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Gnaws

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  1. Valerica Radache Human • Precision Ranger 1 • 'The Owl' HP: 20/20 | AC:18 | Speed: 30'+5' from Fleet |Senses: Normal | Lang: Common; Dwarven Perception +7 | Fort +6 | Ref +9| Will +5| Hero Pts: 1 "The end has come for Gaedran Lamm and any who stand with him," Valerica calls down into the room, hoping that if the thug's loyalty to Lamm is thin that he might decide that he has better places to be. In the end, it's just a ploy to unsettle him, though. The adrenaline of real combat fuels her, the nearness of her vengeance on Lamm is so close, and Valerica doesn't truly believe that her words will make a difference. She keeps her focus on her target, firing a quick barrage of arrows in an attempt to put him down. OOC ACTIONS Action 1: Demoralize (Ruffio) Action 2: Hunted Shot; first shot that hits deals precision damage Action 3: Strike
  2. Valerica Radache Human • Precision Ranger 1 • 'The Owl' HP: 20/20 | AC:18 | Speed: 30'+5' from Fleet |Senses: Normal | Lang: Common; Dwarven Perception +7 | Fort +6 | Ref +9| Will +5| Hero Pts: 1 As the halfling throws open the window and jumps through, Valerica takes a moment to find the best angle, focuses in on her target, and fires. OOC Since Valerica is on the end of the skylight, I'm taking a step if needed, to move above or below the skylight on the map in order to find the best angle to fire on the enemy in the lower room. ACTIONS Action 1: Step Action 2: Hunt Prey on Overseer Ruffio Action 3: Hunted Shot; first shot that hits deals precision damage (as per Discord, Ruffio's partial cover is negated by flat-footed; unless my 5 foot step manages to negate the partial cover, but unlikely)
  3. Valerica Radache Human • Precision Ranger 1 • 'The Owl' HP: 20/20 | AC:18 | Speed: 30'+5' from Fleet |Senses: Normal | Lang: Common; Dwarven Perception +7 | Fort +6 | Ref +9| Will +5| Hero Pts: 2 While her arrows hadn't hit their mark, they had succeeded in chasing the woman below back underneath the docks. Valerica considers dropping from the rooftop to chase her quarry, but the sounds of escalating battle from inside the fishery press more heavily on her. "Let's leave her for now," she tells Caltrix, before moving towards the rope they had tied off. Hopefully she can find a perch on the fishery rooftop where she provide some support for those fighting within. OOC Not much I can do here since the tightrope breaks up my movement, but I'll look at getting into an advantageous position for next round. ACTIONS Action 1: Stride (to rope) Action 2: Balance (to get across rope) - will use hero point if it is the difference between failure and success Action 3: Stride (to find a window or vantage point looking down into the fishery)
  4. Valerica Radache Human • Precision Ranger 1 • 'The Owl' HP: 20/20 | AC:18 | Speed: 30'+5' from Fleet |Senses: Normal | Lang: Common; Dwarven Perception +7 | Fort +6 | Ref +9| Will +5| Hero Pts: 2 And just like that, things were in motion. As the halfling next to her moved to drop the anchor, Valerica remained focused on the woman prowling the docks below, gauging her reaction. If her next movements proved to be hostile, Valerica would keep her pinned down. OOC Basically, my intent here is to study the female prowling the docks. When Caltrix releases the anchor, if I have reason to believe that the female is hostile, I'd like to attack. Otherwise Valerica will try to remain quiet and get across the rope between our rooftop and the main warehouse rooftop. ACTIONS Free Action: Delay Action (to see woman on docks' reaction to anchor falling) Action 1: Society check (on woman on docks) to determine who she is as she comes more into view after anchor falls If woman appears hostile: Action 2: (target: woman on docks) Action 3: (target: woman on docks) 2 attacks: first that hits gains additional 1d8 precision damage If woman doesn't appear hostile/Valerica can't tell: Action 2: Stride (to rope) Action 3: Balance (to get across rope)
  5. Valerica Radache Human • Precision Ranger 1 • 'The Owl' HP: 20/20 | AC:18 | Speed: 30'+5' from Fleet |Senses: Normal | Lang: Common; Dwarven Perception +7 | Fort +6 | Ref +9| Will +5| Hero Pts: 1 Things were quiet. Too quiet. That was either really good, or really bad. Valerica didn't know which. Her hand clenched her bow tightly as she laid prone on the warehouse roof, watching for any sign of trouble. Up until now her dreams of vengeance had just been that, but now here she was laying in wait and ready to fight. She thought that she'd be hungry for Lamm's blood if the opportunity ever arose but all she felt right now was nervousness and fear. This wasn't a daydream. She took several breathes; glanced at the halfling on the roof with her. She hoped that she could trust them if things went south. A lot of this whole thing was relying on faith, she realized, far too late. She looked back at Lamm's warehouse. There was a door back here, and her thought was that if things went south, someone might try to flank the group on the other side of the warehouse. She'd be waiting. OOC ACTIONS
  6. I agree that attacking anyone we manage to distract and lure outside is the plan. Whatever her regular disposition may be, Valerica is here on a mission of vengeance and anyone allied with Lamm is just as bad in her eyes. I think having archers on the roof makes sense if we're approaching from the A3 side, but if we're coming in from the A2 side where the children were making deliveries I'm unsure if there is another structure in close range there to be atop (can only see 15 feet on that side of the map so it's possible there is another building somewhere in that next 45 feet)? I think as long as we can figure out if there's a structure on that side, then we're good to go with Valerica/Caltrix perched in range. Whoever is going to be the face for the group managing the distraction can really choose to tell whatever tale they want like Saithor suggested (delivery, city workers, raising funds, etc).
  7. My bow is just a shortbow so I need to stay within 60ft. Regardless, the warehouse is small enough that if we were sniping from back a bit or another group went to a different entrance, etc. I think it would be fairly easy to close the distance again in a single turn of movement actions. I'm a strong advocate of the fake delivery tactic and dealing with whoever comes out. Valerica is not a seasoned tactician and the blunt approach would work well enough, unless someone in the party takes charge of a plan.
  8. Valerica Radache Human (Versatile)Humanity's versatility and ambition have fueled its ascendance to be the most common ancestry in most nations throughout the world. Select a general feat of your choice for which you meet the prerequisites.; ArtisanAs an apprentice, you practiced a particular form of building or crafting, developing specialized skill. You might have been a blacksmith's apprentice toiling over the forge for countless hours, a young tailor sewing garments of all kinds, or a shipwright shaping the hulls of ships. Choose two ability boosts. One must be to Strength or Intelligence, and one is a free ability boost. You're trained in the Crafting skill and the Guild Lore skill. You gain the Specialty Crafting skill feat.; Ranger (Precision; 1); (TBA) Archetype; Harrow Card: 'The Owl' HP: 20/20 | AC:18 | Speed: 30'+5' from Fleet |Senses: Normal | Lang: Common; Dwarven Perception (E): +7 | Fort (E): +6 | Ref (E): +9| Will (T): +5 | | SkillsTrained: Acrobatics (+7); Crafting (+3); Lore/Guild (+3); Medicine (+5); Nature (+5); Society (+3); Stealth (+7); Survival (+5) Untrained: Arcana (+0); Athletics (+2); Deception (+0); Diplomacy (+0); Intimidation (+0); Occultism (+0); Performance (+0); Religion (+2); Thievery (+4) | AttributesSTR +2 [14] DEX +4 [18] CON +1 [12] INT +0 [10] WIS +2 [14] CHA +0 [10] | AttacksUnarmed: Fist +7 (Dex 4; Trained 3); 1d4+2 B (Crit 2d4+4); Agile; Finesse; Nonlethal; Unarmed Melee: Shortsword +7 (Dex 4; Trained 3); 1d6+2 P/S (Crit 2d6+4); Agile; Finesse; Versatile S. Ranged: Shortbow +7 (Dex 4; Trained 3); 1d6 P (Crit 2d6+1d10); Deadly d10; Range 60' | Precision Damage+1d8 You have trained to aim for your prey’s weak points. The first time you hit your hunted prey in a round, you also deal 1d8 additional precision damage. (Precision damage increases the damage you already deal, using the same type, but is ineffective against creatures that lack vital organs or weak points.) |Hero Pts.Heroic Effort: When you Fail or Critically Fail any, non-secret, check you may spend a Hero Point and improve your degree of Success by a single step, a Critical Failure becomes a Failure, and a Failure becomes a Success . Heroic Recovery: At the end of any turn in which you would gain the Dying condition, or your current Dying condition would increase you may spend a single Hero Point to stabilize with zero Hit Points. You do not gain the Wounded condition or increase it's value from losing the Dying condition in this way, but if you already had that condition, you don't lose it or decrease it's value. Undying Heroism: At the start of any turn in which you have zero Hit Points and are not currently Dying you may spend a single Hero Point to recover a number of Hit Points equal to your level.: 1 Valerica walked with Ihrin through the streets into West Dock. Now that it was just the two of them, Valerica didn't feel as vulnerable and she opened up to the other woman about her own tragedy related to Lamm. She told her about her would-be fiancé's murder and her own quickly approaching descent into poverty; the money was nearly spent and the smithy wouldn't be able to survive another round of taxes. She told her that she'd been training under Vencarlo Orsini for a year getting ready for this day where she could finally get back at Lamm. You'd think with her get-up she'd be the last one I confided in. The memory of Ihrin's own words came back to her: "I'm a decent talker, and performance tends to loosen lips in my experience." Maybe there's really something to that. The pair arrived at a tavern close to the heart of West Dock. A faded wooden sign hung from a single rusty hook. The Salty something or other- she couldn't make out the last word on the sign. It was the type of place she'd never go to normally, so it was probably perfect. "I'm going to get some food, I can get you some if you need?" Once Ihrin answers, they head inside and Valerica finds a seat somewhere along a wall, giving her a good view of the room. She'll enjoy some food, hopefully enjoy Ihrin's performance, and keep an eye peeled for anyone of note. It's not super late in the day; hopefully they aren't wasting their time. OOC Valerica orders some food. Looks like this costs 1c for a poor meal (have to fit in with the locals) - she'll also pay for Ihrin's if she wants food. ACTIONS #7: Surveillance - using perception, to observe the patrons of the tavern. Fictionally, this probably follows 's own action
  9. Valerica Radache Human (Versatile)Humanity's versatility and ambition have fueled its ascendance to be the most common ancestry in most nations throughout the world. Select a general feat of your choice for which you meet the prerequisites.; ArtisanAs an apprentice, you practiced a particular form of building or crafting, developing specialized skill. You might have been a blacksmith's apprentice toiling over the forge for countless hours, a young tailor sewing garments of all kinds, or a shipwright shaping the hulls of ships. Choose two ability boosts. One must be to Strength or Intelligence, and one is a free ability boost. You're trained in the Crafting skill and the Guild Lore skill. You gain the Specialty Crafting skill feat.; Ranger (Precision; 1); (TBA) Archetype; Harrow Card: 'The Owl' HP: 20/20 | AC:18 | Speed: 30'+5' from Fleet |Senses: Normal | Lang: Common; Dwarven Perception (E): +7 | Fort (E): +6 | Ref (E): +9| Will (T): +5 | | SkillsTrained: Acrobatics (+7); Crafting (+3); Lore/Guild (+3); Medicine (+5); Nature (+5); Society (+3); Stealth (+7); Survival (+5) Untrained: Arcana (+0); Athletics (+2); Deception (+0); Diplomacy (+0); Intimidation (+0); Occultism (+0); Performance (+0); Religion (+2); Thievery (+4) | AttributesSTR +2 [14] DEX +4 [18] CON +1 [12] INT +0 [10] WIS +2 [14] CHA +0 [10] | AttacksUnarmed: Fist +7 (Dex 4; Trained 3); 1d4+2 B (Crit 2d4+4); Agile; Finesse; Nonlethal; Unarmed Melee: Shortsword +7 (Dex 4; Trained 3); 1d6+2 P/S (Crit 2d6+4); Agile; Finesse; Versatile S. Ranged: Shortbow +7 (Dex 4; Trained 3); 1d6 P (Crit 2d6+1d10); Deadly d10; Range 60' | Precision Damage+1d8 You have trained to aim for your prey’s weak points. The first time you hit your hunted prey in a round, you also deal 1d8 additional precision damage. (Precision damage increases the damage you already deal, using the same type, but is ineffective against creatures that lack vital organs or weak points.) |Hero Pts.Heroic Effort: When you Fail or Critically Fail any, non-secret, check you may spend a Hero Point and improve your degree of Success by a single step, a Critical Failure becomes a Failure, and a Failure becomes a Success . Heroic Recovery: At the end of any turn in which you would gain the Dying condition, or your current Dying condition would increase you may spend a single Hero Point to stabilize with zero Hit Points. You do not gain the Wounded condition or increase it's value from losing the Dying condition in this way, but if you already had that condition, you don't lose it or decrease it's value. Undying Heroism: At the start of any turn in which you have zero Hit Points and are not currently Dying you may spend a single Hero Point to recover a number of Hit Points equal to your level.: 1 "Why don't you and I go together then, Ihrin?" Truth be told, Valerica was relieved; Ihrin had been the only one to shake her hand in the entryway, had also confessed that she was new to... whatever this was, was agreeing with her proposal, and despite her odd clothing, she made Valerica feel more at ease because of it. She was real. "I'm familiar with the people of this district. I can keep an eye out while you work a crowd or whatever; maybe someone will stand out as suspicious." Valerica stepped into the privacy of a side room for a moment and removed her leathers, storing them in her backpack. There wasn't much she could do about her bow, and she would be keeping her sword at hand, but at least wandering around town in her normal clothing wouldn't send as strong of a message to anyone else. She rejoined the group, hefting the backpack back over her shoulders. "I'm ready if you are." OOC ACTIONS
  10. Valerica Radache Human (Versatile)Humanity's versatility and ambition have fueled its ascendance to be the most common ancestry in most nations throughout the world. Select a general feat of your choice for which you meet the prerequisites.; ArtisanAs an apprentice, you practiced a particular form of building or crafting, developing specialized skill. You might have been a blacksmith's apprentice toiling over the forge for countless hours, a young tailor sewing garments of all kinds, or a shipwright shaping the hulls of ships. Choose two ability boosts. One must be to Strength or Intelligence, and one is a free ability boost. You're trained in the Crafting skill and the Guild Lore skill. You gain the Specialty Crafting skill feat.; Ranger (Precision; 1); (TBA) Archetype; Harrow Card: 'The Owl' HP: 20/20 | AC:18 | Speed: 30'+5' from Fleet |Senses: Normal | Lang: Common; Dwarven Perception (E): +7 | Fort (E): +6 | Ref (E): +9| Will (T): +5 | | SkillsTrained: Acrobatics (+7); Crafting (+3); Lore/Guild (+3); Medicine (+5); Nature (+5); Society (+3); Stealth (+7); Survival (+5) Untrained: Arcana (+0); Athletics (+2); Deception (+0); Diplomacy (+0); Intimidation (+0); Occultism (+0); Performance (+0); Religion (+2); Thievery (+4) | AttributesSTR +2 [14] DEX +4 [18] CON +1 [12] INT +0 [10] WIS +2 [14] CHA +0 [10] | AttacksUnarmed: Fist +7 (Dex 4; Trained 3); 1d4+2 B (Crit 2d4+4); Agile; Finesse; Nonlethal; Unarmed Melee: Shortsword +7 (Dex 4; Trained 3); 1d6+2 P/S (Crit 2d6+4); Agile; Finesse; Versatile S. Ranged: Shortbow +7 (Dex 4; Trained 3); 1d6 P (Crit 2d6+1d10); Deadly d10; Range 60' | Precision Damage+1d8 You have trained to aim for your prey’s weak points. The first time you hit your hunted prey in a round, you also deal 1d8 additional precision damage. (Precision damage increases the damage you already deal, using the same type, but is ineffective against creatures that lack vital organs or weak points.) |Hero Pts.Heroic Effort: When you Fail or Critically Fail any, non-secret, check you may spend a Hero Point and improve your degree of Success by a single step, a Critical Failure becomes a Failure, and a Failure becomes a Success . Heroic Recovery: At the end of any turn in which you would gain the Dying condition, or your current Dying condition would increase you may spend a single Hero Point to stabilize with zero Hit Points. You do not gain the Wounded condition or increase it's value from losing the Dying condition in this way, but if you already had that condition, you don't lose it or decrease it's value. Undying Heroism: At the start of any turn in which you have zero Hit Points and are not currently Dying you may spend a single Hero Point to recover a number of Hit Points equal to your level.: 1 Valerica had been silent since the greeting in the main entrance of the shop, watching the others in the building and doing her best to assess their characters. They all clearly came from different backgrounds and weren't all the type to be trusted, but she could tell that they were all honest in their hatred for Lamm. For now, at least, she felt like their differences wouldn't be an issue as they were aligned in that goal. Whatever had happened with Zellara had also been unsettling and Valerica found herself idly touching pieces of furniture, walls, and small objects afterwards to convince herself that the illusion was over. She wouldn't pretend to understand what had happened, but magic was common enough in Korvosa that she was able to keep her head. Some of the group have started sharing their stories about what Lamm has done to them and Valerica opens her mouth to tell them about Aramis' murder, but emotion begins to well up inside her and she stops herself. After a moment she has pushed down her emotion again. "I think Aquila brings up a good point. If we all head to West Dock together, we could end up drawing Lamm's attention to ourselves instead of the other way around. I'll admit that I don't like the idea of getting mixed up in this on my own, though. Maybe smaller groups or a buddy system would work?" She looks in Carthen's direction. "And you're right that we need more information. Should we agree to regroup here later on and share our findings?" OOC ACTIONS
  11. Valerica Radache Human (Versatile)Humanity's versatility and ambition have fueled its ascendance to be the most common ancestry in most nations throughout the world. Select a general feat of your choice for which you meet the prerequisites.; ArtisanAs an apprentice, you practiced a particular form of building or crafting, developing specialized skill. You might have been a blacksmith's apprentice toiling over the forge for countless hours, a young tailor sewing garments of all kinds, or a shipwright shaping the hulls of ships. Choose two ability boosts. One must be to Strength or Intelligence, and one is a free ability boost. You're trained in the Crafting skill and the Guild Lore skill. You gain the Specialty Crafting skill feat.; Ranger (Precision; 1); (TBA) Archetype; Harrow Card: 'The Owl' HP: 20/20 | AC:18 | Speed: 30'+5' from Fleet |Senses: Normal | Lang: Common; Dwarven Perception (E): +7 | Fort (E): +6 | Ref (E): +9| Will (T): +5 | | SkillsTrained: Acrobatics (+7); Crafting (+3); Lore/Guild (+3); Medicine (+5); Nature (+5); Society (+3); Stealth (+7); Survival (+5) Untrained: Arcana (+0); Athletics (+2); Deception (+0); Diplomacy (+0); Intimidation (+0); Occultism (+0); Performance (+0); Religion (+2); Thievery (+4) | AttributesSTR +2 [14] DEX +4 [18] CON +1 [12] INT +0 [10] WIS +2 [14] CHA +0 [10] | AttacksUnarmed: Fist +7 (Dex 4; Trained 3); 1d4+2 B (Crit 2d4+4); Agile; Finesse; Nonlethal; Unarmed Melee: Shortsword +7 (Dex 4; Trained 3); 1d6+2 P/S (Crit 2d6+4); Agile; Finesse; Versatile S. Ranged: Shortbow +7 (Dex 4; Trained 3); 1d6 P (Crit 2d6+1d10); Deadly d10; Range 60' | Precision Damage+1d8 You have trained to aim for your prey’s weak points. The first time you hit your hunted prey in a round, you also deal 1d8 additional precision damage. (Precision damage increases the damage you already deal, using the same type, but is ineffective against creatures that lack vital organs or weak points.) |Hero Pts.Heroic Effort: When you Fail or Critically Fail any, non-secret, check you may spend a Hero Point and improve your degree of Success by a single step, a Critical Failure becomes a Failure, and a Failure becomes a Success . Heroic Recovery: At the end of any turn in which you would gain the Dying condition, or your current Dying condition would increase you may spend a single Hero Point to stabilize with zero Hit Points. You do not gain the Wounded condition or increase it's value from losing the Dying condition in this way, but if you already had that condition, you don't lose it or decrease it's value. Undying Heroism: At the start of any turn in which you have zero Hit Points and are not currently Dying you may spend a single Hero Point to recover a number of Hit Points equal to your level.: 1 Valerica hadn't moved any further into the building; the silence weighing around her and reinforcing her nerves about this whole thing being some elaborate setup. Then the door had opened behind her and she turned, watching as several others made their way into the room. In their looks she saw her own nervousness and hesitations reflected, but also that hard gleam of determination. The 'others' that the note had mentioned, surely; brought together by that single name. Gaedren Lamm. If Lamm had impacted even this handful of others the same way that he had herself, then Valerica's heart bled for them. How many other lives had the villain destroyed? The number of them gave her confidence; strength in numbers, after all. Valerica's attention snapped back as an oddly dressed woman spoke. Val smiled. "Hi, uhm, good evening. Yes, I think so. There's no one here, though; I'm not sure if we're supposed to just wander in?" Calm down, Val. Take a breath. She did, and then awkwardly extended a hand. "I'm Val. Valerica. My friends call me Val." You're implying that they're not your friends. She shook her head slightly, closing her eyes. Opened them again. "Sorry, I'm a bit nervous. I don't do this often?" Now you're implying that they do do this often. Val ignored her thoughts but kept her mouth shut this time, letting her hand continue to hang awkwardly outstretched in the air. OOC ACTIONS
  12. Valerica Radache Human (Versatile)Humanity's versatility and ambition have fueled its ascendance to be the most common ancestry in most nations throughout the world. Select a general feat of your choice for which you meet the prerequisites.; ArtisanAs an apprentice, you practiced a particular form of building or crafting, developing specialized skill. You might have been a blacksmith's apprentice toiling over the forge for countless hours, a young tailor sewing garments of all kinds, or a shipwright shaping the hulls of ships. Choose two ability boosts. One must be to Strength or Intelligence, and one is a free ability boost. You're trained in the Crafting skill and the Guild Lore skill. You gain the Specialty Crafting skill feat.; Ranger (Precision; 1); (TBA) Archetype; Harrow Card: 'The Owl' HP: 20/20 | AC:18 | Speed: 30'+5' from Fleet |Senses: Normal | Lang: Common; Dwarven Perception (E): +7 | Fort (E): +6 | Ref (E): +9| Will (T): +5 | | SkillsTrained: Acrobatics (+7); Crafting (+3); Lore/Guild (+3); Medicine (+5); Nature (+5); Society (+3); Stealth (+7); Survival (+5) Untrained: Arcana (+0); Athletics (+2); Deception (+0); Diplomacy (+0); Intimidation (+0); Occultism (+0); Performance (+0); Religion (+2); Thievery (+4) | AttributesSTR +2 [14] DEX +4 [18] CON +1 [12] INT +0 [10] WIS +2 [14] CHA +0 [10] | AttacksUnarmed: Fist +7 (Dex 4; Trained 3); 1d4+2 B (Crit 2d4+4); Agile; Finesse; Nonlethal; Unarmed Melee: Shortsword +7 (Dex 4; Trained 3); 1d6+2 P/S (Crit 2d6+4); Agile; Finesse; Versatile S. Ranged: Shortbow +7 (Dex 4; Trained 3); 1d6 P (Crit 2d6+1d10); Deadly d10; Range 60' | Precision Damage+1d8 You have trained to aim for your prey’s weak points. The first time you hit your hunted prey in a round, you also deal 1d8 additional precision damage. (Precision damage increases the damage you already deal, using the same type, but is ineffective against creatures that lack vital organs or weak points.) |Hero Pts.Heroic Effort: When you Fail or Critically Fail any, non-secret, check you may spend a Hero Point and improve your degree of Success by a single step, a Critical Failure becomes a Failure, and a Failure becomes a Success . Heroic Recovery: At the end of any turn in which you would gain the Dying condition, or your current Dying condition would increase you may spend a single Hero Point to stabilize with zero Hit Points. You do not gain the Wounded condition or increase it's value from losing the Dying condition in this way, but if you already had that condition, you don't lose it or decrease it's value. Undying Heroism: At the start of any turn in which you have zero Hit Points and are not currently Dying you may spend a single Hero Point to recover a number of Hit Points equal to your level.: 1 Valerica made her way through the streets towards 3 Lancet Street. It wasn't far from the smithy, but coming upon sunset made the streets of Korvosa more intimidating; fresh dangers lurking just beyond the growing shadows. She put a hand on the hilt of her sword to reassure herself. She had expected to learn the rapier during her time with Vencarlo but the aged swordmaster hadn't allowed it. "You don't learn to blacksmith by forging plate; you don't learn the blade by starting with a rapier," he had told her. It had made sense and so she forged herself a shortsword and he had taught her that. With that memory came Vencarlo's warning from earlier, "I worry for your safety, Valerica. Remember the lessons I taught you. Be cautious, be vigilant, be patient." Valerica didn't feel like she was being any of those things at the moment, Orsini wouldn't approve. It hadn't even been a question when she found the Harrow card and moments after her teacher left she was pulling the rolled up bundle out from underneath her bed, unrolling it to reveal her go-kit; leather armor, her weapons, and what she hoped was an appropriately stocked backpack. Vencarlo might disapprove, but he would have to understand. Her heart beat as she turned onto Lancet Street. Was she ready for this? Had she trained enough? Her doubts brought Valerica to a stop. Sparring with Vencarlo in the yard was one thing, but this? This could get her killed. This could be a trap. It could be Gaedren Lamm himself waiting for her ahead; somehow knowing that she'd been seeking him all this time and now here to run her through like he had Aramis. Gaedren Lamm. The name echoed in her head as if it were her hammer, shaping the steel of her resolve. Whatever she found inside 3 Lancet Street didn't matter; if it brought her closer to ending Gaedren Lamm and ensuring that he would never ruin another family, then it was worth whatever outcome awaited her. Valerica pulled the Harrow Card from her pouch and looked it over once more, confirming the street number. She looked up at the house that she had subconsciously ended up in front of. 3 Lancet Street. She went in. OOC Included a more "real" picture of how I envision Valerica looking when dressed in adventuring gear rather than casual clothing. Continued to shamelessly steal Vedast's templates. ACTIONS
  13. Valerica Radache Human • Precision Ranger 1 • 'The Owl' * HP: 20/20 | AC:18 | Speed: 30'+5' from Fleet |Senses: Normal | Lang: Common; Dwarven Perception +7 | Fort +6 | Ref +9| Will +5| Hero Pts: 1 OOC ACTIONS
  14. This is my first play by post outside of my own group so if someone is able to just straight up outline best rolling practices for me, that would be great 😅 Like, with the society check mentioned, I'm assuming I don't roll, wait for the GM to respond, and then continue? What is the best flow for things like that?
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