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Krasnapolka

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  1. March: 3 exp (Retainers 2 exp)
  2. Last rewards in OGMW: December + Holidays: 6 exp (Retainers 3 exp) January: 3 exp (Retainers 2 exp) February 3 exp (Retainers 2 exp)
  3. Kroisos Social Circle as it looks now. Helena As you are keen to make your Toreador ruse be as believable as possible, you had to meet this ancient as quickly as possible. You built your reputation first and mingled with the lesser toreador until the Adirim summoned you to her mansion. That night was one of those where you worked with the utmost care. While you had not the greatest knowledge of all the arts, it seemed that she was still most receptive to compliments and the stroking of her pride. She is very proud of her appearance that was very obvious. That tactic may not work with each encounter, might even bore her eventually if that is all that you are good for. You got her acceptance, for now, and a few invitations to her formal gatherings but nothing very close and personal. However, you succeeded in what you initially set out to do. To gain her favour and lasting interest would be another task. One you would need to carefully think through because you believe you had caught a glimpse of how she treats her favourite leashed toys. Gods save you if you accidentally become very interesting to her. Crysanthe You treat each other politely. The former Patron of Arts is difficult to read. At least she has not made it know if find you very offensive. Gideon You see the beginnings of a friendship or perhaps you are sort of friends already. Primarily a quiet and thoughtful man, he takes great care and focus on his art. Often times when you visit him he is always working on a new piece— tends to keep working even if you sit down and talk. Yet he still listens with a keen and sharp ear. He doesn’t present himself like it but he knows a thing or two that may be worth hearing. It takes some prodding for him to talk about it, politics is not his favourite. It’s quite obvious with him when someone bores him with the subject. He is very famous you know, his art is seen in nearly every temple and there are mortals that wish to become his apprentice. He has a clear pull in that way. You have seen his work, it brings awe and speaks to the soul. Maybe if you get your own big temple and you become much closer with Gideon, you might get a discount. Eliana She, like you, is also kind of a new face. Which was a good thread to bond over. Though the circumstances of her coming are much different than your own, you heard. There is this fearfulness about her that comes and goes some nights, sometimes she succeeds in hiding it, sometimes she fails. Perhaps if you grow even closer she would open up more towards you; while some of her emotions are easily displayed she knows how to keep her mouth shut. Of all the Toreador women in this city, she is the most approachable. Less ego and more kindness, though perhaps that has something to do with her age. She means no harm, even if there are some that think she does just because she is a Roman. Anastasios One of those ‘Old Brujah’ you heard about. They seem to suffer from a ‘curious affliction’, as the other Brujah would call it. You only know that they are much colder and detached in attitude than the average Brujah. Anastasios is a sort of colleague in medicine and you have managed to win something of an amicable relationship. Sometimes you come to him for a medical opinion, sometimes he comes you. Sometimes you two compete for a case. He doesn’t seem to take it badly if you managed to steal one away, at least doesn’t show he does. What he had shown is his preference for Greek Carthaginians. He would say things to you he would never to someone of non-Greek blood and mind. You have expertly played into that bias. Because you get along very fine with him, sometimes you get the sense that Anastasios is more than he makes himself modestly appear. Or maybe that’s the Cainite mind not trusting someone that pretty straight forward. Baalhanno Baalhanno is the one you sometimes have to report to. His title is that of Caretaker of Mortals, so he oversees much of the healing side of Carthage. He also makes sure that mortals are treated right by their Cainite neighbours. As a recent arrival, it was he who educated you on what is and is not allowed in regards to anything related to mortals, particularly feeding. He greatly appreciates your desire to heal and your skills in it. He trusts those skills enough that he would sometimes send cases your way, which greatly helped you build up a reputation. He views you positively and does not mind to give advice if you would come to seek it. Two times he had even granted you the privilege to work in the Green Sick House for a night. It is where you could see him work and learn. Like many of the Adhirim, he is a master and authority of his craft. It is quite fortunate that he sees you so positively. He is after all the direct servant of the Second High Judge. Perhaps if you grow closer to hi, he might put you in contact with her if you would ever greatly need it. Levana bat Nadav You had only met Moloch personally once. He took a mostly silent look at you that day. You must have passed some sort of test, as he sent this woman your way. Levana is his right hand. You were allowed to stay in the city. So long your thoughts are in line with the religion Moloch leads, you may proselytise. But would you ever stand in his way and the good work of this Nest…. The warning was clear. You are still in the process of proving your loyalty and good intent. Sometimes Levana visits and looks at the sick mortals in your care. Sometimes she asks which one still has a family. Sometimes she tells you to direct the family to her for good burial or material support for their loss. Sometimes she tells you to outright fail a treatment, so the patient dies. Thankfully this request has only happened twice. Those bodies are removed with extreme quiet efficiency. Your failure to treat them never looks bad on your reputation. Regardless, even if you had wanted to you never found yourself able to deny her questions or requests. Tunaruz roll result: You have seen her once at general court. Tunaruz is a young brujah from nomadic berber stock. Though she herself has moved away from the sands to join civilization. You know that she protects mortals from abuse and mistreatment.
  4. Rishon, 26th of Cheshvan , AM 3349 Kroisos smiles sheepishly , the edge of an apology on his expression. (Phoenician)“I understand, boss. It won’t happen again.”(/Phoenician) As you rose, he understands that the reprimand is mostly over. So he takes another bite and sip. You think on the two places and what you know of them. The temple of Yam, the great lighthouse of Carthage . A place necessary for the seafaring focus of city, though some would rather not have the terrifying Yam as a god openly worshiped. Yam, also know by his epithet Judge Nahar, holds iron dominion over the sea, the many waterways and is in frequent conflict with his rival; Baal, the weather god and now king of gods. Yam was once considered the favoured candidate for that position by the father of gods, El. The story of how he did not come to be such is long and difficult, but safe to say the bad blood remained between the two gods. With the mortals and your kind falling in the middle. So naturally this become a problem for those traveling over the waters. The priesthood of Yam is elusive, keeping to their duties and interests near the waters. But even so, they are not to be trifled with or insecure about their position. After all, Carthage needs the sea no matter what those of Baal say. Many of the other priesthoods begrudgingly understand this. You know there are five primary priests that tend to this temple, within their number the current head priest named Mashash. An older firm man— likely once a seafarer himself— you only glimpsed briefly at one of the festivals but hasn’t been seen publicly in a while. You would not be surprised if there are more of Yam’s clergy scattered around the city tending to minor shrines. On that note, you don’t yet know every vampire by name that reside and work in the city, nor if any of them claim this temple of Yam. However, by the god’s nature and his dominion of the dark abyss of the sea, you feel that Lasombra would be drawn to him. Either for small prayer or outright worship. The bar itself is not associated with the temple. However, it is frequented by those that feel they need to pay respect to Yam. Sailors, ship captains, mercenaries, merchants and anyone else that need traverse the deep waters. Like any tavern popular with seamen; the crowd can be rowdy, the waitresses can be loose or harassed and part of the clientele is foreign. The last can make it a useful place to visit if you want try your hand at gaining information regarding the happenings outside of Carthage. However this group also makes it more likely a fight breaks out between them and the locals or each other. Beyond this you don’t know if the bar actually engages in illegal to dark activities. But you are sure people gamble in there. There is some sense why Kroisos decided to visit this place, still, it’s a place he should have visited with some backup. A scrawny boy like him can get easily targeted for one reason or another.
  5. The young sailor half drenched in salty water frantically holds onto the rope. The fibers burn harshly into his hands as the wind tries to forcibly pull the rope out of them. A great dark storm thunders around the ship. Three other men are with him to keep this side secure, hopefully saving the sail. The only thing they have left that could bring them to shore. The waves are smashing against the hull of their ship, making it sway dangerously. The cargo does not matter right now, not if the men won’t survive to see land. “HOLD ON LADS!” The captain yells. A horrible wooden release is heard. The mast may not hold for long. “LIGHTHOUSE AHEAD!” There in the distance! The light! A rope snaps! The other side! Two men who still held on are lifted and thrown about into the sea, another is violently whipped across the face. Dead in an instant. That side of the sail starts to flap with the terrible winds. Causing great instability on those that still try to hold on. The young sailor is getting tired, his arms may give. Another snap! Not a whole rope but it is becoming more difficult to hold. “Captain! We can’t hold on!” A mate cries. “It will give!” another. “We need to—!” Waves suddenly smash into the ship. Causing the mast to crack and snap off. Those that still held onto the ropes are lifted with the winds. The young sailor had let go, instead now clutching the remains of a fence attached to the body of the ship. Bracing himself for another impact. A new wave crashes, taking with it another man. A great low unrecognisable bellow is heard coming from the sea and sky, causing terror in the men. The young sailor looks up and sees a giant dark silhouette between the lighting. “YAM FORGIVE US!” The men cry. “CLIFFS!” one suddenly calls out. There were no cliffs before! Where they closer to land?! “BRACE YOURSELF!” ~~~~~~~ At the lighthouse, the alarm bell has been rung. One man had witnessed this all. A servant appears by his side. “Send watchers to the beaches!” He runs down the stairs, “Alert all the docks!” More servants appear listening to his orders as he exits the lighthouse. “One ship just crashed underneath us! Two are still in troubled waters west side!” Waves slam against the Carthaginian wall in a way that startles them all. “We need help here,” the man continues his eyes scanning the seas. “Possible wounded and dead—” His gaze suddenly goes to the top of the lighthouse. A hazy silhouette stands by the fire. Causing the hairs on his neck to stand. A Storm is Brewing OOC Original Thread = Continuing where we left off
  6. Name: Prias Domitor: Helena, Toreador Helena's oldest ghoul, guardian, and lover. People suspect that even without the Blood Oath he would still be loyal to her. He seems to enjoy being a ghoul. Sometimes he aids in convincing certain mortals not to desire the 'reward' of vampirism.
  7. Name: Levana bat Nadav Clan: Baali (Cappadocian) Generation: 5th The right-hand woman of Moloch in Carthage and his direct attendant, also his Childe but best not to speak of that here. There is an eerie quiet surrounding her and she is doing quite well in pretending to be a Cappadocian. She had earned the trust of Hadassah and influences the Chief Embalmer when it serves the goals of her sire. If she is not tending to the dead, she tends to the living— manoeuvring them away from others and into Moloch's embrace. She takes particular advantage of those that have recently lost a loved one. Name: Tanitbaal-Sahar Clan: Baali (Brujah) Generation: 6th Childe of Tanit. He has not come here on her order but he has been welcomed by his grandsire none the less. For centuries he has wandered, seeking the answers to life and humanity. He was the guest within several clan strongholds, including that of the Tzimisce, Assamites, Setites and Brujah, no matter what kind of pain would be in store for him to state his thirst for knowledge. Now he had settled in Carthage, and is busy compiling what he knows into a new set of philosophies. More often he is in peaceful seclusion than in the public, and besides a polite appearance here and there, he does not involve himself in the politics of the city. Name: Akachi Clan: Baali (Assamite Warrior) Generation: 6th An orphan in mortal life and orphan in death, until Moloch took him and raised him to become a perfect hunter. Akachi hunts demons, to capture or banish, kills the hosts too. Sometimes you have to let these creatures and their servants shine like a beacon, other times you show that you care and destroy them. This helps to push some suspicions away, particularly from the Assamites, they know Akachi servers Moloch and the younger Baali has perfect his ruse of the Assamite Warrior. A stoic demeanour and efficient with his tools. Name: Eirene Clan: Baali (Brujah or Follower of Set) Generation: 7th Eirene is an old member of Moloch's coven and has mastered the art of deception and disguise. She has a multitude of identities, her most useful ones here are that of a Brujah artist and Setite cultist. These identities are exceedingly useful to push targets into doing things they don't want to. Her main task is to keep an eye out for the Serpents of Egypt. Their meddling would be quite disruptive and there can only be one cult in town. Name: Daleninar Clan: Baali (Assamite Vizier) Generation: 8th A recent but promising addition the Moloch's cult. She needs to keep and extra eye out for the Assamites, and she has the bravery to get very close to them. In her unlife, she had already encountered many Assamites and managed to destroy them, taking bits of knowledge and identity in the process— and desiring more. She is so brash in her act that she does not fear to be in Muttunbaal's presence, who as an elder vizier would be able to pick up on the clues that Daleninar is not who she is. But by getting so close, the reward of information is great. Name: Ialu Clan: Follower of Set Generation: 6th A Setite Emissary of Egypt to Carthage. Many forbid him from walking too freely in the city, so he is more of a bird caged in his own accommodations. Never the less, he remains a calm and polite man that does not lack diplomatic grace and friendliness. It is what convinced the High Judges to give him permission to reside in Carthage to establish a communication channel with the Setites of Egypt. On the condition that he does not start preaching. He also advises in regards to his clan and their desires. If there are troubles or misunderstandings between the Setites and the Carthaginian, he would gladly help resolve it. Name: Vidarna of House Achaemenid Clan: Lasombra Generation: 8th This Persian noble has attached himself to the Carthaginian diplomat Khosrau when he was last visiting the Persian Empire. Vidarna wanted to see this great seafaring empire and the famed city of Carthage itself. He is quite curious about how this 'Cainite and Mortals living side by side' works in practice. He happily observes all that will be presented and displayed. Maybe make a new ally here and there. Name: Mendas Clan: Lasombra Generation: 9th A southern Berber that has left his tribe the be a pirate and later become a captain of a band of Berber mercenaries called the Sand Sailors. Somewhere between that, he was embraced. He is captains the Silver Siren, he claims it's the fastest ship in the Mediterranean. Also claims that he has travelled all the sevens seas and found Atlantis and fought sea monsters. Regardless of what you believe he has quite a successful career and for that reason, Botikos has invited him to Carthage with intent to hire him for the Empire. Name: Ausa Clan: Nosferatu Generation: 8th Ausa is a Celt from Iberia. Certainly, she has travelled from far, certainly, she has travelled long. She was curious to see if the mortals of the city Carthage would treat her better. To her disappointment, they didn't. Even worse, she is the first Nosferatu resident of the city so it's up to her to make the mortals used to her clan. The benefits make up for having to do that. To keep earning her place she keeps her ear to the ground and knows quite a lot, perhaps too much, it does make her quite valuable. However, recently she has discovered something...frightening. It keeps her awake during the day and she is actually considering giving up everything to return back to her old tribe. But...how do you say...she is too afraid to travel. So she hides most nights of the week, being hard to contact by anyone. Name: Crysanthe Clan: Toreador Generation: 6th A Muse and one of the fairest women of the city. Of course, she pales in comparison to Helena. Crysanthe was here way before that broad stepped into the city with her love slave. Now she lost her position as Patron of Arts and a great deal of attention. The amount of gifts and adoration seems to lessen each year. How annoying. But for now, she plays Helena's ally and supporter. When the time is right and opportune Crysanthe will strike and Helena will fall. Name: Gideon the Fair Clan: Toreador Generation: 7th Gideon of Sidon clearly stands out with his pale blond hair and blues eyes. But that is only one part of his appeal, his sculpture is what brings true awe. He is not the type to involve himself deeply with politics and petty squabbles, no, his art is what matters. His art displayed all over fair Carthage is what gives him pride and joy and had made him quite famous all over the Empire. Many temple sculptures have been made by his hand and by his apprentices. Both mortal and immortal. He gladly teaches and shares his passion. Let Cainites and mortal work together to create something beautiful. Name: Eliana Clan: Toreador Generation: 7th A young Roman Toreador noble lady that had escaped an arranged marriage to seek refuge in Carthage. She has an innocent and sweet demeanour to her, and clearly enjoys the company of mortals more than her fellow Cainite. Though she does seek out the more approachable elders for advice about her nature, which is a sure sign that she is quite young. She keeps her lips tightly sealed in fear around the questions of who embraced her and who she is fleeing from. Though even if she is kind and harmless, some mistrust her because of her Roman heritage. For this reason, Menelaus has announced his protection of her, to dissuade those that wish her ill.
  8. Name: Zimrida Clan: Assamite Warrior Generation: 6th Muttunbaal's personal killer. When Carthage wants someone dead, he is up for the task. When Muttunbaal's wishes someone dead, he will not hesitate to serve. When he does not have a particular mark, he hunts the city for taint that needs to be removed. Not a pleasant man. Name: Nanaia Clan: Assamite Sorcerer Generation: 7th Priestess of Eshmun and favoured by Muttunbaal. She has her own following, one that does not listen to the High Priest. There are rumours that she dislikes Moloch and thus she ignores him whenever she can get away with it. Name: Critias Clan: Brujah Generation: 5th The young childe of Meneleus. A philosopher and once a citizen of Athens. He had recently made his home in Carthage after being separated from him for a while. A city where Cainites and mortal can live side by side fascinates him, and he uses his talents in debating to attract new allies for the Empire. Name: Himilcar the Pale Clan: Brujah Generation: 7th He claims that he was one of the first Cainites in Carthage, helping fight through the Libyans and Spartans that claimed the lands. He has moderate influence, especially within the military. While he claims that his nickname is meant to strike fear —for the enemy sees pale death when they face him— those that actually fought with him side by side claim a different story. One where he is pale with fear. Name: Zeihar Clan: Brujah Generation: 8th An Iberian Brujah that desired to taste the culture of philosophy within the city of Carthage itself. He seems to be quite attracted to the more cool scholarly blood of his clan, the Old Brujah, and he is very curious about their origin. To their dismay. Name: Tunaruz Clan: Brujah Generation: 9th A berber girl who traded the sands for the city. A typical young idealistic Brujah who is completely enamored by the concept of this city. She takes great care of the mortals here and despises those that mistreat them just because they can. Name: Despina of Halicarnassus Clan: Old Brujah Generation: 7th Chide of Patroclus. She oversees the archives of Great Library of Bysra. Protects the valuable documents and scrolls, as well as maintains the Book of Citizens. Noting down every birth, every death, every foreign visit, and every Cainite coming to settle within the city. Some suspect he knows quite a lot of who comes and goes and does what. Name: Anastasios Clan: Old Brujah Generation: 7th Simply a doctor. Human or Cainite ailment, he will examine and find a potential cure. Some suspect he has not cut all of his Greek ties, he certainly prefers the company of Greek Carthaginians over the others.
  9. Name: Tanit Clan: Baali Generation: 5th Childe of Moloch. The Phoenician goddess Tanit and chief deity of Carthage. Shadow Ruler of Tyre. Name: Altamira Clan: Brujah Generation: 5th Judge of Gadir. Oldest Phoenician settlement in Iberia. Name: Ningal Clan: Old Brujah Generation: 5th Judge of Utica. Leader of Carthaginian Old Brujah. Name: Korbis the Lacetani Clan: Gangrel Generation: 6th 'Chieftain' of Iberia. Korbis has power over multiple Iberian Tribes independent from Carthage. Name: Izemrasen Clan: Lasombra Generation: 5th 'King of Numidia'. He somehow controls both the Massylii tribe in eastern Numidia, and the Masaesyli tribe in western Numidia. Name: Nakhthorheb Clan: Follower of Set Generation: 4th Leader of the Setite Hierophants in absence of Set. Rules over Egypt which is now part of the Achaemenid Persian Empire. Name: Tinia Clan: Ventrue Generation: 4th Controls the Etruscan civilisation and is also their Goddess. Name: Collat Clan: Ventrue Generation: 5th Prince of Rome. Just established the Eternal Senate.
  10. Name: Helena Clan: Toreador Generation: 4th Patron of Arts and Muse. Name: Hadassah Clan: Cappadocian Generation: 6th Mistress of the Necropolis and Chief Embalmer. Name:Patroclus the Grey Clan: Old Brujah Generation: 6th Master of Academics and Teacher of Entelechy. Name: Baalhanno Clan: Assamite Vizier Generation: 6th Caretaker of mortals and servant of the Second High Judge. Name: Bodeshmun Clan: Brujah Generation: 7th Master Builder of Carthage. Name: Hasdrubal Clan: Brujah Generation: 8th Speaker for the mortal Nobles. Name: Hanno the Navigator Clan: Assamite Sorceror Generation: 8th Master of Explorers, both land and sea. Name: Khosrhau of Pasargadae Clan: Assamite Vizier Generation: 9th Diplomat of the Persian Empire. Name: Hyrum Clan: Assamite Warrior Generation: 7th Captain and Trainer of the Elite Guard.
  11. Name: Moloch Clan: Baali (Brujah) Generation: 4th The High Priest of Carthage. When Tanit's statues were erected, Moloch appeared with his companions. Since then he has quickly worked himself up to his current position and even became a confidant to Troile. A fact some are not too pleased about. He does share a trait with Troile that he prefers to be out of the light, because of this not many are certain what he looks like or what his clan may even be. Some suspect Brujah, others Cappadocian, but Moloch is not specifically masquerading as one though he is not open about his true blood. As High Priest, he oversees anything relating to religion over the whole empire and divines omens if needed. He has shown himself to be quite respectable and reliable with those he works with and has demonstrated that he desires what is best for the people. However, the mystery surrounding him and the closeness to Troile brings some suspicion. Name: Meneleus Clan: Brujah Generation: 4th The Keeper. Meneleus is a childe of Troile. During her long travels, she had embraced this Spartan king and he accepted his gift of immortality with grace. After some time she left to continue her travels while he explored his new existence with freedom. When another Brujah by the name of Altamira told him about Carthage and his sire ruling there, the two set out to join the new Empire. Troile and Meneleus have been reunited; his talents and good nature have earned him the position of The Keeper. With his strength in oration and diplomacy, he keeps the peace between Cainites and between mortals. Often he goes outside the city to speak with the tributaries of Carthage and their Cainite Lords. He used to speak with the Greeks, but after Sicily, those talks have grown cold. Name: Balthazar Clan: Assamite Vizier Generation: 6th Golden Steward. A Hebrew merchant who has used his immortality to skillfully take control of multiple families and clans in the region. Making their goods, their trade, their coin, his. Land and Sea trade he has mastered, and he always knows where to find more coin, somehow. He makes sure that this lifeblood the empire keeps flowing and that the granaries are consistently full. Being more open about his vampiric nature has severed him well in trade, but he has also learned trade spreads word fast and far. That is not necessarily a good thing and The Matron agrees. While Troile would prefer that all come to know the Cainite utopia that is Carthage, there is danger in that. So he makes sure the wrong people don't talk and most keep quiet about the truth of Carthage outside of its borders. Name: Hiempsal the Libyan Clan: Old Brujah Generation: 7th Master of the Sea. Not as old and powerful as some others on this council, Hiempsal has proven himself of keen intellect and a prodigy regarding anything maritime related. He is of Libyan blood and a son of a tribe located outside of the great city itself. Hearing about its splendour and the potential opportunities there, he set out before he even reached thirteen summers. He managed to become the apprentice of a shipwright and from there, his knowledge, skill, and desire for innovating just flourished. Which eventually caught the eye of one from the Old Brujah line, the rest is history and some change. Hiempsal is courteous, but it is clear he cares about seafaring related inventions more than anything or anyone else. He is very competent as master of the harbour and when working with the Golden Steward or the General on issues of sea trade and war. However, he is exceptionally cold towards humans and some believe he actually regards them as lesser. There have been incidents where he has gone overboard regarding punishment when a project of his failed. Which has resulted in him being somewhat disliked and more clearly feared by the mortals. Name: Botikos Clan: Brujah Generation: 6th General of Carthage. A warrior from Iberia, and now a warrior for Carthage. The story of his past always changes from one dramatic origin to another. But Altamira had gifted her childe to the city when the last General has perished during the Sicilian War. He is a fine fighter and has had much experience in the field of battle. Don't be deceived by his relaxed and even casual attitude, Botikos is cunning and this not let himself get caught off-guard. The rumour is that he has never lost a fight. He serves the Empire well and has a way of finding the right mercenaries. Ever since he has been in his position, there have been a lot more Iberians in the city. He promotes the idea of expanding even more in Iberia, but he is also itching for revenge against the Greeks and their theft of Sicily. Under his command, the mortals will succeed and not break.
  12. Name: Troile, The Brujah Antediluvian Clan: Brujah Generation: 3rd Road: Via Humanitas First High Judge of Carthage. Antediluvian of clan Brujah. The androgynous Troile has ruled over Carthage together with Muttunbaal since its inception. With Carthage she created a community where Cainite need not hide in the shadow and mortal need not fear Cainite. Though in practice some will still fear and some will still hide. Still, she continues with idealism and passionate visionary plans. However, the founding of Carthage was not entirely a Cainite affair. The mortal queen Dido was the one that took the risk and she is still revered by the mortals. It is said the Troile herself holds the mortal queen in admiration. Troile cares deeply for humanity but does not often appear in front of them. Or even her fellow Cainites outside of when it is necessary for her to do so. Only the highest or closest few consistently see her. When she does appear in public, she dons the gleaming armour of a warrior, the role of a man. Combined with her looks and the rarity of her appearances, this has caused some to mistake her for male. Name: Muttunbaal 'The Matron' Clan: Assamite Vizier Generation: 5rd Road: Via Regalis Second High Judge of Carthage. Like Troile she was there since the inception of Carthage and acts as its co-ruler. Rumour has it that Queen Dido may have been a descendant of hers. While Troile is the one with the wonderful ideas, it is actually Muttunbaal that makes them practical. Often she needs to reign some of these experimental ideas in, thus she acts as a force to counter Troile to create a healthy balance. Besides her duties as a High Judge of Carthage, she is also the Carthaginian diplomat for the other Phoenician cities. Tyre is a place she often visits. When she is away for these duties her Childe, Baalhanno, takes over as regent until her return. He cannot influence Troile as well as his Sire, and other more powerful vampires see this as an opportunity for their own ambitions. Unlike Troile, Muttunbaal is a lot more visible to the mortals and Cainite population of Carthage. She is referred to as The Matron by most. She does have a sharper and less pleasant edge compared to Troile, it is clear from her that she styles herself as a ruler and a mother of Carthage.
  13. Sanchuniathon’s School Named after Sanchoniatho the Berytian, a Phoenician author who claimed to have written the truest of histories and was able to gain sacred lore from the gods. Known for meticulously writing down events and analysing them from different academic disciplines and philosophical viewpoints While some doubt his more mystic writings, mostly mortal, he has influenced many generations of philosophers, scholars, and chroniclers. Here the greatest minds of Carthage are created, or so the curriculum promises. Cainites can find education and teachers here as well. They may learn how to write and read to finding new Roads that appeal more to their existence. There is no shame here, only learning and knowledge. The Great Library of Byrsa The greatest Library of Carthage located in the Byrsa and only accessible by appointment or if one is a student at Sanchuniathon’s School. This library holds originals and replicas of many Phoenician works of literature, poetry, philosophy, historical account, secret manuscripts whatever ever it may be— this library preserves that knowledge. And it is not only Phoenician work but also works from Greeks, Persians, Etruscans, Egyptians, Libyans, Hebrews, and gods know what else that is on the shelve of this library. Some of it ‘common’, others very rare to a point that even the Greeks may not have an original copy of that piece of writing anymore that they once called their own. Dockside Archives While the name may not be grand, this is a very important place for the city. It lists the name of every ship, captain, and crewmember in the service of Carthage. It keeps track of ships built, destroyed, repaired, or in production. It also keeps records of every ship going out and coming into Carthage, including the cargo. Notes are made about the state of the ship, crew, and cargo by the captain and for Carthaginians captain, a report is created of their journey. Of course, a place like this also reports on the weather conditions of the day and night. The Circus of Marqod Named in honour of the god of dance and healing. The largest place for public games and entertainment in Carthage. It can accommodate over 100.000 spectators. Not only is this a place for entertainment but also a place to hold religious ceremonies and public feasts. One can expect Horse and chariot racing, athletics, plays and recitals, beast-hunts, and gladiator contests to ben organised here. If no games or official event is held this place serves as ad an open space for shops and booths set up by travelers and low-class performing artists. The circus is not the only open-air venue of Carthage and the city boasts many amphitheaters that are used for performances and sports, though these are much smaller and the greatest of athletes and artists would find more prestige performing in the Circus. The Green House A Sick House somewhat at the southern edge of the city, near an Olive Orchard. The area is very quiet and peaceful compared to the rest of the city. This place is personally owned and led by the Cainite Baalhanno who does his research here about mortal and immortal illnesses. Often also curing said sicknesses. Mortals that have been abused by Cainites come here so they can be healed and taught not top blame all Cainites. Only if their fear is removed can they go free. The Temple of Offering Actually not a temple but still a very important place for Carthage, or rather, the Cainites of Carthage. Here mortals may come to donate their blood to be stored for a limited amount of time, offer their necks as temple blood dolls or announce that they wish to become part of vampire’s herd thus offering their long-term service. Cainites will find at this temple a willing supply of vitae. Indeed, some humans may prostitute themselves here for Cainites. ‘Professional Blood dolls’ receive compensation and frequent health check-ups. Children are forbidden to enter this place or to be fed from. The law dictates that Cainites must either form a willing herd of mortals to drink from, all the herd members must notify the proper authority that they belong to a particular Cainite, or the Cainite must come here to get their blood. For the sake of trust and safety hunting in the streets is forbidden. If a mortal does not consent to give blood than those wishes must be respected. Forcing them is looked down upon. Overfeeding from a mortal to the point of their death is considered a heavy crime. A Cainite cannot be hungry in Carthage so such a situation should not exist. However, these laws only apply to mortal civilians of Carthage. Slaves do not have the same rights, though some humans and Cainites would not approve of the slave abuse. Residential Areas Residential distract warp around the Byrsa from south to northeast. Most homes are whitewashed and blank to the streets but they can hold courtyards open to the sky. Multi-story construction has become increasingly common in recent years, as such some homes are over 6 stories high. The streets are often used as a storefront/shopfront; cisterns were in the basement to collect water for domestic use. A long corridor on the right of each residence led to a courtyard containing a sump. In some places, the ground and streets are covered with mosaics called Punica pavement, sometimes using a characteristic red mortar. Stone stairs were set in the streets and drainage was installed in the form of soakaways that leached into the sandy soil. Carthage has 5 residential districts: Northern District: The newest district and still very much growing. The people here are from all walks of life, from prostitute to a high-ranked merchant. It is still too early to attach a common characteristic to the people of this district. Well, many are newcomers either from another Carthaginian city or from outside the Empire trying to improve their fortunes. Many Romans and Greeks live here. The latter has been dealing with increased xenophobia since the Sicilian War. This district is farthest from the busy harbours and industrial areas making quite a peaceful and quiet place. Seaside District: The east district, north of the Byrsa. Home of sailors, fishers, shipwrights, minor merchant families. Truly the streets of this district are the busiest, and the sound coming for Seaside is truly loud during the day, sometimes even night when many traders enter port. The people here smell of sweat and the sea, and all share respect and hidden fear for the god Yam. A quaint characteristic of this district is the increased levels of crime. Carthaginians blame outsider visitors causing trouble, but perhaps some Punic sailors should stop playing dice games and resorting to violence when losing said game. South District: South of the Byrsa and is often nicknamed the Old Town. Here you will find the homes of Artisans, Artists, entertainers, and scholars. This place is not so bad, this district cannot decide if it wants to be the loudest or the quietest. Artisans are hard at work but the scholars and the Tophet desire peace and quiet. The people of this district tend to share one particular characteristic and that is that they think they know better, either because of their education or their skill in a craft or art. High Byrsa: The most Luxurious homes in the city, only outdone by personal villas of those with money and status that did not wish to live at the Byrsa. Usually the High Byrsa is home to the highest members of society with powerful positions or families. The expectations for children from this district are very high and (open) failure or debauchery is not tolerated. High Byrsites strive to be the ideal of a Carthaginian citizen. Though that is not always the case. Lower Byrsa: The district built on the slope of the Byrsa. Some of the Houses here are not within the safety of all the citadel walls. Actually, many houses here could be considered part of the South district though the inhabitants would not wish to admit that. Those living in this district have luxury homes and decorated to display their status and wealth. Because they don’t live within the walled citadel itself they hire their own security so the ‘rabble’ of the south district or another close by won’t bother them. Many city-dwellers consider those coming from Lower Byrsa more insufferable than those coming from High Byrsa who are more subdued in their arrogance and don’t act like they have something to prove.
  14. Notable Locations and the City Carthage Carthage is one of the largest cities in the known world , with well over half a million inhabitants. Besides Phoenicians, Carthage also has communities of Jews, Greeks, Romans, and Libyans. The Byrsa Is a walled citadel resting on a hill located north of the Cothon. This is the most important centre of the city, where the Cainite High Judges gather the assembly in the Byrsa Senate Chamber in order to discuss Carthage and its future. The Agora is the centre for mortal politicians, the Byrsa is one for the Cainites. When things of great import or emergency need to be discussed, the mortal leaders are welcomed into the Byrsa assembly. The Byrsa does not only house the Cainite Senate Chamber. Here is also the main treasury of the city and many luxury homes. The Temple of Eshmun is also within the Byrsa and sits on top of a stairway of sixty steps. A temple of Tanit is located on an eastern slope of the hill, the slope itself is called the called the Lesser Byrsa. Temples are among the wealthiest and most powerful institutions in Carthage, and were deeply integrated into public and political life. Religious rituals served as a source of political unity and legitimacy and were typically performed in public or in relation to state functions. Many families would wish for their children to join the priesthood. All this power and richness requires tight security compared to other parts of the city. Day and Night the elite guard here will check every visitor by the gates. Those that live in the Byrsa have special tokens, which allows them to pass with no problem. Those wishing to enjoy a religious service that day are welcomed through but need to walk a specific path and not stray from that. Those that have other business must state that business and would only be allowed through if there is an actual appointment or summons. The punishment for Trespassing here is between a heavy fine to few months in a cell, depending on where to you trespassed. These rules apply to both Cainites and mortals. The Judge’s Agora The main market square of the city, located between the Cothon and Byrsa hill. Not only is this place for business and commerce, but this agora is also an area of public squares and where the people might formally assemble, or gather for festivals. Just like with any agora, there are shires of all the gods of Carthage here for convenience. But just as important there are major municipal buildings located here. This is the heart of mortal civic life. The ruling mortals suffets presided over the own assemblies here, gathering elders and the tribunal of the 104. Either within the senate building or out in the open air. Trials involving mortals are held here. If Mortals have a complaint regarding a particular Cainite or a Cainite has done them wrong and they seek justice, they must come here and approach the Caretaker or the Speaker. Tophet The most special and oldest cemetery of Carthage. Once outside the city boundaries, it is now fully a part of the city. Located west of the Cothon, it houses the grand necropolis of the city as well as the Salammbô, the Sanctuary of Tanit— not a temple but an enclosure for placing stone stelae. These were mostly short and upright, carved for funeral purposes. This is not the only place of burial and tombs for the city, but it is the only one that houses the ashes of fallen Cainites. The Three Town Walls Surrounding Carthage are walls "of great strength" said in places to rise above 13 m, being nearly 10 m thick. To the west, three parallel walls were built. The walls altogether ran for about 33 kilometres (21 miles) to encircle the city. These walls have 3 main gates, which gave them the name The Three Town Walls. The gates are called the Utica Gate, Theveste Gate, and the Thapsus Gate. The road from a particular gate leads directly to the city the gate is named after. Utica Utica is actually a privileged allied city rather than being completely under Punic control. The city is older compared to Carthage itself, but it does serve the Empire even if there is a strong commercial rivalry between the two cities. Unlike in the city Carthage, the Cainites of Utica are not as open to mortals and they keep their nature to themselves. The Old Brujah rule this city. The Barracks and Training Grounds Located at the most northern point of the city are the primary military barracks and training grounds of Carthage. Some of the Barracks are filled with Mercenaries; (permanently) hired by the Empire. They used to have much more empty space for themselves, but the increasing housing development of the northern residential district has caused the two to become closer neighbours, for good or worse. Brothels have appeared at the border of the two. General’s Nest and the Watch Towers Along the Three Town Walls and the seaside wall are watchtowers, outside of Carthage are also watchtowers totted over the landscape. What these towers have in common is that they have a pyre ready to be lit during an emergency or when an enemy force is spotted in the distance. There is one distinct and grander tower that is overlooking the sea. This is called the General’s Nest and is the home of the General of Carthage. Not only a private residence but also the main communication point between the army, the navy, and the politicians of the city. This is considered the military headquarters of Carthage. The Cothon Located southeast, the two inner and main harbours of Carthage; the rectangular harbour was for the merchants, which is followed by an inner protected harbour reserved for military use only. This inner harbour is circular and surrounded by an outer ring of structures divided into a series of docking bays for ship maintenance, along with an island structure at its centre that also housed navy ships. Each individual docking bay featured a raised slipway. Above the raised docking bays was a second level consisting of warehouses where oars and rigging were kept along with supplies such as wood and canvas. On the island structure there existed a raised 'cabin' where the admiral in command could observe the whole harbour along with the surrounding sea. Altogether the inner docking complex could house up to 220 ships. The entire harbour was protected by an outer wall and the main entrance could be closed off with iron chains. Besides the main Cothon there exist a few smaller harbours and docks in Carthage as well as larger anchorages to the north and south of the city. Mainly used for the local fishing industry, small-time trade, and visitors to the city to either rest or do business in Carthage. The Fishing industry is going strong in Carthage, helped greatly by its maritime focus. Salted Atlantic fish and fish sauce (Garum) are big exports. The Lighthouse of Yam Built close to the Cothon. This is the largest Lighthouse of Carthage and a temple to Yam. Those that need to raise their sails and travel through the sea best come down into the subterranean chamber of the lighthouse to pay their respect to ‘Judge Nahar’ lest he turns into a great sea serpent to destroy your ship and drag you into the abyss. The Industrial Area and Carthage’s production Carthage is a booming city with not only good trade but also its own healthy lines of production. There are artisan workshops located north and west of the Cothon. There are three large metal workshops in the city, one near the Cothon, two near the Byrsa. Active pottery kilns cab be found between the Cothon and the Agora further north. Fuller’s shops further west and south at the edge of the city are preparing woolen cloth. And so on… Decorated Sarcophagi are renowned works of art coming from Carthage. They have mastered Bronze engraving and stone-carving. Carthage diversified and advanced manufacturing sector produced finely embroidered silks, dyed textiles of cotton, linen, and wool, artistic and functional pottery, faience, incense, and perfumes. Its artisans worked expertly with ivory, glassware, and wood, as well as with alabaster, bronze, brass, lead, gold, silver, and precious stones to create a wide array of goods, including mirrors, furniture and cabinetry, beds, bedding, and pillows, jewellery, arms, implements, and household items. Chora Outside the city walls of Carthage are the Chora or the ‘farmlands’. This is a limited area of the north coastal area, the lower Bagradas river valley (inland from Utica), Cape Bon, and the adjacent sahel on the east coast. Farms, Orchards, and Pastures dot the Chora. The Carthaginians primarily produce olives, pomegranates, grapes, almonds, figs and dates. There are beekeepers, herds of cattle, sheep, and poultry. Even if the Carthaginians do not rely as much on agriculture, there is a push on developing and innovating within the field to increase production. The gods related to this field are certainly not ignored and are popular deities of the city.However, Carthaginians have mastered viniculture and the art of wine-making. The sherry that is produced is very much sought after outside of the Empire. The vineyard and winery owned by lady Sophonisba of the Magonid are currently lauded as being the best in Carthage; creating product of the highest quality. Which in turn has increased the lady’s fortunes and allowed her to expand her operations greatly. Because of her fame and skill, she has begun developing a special wine that Cainites can consume. Right now only the most influential of Cainites had the privilege to sample this.
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