nothing to do with the attack here? " OOC Diplomacy check to see if he can pull more out of her, hopefully from the surprise she will hopefully feel from him responding to her with information he should not know.
  4. Thorin Firestone Statblock Dwarf Drakewarden Ranger 10 Gender: Male Alignment: Neutral Good Background: Outlander Deity: Reorx AC: 20 HP: 105 Str: 21 (+8) Dex: 18 (+4) Con: 14 (+2) Int: 13 (+1) Wis: 18 (+4) Cha: 10 (0) Saves: Strength and Dexterity Skills: Athletics, Nature, Stealth, Perception, Survival Feat: Skill Expert Melee Attack: WyrmSlayer +2 BattleAxe - +13 to hit Handaxe x3 - +8 to hit Ranged Attack: Heavy Crossbow - +8 to hit Handaxe x3 - +8 to hit Flaw I am too enamored of ale, dwarven spirits, and a good pipe at the end of the day. Personality Trait I once ran twenty-five miles without stopping to warn my clan of an approaching Draconian horde. I'd do it again if I had to. Ideal It is each person's responsibility to make the most happiness for the whole clan. Bond My clan is the most important thing in my life, even when they are far from me. I want to bring honor to their name. Skills Skill Name Modifier Athletics +8 Acrobatics +4 Stealth +10 Sleight of Hand +4 Arcana +2 History +2 Investigation +2 Nature +5 Religion +2 Animal Handling +4 Insight +7 Medicine +4 Perception +10 Survival +7 Deception +0 Intimidation +0 Performance +0 Persuasion +0 Passive Perception: 18 Feats and Abilities Feats: Skill Expert Race Traits Ability Score Increase: CON+2, WIS +1 Dwarven Resilience You have advantage on saving throws against poison, and you have resistance against poison damage. Class Features Hit Dice: d10 Saving Throws: STR, DEX Skills: Stealth, Nature, Perception SpellcastingBy the time you reach 2nd level, you have learned to use the magical essence of nature to cast spells, much as a druid does. Spell save DC = 15 Spell attack modifier = 7 Primal Awareness This 3rd-level feature replaces the Primeval Awareness feature. You gain no benefit from the replaced feature and don't qualify for anything in the game that requires it. You can focus your awareness through the interconnections of nature: you learn additional spells when you reach certain levels in this class if you don't already know them, as shown in the Primal Awareness Spells table. These spells don't count against the number of ranger spells you know. Primal Awareness Spells Ranger Level Spell 3rd Speak with Animals 5th Beast Sense 9th Speak with Plants 13th Locate Creature 17th Commune with Nature You can cast each of these spells once without expending a spell slot. Once you cast a spell in this way, you can't do so again until you finish a long rest Level 4 ASI: +2 Dex Nature's VeilThis 10th-level feature replaces the Hide in Plain Sight feature. You gain no benefit from the replaced feature and don't qualify for anything in the game that requires it. You draw on the powers of nature to hide yourself from view briefly. As a bonus action, you can magically become invisible, along with any equipment you are wearing or carrying, until the start of your next turn. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. Background Features Skills: Athletics, Survival Proficiencies Armor: None Weapons: None Tools: Mandolin Languages: Common Dwarven Draconic Elvish Hand Talk Ogre Plains Nomad Spells Spells Known: Cantrips: Thaumaturgy Transmutation cantrip Casting Time: 1 action Range: 30 feet Components: V Duration: Up to 1 minute You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within range: Your voice booms up to three times as loud as normal for 1 minute. You cause flames to flicker, brighten, dim, or change color for 1 minute. You cause harmless tremors in the ground for 1 minute. You create an instantaneous sound that originates from a point of your choice within range, such as a rumble of thunder, the cry of a raven, or ominous whispers. You instantaneously cause an unlocked door or window to fly open or slam shut. You alter the appearance of your eyes for 1 minute. If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action. Level 1 Spells: Goodberry1st-level transmutation Casting Time: 1 action Range: Touch Components: V, S, M (a sprig of mistletoe) Duration: Instantaneous Up to ten berries appear in your hand and are infused with magic for the duration. A creature can use its action to eat one berry. Eating a berry restores 1 hit point, and the berry provides enough nourishment to sustain a creature for one day. The berries lose their potency if they have not been consumed within 24 hours of the casting of this spell. Level 2 Spells: Primal Awareness Spells: These can be done once a day. Equipment Equipment WyrmSlayer +2 Battle Axe Heavy Crossbow Hand Axe x3 Mithral Half Plate Belt of Giant Strength Explorer’s Pack Flask of Dwarven Spirits Jug of Ale Pouch of Dwarven Smoking tobacco Dwarven Pipe Deck of Cards Grooming Kit Mirror Assorted herbs and spices for cooking Iron Pot Mandolin Shield Drake Companion Stats Name: Silvena Gender: Female Size: Small/Medium HP: 40 Proficiency Bonus:+3 Speed: 40 Saves: Dex +4, Wis +5 Abilities: STR 16(+3), DEX 12(+1), CON 15(+2), INT 8 (-1), WIS 14(+2), CHA 8 (-1) Damage Immunities:Cold Senses: Darkvision 60 ft, Passive Perception: 12 Languages: Draconic Actions: Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 2d6 +3 piercing cold damage. Reactions: Infused Strikes. When another creature within 30 feet of the drake that it can see hits a target with a weapon attack, the drake infuses the strike with its essence, causing the target to take an extra 1d6 cold damage Thorin's hand tightens on the handle of his axe as the arrogant elf slaps Silvara. Though he was shocked when Araxis stepped forward and performed his bit of magic, it was certainly impressive. He was amazed at times the level of power the mage presented, as he was usually shy and stuck to the shadows. He gives a chuckle as the arrogant bitch was put in her place and how the tables had turned on her. He then happily left with Silvara to where she wanted to bring them. Silvena flew just above his head, at this point in her small size. When they got to their destination she flew around the clearing looking for anything that might be trying to sneak up on them. As he was introduced to the new folks he introduced himself "I am Thorin Firestone, I am a warden of my people and was sent to join this group in order to help them succeed in their missions. My friend here..." he points to Silvena who had just landed and began to sniff the newcomers "is called Silvena. Not to be confused with Silvara of course." he says with a wink to Silvara.
  5. Gelfin Shadowborn Statblock [URL=/sheets/?id=2865564][B][SIZE=+1]Gelfin Shadowborn[/SIZE][/B][/URL] Male Chaotic Neutral Fey'ri Rogue/Warlock, [B]Level[/B] 3, [B]Init[/B] 3, [B]HP[/B] 18/18, [B]Speed[/B] 30 [B]AC[/B] 17, [B]Touch[/B] 13, [B]Flat-footed[/B] 14, [B]Fort[/B] 1, [B]Ref[/B] 7, [B]Will[/B] 4, [B]Base Attack Bonus[/B] 2 [B]Least Crystal Arcane Steel/ Hideous Blow MW Short Sword [/B] 3 (1d6 +1 +2d6, ) [B]Eldritch Spear Eldritch Blast [/B] +5 (2d6, ) [B] Mithril Chainshirt[/B] (+4 Armor, +3 Dex) [B]Abilities[/B] Str 10, Dex 16, Con 10, Int 16, Wis 12, Cha 16 [B]Condition[/B] None [B]Languages[/B] Common, Infernal, Abyssal, Elven, and Draconic Healing Belt: 1 charge: Heals 2d8 points of damage. 2 charges: Heals 3d8 points of damage. 3 charges: Heals 4d8 points of damage. Male Chaotic Neutral Fey'ri Rogue/Warlock, Level 3, Init 3, HP 18/18, Speed 30 AC 17, Touch 13, Flat-footed 14, Fort 1, Ref 7, Will 4, Base Attack Bonus 2 Least Crystal Arcane Steel/ Hideous Blow MW Short Sword 3 (1d6 +1 +2d6, ) Eldritch Spear Eldritch Blast +5 (2d6, ) Mithril Chainshirt (+4 Armor, +3 Dex) Abilities Str 10, Dex 16, Con 10, Int 16, Wis 12, Cha 16 Condition None Languages Common, Infernal, Abyssal, Elven, and Draconic Healing Belt: 1 charge: Heals 2d8 points of damage. 2 charges: Heals 3d8 points of damage. 3 charges: Heals 4d8 points of damage. Skills Skill Name Modifier Appraise 3 Balance 3 Bluff 8 Climb 0 Concentration 3 Craft 0 Decipher Script 3 Diplomacy 3 Disable Device 3 Disguise 3 Escape Artist 3 Forgery 3 Gather Information 3 Handle Animal 3 Heal 1 Hide 7 Intimidate 6 Jump 0 Knowledge(Arcane) 5 Knowledge(The Planes) 5 Knowledge(l) Knowledge() Knowledge Listen 6 Move Silently 6 Open Lock 3 Perform 0 Profession(Cook) 5 Ride 7 Search 4 Sense Motive 4 Sleight of Hand 3 Spellcraft 5 Spot 5 Survival 1 Swim 0 Tumble 3 Use Magic Device 5 Use Rope 3 Feats and Abilities Feats: Ability Focus (Eldritch Blast)[1st] Point Blank Shot [3rd] Warlock abilities: Eldritch Blast 2d6, Least Invocation, Detect Magic Rogue abilities: Sneak Attack 1d6, Trapfinding Racial abilities: Outsider Darkvision 60ft Low-light Vision Immunity to magic sleep effects and spells +2 will save against enchantments and efftects +2 Bluff, Hide, Listen, Search, and Spot Change Shape Elven Blood Darkness/Detect Thoughts/Suggestion 1/day Fire Resistance 10 Spells Eldricht Blast 2d6 Invocations: Hideous Blow, Eldritch Spear Equipment Gear: Mithril Chainshirt (1100GP) Dungeon Masters Guide MW Shortsword (310 GP) Players Handbook Crystal of Arcane Steel Least (500 GP) Magic Item Compendium Pg 65 Healing Belt (750GP) Magic Item Compendium Pg 110 Backpack (2GP) Players Handbook Bedroll (1SP) Players Handbook Blanket, Winter (5SP) Players Handbook Fishhook (1SP) Players Handbook Flint & Steel (1GP) Players Handbook Small Steel Mirror (10GP) Players Handbook Iron Pot (5SP) Players Handbook Belt Pouch (1GP) Players Handbook 5x Bread, 5x Cheese, and 5x Meat (3GP) Players Handbook Silk Rope 50 Ft (10GP) Players Handbook Soap (5SP) Players Handbook Tent (10GP) Players Handbook Waterskin (1GP) Players Handbook Whetstone (2CP) Players Handbook Explorer's Outfit (10GP) Players Handbook Light Warhorse (150GP) Players Handbook Bit & Bridle (2GP) Players Handbook Military Saddle (20GP) Players Handbook Saddlebag (4GP) Players Handbook Feed x7(3SP5CP) Players Handbook Spices (Pepper, Salt, Garlic, Cumin, Basil, Rosemary, Onion) (31GP 1 SP, and 5 CP) Arms and Equipment Guide Pg 31 Wheat Flour (3 GP) Arms and Equipment Guide Pg 31 Olive Oil (5GP) Arms and Equipment Guide Pg 31 Honey (1SP) Arms and Equipment Guide Pg 31 Funds Left over 4PP, 11GP, 6SP, and 8CP Gelfin looks around the room that Kella had been staying in, looking for anything that seemed out of the ordinary to him. He then focuses his attention back on Kella as Mark asks his questions. He follows up as well though he was not expecting a real answer verbally but he used an ability that was inate to him to be able to detect others thoughts hoping the question would cause them to actually think about it. "Yes, is there something you are not telling?" OOC His race allows him to detect thoughts once a day.
  6. Jake Roberts Statblock [b][url=/sheets/?id=2809477]Jake Roberts[/url][/b] [i]Human Operative 12 NG[/i] [b]HP[/b] 108 / 108 [b]RES[/b] 12 / 12 [b]STAM[/b] 108 / 108 [b]Speed[/b] 40ft [b]Init[/b] 6 [b]KAC[/b] 20 [b]EAC[/b] 21 [b]Fort[/b] 7 [b]Ref[/b] 14 [b]Will[/b] 11 [b]CMB[/b] 28 [b]BAB[/b] 9 [b]Laser Pistol[/b] +9 (2d81, 20) [b]Laser Sniper Rifle[/b] +9 (3d8, 20) [b]High Frequency Sword[/b] +6 (2d6+2, 19-20) [b]Stun Baton[/b] +6 (1d6+2, 20) [b]Str[/b] 14 (2) [b]Dex[/b] 22 (6) [b]Con[/b] 16 (3) [b]Wis[/b] 16 (3) [b]Int[/b] 23 (6) [b]Cha[/b] 16 (3) [b]Soc[/b] 10 (0) [b]Edu[/b] 28 (9) Human Operative 12 NG HP 108 / 108 RES 12 / 12 STAM 108 / 108 Speed 40ft Init 6 KAC 20 EAC 21 Fort 7 Ref 14 Will 11 CMB 28 BAB 9 Laser Pistol +9 (2d81, 20) Laser Sniper Rifle +9 (3d8, 20) High Frequency Sword +6 (2d6+2, 19-20) Stun Baton +6 (1d6+2, 20) Str 14 (2) Dex 22 (6) Con 16 (3) Wis 16 (3) Int 23 (6) Cha 16 (3) Soc 10 (0) Edu 28 (9) Skills Skill Name Modifier Acrobatics +25 Athletics +19 Bluff +20 Computers +23 Culture +18 Diplomacy +9 Disguise +15 Engineering +28 Intimidate +20 Life Science +8 Medicine +8 Mysticism +5 Perception +20 Physical Science +8 Piloting +34 Profession +16 Sense Motive +20 Slight of Hand +18 Stealth +23 Survival +20 Jack of all Trades +2 Repair 10 +10 Local Computer Use +11 Feats and Abilities Feats: Skill Focus: Piloting Skill Synergy: Engineering and Piloting Far Shot Sky Jockey Hide Sabotage Tactician Weapons Specialization: Basic Melee Small Arms and Sniper Skill Focus: Computers & Engineering Class Abilities: Operatives Edge +4 Specialization: Hacker Trick Attack +6d8 Evasion Debilitating Trick Uncanny Agility Specialization Skill Mastery Operative Exploits: Nightvision Uncanny Pilot Enhanced Senses Elusive Hacker Soft Movement Cloaking Field Control Hack Glimpse the Truth Languages: English, French, German, Mandarin, Trade Language, Vaulter, Elven, Dwarven, Troll, Ork Equipment Equipment: Laser Pistol (6500 Cr) Laser Sniper Rifle (15000 Cr) Stun Baton (500 Cr) High Frequency Sword (650 Cr) Ceremonial Navy Sword (Mustering out Navy weapon) Personal nanoshield (50000 Cr) Personal shield (5000 Cr) D Suit I (63600 Cr) Display contacts (over eyes) (650 Cr) Card Computer (3500 Cr) Intelipick (350 Cr) Combat Vac Suit (100 Cr) Data Port Implant (head slot) MRK II Augmentation to all 6 Stats (390000 Cr) Fighter Ship(See post below) (3MCr) Vehicle (Mustering out) TAS Membership (Mustering out) 3 Ship shares worth (10 MCr) Broadsword Class Merc Cruiser Jake takes in all of the reports on numbers and outcomes for the fight. To include the casualty reports for both sides. Even if the infected ultimately won the day and took the city they were looking for, it was brutal for both sides. Even if he was only in an advisory role he was deeply saddened by what had happened. Even more so if his suspicions were correct and the Captain had something to do with this. It defied coincidence that this new commander of the infected that unprecedentedly brought them victory just showed up after they got to the island, and decided to target a reservoir of unimaginable magical power was anything other than the Captain. He just hoped that Rona did not come to the same conclusion or she would be destroyed, she was still holding firm that others might have the same morals as she had, with his experience of the captain he knew better and just tried his best to play a small part in balancing that evil. He walks over to the other military leaders in the room. "This is a tragic loss, you have my condolences. What are your plans? Will you attempt to take the city back? While I would advise against it as the numbers needed do not seem to be in your favor, and while I know nothing about magic, I do understand technology, and if this ruined city had been filled with unknown advanced technology, I would say tread carefully because you have no idea what they coukd trigger if they became desperate if you did begin to succeed. This commander for them has obviously proven that they do not care about how many have to die innorder for them to reach their objectives, as most would have withdrawn when their casualties got as high as theirs were." he did not think he was going to be of much more use here though he was not sure when Rona would be back here and he had no idea how else he would get back to his wife and crew. "I was happy to advise you, if for no other reason for the healing you gave me and to help Rona, but I do have my own responsibilities back home to my former troops and to my wife and people. Do you know if she will be back soon and if not do you have a way for me to contact my people to let them know I am ok and to figure out a way home." OOC
  7. Gelfin Shadowborn Statblock [URL=/sheets/?id=2865564][B][SIZE=+1]Gelfin Shadowborn[/SIZE][/B][/URL] Male Chaotic Neutral Fey'ri Rogue/Warlock, [B]Level[/B] 3, [B]Init[/B] 3, [B]HP[/B] 18/18, [B]Speed[/B] 30 [B]AC[/B] 17, [B]Touch[/B] 13, [B]Flat-footed[/B] 14, [B]Fort[/B] 1, [B]Ref[/B] 7, [B]Will[/B] 4, [B]Base Attack Bonus[/B] 2 [B]Least Crystal Arcane Steel/ Hideous Blow MW Short Sword [/B] 3 (1d6 +1 +2d6, ) [B]Eldritch Spear Eldritch Blast [/B] +5 (2d6, ) [B] Mithril Chainshirt[/B] (+4 Armor, +3 Dex) [B]Abilities[/B] Str 10, Dex 16, Con 10, Int 16, Wis 12, Cha 16 [B]Condition[/B] None [B]Languages[/B] Common, Infernal, Abyssal, Elven, and Draconic Healing Belt: 1 charge: Heals 2d8 points of damage. 2 charges: Heals 3d8 points of damage. 3 charges: Heals 4d8 points of damage. Male Chaotic Neutral Fey'ri Rogue/Warlock, Level 3, Init 3, HP 18/18, Speed 30 AC 17, Touch 13, Flat-footed 14, Fort 1, Ref 7, Will 4, Base Attack Bonus 2 Least Crystal Arcane Steel/ Hideous Blow MW Short Sword 3 (1d6 +1 +2d6, ) Eldritch Spear Eldritch Blast +5 (2d6, ) Mithril Chainshirt (+4 Armor, +3 Dex) Abilities Str 10, Dex 16, Con 10, Int 16, Wis 12, Cha 16 Condition None Languages Common, Infernal, Abyssal, Elven, and Draconic Healing Belt: 1 charge: Heals 2d8 points of damage. 2 charges: Heals 3d8 points of damage. 3 charges: Heals 4d8 points of damage. Skills Skill Name Modifier Appraise 3 Balance 3 Bluff 8 Climb 0 Concentration 3 Craft 0 Decipher Script 3 Diplomacy 3 Disable Device 3 Disguise 3 Escape Artist 3 Forgery 3 Gather Information 3 Handle Animal 3 Heal 1 Hide 7 Intimidate 6 Jump 0 Knowledge(Arcane) 5 Knowledge(The Planes) 5 Knowledge(l) Knowledge() Knowledge Listen 6 Move Silently 6 Open Lock 3 Perform 0 Profession(Cook) 5 Ride 7 Search 4 Sense Motive 4 Sleight of Hand 3 Spellcraft 5 Spot 5 Survival 1 Swim 0 Tumble 3 Use Magic Device 5 Use Rope 3 Feats and Abilities Feats: Ability Focus (Eldritch Blast)[1st] Point Blank Shot [3rd] Warlock abilities: Eldritch Blast 2d6, Least Invocation, Detect Magic Rogue abilities: Sneak Attack 1d6, Trapfinding Racial abilities: Outsider Darkvision 60ft Low-light Vision Immunity to magic sleep effects and spells +2 will save against enchantments and efftects +2 Bluff, Hide, Listen, Search, and Spot Change Shape Elven Blood Darkness/Detect Thoughts/Suggestion 1/day Fire Resistance 10 Spells Eldricht Blast 2d6 Invocations: Hideous Blow, Eldritch Spear Equipment Gear: Mithril Chainshirt (1100GP) Dungeon Masters Guide MW Shortsword (310 GP) Players Handbook Crystal of Arcane Steel Least (500 GP) Magic Item Compendium Pg 65 Healing Belt (750GP) Magic Item Compendium Pg 110 Backpack (2GP) Players Handbook Bedroll (1SP) Players Handbook Blanket, Winter (5SP) Players Handbook Fishhook (1SP) Players Handbook Flint & Steel (1GP) Players Handbook Small Steel Mirror (10GP) Players Handbook Iron Pot (5SP) Players Handbook Belt Pouch (1GP) Players Handbook 5x Bread, 5x Cheese, and 5x Meat (3GP) Players Handbook Silk Rope 50 Ft (10GP) Players Handbook Soap (5SP) Players Handbook Tent (10GP) Players Handbook Waterskin (1GP) Players Handbook Whetstone (2CP) Players Handbook Explorer's Outfit (10GP) Players Handbook Light Warhorse (150GP) Players Handbook Bit & Bridle (2GP) Players Handbook Military Saddle (20GP) Players Handbook Saddlebag (4GP) Players Handbook Feed x7(3SP5CP) Players Handbook Spices (Pepper, Salt, Garlic, Cumin, Basil, Rosemary, Onion) (31GP 1 SP, and 5 CP) Arms and Equipment Guide Pg 31 Wheat Flour (3 GP) Arms and Equipment Guide Pg 31 Olive Oil (5GP) Arms and Equipment Guide Pg 31 Honey (1SP) Arms and Equipment Guide Pg 31 Funds Left over 4PP, 11GP, 6SP, and 8CP Gelfin listens to everything being said and nods his head at what Mark was saying, she was definitely lying about something. His hands became covered in Eldritch flame as he stepped forward behind Mark. "I recommend you step aside, as I am not nearly as nice as Mark here is, I can only blame my demon bastard of a father's influence, so do be good lass and come clean, or you burn." His sudden loud sneeze probably took away from intimidating manner as well as took away from his senses. OOC He is ready to unleash his Eldricht Blast if she tries anything.
  8. Congrats everyone, looking forward to playing with you.Daltar didn't we play together in an MnM game?
  9. Polo Devix Statblock [URL=/sheets/?id=2895944][B][SIZE=+1]Polo Devix [/SIZE][/B][/URL] Male Chaotic Good Ghostwise Halfling Paladin of Freedom 3/Rogue 3, [B]Level[/B] 3, [B]Init[/B] 5, [B]HP[/B] 33/33, [B]Speed[/B] 30 [B]AC[/B] 17, [B]Touch[/B] 13, [B]Flat-footed[/B] 15, [B]Fort[/B] 6, [B]Ref[/B] 6, [B]Will[/B] 5, [B]Base Attack Bonus[/B] 3 [B] MW Heavy crossbow (10 bolts) [/B] +7 (1d8, 19-20x2) [B] MW Great Sword [/B] +7 (1d10+2, 19-20x2) [B] Throwing Axe [/B] +6 (1d4+2, x2) [B] Mithril Chain Shirt[/B] (+4 Armor, +2 Dex, +1 Size) [B]Abilities[/B] Str 14, Dex 14, Con 12, Int 14, Wis 12, Cha 12 [B]Condition[/B] None Healing Belt: 1 charge: Heals 2d8 points of damage. 2 charges: Heals 3d8 points of damage. 3 charges: Heals 4d8 points of damage. Male Chaotic Good Ghostwise Halfling Paladin of Freedom 3/Rogue 3, Level 3, Init 5, HP 33/33, Speed 30 AC 17, Touch 13, Flat-footed 15, Fort 6, Ref 6, Will 5, Base Attack Bonus 3 MW Heavy crossbow (10 bolts) +7 (1d8, 19-20x2) MW Great Sword +7 (1d10+2, 19-20x2) Throwing Axe +6 (1d4+2, x2) Mithril Chain Shirt (+4 Armor, +2 Dex, +1 Size) Abilities Str 14, Dex 14, Con 12, Int 14, Wis 12, Cha 12 Condition None Healing Belt: 1 charge: Heals 2d8 points of damage. 2 charges: Heals 3d8 points of damage. 3 charges: Heals 4d8 points of damage. Skills Skill Name Modifier Appraise 2 Balance 2 Bluff 6 Climb 2 Concentration 0 Craft 0 Decipher Script 4 Diplomacy 4 Disable Device 7 Disguise 1 Escape Artist 2 Forgery 2 Gather Information 6 Handle Animal 1 Heal 1 Hide 9 Intimidate 1 Jump 3 Knowledge(Religion) 5 Knowledge (Royalty & Nobles) 5 Knowledge (Local) 4 Knowledge () Knowledge () Listen 8 Move Silently 6 Open Lock 8 Perform 0 Profession 4 Ride 4 Search 6 Sense Motive 4 Sleight of Hand 4 Spellcraft 2 Spot 8 Survival 4 Swim 2 Tumble 4 Use Magic Device 3 Use Rope 3 Speak Language(Draconic) 1 Spells Feats and Abilities Feats: Sly Fortune (1st lvl), Victor's Luck (3rd lvl) both from Complete Scoundrel gives 2 luck rerolls. Racial Abilities: +2 Dexterity, -2 Strength. Small: As a Small creature, a halfling gains a +1 size bonus to Armor Class, a +1 size bonus on , and a +4 size bonus on checks, but she uses smaller weapons than humans use, and her lifting and carrying limits are three-quarters of those of a Medium character. Halfling base land speed is 20 feet. +2 racial bonus on , , , and checks. Speak without Sound (Su): A ghostwise halfling, unlike other halflings, can communicate telepathically with any creature within 20 feet, just as if speaking to him or her. The halfling can only speak and listen to one person at a time, and he must share a common language with the person or creature he speaks to telepathically, or the telepathic link fails. +2 on against : This bonus stacks with the halfling’s +1 bonus on saving throws in general. +1 racial bonus on with and slings. Rogue Abilities: Sneak Attack +2d6, Trapfinding, Trap Sense +1, Evasion Paladin of Freedom Abilities: Aura of Good, Detect Evil, Smite Evil 1/day, Aura of Resolve, Divine Health Equipment Equipment: Mithril Chainshirt (1100GP) Dungeon Masters Guide MW Heavy Crossbow w/10 Bolts(350GP) Players Handbook MW Great sword (350GP) Players Handbook 2x Throwing Axes (16GP) Players Handbook Healing Belt (750GP) Magic Item Compendium Pg 110 Backpack (2GP) Players Handbook Bedroll (1SP) Players Handbook Blanket, Winter (5SP) Players Handbook Fishhook (1SP) Players Handbook Flint & Steel (1GP) Players Handbook Small Steel Mirror (10GP) Players Handbook Iron Pot (5SP) Players Handbook Belt Pouch (1GP) Players Handbook 5x Bread, 5x Cheese, 5x Meat(3GP) Players Handbook Silk Rope 50 Ft (10GP) Players Handbook Sewing Needle (5SP) Players Handbook Shovel (2GP) Players Handbook Soap (5SP) Players Handbook Tent (10GP) Players Handbook Waterskin (1GP) Players Handbook Whetstone (2CP) Players Handbook Sunrod x2 (4GP) Players Handbook MW Thieves Tools (100GP) Players Handbook Explorers Outfit (10GP) Players Handbook Warpony (100GP) Players Handbook Bit & Bridle (2GP) Players Handbook Military Saddle (20GP) Players Handbook Saddlebag (4GP) Players Handbook Feed x7(3SP5CP) Players Handbook Spices (Pepper, Salt, Garlic, Cumin, Basil, Rosemary, Onion) (31GP 1 SP, and 5 CP) Arms and Equipment Guide Pg 31 Wheat Flour (3 GP) Arms and Equipment Guide Pg 31 Olive Oil (5GP) Arms and Equipment Guide Pg 31 Honey (1SP) Arms and Equipment Guide Pg 31 Silver Holy Symbol " Silver coin with Tymora's image on one side happy, other side with her sad" (25 GP) Players Handbook Dice Set (1SP) pathfinder SRD. Funds Left over 90 GP, 0 SP, and 8 CP Polo steps into the tavern, flashes the barkeep a smile and flips him a coin before ordering a tankard of dark ale. He then walks over to join the others and listens as the youthful lawyer explains what their job would entail. He gives the lawyer a wink. "Sounds like we just might need a little of my ladies help here. I knew there was a reason I came on this job. I am Polo Devix follower of the Lady of Luck. At your service." he takes a deep sip of his dark beer and gives a contented sigh. "Now that's a good beer." he pulls out a silver coin from his pouch that had an image of Lady luck on either side one a smiling face and the other side is frowning. "Sounds like our choice is speaking to the ghost or the locals first. So a toss of a coin gets my vote, smiles we see the ghost, frowns we speak to the locals." OOC So roll a percentage dice 1-50 is smile and 51-100 is frown.
  10. Jorenis Moonstone Statblock [URL=/sheets/?id=2880518][B][SIZE=+1]Jorenis Moonstone[/SIZE][/B][/URL] Male Lawful Good Grey Elf Monk 3//Range2/Fighter 1, [B]Level[/B] 3, [B]Init[/B] 7, [B]HP[/B] 29/29, [B]Speed[/B] 40 [B]AC[/B] 16, [B]Touch[/B] 15, [B]Flat-footed[/B] 13, [B]Fort[/B] 4, [B]Ref[/B] 8, [B]Will[/B] 5, [B]Base Attack Bonus[/B] 3 [B]Masterworked/Weapon Focus Drow Long Knife (-) [/B] +6 (+8) (1d6+2, 19-20×2) [B]Masterworked/Weapon Focus Drow Long Knife (-) [/B] +6 (+8) (1d6+2, 19-20×2) [B]Masterworked Elven Courtblade [/B] +7 (1d10+2, 18-20×2) [B] Bracers of Armor +1[/B] (+1 Armor, +3 Dex, +2 Misc) [B]Abilities[/B] Str 14, Dex 17, Con 12, Int 14, Wis 10, Cha 10 [B]Condition[/B] None Male Lawful Good Grey Elf Monk 3//Range2/Fighter 1, Level 3, Init 7, HP 29/29, Speed 40 AC 16, Touch 15, Flat-footed 13, Fort 4, Ref 8, Will 5, Base Attack Bonus 3 Masterworked/Weapon Focus Drow Long Knife (-) +6 (+8) (1d6+2, 19-20×2) Masterworked/Weapon Focus Drow Long Knife (-) +6 (+8) (1d6+2, 19-20×2) Masterworked Elven Courtblade +7 (1d10+2, 18-20×2) Bracers of Armor +1 (+1 Armor, +3 Dex, +2 Misc) Abilities Str 14, Dex 17, Con 12, Int 14, Wis 10, Cha 10 Condition None Skills Skill Name Modifier Appraise 2 Balance 6 Bluff 0 Climb 2 Concentration 1 Craft 0 Decipher Script 2 Diplomacy 5 Disable Device 2 Disguise 0 Escape Artist 3 Forgery 2 Gather Information 0 Handle Animal 0 Heal 0 Hide 4 Intimidate 5 Jump 2 Knowledge(Geography) 2 Knowledge(History) 2 Knowledge(Local) 2 Knowledge(Nature) 2 Knowledge Listen 7 Move Silently 5 Open Lock 3 Perform 0 Profession(Cook) 4 Ride 3 Search 8 Sense Motive 5 Sleight of Hand 3 Spellcraft 2 Spot 7 Survival 5 Swim 2 Tumble 7 Use Magic Device 0 Use Rope 3 Feats and Abilities Feats: ,Weapon Finesse (Monk Bonus) Weapon Focus( Drow Long Knife) (lvl 1), Kung-fuGenius (Fighter bonus ), Improved Initiative (Monk Bonus) Constant Guardian (Drow of Undedark pg 47)( lvl3), Track (Ranger bonus) Two Weapon Fighting (Combat Style) Racial Abilities: +2 Dexterity, -2 Constitution +2 Intelligence, - Strength Medium: As Medium creatures, elves have no special bonuses or penalties due to their size. Elf base land speed is 30 feet. Immunity to magic effects, and a +2 racial bonus against enchantment spells or effects. : An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions. Weapon Proficiency: Elves receive the feats for the longsword, , longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats. +2 racial bonus on , , and checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a check to notice it as if she were actively looking for it. Automatic Languages: Common and Elven. Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan. Favored Class: . A multiclass elf’s wizard class does not count when determining whether she takes an experience point penalty for multiclassing. Monk Abilities: Flurry of Blows, Unarmed Attack, Evasion, 2x Bonus Feats, Still Mind Fighter Abilities: Bonus Feat Ranger Abilities: First Favored Enemy(Goblinoid), Track, Wild Empathy, Combat Style(Two-Weapon Fighter) Equipment Equipment: Bracers of Armor +1 (1000GP) Dungeon Masters Guide MW Drow Long Knife(315GP) Races of Ebberon MW Drow Long Knife(315GP) Races of Ebberon MW Elven Courtblade (450GP) Races of The Wild Healing Belt (750GP) Magic Item Compendium Pg 110 Backpack (2GP) Players Handbook Bedroll (1SP) Players Handbook Blanket, Winter (5SP) Players Handbook Fishhook (1SP) Players Handbook Flint & Steel (1GP) Players Handbook Small Steel Mirror (10GP) Players Handbook Iron Pot (5SP) Players Handbook Belt Pouch (1GP) Players Handbook 5x Bread, 5x Cheese, 5x Meat(3GP) Players Handbook Silk Rope 50 Ft (10GP) Players Handbook Sewing Needle (5SP) Players Handbook Shovel (2GP) Players Handbook Soap (5SP) Players Handbook Tent (10GP) Players Handbook Waterskin (1GP) Players Handbook Whetstone (2CP) Players Handbook Sunrod x2 (4GP) Players Handbook Explorers Outfit (10GP) Players Handbook Spices (Pepper, Salt, Garlic, Cumin, Basil, Rosemary, Onion) (31GP 1 SP, and 5 CP) Arms and Equipment Guide Pg 31 Wheat Flour (3 GP) Arms and Equipment Guide Pg 31 Olive Oil (5GP) Arms and Equipment Guide Pg 31 Honey (1SP) Arms and Equipment Guide Pg 31 Funds Left over 74GP, 5 SP, and 3 CP Joren moves on to the next beast by him and attacks high with his primary blade and then low with his secondary blade, and finishes with a roundhouse kick.. OOC So that is 25 damage, still can not seem to get the multiplier to work right for crits.
  11. Akari Monduro Statblock [b][url=/sheets/?id=2855926]Akari Monduro[/url][/b] [i]KASATHAS Operative NG[/i] [b]HP[/b] 10 / 10 [b]RES[/b] 5 / 5 [b]STAM[/b] 8 / 8 [b]Speed[/b] 30ft [b]Init[/b] 4 [b]KAC[/b] 16 [b]EAC[/b] 15 [b]Fort[/b] 4 [b]Ref[/b] 6 [b]Will[/b] 4 [b]CMB[/b] 24 [b]BAB[/b] 0 [b]Longsword[/b] 1 (1d8, -) [b]Laser Pistol[/b] 4 (1d4, Burn 1d4) [b]Str[/b] 13 (1) [b]Dex[/b] 18 (4) [b]Con[/b] 14 (2) [b]Wis[/b] 15 (2) [b]Int[/b] 17 (3) [b]Cha[/b] 17 (3) KASATHAS Operative NG HP 10 / 10 RES 5 / 5 STAM 8 / 8 Speed 30ft Init 4 KAC 16 EAC 15 Fort 4 Ref 6 Will 4 CMB 24 BAB 0 Longsword 1 (1d8, -) Laser Pistol 4 (1d4, Burn 1d4) Str 13 (1) Dex 18 (4) Con 14 (2) Wis 15 (2) Int 17 (3) Cha 17 (3) Skills Skill Name Modifier Acrobatics +13 Athletics +8 Bluff +8 Computers +8 Culture +8 Diplomacy +3 Disguise +3 Engineering +8 Intimidate +8 Life Science +3 Medicine +3 Mysticism +2 Perception +7 Physical Science +3 Piloting +12 Profession +2 Sense Motive +7 Slight of Hand +9 Stealth +12 Survival +7 Equipment GEAR: Second Skin Laser Pistol Longsword 50ft Titanium Cable Personal Comm Unit Creature Companion (Ilskitt) Peeka Tier II Computer (Self Charging, AI) Industrial Backpack Hygiene Kit R2E 1 weeks rations 64 CR Feats and Abilities Feats: Great Fortitude Racial Abilities: Nomad: +2 INT, +2 CHA, -2 WIS; Desert Stride; Four-Armed; Crew Member; +2 Piloting; Natural Grace +2 Athletics/Acrobatics Operative Class Abilities: Operatives Edge +1; Specialization: Ghost; Trick Attack +1d4 Languages: Common, Kasatha, Vesk, Yoski, Azlanti Akari listens to Tariks speak, though a disgruntled look crosses his face at the mention of Kalo-Mahoi. "That is some bullshit, get into one little bar fight and you never hear the end of it. He sets the course for the highest mountain range and looks for any place around its base. He signals their arrival to any spaceport control letting them know they were headed to the hivemsrket. He then thinks about everything he knows about Akiton and the hivemarket.
  12. That Detect Spirits? I really enjoy my spirit shaman i am playing on here.
  13. Just wanted to give everyone a heads up that I have been sick the last couple of days, ended up in the emergency room most of yesterday. I will try to post to all of my games in the next few days.
  14. Sorry guys been sick the past few days, actually ended up in the emergency room most of yesterday.
  15. Polo Devix Statblock [URL=/sheets/?id=2895944][B][SIZE=+1]Polo Devix [/SIZE][/B][/URL] Male Chaotic Good Ghostwise Halfling Paladin of Freedom 3/Rogue 3, [B]Level[/B] 3, [B]Init[/B] 5, [B]HP[/B] 33/33, [B]Speed[/B] 30 [B]AC[/B] 17, [B]Touch[/B] 13, [B]Flat-footed[/B] 15, [B]Fort[/B] 6, [B]Ref[/B] 6, [B]Will[/B] 5, [B]Base Attack Bonus[/B] 3 [B] MW Heavy crossbow (10 bolts) [/B] +7 (1d8, 19-20x2) [B] MW Great Sword [/B] +7 (1d10+2, 19-20x2) [B] Throwing Axe [/B] +6 (1d4+2, x2) [B] Mithril Chain Shirt[/B] (+4 Armor, +2 Dex, +1 Size) [B]Abilities[/B] Str 14, Dex 14, Con 12, Int 14, Wis 12, Cha 12 [B]Condition[/B] None Healing Belt: 1 charge: Heals 2d8 points of damage. 2 charges: Heals 3d8 points of damage. 3 charges: Heals 4d8 points of damage. Male Chaotic Good Ghostwise Halfling Paladin of Freedom 3/Rogue 3, Level 3, Init 5, HP 33/33, Speed 30 AC 17, Touch 13, Flat-footed 15, Fort 6, Ref 6, Will 5, Base Attack Bonus 3 MW Heavy crossbow (10 bolts) +7 (1d8, 19-20x2) MW Great Sword +7 (1d10+2, 19-20x2) Throwing Axe +6 (1d4+2, x2) Mithril Chain Shirt (+4 Armor, +2 Dex, +1 Size) Abilities Str 14, Dex 14, Con 12, Int 14, Wis 12, Cha 12 Condition None Healing Belt: 1 charge: Heals 2d8 points of damage. 2 charges: Heals 3d8 points of damage. 3 charges: Heals 4d8 points of damage. Skills Skill Name Modifier Appraise 2 Balance 2 Bluff 6 Climb 2 Concentration 0 Craft 0 Decipher Script 4 Diplomacy 4 Disable Device 7 Disguise 1 Escape Artist 2 Forgery 2 Gather Information 6 Handle Animal 1 Heal 1 Hide 9 Intimidate 1 Jump 3 Knowledge(Religion) 5 Knowledge (Royalty & Nobles) 5 Knowledge (Local) 4 Knowledge () Knowledge () Listen 8 Move Silently 6 Open Lock 8 Perform 0 Profession 4 Ride 4 Search 6 Sense Motive 4 Sleight of Hand 4 Spellcraft 2 Spot 8 Survival 4 Swim 2 Tumble 4 Use Magic Device 3 Use Rope 3 Speak Language(Draconic) 1 Spells Feats and Abilities Feats: Sly Fortune (1st lvl), Victor's Luck (3rd lvl) both from Complete Scoundrel gives 2 luck rerolls. Racial Abilities: +2 Dexterity, -2 Strength. Small: As a Small creature, a halfling gains a +1 size bonus to Armor Class, a +1 size bonus on , and a +4 size bonus on checks, but she uses smaller weapons than humans use, and her lifting and carrying limits are three-quarters of those of a Medium character. Halfling base land speed is 20 feet. +2 racial bonus on , , , and checks. Speak without Sound (Su): A ghostwise halfling, unlike other halflings, can communicate telepathically with any creature within 20 feet, just as if speaking to him or her. The halfling can only speak and listen to one person at a time, and he must share a common language with the person or creature he speaks to telepathically, or the telepathic link fails. +2 on against : This bonus stacks with the halfling’s +1 bonus on saving throws in general. +1 racial bonus on with and slings. Rogue Abilities: Sneak Attack +2d6, Trapfinding, Trap Sense +1, Evasion Paladin of Freedom Abilities: Aura of Good, Detect Evil, Smite Evil 1/day, Aura of Resolve, Divine Health Equipment Equipment: Mithril Chainshirt (1100GP) Dungeon Masters Guide MW Heavy Crossbow w/10 Bolts(350GP) Players Handbook MW Great sword (350GP) Players Handbook 2x Throwing Axes (16GP) Players Handbook Healing Belt (750GP) Magic Item Compendium Pg 110 Backpack (2GP) Players Handbook Bedroll (1SP) Players Handbook Blanket, Winter (5SP) Players Handbook Fishhook (1SP) Players Handbook Flint & Steel (1GP) Players Handbook Small Steel Mirror (10GP) Players Handbook Iron Pot (5SP) Players Handbook Belt Pouch (1GP) Players Handbook 5x Bread, 5x Cheese, 5x Meat(3GP) Players Handbook Silk Rope 50 Ft (10GP) Players Handbook Sewing Needle (5SP) Players Handbook Shovel (2GP) Players Handbook Soap (5SP) Players Handbook Tent (10GP) Players Handbook Waterskin (1GP) Players Handbook Whetstone (2CP) Players Handbook Sunrod x2 (4GP) Players Handbook MW Thieves Tools (100GP) Players Handbook Explorers Outfit (10GP) Players Handbook Warpony (100GP) Players Handbook Bit & Bridle (2GP) Players Handbook Military Saddle (20GP) Players Handbook Saddlebag (4GP) Players Handbook Feed x7(3SP5CP) Players Handbook Spices (Pepper, Salt, Garlic, Cumin, Basil, Rosemary, Onion) (31GP 1 SP, and 5 CP) Arms and Equipment Guide Pg 31 Wheat Flour (3 GP) Arms and Equipment Guide Pg 31 Olive Oil (5GP) Arms and Equipment Guide Pg 31 Honey (1SP) Arms and Equipment Guide Pg 31 Silver Holy Symbol " Silver coin with Tymora's image on one side happy, other side with her sad" (25 GP) Players Handbook Dice Set (1SP) pathfinder SRD. Funds Left over 90 GP, 0 SP, and 8 CP Polo was sitting comfortably on the back of Pips as they made their way into the village. While he was a halfling he realized that he very much looked like a fresh faced human child, which did help him at times, as people felt safer thinking he was a child, of course they also took him less seriously at times which was also super frustrating. He begins to listen to what his companions were saying, he grins as he responds to the one question about concerns "I am only concerned that they let me in the Tavern and allow me to drink, I am a bloody adult, not a child.
  16. Diplomacy check made but did not add the +2 from igni. So it would be a 25.
  17. Brody Silvertongue Statblock [URL=/sheets/?id=2876398][B][SIZE=+1]Brody Silvertongue[/SIZE][/B][/URL] Male Neutral Good Elf Bard 4//Sorcerer 1/Ranger 3, [B]Level[/B] 4, [B]Init[/B] 3, [B]HP[/B] 30/30, [B]Speed[/B] 30 [B]AC[/B] 17, [B]Touch[/B] 13, [B]Flat-footed[/B] 14, [B]Fort[/B] 7, [B]Ref[/B] 13, [B]Will[/B] 9, [B]Base Attack Bonus[/B] 4 [B]Weapon Finesse MW Elven Court Blade (-) [/B] +8 (1d10, 18-20×2) [B]- MW Composite Longbow (X20) [/B] +8 (1d8, X3) [B]- 2x Thowing Axes (-) [/B] +4 (1d6, X2) [B] Mithril Chain Shirt[/B] (+4 Armor, +3 Dex) [B]Abilities[/B] Str 10, Dex 16, Con 10, Int 14, Wis 12, Cha 17 [B]Condition[/B] None [B]Languages[/b] Common, Elven, Draconic, Goblin Healing Belt: 1 charge: Heals 2d8 points of damage. 2 charges: Heals 3d8 points of damage. 3 charges: Heals 4d8 points of damage. Male Neutral Good Elf Bard 4//Sorcerer 1/Ranger 3, Level 4, Init 3, HP 30/30, Speed 30 AC 17, Touch 13, Flat-footed 14, Fort 7, Ref 13, Will 9, Base Attack Bonus 4 Weapon Finesse MW Elven Court Blade (-) +8 (1d10, 18-20×2) - MW Composite Longbow (X20) +8 (1d8, X3) - 2x Thowing Axes (-) +4 (1d6, X2) Mithril Chain Shirt (+4 Armor, +3 Dex) Abilities Str 10, Dex 16, Con 10, Int 14, Wis 12, Cha 17 Condition None Languages Common, Elven, Draconic, Goblin Healing Belt: 1 charge: Heals 2d8 points of damage. 2 charges: Heals 3d8 points of damage. 3 charges: Heals 4d8 points of damage. Skills Skill Name Modifier Appraise 2 Balance 3 Bluff 3 Climb 0 Concentration 0 Craft 0 Decipher Script 4 Diplomacy 7 Disable Device 2 Disguise 3 Escape Artist 3 Forgery 2 Gather Information 6 Handle Animal 3 Heal 1 Hide 6 Intimidate 6 Jump 0 Knowledge(Dungeoneering) 5 Knowledge(Geography) 4 Knowledge(Nature) 4 Knowledge(Local) 4 Knowledge(History) 5 Listen 6 Move Silently 7 Open Lock 3 Perform 8 Profession 4 Ride 5 Search 6 Sense Motive 4 Sleight of Hand 3 Spellcraft 4 Spot 5 Survival 3 Swim 0 Tumble 5 Use Magic Device 3 Use Rope 3 Feats and Abilities Feats: Improved Weapon Familiarity lvl 1, Weapon Finesse (Elven Courtblade) lvl 3, Track (Ranger bonus) Rapid Shot(Combat Style) Racial Abilities: +2 Dexterity, -2 Constitution. Medium: As Medium creatures, elves have no special bonuses or penalties due to their size. Elf base land speed is 30 feet. Immunity to magic effects, and a +2 racial bonus against enchantment spells or effects. : An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions. Weapon Proficiency: Elves receive the feats for the longsword, , longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats. +2 racial bonus on , , and checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a check to notice it as if she were actively looking for it. Automatic Languages: Common and Elven. Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan. Favored Class: . A multiclass elf’s wizard class does not count when determining whether she takes an experience point penalty for multiclassing. Bard Abilities: Bardic Music, Bardic Knowledge, Countersong, Fascinate, Inspire Courage +1, Inspire Competence Sorcerer Abilities: Summon Familar Ranger Abilities: First Favored Enemy(Goblin), Track, Wild Empathy, Combat Style(Archer) Spell Spell Saves per level: Lvl 0 DC 13 Lvl 1 DC 14 Spells Known: Bard: Lvl 0: 6 Lvl 1: 3 Lvl 2: 2 Sorcerer: Lvl 0: 5 Lvl 1: 3 Spells per Day: Bard: Lvl 0: 3 Lvl 1: 2 Lvl 2: 1 Sorcerer: Lvl 0: 4 Lvl 1: 2 Bard Spells: Lvl 0: Detect Magic Dancing Lights Lullaby Mage Hand Open/Close Prestidigitation Lvl 1: Alarm Identify Sleep Lvl 2: Cure Moderate Wounds Detect Thoughts Sorcerer Spells: Lvl 0: Read Magic Disrupt Undead Detect Poison Lvl 1: Mage Armor Magic Weapon Equipment Equipment: Mithril Chainshirt (1100GP) Dungeon Masters Guide MW Composite Longbow w/20 Arrows(401GP) Players Handbook MW Elven Courtblade (450GP) Races of The Wild 2x Throwing Axes (16GP) Players Handbook Healing Belt (750GP) Magic Item Compendium Pg 110 Signet Ring (5GP) Players Handbook Backpack (2GP) Players Handbook Bedroll (1SP) Players Handbook Blanket, Winter (5SP) Players Handbook Fishhook (1SP) Players Handbook Flint & Steel (1GP) Players Handbook Small Steel Mirror (10GP) Players Handbook Iron Pot (5SP) Players Handbook Belt Pouch (1GP) Players Handbook 5x Bread, 5x Cheese, 5x Meat(3GP) Players Handbook Silk Rope 50 Ft (10GP) Players Handbook Sewing Needle (5SP) Players Handbook Shovel (2GP) Players Handbook Soap (5SP) Players Handbook Tent (10GP) Players Handbook Waterskin (1GP) Players Handbook Whetstone (2CP) Players Handbook Sunrod x2 (4GP) Players Handbook Mandolin(5GP) Players Handbook Explorers Outfit (10GP) Players Handbook Light Warhorse (150GP) Players Handbook Bit & Bridle (2GP) Players Handbook Military Saddle (20GP) Players Handbook Saddlebag (4GP) Players Handbook Feed x7(3SP5CP) Players Handbook Spices (Pepper, Salt, Garlic, Cumin, Basil, Rosemary, Onion) (31GP 1 SP, and 5 CP) Arms and Equipment Guide Pg 31 Wheat Flour (3 GP) Arms and Equipment Guide Pg 31 Olive Oil (5GP) Arms and Equipment Guide Pg 31 Honey (1SP) Arms and Equipment Guide Pg 31 Least Truedeath weapons crystal( 1000 GP)Magic Item Compendium pg 66 Least Fiendslayer weapons crystal( 1000 GP) Magic Item Compendium pg 65 Funds Left over 500GP, 11 SP, and 18 CP Brody watches as the others rush in and try to help the young man, even though in the end it did no good. When he sees the cook break down he comes over and looks her in the ryes with an earnest look.. "Madame, while I know it is tough to see someone die. It is never easy, it appears that he may have been some sort of clericperhaps and if so he will be in the bossom of their loving embrace. So how did he come to be here? While we may not have been able to save him, its possible we can figure out what happened to them and give them some justice, what do you say, can you help?" he hoped his questions would distract her a bit and she could help them get some answers. OOC Bardic knowledge to figure out the symbol. Diplomacy to see if he can calm her down.
  18. Robs them both blind in the name of Lady luck, who he praises for bringing him such bounty.
  19. Brody Silvertongue Statblock [URL=/sheets/?id=2876398][B][SIZE=+1]Brody Silvertongue[/SIZE][/B][/URL] Male Neutral Good Elf Bard 4//Sorcerer 1/Ranger 3, [B]Level[/B] 4, [B]Init[/B] 3, [B]HP[/B] 30/30, [B]Speed[/B] 30 [B]AC[/B] 17, [B]Touch[/B] 13, [B]Flat-footed[/B] 14, [B]Fort[/B] 7, [B]Ref[/B] 13, [B]Will[/B] 9, [B]Base Attack Bonus[/B] 4 [B]Weapon Finesse MW Elven Court Blade (-) [/B] +8 (1d10, 18-20×2) [B]- MW Composite Longbow (X20) [/B] +8 (1d8, X3) [B]- 2x Thowing Axes (-) [/B] +4 (1d6, X2) [B] Mithril Chain Shirt[/B] (+4 Armor, +3 Dex) [B]Abilities[/B] Str 10, Dex 16, Con 10, Int 14, Wis 12, Cha 17 [B]Condition[/B] None [B]Languages[/b] Common, Elven, Draconic, Goblin Healing Belt: 1 charge: Heals 2d8 points of damage. 2 charges: Heals 3d8 points of damage. 3 charges: Heals 4d8 points of damage. Male Neutral Good Elf Bard 4//Sorcerer 1/Ranger 3, Level 4, Init 3, HP 30/30, Speed 30 AC 17, Touch 13, Flat-footed 14, Fort 7, Ref 13, Will 9, Base Attack Bonus 4 Weapon Finesse MW Elven Court Blade (-) +8 (1d10, 18-20×2) - MW Composite Longbow (X20) +8 (1d8, X3) - 2x Thowing Axes (-) +4 (1d6, X2) Mithril Chain Shirt (+4 Armor, +3 Dex) Abilities Str 10, Dex 16, Con 10, Int 14, Wis 12, Cha 17 Condition None Languages Common, Elven, Draconic, Goblin Healing Belt: 1 charge: Heals 2d8 points of damage. 2 charges: Heals 3d8 points of damage. 3 charges: Heals 4d8 points of damage. Skills Skill Name Modifier Appraise 2 Balance 3 Bluff 3 Climb 0 Concentration 0 Craft 0 Decipher Script 4 Diplomacy 7 Disable Device 2 Disguise 3 Escape Artist 3 Forgery 2 Gather Information 6 Handle Animal 3 Heal 1 Hide 6 Intimidate 6 Jump 0 Knowledge(Dungeoneering) 5 Knowledge(Geography) 4 Knowledge(Nature) 4 Knowledge(Local) 4 Knowledge(History) 5 Listen 6 Move Silently 7 Open Lock 3 Perform 8 Profession 4 Ride 5 Search 6 Sense Motive 4 Sleight of Hand 3 Spellcraft 4 Spot 5 Survival 3 Swim 0 Tumble 5 Use Magic Device 3 Use Rope 3 Feats and Abilities Feats: Improved Weapon Familiarity lvl 1, Weapon Finesse (Elven Courtblade) lvl 3, Track (Ranger bonus) Rapid Shot(Combat Style) Racial Abilities: +2 Dexterity, -2 Constitution. Medium: As Medium creatures, elves have no special bonuses or penalties due to their size. Elf base land speed is 30 feet. Immunity to magic effects, and a +2 racial bonus against enchantment spells or effects. : An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions. Weapon Proficiency: Elves receive the feats for the longsword, , longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats. +2 racial bonus on , , and checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a check to notice it as if she were actively looking for it. Automatic Languages: Common and Elven. Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan. Favored Class: . A multiclass elf’s wizard class does not count when determining whether she takes an experience point penalty for multiclassing. Bard Abilities: Bardic Music, Bardic Knowledge, Countersong, Fascinate, Inspire Courage +1, Inspire Competence Sorcerer Abilities: Summon Familar Ranger Abilities: First Favored Enemy(Goblin), Track, Wild Empathy, Combat Style(Archer) Spell Spell Saves per level: Lvl 0 DC 13 Lvl 1 DC 14 Spells Known: Bard: Lvl 0: 6 Lvl 1: 3 Lvl 2: 2 Sorcerer: Lvl 0: 5 Lvl 1: 3 Spells per Day: Bard: Lvl 0: 3 Lvl 1: 2 Lvl 2: 1 Sorcerer: Lvl 0: 4 Lvl 1: 2 Bard Spells: Lvl 0: Detect Magic Dancing Lights Lullaby Mage Hand Open/Close Prestidigitation Lvl 1: Alarm Identify Sleep Lvl 2: Cure Moderate Wounds Detect Thoughts Sorcerer Spells: Lvl 0: Read Magic Disrupt Undead Detect Poison Lvl 1: Mage Armor Magic Weapon Equipment Equipment: Mithril Chainshirt (1100GP) Dungeon Masters Guide MW Composite Longbow w/20 Arrows(401GP) Players Handbook MW Elven Courtblade (450GP) Races of The Wild 2x Throwing Axes (16GP) Players Handbook Healing Belt (750GP) Magic Item Compendium Pg 110 Signet Ring (5GP) Players Handbook Backpack (2GP) Players Handbook Bedroll (1SP) Players Handbook Blanket, Winter (5SP) Players Handbook Fishhook (1SP) Players Handbook Flint & Steel (1GP) Players Handbook Small Steel Mirror (10GP) Players Handbook Iron Pot (5SP) Players Handbook Belt Pouch (1GP) Players Handbook 5x Bread, 5x Cheese, 5x Meat(3GP) Players Handbook Silk Rope 50 Ft (10GP) Players Handbook Sewing Needle (5SP) Players Handbook Shovel (2GP) Players Handbook Soap (5SP) Players Handbook Tent (10GP) Players Handbook Waterskin (1GP) Players Handbook Whetstone (2CP) Players Handbook Sunrod x2 (4GP) Players Handbook Mandolin(5GP) Players Handbook Explorers Outfit (10GP) Players Handbook Light Warhorse (150GP) Players Handbook Bit & Bridle (2GP) Players Handbook Military Saddle (20GP) Players Handbook Saddlebag (4GP) Players Handbook Feed x7(3SP5CP) Players Handbook Spices (Pepper, Salt, Garlic, Cumin, Basil, Rosemary, Onion) (31GP 1 SP, and 5 CP) Arms and Equipment Guide Pg 31 Wheat Flour (3 GP) Arms and Equipment Guide Pg 31 Olive Oil (5GP) Arms and Equipment Guide Pg 31 Honey (1SP) Arms and Equipment Guide Pg 31 Least Truedeath weapons crystal( 1000 GP)Magic Item Compendium pg 66 Least Fiendslayer weapons crystal( 1000 GP) Magic Item Compendium pg 65 Funds Left over 500GP, 11 SP, and 18 CP Brody listens as the other two introduced themselves. He nods to the queen. "Your majesty has a sad tale, and if I am able I will help." he raises an eyebrow when Orin named his companion and chuckled as he responded "Quite the clever name, as for being extraordinary don't sell yourself short, while i am not royalty, I do come from a noble family and while it can be easier for us to be extraordinary from our sheer birth alone, it's those who do not have that advantage but still choose to fight to help others , who are the real heroes." While he would have spoke more it was at this moment that the commotion happened in the kitchen. He begins to head to the kitchen himself that he heard a familar voice speak behind him. He looks back with a slight smile as he greets Igni "Well met my friend, I was actually signing up for a new job, but it seems that someone is hurt in the kitchen. You should join us." OOC
  20. Jake Roberts Statblock [b][url=/sheets/?id=2809477]Jake Roberts[/url][/b] [i]Human Operative 12 NG[/i] [b]HP[/b] 108 / 108 [b]RES[/b] 12 / 12 [b]STAM[/b] 108 / 108 [b]Speed[/b] 40ft [b]Init[/b] 6 [b]KAC[/b] 20 [b]EAC[/b] 21 [b]Fort[/b] 7 [b]Ref[/b] 14 [b]Will[/b] 11 [b]CMB[/b] 28 [b]BAB[/b] 9 [b]Laser Pistol[/b] +9 (2d81, 20) [b]Laser Sniper Rifle[/b] +9 (3d8, 20) [b]High Frequency Sword[/b] +6 (2d6+2, 19-20) [b]Stun Baton[/b] +6 (1d6+2, 20) [b]Str[/b] 14 (2) [b]Dex[/b] 22 (6) [b]Con[/b] 16 (3) [b]Wis[/b] 16 (3) [b]Int[/b] 23 (6) [b]Cha[/b] 16 (3) [b]Soc[/b] 10 (0) [b]Edu[/b] 28 (9) Human Operative 12 NG HP 108 / 108 RES 12 / 12 STAM 108 / 108 Speed 40ft Init 6 KAC 20 EAC 21 Fort 7 Ref 14 Will 11 CMB 28 BAB 9 Laser Pistol +9 (2d81, 20) Laser Sniper Rifle +9 (3d8, 20) High Frequency Sword +6 (2d6+2, 19-20) Stun Baton +6 (1d6+2, 20) Str 14 (2) Dex 22 (6) Con 16 (3) Wis 16 (3) Int 23 (6) Cha 16 (3) Soc 10 (0) Edu 28 (9) Skills Skill Name Modifier Acrobatics +25 Athletics +19 Bluff +20 Computers +23 Culture +18 Diplomacy +9 Disguise +15 Engineering +28 Intimidate +20 Life Science +8 Medicine +8 Mysticism +5 Perception +20 Physical Science +8 Piloting +34 Profession +16 Sense Motive +20 Slight of Hand +18 Stealth +23 Survival +20 Jack of all Trades +2 Repair 10 +10 Local Computer Use +11 Feats and Abilities Feats: Skill Focus: Piloting Skill Synergy: Engineering and Piloting Far Shot Sky Jockey Hide Sabotage Tactician Weapons Specialization: Basic Melee Small Arms and Sniper Skill Focus: Computers & Engineering Class Abilities: Operatives Edge +4 Specialization: Hacker Trick Attack +6d8 Evasion Debilitating Trick Uncanny Agility Specialization Skill Mastery Operative Exploits: Nightvision Uncanny Pilot Enhanced Senses Elusive Hacker Soft Movement Cloaking Field Control Hack Glimpse the Truth Languages: English, French, German, Mandarin, Trade Language, Vaulter, Elven, Dwarven, Troll, Ork Equipment Equipment: Laser Pistol (6500 Cr) Laser Sniper Rifle (15000 Cr) Stun Baton (500 Cr) High Frequency Sword (650 Cr) Ceremonial Navy Sword (Mustering out Navy weapon) Personal nanoshield (50000 Cr) Personal shield (5000 Cr) D Suit I (63600 Cr) Display contacts (over eyes) (650 Cr) Card Computer (3500 Cr) Intelipick (350 Cr) Combat Vac Suit (100 Cr) Data Port Implant (head slot) MRK II Augmentation to all 6 Stats (390000 Cr) Fighter Ship(See post below) (3MCr) Vehicle (Mustering out) TAS Membership (Mustering out) 3 Ship shares worth (10 MCr) Broadsword Class Merc Cruiser Jake listens very closely as all of the battle reports come in, he winces at all of the losses, much of which he considered wasted lives because the races of this world could not work together in a cohesive unit. He had learned much within High Command, he understood each races strengths and weaknesses. It was maddening to him that none of the commanders of these forces understood these things as well. The elven commander seriously failed. He allowed the infected to pull a classic maneuver by allowing their enemies to attack each other and then coming behind fresh and mopping up the survivors, he could almost respect the enemy commander on his tactics. It's what he would have done if he had warring factions up against him. With all of the survivors coming together finally he gets a glimpse of what they had to work with. While they had a little over two to one odds numerically, he knew that straight-up numbers would not win this war. They needed to fight smarter and more coordinated between their separate forces. The Elven fliers would help against their flying forces but should not be the only ones dealing with them. He would speak to the Dwarven engineers to see what they could come up with, perhaps they could build some ballistas to attack the flying creatures. Catapults and mangonels would be harder to build if they did not have a lot of resources locally to build them. They also needed to harden their bases defenses and then start thinking about fall back locations with Traps and defenses built to slow the enemy and funnel them to ground that favors them. If they could somehow neutralize their enemies flying capabilities he could then focus the elven fliers to harry the enemies outlier forces. If he has a way to communicate with the different forces he will do so in their own Languages and speak to them about their strengths and how they could best help the overall war effort if only they can work together. If they did not they would lose this war and if they lost it then no race could be safe. OOC
  21. Yea me and Wrath already had that discussion on discord. So much inept leadership, combined with new good leadership on the side of the infected.
×
×
  • Create New...