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farothel

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  1. Okay, I've gone through the list and I think I have my purchases listed for GM approval. -my part of a bag of holding (15 gp), only if everybody participates -composite shortbow with 40 arrows (14 gp, 2 sp) -tent (8 sp) -full plate armour (30 gp) -compass (1 gp) -riding horse (8 gp) -selling my breastplate armour (according to the rules it's half price to sell something, so 4 gp) in total that's 65 gp of stuff, leaving me with 4 gp.
  2. James McDermott "Looks like Korea when I was there," he said to Bernadette, "but warmer and with blacks instead of Koreans." Or some of the Indian reserves back home, but he wasn't about to say that. "We can only do our little part to try and change things," he said as he kept driving, memorizing the routes.
  3. HP: 104/104; AC: 20; Fort: +9, Ref: +9, Wil: +7 (+9); Greataxe +2: +15/+10, 1d12+8, warhammer: +12/+7, 1d8+4 Composite Shortbow (+3Str, MC): +10/+5, 1d6+3 Dagger (silver, cold iron): +14/+9, 1d4+4 Breastplate +2 (Mithral) "No problem," Darhana said to Kero. She wasn't sure about this, but they had to take some risks to get to the bottom of this, so she grabbed the staff as well. OOC I have for the coming 5 hours 2 weapons in my arm (warhammer right, battleaxe left).
  4. For the shopping, would everybody agree to a bag of holding for the group? The type 1 version costs 75 gp, that's 15 per person. I have an issue with my sheet at the moment, so I can't check what I want (or need).
  5. , , , : I've started a bardic performance, inspire courage. So don't forget to add +1 to your to hit and damage rolls, and a +1 to saving throws against charm and fear effects.
  6. Statblock Lummobella Ironback Female Chaotic Good Bard (Dwarven Scholar) Level 1, Init 1, HP 12/12, Speed 30' AC 14, Touch 11, Flat-footed 13, CMD 12, Fort 4, Ref 4, Will 5, CMB +1, BAB 0 Silversheen MC Dwarven Dorn-dergar +2 (1d10+1, x2) Reach Weapon (variable), Bludgeon Shortbow +1 (1d6 x3), 60' (Pierce) Whip +1 (1d3+1, x2) 30' range (Slash), disarm, nonlethal, reach (15'), trip Studded leather (+3 Armor, +5 max Dex) Abilities Str 13, Dex 12, Con 12, Int 14, Wis 16, Cha 12 Condition Darkvision 60' Seeing that they were now in melee and not trusting her ability to shoot in melee without hitting her allies, Bella dropped her bow, drew her Dorn-dergar and then started to sing a dwarven song of courage. OOC Free: drop weapon move: draw weapon standard: bardic performance, inspire courage (+1 competence bonus on attack and weapon damage rolls)
  7. Emma Henderson, FBI agent "Not really," Emma asked, "I think the one that owned that van that hit me is also on the list, but everything else was - if not clean, at least clean in this regard. The only one that might be more tricky is the one that Aiyana told about, the one that was leaning on the professor. But we'll need to find that one from the professor's telephone contacts. All the othes probably have a few skeletons in their closet, but there's a difference between a few shady deals and murder." OOC from a previous post (and she had asked to get a team to his house): Aiyana took the card mutely, but nodded in understanding. Emma was more than half-way back to her car, when a hand caught her elbow. Turning she sees Aiyana there, breathing rapidly as she was obviously moving quickly to catch up to the taller and longer-legged agent. "I don't know who, because he always referred to them as just sponsors, but he mentioned that a sponsor had been going to extreme lengths to try to arrange a meeting or something about buying some of the Matinecock artifacts. We had dinner the other night and it must have been a lot for him to bring it up them."
  8. Statblock Lummobella Ironback Female Chaotic Good Bard (Dwarven Scholar) Level 1, Init 1, HP 12/12, Speed 30' AC 14, Touch 11, Flat-footed 13, CMD 12, Fort 4, Ref 4, Will 5, CMB +1, BAB 0 Silversheen MC Dwarven Dorn-dergar +2 (1d10+1, x2) Reach Weapon (variable), Bludgeon Shortbow +1 (1d6 x3), 60' (Pierce) Whip +1 (1d3+1, x2) 30' range (Slash), disarm, nonlethal, reach (15'), trip Studded leather (+3 Armor, +5 max Dex) Abilities Str 13, Dex 12, Con 12, Int 14, Wis 16, Cha 12 Condition Darkvision 60' Bella switched to her bow and moving beside Rawanne and started shooting at the ghoul. OOC move next to Rawanne shoot at ghoul 2
  9. Female CG Catfolk Ranger (Guide), Level 1, Init 3, HP 12/12, Speed 30 (20 climb) AC 16, Touch 13, Flat-footed 13, CMD 15, Fort 3, Ref 5, Will 1, CMB +2, Base Attack Bonus 1 longbow (40 arrows) +5 (1d8, x3) handaxe +2 (1d6+1, x3) silvered, cold iron dagger +2 (+4) (1d4+1, 19-20/x2) studded leather, light wooden shield (+3 Armor, +0 Shield, +3 Dex) Abilities: Str 13, Dex 17, Con 12, Int 14, Wis 12, Cha 10 Condition: None "Just great," Nera said. She was carrying her bow, maybe not the best choice in this environment, but she simply would have had to make the best of it. So she dropped her bow, drew her axe and started chopping at the first guy that came out of the door. OOC actions free: drop bow move: draw axe standard: attack 5 (with flanking)
  10. Elven Fighter 3 HP: 42/42 | AC: 20 (21 with shield) | speed: 30 | hero: 3/3 Perception: +8 | Fort: +8 | Ref: +8 | Will: +8 conditions: none "You have a point," Chalia said to Khaine, "I'm more in favour of the missing expedition. The longer that waits, the harder it is to find them back and those scholars can wait a few weeks before starting their expedition in the ruins. And I've worked with guys like that. Hell, my parents were explorers like that. And sometimes it's really like herding cats." OOC exploration activity: scouting (gives a +2 to initiative)
  11. HP: 104/104; AC: 20; Fort: +9, Ref: +9, Wil: +7 (+9); Greataxe +2: +15/+10, 1d12+8, warhammer: +12/+7, 1d8+4 Composite Shortbow (+3Str, MC): +10/+5, 1d6+3 Dagger (silver, cold iron): +14/+9, 1d4+4 Breastplate +2 (Mithral) "You do that out here," Darhana asked, "aren't you worried people will accidentally come around and set the guards on you for indecency or something like that? I'd rather not spend the night in the cells if that's okay with you." OOC I have for the coming 5 hours 2 weapons in my arm (warhammer right, battleaxe left).
  12. Elven Fighter 3 HP: 42/42 | AC: 20 (21 with shield) | speed: 30 | hero: 3/3 Perception: +8 | Fort: +8 | Ref: +8 | Will: +8 conditions: none "No, it's a slightly different direction," Chalia said, "but a missing person's quest is okay for me. Maybe we find they're turned into undead by that Pale Janice. And just to know, what's licenced necromancy? Is that allowed over here?" OOC exploration activity: scouting (gives a +2 to initiative)
  13. HP: 104/104; AC: 20; Fort: +9, Ref: +9, Wil: +7 (+9); Greataxe +2: +15/+10, 1d12+8, warhammer: +12/+7, 1d8+4 Composite Shortbow (+3Str, MC): +10/+5, 1d6+3 Dagger (silver, cold iron): +14/+9, 1d4+4 Breastplate +2 (Mithral) Darhana smiles at both Vergren's attempt and Ilyrana's grin. She moves a bit to try and use her darkvision to see what the two guys look like under their hoods. OOC I have for the coming 5 hours 2 weapons in my arm (warhammer right, battleaxe left).
  14. Staktblock Female NG Half-elf Swashbuckler, Level 2, Init 3, HP 17/17, Speed 30ft AC 17, Touch 13, Flat-footed 17, CMD 16, Fort 2, Ref 6, Will 3, CMB +3, Base Attack Bonus 2 silversheen, MC rapier +6 (1d6+1, 18-20/x2) cold iron dagger +5 (1d4+1, 19-20/x2) shortbow (20) +5 (1d6, x3) Studded Leather (+3 Armor, +3 Dex) Abilities Str 12, Dex 17, Con 10, Int 12, Wis 12, Cha 15 Condition None hero points: 0/1 panache: 1/2 "Will do," Vri called back. After the next zap sounded, she rushed through towards T'Sarra. OOC
  15. HP: 104/104; AC: 20; Fort: +9, Ref: +9, Wil: +7 (+9); Greataxe +2: +15/+10, 1d12+8, warhammer: +12/+7, 1d8+4 Composite Shortbow (+3Str, MC): +10/+5, 1d6+3 Dagger (silver, cold iron): +14/+9, 1d4+4 Breastplate +2 (Mithral) Right before they arrive at the location, Halgana will quickly move in an alley or a bush or something, take out the warhammer and Ulrica's battleaxe and cast two spells to meld the weapons in her arms. The sucking noise as they disappear in her amrs is quite disguisting, but it does mean they will have weapons even if they have to leave the ones openly carried behind. Then she moves back with the group as if nothing happened. OOC I have for the coming 5 hours 2 weapons in my arm (warhammer right, battleaxe left).
  16. Elf (Tiefling), Field medic, Champion of Sarenrae (1) Magaambya Branch: TBD (Primary) TBD (Secondary) HP: 17/17 | AC: 18 (20 shield) | Speed: 30' | Low-Light VisionA creature with low-light vision can see in dim light as though it were bright light, so it ignores the concealed condition due to dim light. | DarkvisionYou can see in darkness and dim light just as well as you can see in bright light, though your vision in darkness is in black and white. | Lang: Common (Mwangi), Taldane; elven| Perception (T): +4 ▪ Init: +4 | Fort (E): +6 | Ref (T): +4| Will (E): +6 | | SkillsTrained: Arcana (+3); Athletics (+7); Diplomacy (+4); Intimidation (+4); Lore/Warfare (+4); Medicine (+4); Religion (+4); Untrained: Acrobatics (+1); Crafting (+1); Deception (+1); Nature (+1); Occultism (+1); Performance (+1); Society (+1); Survival (+1); Stealth (+1); Thievery (+1) | AttributesSTR +4 DEX +1 CON +1 INT +1 WIS +1 CHA +1 | AttacksUnarmed: Unarmed +7/+2/-3 • Trained +3 • Str +4 • Item 0 • Damage 1d4+4 B • Agile; Finesse;non-lethal Melee: Longsword +7/+2/-3 • Trained +3 • Str +4 • Item 0 • Damage 1d8+4 S • Versatile P Dagger +7/+3/-2 • Trained +3 • Str +4 • Item 0 • Damage 1d4+4 S • Versatile P; Agile; Finesse; Thrown 10ft Ranged: Sling +4/-1/-6 • Trained +3 • Dex +1 • Item 0 • Damage 1d6+4 B • Propulsive | Reactionsshield block Glimpse of Redemption | Divine DC (ATK): 14 (+4) | SpellsDetect Magic (innate) Lay on Hands (Focus) Weapon Surge (Focus) |Hero Pts: 1 | Focus Pool: 1/1 After her morning prayers, Olis had put on her fullplate armour that morning, just to get used to the weight as quickly as possible. When the two students started to explain, at first she's optimistic. Exploring seemed to her something interesting to do. Then came the second part of the explanation and she didn't even try to hide the dissapointment. "Chickens, are you for real," she asked, "This is not some sort of prank on the newbies, like sending them out for some elbow grease or something similar." She has been send on strange errands for the church before and she's been drilled to obey commands, but this has to be at the top of strange things. So she just double checks. OOC ACTIONS
  17. I think that multiple characters can aid here, as it's asking around and as you said, we can split up a bit and cover more ground that way.
  18. Female CG Catfolk Ranger (Guide), Level 1, Init 3, HP 12/12, Speed 30 (20 climb) AC 16, Touch 13, Flat-footed 13, CMD 15, Fort 3, Ref 5, Will 1, CMB +2, Base Attack Bonus 1 longbow (40 arrows) +5 (1d8, x3) handaxe +2 (1d6+1, x3) silvered, cold iron dagger +2 (+4) (1d4+1, 19-20/x2) studded leather, light wooden shield (+3 Armor, +0 Shield, +3 Dex) Abilities: Str 13, Dex 17, Con 12, Int 14, Wis 12, Cha 10 Condition: None "Concealed door over here," Nera said as she started looking for a mechanism to unlock. Then she noticed that one of the others is chanting something and drawing a weapon, so she looked around to see where the danger was coming from.
  19. : do you want me to hide a weapon for you? If so, which one (light or 1 handed melee weapon only).
  20. Female CG Catfolk Ranger (Guide), Level 1, Init 3, HP 12/12, Speed 30 (20 climb) AC 16, Touch 13, Flat-footed 13, CMD 15, Fort 3, Ref 5, Will 1, CMB +2, Base Attack Bonus 1 longbow (40 arrows) +5 (1d8, x3) handaxe +2 (1d6+1, x3) silvered, cold iron dagger +2 (+4) (1d4+1, 19-20/x2) studded leather, light wooden shield (+3 Armor, +0 Shield, +3 Dex) Abilities: Str 13, Dex 17, Con 12, Int 14, Wis 12, Cha 10 Condition: None "Be careful, there's something strange with that wall," Nera warned Daergrim (and the others). She moved so she could investigate while trying to stay out of direct sight from the holes, just in case. She went to stand next to one and carefully heard and if no sound, looked inside.
  21. Statblock Lummobella Ironback Female Chaotic Good Bard (Dwarven Scholar) Level 1, Init 1, HP 12/12, Speed 30' AC 14, Touch 11, Flat-footed 13, CMD 12, Fort 4, Ref 4, Will 5, CMB +1, BAB 0 Silversheen MC Dwarven Dorn-dergar +2 (1d10+1, x2) Reach Weapon (variable), Bludgeon Shortbow +1 (1d6 x3), 60' (Pierce) Whip +1 (1d3+1, x2) 30' range (Slash), disarm, nonlethal, reach (15'), trip Studded leather (+3 Armor, +5 max Dex) Abilities Str 13, Dex 12, Con 12, Int 14, Wis 16, Cha 12 Condition Darkvision 60' "Yes, we have to," Bella said as she readied her weapon, "But we have allies and as long as they are distracted by getting into that shack, we might try to sneak up on them. And there's already a nice fire going to burn them in when we're done." She would wait until everybody was ready and then try to sneak towards the ghouls, hiding behind bushes and the trees to get as close as possible so they could charge in. OOC
  22. Themis Space Station Write-up Layout The base started as a ring with six drydocks for building battleships, connected by a ring. Now some of the drydocks were expanded to build fortress ships up to 5km in length and two of the six have been converted to Activated DarkMatter production facilities as these can be more easily seperated from the main base. While the ring is mostly manufacturing and laboratories, inside the ring they build a giant sphere to house people. When finished, it can hold about about 80 million people, but nowhere near that number live here yet. People Themis is colonised by Volethans. Most are construction workers, finishing up the construction of the base as well as spaceyard workers, administrators and military staff. Some families already live there, mostly from military personal and spaceyard workers stationed there. As soon as more production will be started up (some products are easier constructed in zero-G, more workers and their families will move to the station. The maximum population is 80 million, but it will take years to get to this number. Government Currently the station is under military governance, although in a few years a civilian governor is slated to take over. The base will have a local council to handle local affairs, and will send representatives to the ducal council as well as the parliament. It will also have local communities and they will handle local affairs, just like towns and cities in Bafatis. Religion The Mind is considered the most important thing, as for everything else the Mind can create a machine to do the work for it. Some priests are on the base, mostly in the military, although a larger presence still has to be established. Resource Activated Dark Matter: While the base will build most ships for the Bafatis Space Navy as well as civilian ships, in its labs Bafatis scientists have created Activated DarkMatter, a form of matter that decays into regular matter releasing tremendous amounts of energy. While its properties are not yet fully understood, it needs zero-G production facilities protected by the best armour and shields. Two of the orginal six drydocks have been rebuild to produce this resource while scientists keep studying it. categories: exotic matter, fuel Desired Import Ores and Alloys: With all the construction that is going on in the base, they always need more material to build with. Also the creation of the activated Dark Matter requires materials to begin with. picture
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